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authorJeremy Huddleston <jeremyhu@freedesktop.org>2009-07-26 02:32:17 -0700
committerJeremy Huddleston <jeremyhu@freedesktop.org>2009-07-26 02:35:49 -0700
commitc81595e23b48368dafc054f023c1dd16bbad9494 (patch)
treeaee098a484f0acf6eb3d47c92169f9b9eeb85399
parent7f28c555b80dda2ed4f518efdb79733647dfea80 (diff)
XQuartz: Overhaul setting up visuals
The main change is cleanup of the visualConfigs and setting up alpha correctly there to match the visuals being added earlier (so the default visual has a corresponding GLX visual) (cherry picked from commit 7351db5c8746be30a4047469ee9b50bc19e62a89)
-rw-r--r--hw/xquartz/GL/indirect.c229
-rw-r--r--hw/xquartz/GL/visualConfigs.c364
-rw-r--r--hw/xquartz/GL/visualConfigs.h2
-rw-r--r--hw/xquartz/darwin.c25
4 files changed, 222 insertions, 398 deletions
diff --git a/hw/xquartz/GL/indirect.c b/hw/xquartz/GL/indirect.c
index 10a5b2c23..de8b94611 100644
--- a/hw/xquartz/GL/indirect.c
+++ b/hw/xquartz/GL/indirect.c
@@ -61,7 +61,8 @@
#include "x-hash.h"
#include "x-list.h"
-#include "capabilities.h"
+//#include "capabilities.h"
+#include "visualConfigs.h"
typedef unsigned long long GLuint64EXT;
typedef long long GLint64EXT;
@@ -101,13 +102,6 @@ __GLXprovider __glXDRISWRastProvider = {
NULL
};
-__GLXprovider *
-GlxGetDRISWRastProvider (void)
-{
- GLAQUA_DEBUG_MSG("GlxGetDRISWRastProvider\n");
- return &__glXDRISWRastProvider;
-}
-
typedef struct __GLXAquaScreen __GLXAquaScreen;
typedef struct __GLXAquaContext __GLXAquaContext;
typedef struct __GLXAquaDrawable __GLXAquaDrawable;
@@ -493,206 +487,6 @@ static void __glXAquaScreenDestroy(__GLXscreen *screen) {
xfree(screen);
}
-static __GLXconfig *CreateConfigs(int *numConfigsPtr, int screenNumber) {
- __GLXconfig *c, *result;
- struct glCapabilities cap;
- struct glCapabilitiesConfig *conf = NULL;
- int numConfigs = 0;
- int i;
-
- if(getGlCapabilities(&cap))
- FatalError("error from getGlCapabilities() in %s\n", __func__);
-
- assert(NULL != cap.configurations);
-
- for(conf = cap.configurations; conf; conf = conf->next) {
- if(conf->total_color_buffers <= 0)
- continue;
-
- numConfigs += (conf->stereo ? 2 : 1)
- * (conf->aux_buffers ? 2 : 1)
- * conf->buffers
- * ((conf->total_stencil_bit_depths > 0) ?
- conf->total_stencil_bit_depths : 1)
- * conf->total_color_buffers
- * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1)
- * conf->total_depth_buffer_depths
- * (conf->multisample_buffers + 1);
- }
-
- *numConfigsPtr = numConfigs;
-
- c = xalloc(sizeof(*c) * numConfigs);
-
- if(NULL == c)
- return NULL;
-
-
-
- result = c;
-
- memset(result, 0, sizeof(*c) * numConfigs);
-
- i = 0;
-
- for(conf = cap.configurations; conf; conf = conf->next) {
- int stereo, aux, buffers, stencil, color, accum, depth, msample;
-
- for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
- for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
- for(buffers = 0; buffers < conf->buffers; ++buffers) {
- for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ?
- conf->total_stencil_bit_depths : 1); ++stencil) {
- for(color = 0; color < conf->total_color_buffers; ++color) {
- for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
- conf->total_accum_buffers : 1); ++accum) {
- for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) {
- for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) {
- if((i + 1) < numConfigs) {
- c->next = c + 1;
- } else {
- c->next = NULL;
- }
-
- c->doubleBufferMode = buffers ? GL_TRUE : GL_FALSE;
- c->stereoMode = stereo ? GL_TRUE : GL_FALSE;
-
- c->redBits = conf->color_buffers[color].r;
- c->greenBits = conf->color_buffers[color].g;
- c->blueBits = conf->color_buffers[color].b;
- c->alphaBits = 0;
-
- if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) {
- c->alphaBits = conf->color_buffers[color].a;
- }
-
- c->redMask = -1;
- c->greenMask = -1;
- c->blueMask = -1;
- c->alphaMask = -1;
-
- c->rgbBits = c->redBits + c->greenBits + c->blueBits + c->alphaBits;
- c->indexBits = 0;
-
- c->accumRedBits = 0;
- c->accumGreenBits = 0;
- c->accumBlueBits = 0;
- c->accumAlphaBits = 0;
-
- if(conf->total_accum_buffers > 0) {
- c->accumRedBits = conf->accum_buffers[accum].r;
- c->accumGreenBits = conf->accum_buffers[accum].g;
- c->accumBlueBits = conf->accum_buffers[accum].b;
- if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
- c->accumAlphaBits = conf->accum_buffers[accum].a;
- }
- }
-
- c->depthBits = conf->depth_buffers[depth];
-
- c->stencilBits = 0;
-
- if(conf->total_stencil_bit_depths > 0) {
- c->stencilBits = conf->stencil_bit_depths[stencil];
- }
-
-
- c->numAuxBuffers = aux ? conf->aux_buffers : 0;
-
- c->level = 0;
- /*TODO what should this be? */
- c->pixmapMode = 0;
-
- c->visualID = -1;
- c->visualType = GLX_TRUE_COLOR;
-
- if(conf->accelerated) {
- c->visualRating = GLX_NONE;
- } else {
- c->visualRating = GLX_SLOW_VISUAL_EXT;
- }
-
- c->transparentPixel = GLX_NONE;
- c->transparentRed = GLX_NONE;
- c->transparentGreen = GLX_NONE;
- c->transparentAlpha = GLX_NONE;
- c->transparentIndex = GLX_NONE;
-
- c->sampleBuffers = 0;
- c->samples = 0;
-
- if(msample > 0) {
- c->sampleBuffers = conf->multisample_buffers;
- c->samples = conf->multisample_samples;
- }
-
- /*
- * The Apple libGL supports GLXPixmaps and
- * GLXPbuffers in direct mode.
- */
- /* SGIX_fbconfig / GLX 1.3 */
- c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT
- | GLX_PBUFFER_BIT;
- c->renderType = GLX_RGBA_BIT;
- c->xRenderable = GL_TRUE;
- c->fbconfigID = -1;
-
- /* SGIX_pbuffer / GLX 1.3 */
-
- /*
- * The CGL layer provides a way of retrieving
- * the maximum pbuffer width/height, but only
- * if we create a context and call glGetIntegerv.
- *
- * The following values are from a test program
- * that does so.
- */
- c->maxPbufferWidth = 8192;
- c->maxPbufferHeight = 8192;
- c->maxPbufferPixels = /*Do we need this?*/ 0;
- /*
- * There is no introspection for this sort of thing
- * with CGL. What should we do realistically?
- */
- c->optimalPbufferWidth = 0;
- c->optimalPbufferHeight = 0;
-
- c->visualSelectGroup = 0;
-
- c->swapMethod = GLX_SWAP_UNDEFINED_OML;
-
- c->screen = screenNumber;
-
- /* EXT_texture_from_pixmap */
- c->bindToTextureRgb = 0;
- c->bindToTextureRgba = 0;
- c->bindToMipmapTexture = 0;
- c->bindToTextureTargets = 0;
- c->yInverted = 0;
-
- if(c->next)
- c = c->next;
-
- ++i;
- }
- }
- }
- }
- }
- }
- }
- }
- }
-
- if(i != numConfigs)
- FatalError("The number of __GLXconfig generated does not match the initial calculation!\n");
-
-
- freeGlCapabilities(&cap);
-
- return result;
-}
-
/* This is called by __glXInitScreens(). */
static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
__GLXAquaScreen *screen;
@@ -715,13 +509,7 @@ static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
screen->base.swapBarrierFuncs = NULL;
screen->base.pScreen = pScreen;
- screen->base.fbconfigs = CreateConfigs(&screen->base.numFBConfigs,
- pScreen->myNum);
-
- /* This is set by __glXScreenInit: */
- screen->base.visuals = NULL;
- /* This is to be initialized prior to the call to __glXScreenInit: */
- screen->base.numVisuals = 0;
+ screen->base.fbconfigs = __glXAquaCreateVisualConfigs(&screen->base.numFBConfigs, pScreen->myNum);
__glXScreenInit(&screen->base, pScreen);
@@ -737,11 +525,12 @@ static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
return &screen->base;
}
+#if 0 // unused
static void __glXAquaDrawableCopySubBuffer (__GLXdrawable *drawable,
int x, int y, int w, int h) {
/*TODO finish me*/
}
-
+#endif
static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
/* gstaplin: base is the head of the structure, so it's at the same
@@ -1178,9 +967,9 @@ static void setup_dispatch_table(void) {
* <rdar://problem/6953344> gl.h contains incorrect prototypes for glTexImage[123]D
*/
- SET_TexImage1D(disp, glTexImage1D);
- SET_TexImage2D(disp, glTexImage2D);
- SET_TexImage3D(disp, glTexImage3D);
+ SET_TexImage1D(disp, (void *)glTexImage1D);
+ SET_TexImage2D(disp, (void *)glTexImage2D);
+ SET_TexImage3D(disp, (void *)glTexImage3D);
SET_TexParameterf(disp, glTexParameterf);
SET_TexParameterfv(disp, glTexParameterfv);
SET_TexParameteri(disp, glTexParameteri);
@@ -1565,7 +1354,7 @@ static void setup_dispatch_table(void) {
*
* void ( * MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
*/
- SET_MultiDrawArraysEXT(disp, glMultiDrawArraysEXT);
+ SET_MultiDrawArraysEXT(disp, (void *)glMultiDrawArraysEXT);
SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT);
#endif
diff --git a/hw/xquartz/GL/visualConfigs.c b/hw/xquartz/GL/visualConfigs.c
index 81f88fb3c..64c82919c 100644
--- a/hw/xquartz/GL/visualConfigs.c
+++ b/hw/xquartz/GL/visualConfigs.c
@@ -57,53 +57,51 @@
#include "visualConfigs.h"
/* Based originally on code from indirect.c which was based on code from i830_dri.c. */
-void setVisualConfigs(void) {
+__GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) {
int numConfigs = 0;
- __GLXvisualConfig *visualConfigs = NULL;
- void **visualPrivates = NULL;
+ __GLXconfig *visualConfigs, *c;
struct glCapabilities caps;
struct glCapabilitiesConfig *conf = NULL;
int stereo, depth, aux, buffers, stencil, accum, color, msample;
- int i = 0;
if(getGlCapabilities(&caps)) {
- ErrorF("error from getGlCapabilities()!\n");
- return;
+ ErrorF("error from getGlCapabilities()!\n");
+ return NULL;
}
/*
- conf->stereo is 0 or 1, but we need at least 1 iteration of the loop,
- so we treat a true conf->stereo as 2.
-
- The depth size is 0 or 24. Thus we do 2 iterations for that.
-
- conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
-
- conf->buffers indicates whether we have single or double buffering.
+ conf->stereo is 0 or 1, but we need at least 1 iteration of the loop,
+ so we treat a true conf->stereo as 2.
+
+ The depth size is 0 or 24. Thus we do 2 iterations for that.
+
+ conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
+
+ conf->buffers indicates whether we have single or double buffering.
+
+ conf->total_stencil_bit_depths
+
+ conf->total_color_buffers indicates the RGB/RGBA color depths.
+
+ conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0)
+
+ conf->total_depth_buffer_depths
+
+ conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1
+ for the 0 multisampling config.
- conf->total_stencil_bit_depths
-
- conf->total_color_buffers indicates the RGB/RGBA color depths.
-
- conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0)
-
- conf->total_depth_buffer_depths
-
- conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1
- for the 0 multisampling config.
-
*/
-
+
assert(NULL != caps.configurations);
conf = caps.configurations;
-
+
numConfigs = 0;
-
+
for(conf = caps.configurations; conf; conf = conf->next) {
- if(conf->total_color_buffers <= 0)
- continue;
-
- numConfigs += (conf->stereo ? 2 : 1)
+ if(conf->total_color_buffers <= 0)
+ continue;
+
+ numConfigs += (conf->stereo ? 2 : 1)
* (conf->aux_buffers ? 2 : 1)
* conf->buffers
* ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1)
@@ -112,144 +110,186 @@ void setVisualConfigs(void) {
* conf->total_depth_buffer_depths
* (conf->multisample_buffers + 1);
}
-
+
+ if(numConfigsPtr)
+ *numConfigsPtr = numConfigs;
+
visualConfigs = xcalloc(sizeof(*visualConfigs), numConfigs);
-
- if(NULL == visualConfigs) {
- ErrorF("xcalloc failure when allocating visualConfigs\n");
- freeGlCapabilities(&caps);
- return;
- }
- visualPrivates = xcalloc(sizeof(void *), numConfigs);
-
- if(NULL == visualPrivates) {
- ErrorF("xcalloc failure when allocating visualPrivates");
- freeGlCapabilities(&caps);
- xfree(visualConfigs);
- return;
+ if(NULL == visualConfigs) {
+ ErrorF("xcalloc failure when allocating visualConfigs\n");
+ freeGlCapabilities(&caps);
+ return NULL;
}
- i = 0; /* current buffer */
+ c = visualConfigs; /* current buffer */
for(conf = caps.configurations; conf; conf = conf->next) {
- for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
- for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
- for(buffers = 0; buffers < conf->buffers; ++buffers) {
- for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ?
- conf->total_stencil_bit_depths : 1); ++stencil) {
- for(color = 0; color < conf->total_color_buffers; ++color) {
- for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
- conf->total_accum_buffers : 1); ++accum) {
- for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) {
- for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) {
- visualConfigs[i].vid = (VisualID)(-1);
- visualConfigs[i].class = TrueColor;
-
- visualConfigs[i].rgba = true;
- visualConfigs[i].redSize = conf->color_buffers[color].r;
- visualConfigs[i].greenSize = conf->color_buffers[color].g;
- visualConfigs[i].blueSize = conf->color_buffers[color].b;
-
- if(GLCAPS_COLOR_BUF_INVALID_VALUE == conf->color_buffers[color].a) {
- /* This visual has no alpha. */
- visualConfigs[i].alphaSize = 0;
- } else {
- visualConfigs[i].alphaSize = conf->color_buffers[color].a;
- }
-
- /*
- * If the .a/alpha value is unset, then don't add it to the
- * bufferSize specification. The INVALID_VALUE indicates that it
- * was unset.
- *
- * This prevents odd bufferSizes, such as 14.
- */
- if(GLCAPS_COLOR_BUF_INVALID_VALUE == conf->color_buffers[color].a) {
- visualConfigs[i].bufferSize = conf->color_buffers[color].r +
- conf->color_buffers[color].g + conf->color_buffers[color].b;
- } else {
- visualConfigs[i].bufferSize = conf->color_buffers[color].r +
- conf->color_buffers[color].g + conf->color_buffers[color].b +
- conf->color_buffers[color].a;
- }
-
- /*
- * I'm uncertain about these masks.
- * I don't think we actually care what the values are in our
- * libGL, so it doesn't seem to make a difference.
- */
- visualConfigs[i].redMask = -1;
- visualConfigs[i].greenMask = -1;
- visualConfigs[i].blueMask = -1;
- visualConfigs[i].alphaMask = -1;
-
- if(conf->total_accum_buffers > 0) {
- visualConfigs[i].accumRedSize = conf->accum_buffers[accum].r;
- visualConfigs[i].accumGreenSize = conf->accum_buffers[accum].g;
- visualConfigs[i].accumBlueSize = conf->accum_buffers[accum].b;
- if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
- visualConfigs[i].accumAlphaSize = conf->accum_buffers[accum].a;
- } else {
- visualConfigs[i].accumAlphaSize = 0;
- }
- } else {
- visualConfigs[i].accumRedSize = 0;
- visualConfigs[i].accumGreenSize = 0;
- visualConfigs[i].accumBlueSize = 0;
- visualConfigs[i].accumAlphaSize = 0;
- }
-
- visualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
- visualConfigs[i].stereo = stereo ? TRUE : FALSE;
-
- visualConfigs[i].depthSize = conf->depth_buffers[depth];
-
- if(conf->total_stencil_bit_depths > 0) {
- visualConfigs[i].stencilSize = conf->stencil_bit_depths[stencil];
- } else {
- visualConfigs[i].stencilSize = 0;
- }
- visualConfigs[i].auxBuffers = aux ? conf->aux_buffers : 0;
- visualConfigs[i].level = 0;
-
- if(conf->accelerated) {
- visualConfigs[i].visualRating = GLX_NONE;
- } else {
- visualConfigs[i].visualRating = GLX_SLOW_VISUAL_EXT;
- }
-
- visualConfigs[i].transparentPixel = GLX_NONE;
- visualConfigs[i].transparentRed = GLX_NONE;
- visualConfigs[i].transparentGreen = GLX_NONE;
- visualConfigs[i].transparentBlue = GLX_NONE;
- visualConfigs[i].transparentAlpha = GLX_NONE;
- visualConfigs[i].transparentIndex = GLX_NONE;
-
- if(msample > 0) {
- visualConfigs[i].multiSampleSize = conf->multisample_samples;
- visualConfigs[i].nMultiSampleBuffers = conf->multisample_buffers;
- } else {
- visualConfigs[i].multiSampleSize = 0;
- visualConfigs[i].nMultiSampleBuffers = 0;
- }
+ for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
+ for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
+ for(buffers = 0; buffers < conf->buffers; ++buffers) {
+ for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ?
+ conf->total_stencil_bit_depths : 1); ++stencil) {
+ for(color = 0; color < conf->total_color_buffers; ++color) {
+ for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
+ conf->total_accum_buffers : 1); ++accum) {
+ for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) {
+ for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) {
+
+ // Global
+ c->visualID = -1;
+ c->visualType = GLX_TRUE_COLOR;
+ c->next = c + 1;
+
+ c->screen = screenNumber;
+
+ c->level = 0;
+ c->indexBits = 0;
+ c->pixmapMode = 0; // TODO: What should this be?
+
+ if(conf->accelerated) {
+ c->visualRating = GLX_NONE;
+ } else {
+ c->visualRating = GLX_SLOW_VISUAL_EXT;
+ }
+
+ c->transparentPixel = GLX_NONE;
+ c->transparentRed = GLX_NONE;
+ c->transparentGreen = GLX_NONE;
+ c->transparentBlue = GLX_NONE;
+ c->transparentAlpha = GLX_NONE;
+ c->transparentIndex = GLX_NONE;
+
+ c->visualSelectGroup = 0;
+
+ c->swapMethod = GLX_SWAP_UNDEFINED_OML;
+
+ // Stereo
+ c->stereoMode = stereo ? TRUE : FALSE;
+
+ // Aux buffers
+ c->numAuxBuffers = aux ? conf->aux_buffers : 0;
+
+ // Double Buffered
+ c->doubleBufferMode = buffers ? TRUE : FALSE;
+
+ // Stencil Buffer
+ if(conf->total_stencil_bit_depths > 0) {
+ c->stencilBits = conf->stencil_bit_depths[stencil];
+ } else {
+ c->stencilBits = 0;
+ }
+
+ // Color
+ c->redBits = conf->color_buffers[color].r;
+ c->greenBits = conf->color_buffers[color].g;
+ c->blueBits = conf->color_buffers[color].b;
+
+ if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) {
+ c->alphaBits = conf->color_buffers[color].a;
+ } else {
+ c->alphaBits = 0;
+ }
+
+ c->rgbBits = c->redBits + c->blueBits +
+ c->blueBits + c->alphaBits;
+
+ /*
+ * I'm uncertain about these masks.
+ * I don't think we actually care what the values are in our
+ * libGL, so it doesn't seem to make a difference.
+ *
+ * These need to match dfb in xprScreen.c or we'll have a default
+ * visual without a corresponding GLX visual. This causes
+ * http://xquartz.macosforge.org/trac/ticket/287
+ */
+ c->redMask = 0xff0000;
+ c->greenMask = 0x00ff00;
+ c->blueMask = 0x0000ff;
+ c->alphaMask = 0;
+
+ // Accumulation Buffers
+ if(conf->total_accum_buffers > 0) {
+ c->accumRedBits = conf->accum_buffers[accum].r;
+ c->accumGreenBits = conf->accum_buffers[accum].g;
+ c->accumBlueBits = conf->accum_buffers[accum].b;
+ if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
+ c->accumAlphaBits = conf->accum_buffers[accum].a;
+ } else {
+ c->accumAlphaBits = 0;
+ }
+ } else {
+ c->accumRedBits = 0;
+ c->accumGreenBits = 0;
+ c->accumBlueBits = 0;
+ c->accumAlphaBits = 0;
+ }
+
+ // Depth
+ c->depthBits = conf->depth_buffers[depth];
+
+ // MultiSample
+ if(msample > 0) {
+ c->samples = conf->multisample_samples;
+ c->sampleBuffers = conf->multisample_buffers;
+ } else {
+ c->samples = 0;
+ c->sampleBuffers = 0;
+ }
- ++i;
- }
- }
- }
- }
- }
- }
- }
- }
+ /*
+ * The Apple libGL supports GLXPixmaps and
+ * GLXPbuffers in direct mode.
+ */
+ /* SGIX_fbconfig / GLX 1.3 */
+ c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT;
+ c->renderType = GLX_RGBA_BIT;
+ c->xRenderable = GL_TRUE;
+ c->fbconfigID = -1;
+
+ /* SGIX_pbuffer / GLX 1.3 */
+
+ /*
+ * The CGL layer provides a way of retrieving
+ * the maximum pbuffer width/height, but only
+ * if we create a context and call glGetIntegerv.
+ *
+ * The following values are from a test program
+ * that does so.
+ */
+ c->maxPbufferWidth = 8192;
+ c->maxPbufferHeight = 8192;
+ c->maxPbufferPixels = /*Do we need this?*/ 0;
+ /*
+ * There is no introspection for this sort of thing
+ * with CGL. What should we do realistically?
+ */
+ c->optimalPbufferWidth = 0;
+ c->optimalPbufferHeight = 0;
+
+ /* EXT_texture_from_pixmap */
+ c->bindToTextureRgb = 0;
+ c->bindToTextureRgba = 0;
+ c->bindToMipmapTexture = 0;
+ c->bindToTextureTargets = 0;
+ c->yInverted = 0;
+
+ c = c->next;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
}
- if (i != numConfigs) {
- ErrorF("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", numConfigs, i);
- abort();
- }
+ (c-1)->next = NULL;
+ if (c - visualConfigs != numConfigs) {
+ FatalError("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", numConfigs, c - visualConfigs);
+ }
+
freeGlCapabilities(&caps);
-
- GlxSetVisualConfigs(numConfigs, visualConfigs, visualPrivates);
+ return visualConfigs;
}
diff --git a/hw/xquartz/GL/visualConfigs.h b/hw/xquartz/GL/visualConfigs.h
index b9e6ae756..2e1a1b3fd 100644
--- a/hw/xquartz/GL/visualConfigs.h
+++ b/hw/xquartz/GL/visualConfigs.h
@@ -23,6 +23,6 @@
#ifndef VISUAL_CONFIGS_H
#define VISUAL_CONFIGS_H
-void setVisualConfigs(void);
+__GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber);
#endif
diff --git a/hw/xquartz/darwin.c b/hw/xquartz/darwin.c
index fdbdfe48c..37bc45597 100644
--- a/hw/xquartz/darwin.c
+++ b/hw/xquartz/darwin.c
@@ -77,9 +77,6 @@
#include "quartz.h"
//#include "darwinClut8.h"
-#include "GL/visualConfigs.h"
-
-
#ifdef ENABLE_DEBUG_LOG
FILE *debug_log_fp = NULL;
#endif
@@ -185,18 +182,23 @@ static Bool DarwinSaveScreen(ScreenPtr pScreen, int on)
}
/*
- * DarwinAddScreen
+ * DarwinScreenInit
* This is a callback from dix during AddScreen() from InitOutput().
* Initialize the screen and communicate information about it back to dix.
*/
-static Bool DarwinAddScreen(int index, ScreenPtr pScreen, int argc, char **argv) {
+static Bool DarwinScreenInit(int index, ScreenPtr pScreen, int argc, char **argv) {
int dpi;
static int foundIndex = 0;
Bool ret;
DarwinFramebufferPtr dfb;
// reset index of found screens for each server generation
- if (index == 0) foundIndex = 0;
+ if (index == 0) {
+ foundIndex = 0;
+
+ // reset the visual list
+ miClearVisualTypes();
+ }
// allocate space for private per screen storage
dfb = xalloc(sizeof(DarwinFramebufferRec));
@@ -210,9 +212,6 @@ static Bool DarwinAddScreen(int index, ScreenPtr pScreen, int argc, char **argv)
if (! ret)
return FALSE;
- // reset the visual list
- miClearVisualTypes();
-
// setup a single visual appropriate for our pixel type
if(!miSetVisualTypesAndMasks(dfb->depth, dfb->visuals, dfb->bitsPerRGB,
dfb->preferredCVC, dfb->redMask,
@@ -614,7 +613,7 @@ DarwinAdjustScreenOrigins(ScreenInfo *pScreenInfo)
* The display mode dependent code gets called three times. The mode
* specific InitOutput routines are expected to discover the number
* of potentially useful screens and cache routes to them internally.
- * Inside DarwinAddScreen are two other mode specific calls.
+ * Inside DarwinScreenInit are two other mode specific calls.
* A mode specific AddScreen routine is called for each screen to
* actually initialize the screen with the ScreenPtr structure.
* After other screen setup has been done, a mode specific
@@ -634,16 +633,12 @@ void InitOutput( ScreenInfo *pScreenInfo, int argc, char **argv )
for (i = 0; i < NUMFORMATS; i++)
pScreenInfo->formats[i] = formats[i];
-#ifdef GLXEXT
- setVisualConfigs();
-#endif
-
// Discover screens and do mode specific initialization
QuartzInitOutput(argc, argv);
// Add screens
for (i = 0; i < darwinScreensFound; i++) {
- AddScreen( DarwinAddScreen, argc, argv );
+ AddScreen(DarwinScreenInit, argc, argv);
}
DarwinAdjustScreenOrigins(pScreenInfo);