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authorKristian Høgsberg <krh@redhat.com>2006-07-05 03:19:32 -0400
committerKristian Høgsberg <krh@redhat.com>2006-07-05 03:19:32 -0400
commit9ad6f0b348f59520b427fa383aa85f42a430a11b (patch)
tree83b567794f85f719c98645a9f1fb42e45b99a6d3
parent395c1747a3e3133808b565942f15570c731c54d6 (diff)
First steps towards making the akamaru model dynamic.
-rw-r--r--akamaru.c291
-rw-r--r--akamaru.h33
-rw-r--r--dock.c117
3 files changed, 309 insertions, 132 deletions
diff --git a/akamaru.c b/akamaru.c
index 9e5f8b8..c75a110 100644
--- a/akamaru.c
+++ b/akamaru.c
@@ -21,6 +21,54 @@
#include "akamaru.h"
+static void
+link_init (Link *link)
+{
+ link->prev = link;
+ link->next = link;
+}
+
+static void
+link_insert_before (Link *link, Link *anchor)
+{
+ link->prev = anchor->prev;
+ link->next = anchor;
+ link->prev->next = link;
+ link->next->prev = link;
+}
+
+static void
+link_remove (Link *link)
+{
+ link->prev->next = link->next;
+ link->next->prev = link->prev;
+}
+
+static void
+list_init (List *list, size_t offset)
+{
+ link_init (&list->head);
+ list->offset = offset;
+}
+
+static void
+list_for_each (List *list, ListFunc func, void *data)
+{
+ Link *l;
+
+ for (l = list->head.next; l != &list->head; l = l->next)
+ func ((char *) l - list->offset, data);
+}
+
+static void
+list_append (List *list, void *element)
+{
+ Link *link;
+
+ link = (Link *) ((char *) element + list->offset);
+ link_insert_before (link, &list->head);
+}
+
void
object_init (Object *object, double x, double y, double mass)
{
@@ -39,6 +87,20 @@ spring_init (Spring *spring, Object *a, Object *b, double length)
spring->length = length;
}
+Spring *
+model_add_spring (Model *model, Object *a, Object *b, double length)
+{
+ Spring *spring;
+
+ spring = g_new (Spring, 1);
+ spring->a = a;
+ spring->b = b;
+ spring->length = length;
+ list_append (&model->spring_list, spring);
+
+ return spring;
+}
+
void
stick_init (Stick *stick, Object *a, Object *b, double length)
{
@@ -73,6 +135,20 @@ spacer_init (Spacer *spacer, Object *a, Object *b, double length)
spacer->length = length;
}
+Spacer *
+model_add_spacer (Model *model, Object *a, Object *b, double length)
+{
+ Spacer *spacer;
+
+ spacer = g_new (Spacer, 1);
+ spacer->a = a;
+ spacer->b = b;
+ spacer->length = length;
+ list_append (&model->spacer_list, spacer);
+
+ return spacer;
+}
+
void
anchor_init (Anchor *anchor, Object *object, double x, double y)
{
@@ -141,6 +217,38 @@ polygon_init_enclosing_rectangle (Polygon *polygon, double x0, double y0,
}
void
+model_init (Model *model)
+{
+ memset (model, 0, sizeof *model);
+ list_init (&model->object_list, G_STRUCT_OFFSET (Object, link));
+ list_init (&model->spacer_list, G_STRUCT_OFFSET (Spacer, link));
+ list_init (&model->spring_list, G_STRUCT_OFFSET (Spring, link));
+}
+
+Object *
+model_add_object (Model *model, double x, double y, double mass, void *data)
+{
+ Object *object;
+
+ object = g_new (Object, 1);
+ object->position.x = x;
+ object->position.y = y;
+ object->previous_position.x = x;
+ object->previous_position.y = y;
+ object->mass = mass;
+ list_append (&model->object_list, object);
+ object->data = data;
+
+ return object;
+}
+
+void
+model_for_each_object (Model *model, ObjectFunc func, void *data)
+{
+ list_for_each (&model->object_list, (ListFunc) func, data);
+}
+
+void
model_fini (Model *model)
{
int i;
@@ -161,46 +269,61 @@ model_fini (Model *model)
}
static void
+object_accumulate_forces (Object *object, void *data)
+{
+ Model *model = data;
+ Vector v;
+
+ /* Gravity */
+ object->force.x = 0;
+ object->force.y = model->gravity * object->mass;
+
+ /* Friction */
+ v.x = object->position.x - object->previous_position.x;
+ v.y = object->position.y - object->previous_position.y;
+ object->force.x -= v.x * model->friction;
+ object->force.y -= v.y * model->friction;
+}
+
+static void
+spring_accumulate_forces (void *element, void *data)
+{
+ Spring *spring = element;
+ Model *model = data;
+ double x, y, dx, dy, distance, displacement;
+ Vector u;
+
+ x = spring->a->position.x;
+ y = spring->a->position.y;
+ dx = spring->b->position.x - x;
+ dy = spring->b->position.y - y;
+ distance = sqrt (dx * dx + dy * dy);
+ u.x = dx / distance;
+ u.y = dy / distance;
+ displacement = distance - spring->length;
+ spring->a->force.x += u.x * model->k * displacement;
+ spring->a->force.y += u.y * model->k * displacement;
+ spring->b->force.x -= u.x * model->k * displacement;
+ spring->b->force.y -= u.y * model->k * displacement;
+}
+
+static void
model_accumulate_forces (Model *model)
{
int i;
- double x, y, dx, dy, distance, displacement;
+ double x, y, dx, dy;
Point middle;
- Vector u, v;
- for (i = 0; i < model->num_objects; i++) {
- /* Gravity */
- model->objects[i].force.x = 0;
- model->objects[i].force.y = model->gravity * model->objects[i].mass;
-
- /* Friction */
- v.x = model->objects[i].position.x - model->objects[i].previous_position.x;
- v.y = model->objects[i].position.y - model->objects[i].previous_position.y;
- model->objects[i].force.x -= v.x * model->friction;
- model->objects[i].force.y -= v.y * model->friction;
- }
+ model_for_each_object (model, object_accumulate_forces, model);
- for (i = 0; i < model->num_springs; i++) {
- x = model->springs[i].a->position.x;
- y = model->springs[i].a->position.y;
- dx = model->springs[i].b->position.x - x;
- dy = model->springs[i].b->position.y - y;
- distance = sqrt (dx * dx + dy * dy);
- u.x = dx / distance;
- u.y = dy / distance;
- displacement = distance - model->springs[i].length;
- model->springs[i].a->force.x += u.x * model->k * displacement;
- model->springs[i].a->force.y += u.y * model->k * displacement;
- model->springs[i].b->force.x -= u.x * model->k * displacement;
- model->springs[i].b->force.y -= u.y * model->k * displacement;
- }
+ list_for_each (&model->spring_list, spring_accumulate_forces, model);
for (i = 0; i < model->num_offset_springs; i++) {
- middle.x =
- (model->offset_springs[i].a->position.x +
+ middle.x =
+ (model->offset_springs[i].a->position.x +
model->offset_springs[i].b->position.x) / 2;
- middle.y =
- (model->offset_springs[i].a->position.y +
+ middle.y =
+ (model->offset_springs[i].a->position.y +
model->offset_springs[i].b->position.y) / 2;
x = middle.x - model->offset_springs[i].dx / 2;
@@ -214,37 +337,24 @@ model_accumulate_forces (Model *model)
model->offset_springs[i].b->force.x -= dx * model->k;
model->offset_springs[i].b->force.y -= dy * model->k;
}
-
- for (i = 0; i < model->num_objects; i++) {
- double f =
- model->objects[i].force.x * model->objects[i].force.x +
- model->objects[i].force.y * model->objects[i].force.y;
-
- if (f > 100000000)
- abort();
- }
}
static void
-model_integrate (Model *model, double step)
+object_integrate (Object *object, void *data)
{
- double x, y;
- Object *o;
- int i;
+ double x, y, step;
- for (i = 0; i < model->num_objects; i++) {
- o = &model->objects[i];
- x = o->position.x;
- y = o->position.y;
-
- o->position.x =
- x + (x - o->previous_position.x) + o->force.x * step * step;
- o->position.y =
- y + (y - o->previous_position.y) + o->force.y * step * step;
-
- o->previous_position.x = x;
- o->previous_position.y = y;
- }
+ step = * (double *) data;
+ x = object->position.x;
+ y = object->position.y;
+
+ object->position.x =
+ x + (x - object->previous_position.x) + object->force.x * step * step;
+ object->position.y =
+ y + (y - object->previous_position.y) + object->force.y * step * step;
+
+ object->previous_position.x = x;
+ object->previous_position.y = y;
}
/* The square root in the distance computation for the string and
@@ -317,15 +427,30 @@ polygon_reflect_object (Polygon *polygon, Object *object, double elasticity)
object->previous_position.y -= (1 + elasticity) * distance * n->y;
}
+typedef struct _ObjectConstrainPolygonClosure {
+ Model *model;
+ Polygon *polygon;
+} ObjectConstrainPolygonClosure;
+
+static void
+object_constrain_polygon (Object *object, void *data)
+{
+ ObjectConstrainPolygonClosure *closure = data;
+
+ if (polygon_contains_point (closure->polygon, &object->position))
+ polygon_reflect_object (closure->polygon, object,
+ closure->model->elasticity);
+}
+
static void
model_constrain_polygon (Model *model, Polygon *polygon)
{
- int i;
+ ObjectConstrainPolygonClosure closure;
- for (i = 0; i < model->num_objects; i++) {
- if (polygon_contains_point (polygon, &model->objects[i].position))
- polygon_reflect_object (polygon, &model->objects[i], model->elasticity);
- }
+ closure.model = model;
+ closure.polygon = polygon;
+
+ model_for_each_object (model, object_constrain_polygon, &closure);
}
static void
@@ -352,7 +477,7 @@ model_constrain_offset (Model *model, Offset *offset)
x = x / offset->num_objects - offset->dx * (offset->num_objects - 1) / 2;
y = y / offset->num_objects - offset->dy * (offset->num_objects - 1) / 2;
-
+
for (i = 0; i < offset->num_objects; i++) {
offset->objects[i]->position.x = x + offset->dx * i;
offset->objects[i]->position.y = y + offset->dy * i;
@@ -360,6 +485,29 @@ model_constrain_offset (Model *model, Offset *offset)
}
static void
+model_constrain_spacer (void *element, void *data)
+{
+ Spacer *spacer = element;
+ double x, y, dx, dy, distance, fraction;
+
+ x = spacer->a->position.x;
+ y = spacer->a->position.y;
+ dx = spacer->b->position.x - x;
+ dy = spacer->b->position.y - y;
+
+ distance = estimate_distance (dx, dy, spacer->length);
+ if (distance > spacer->length)
+ return;
+
+ fraction = (distance - spacer->length) / distance / 2;
+ spacer->a->position.x = x + dx * fraction;
+ spacer->a->position.y = y + dy * fraction;
+ spacer->b->position.x = x + dx * (1 - fraction);
+ spacer->b->position.y = y + dy * (1 - fraction);
+}
+
+
+static void
model_constrain (Model *model)
{
double dx, dy, x, y, distance, fraction;
@@ -387,20 +535,7 @@ model_constrain (Model *model)
}
/* Spacer constraints. */
- for (i = 0; i < model->num_spacers; i++) {
- x = model->spacers[i].a->position.x;
- y = model->spacers[i].a->position.y;
- dx = model->spacers[i].b->position.x - x;
- dy = model->spacers[i].b->position.y - y;
- distance = estimate_distance (dx, dy, model->spacers[i].length);
- if (distance > model->spacers[i].length)
- continue;
- fraction = (distance - model->spacers[i].length) / distance / 2;
- model->spacers[i].a->position.x = x + dx * fraction;
- model->spacers[i].a->position.y = y + dy * fraction;
- model->spacers[i].b->position.x = x + dx * (1 - fraction);
- model->spacers[i].b->position.y = y + dy * (1 - fraction);
- }
+ list_for_each (&model->spacer_list, model_constrain_spacer, model);
/* Stick constraints. */
for (i = 0; i < model->num_sticks; i++) {
@@ -431,7 +566,7 @@ model_step (Model *model, double delta_t)
int i;
model_accumulate_forces (model);
- model_integrate (model, delta_t);
+ model_for_each_object (model, object_integrate, &delta_t);
for (i = 0; i < model->constrain_iterations; i++)
model_constrain (model);
diff --git a/akamaru.h b/akamaru.h
index c9296f9..1e29f5e 100644
--- a/akamaru.h
+++ b/akamaru.h
@@ -1,6 +1,20 @@
#ifndef __AKAMARU_H__
#define __AKAMARU_H__
+typedef struct _Link Link;
+typedef struct _List List;
+struct _Link {
+ Link *prev;
+ Link *next;
+};
+
+struct _List {
+ Link head;
+ size_t offset;
+};
+
+typedef void (*ListFunc) (void *element, void *data);
+
typedef struct _xy_pair Point;
typedef struct _xy_pair Vector;
struct _xy_pair {
@@ -27,6 +41,10 @@ struct _Object {
double mass;
double theta;
+
+ Link link;
+
+ void *data;
};
struct _Stick {
@@ -48,6 +66,7 @@ struct _Offset {
struct _Spring {
Object *a, *b;
int length;
+ Link link;
};
struct _OffsetSpring {
@@ -58,6 +77,7 @@ struct _OffsetSpring {
struct _Spacer {
Object *a, *b;
int length;
+ Link link;
};
struct _Anchor {
@@ -73,6 +93,10 @@ struct _Polygon {
};
struct _Model {
+ List object_list;
+ List spacer_list;
+ List spring_list;
+
int num_objects;
Object *objects;
int num_sticks;
@@ -103,6 +127,8 @@ struct _Model {
double theta;
};
+typedef void (*ObjectFunc) (Object *element, void *data);
+
void object_init (Object *object, double x, double y, double mass);
void offset_spring_init (OffsetSpring *spring,
Object *a, Object *b, double dx, double dy);
@@ -119,8 +145,15 @@ void polygon_init_rectangle (Polygon *polygon, double x0, double y0,
void polygon_init_enclosing_rectangle (Polygon *polygon, double x0, double y0,
double x1, double y1);
+void model_init (Model *model);
void model_fini (Model *model);
+Object *model_add_object (Model *model, double x, double y, double mass, void *data);
+void model_for_each_object (Model *model, ObjectFunc func, void *data);
+
+Spacer *model_add_spacer (Model *model, Object *a, Object *b, double length);
+Spring *model_add_spring (Model *model, Object *a, Object *b, double length);
+
void model_step (Model *model, double delta_t);
Object *model_find_nearest (Model *model, double x, double y);
diff --git a/dock.c b/dock.c
index e6c46f9..e554c89 100644
--- a/dock.c
+++ b/dock.c
@@ -52,6 +52,8 @@ struct _KibaDock
KibaLauncher *dragging_launcher;
GConfClient *gconf_client;
+
+ Object *object;
};
struct _KibaDockClass
@@ -109,6 +111,10 @@ static void kiba_dock_init_model (Model *model,
static KibaLauncher *kiba_launcher_new (KibaDock *dock, Object *object,
const char *gconf_path);
+static void kiba_launcher_create_window (KibaLauncher *launcher);
+static void kiba_dock_add_launcher (KibaDock *dock, KibaLauncher *launcher,
+ int x, int y);
+
static gint timeout_callback (gpointer data);
G_DEFINE_TYPE (KibaDock, kiba_dock, GTK_TYPE_WIDGET)
@@ -178,7 +184,10 @@ kiba_dock_init (KibaDock *dock)
launcher = kiba_launcher_new (dock, &dock->model.objects[i + 1], path);
if (launcher == NULL)
continue;
- dock->launchers = g_list_prepend (dock->launchers, launcher);
+
+ kiba_dock_add_launcher (dock, launcher,
+ g_random_int_range (0, width),
+ g_random_int_range (0, height));
}
gtk_drag_dest_set(GTK_WIDGET (dock),
@@ -296,6 +305,7 @@ kiba_dock_realize (GtkWidget *widget)
GdkScreen *screen;
GdkWindowAttr attributes;
gint attributes_mask;
+ GList *l;
g_return_if_fail (KIBA_IS_DOCK (widget));
@@ -317,6 +327,12 @@ kiba_dock_realize (GtkWidget *widget)
widget->window = gdk_window_new (gdk_screen_get_root_window (screen),
&attributes, attributes_mask);
gdk_window_set_user_data (widget->window, dock);
+
+ for (l = dock->launchers; l != NULL; l = l->next)
+ {
+ KibaLauncher *launcher = l->data;
+ kiba_launcher_create_window (launcher);
+ }
}
static void
@@ -361,10 +377,11 @@ kiba_dock_map (GtkWidget *widget)
GTK_WIDGET_SET_FLAGS (widget, GTK_MAPPED);
gdk_window_show (widget->window);
- for (l = dock->launchers; l != NULL; l = l->next) {
- KibaLauncher *launcher = l->data;
- gdk_window_show (launcher->window);
- }
+ for (l = dock->launchers; l != NULL; l = l->next)
+ {
+ KibaLauncher *launcher = l->data;
+ gdk_window_show (launcher->window);
+ }
}
static gint
@@ -374,12 +391,13 @@ timeout_callback (gpointer data)
GList *l;
int i;
- for (l = dock->launchers; l != NULL; l = l->next) {
- KibaLauncher *launcher = l->data;
- gdk_window_move (launcher->window,
- launcher->object->position.x + 0.5,
- launcher->object->position.y + 0.5);
- }
+ for (l = dock->launchers; l != NULL; l = l->next)
+ {
+ KibaLauncher *launcher = l->data;
+ gdk_window_move (launcher->window,
+ launcher->object->position.x + 0.5,
+ launcher->object->position.y + 0.5);
+ }
for (i = 0; i < 6; i++)
model_step (&dock->model, 0.01);
@@ -388,28 +406,39 @@ timeout_callback (gpointer data)
}
static void
+add_spacer (Object *object, void *data)
+{
+ KibaDock *dock = data;
+
+ /* Skip the anchor object. */
+ if (object->data == NULL && object != dock->object)
+ model_add_spacer (&dock->model, dock->object, object, dock->spacing);
+}
+
+static void
+kiba_dock_add_launcher (KibaDock *dock, KibaLauncher *launcher, int x, int y)
+{
+ Object *object;
+
+ object = model_add_object (&dock->model, x, y, 12, NULL);
+ model_add_spring (&dock->model, dock->model.anchors[0].object, object, 0);
+ dock->object = object;
+ model_for_each_object (&dock->model, add_spacer, dock);
+ dock->launchers = g_list_prepend (dock->launchers, launcher);
+
+ launcher->object = object;
+ launcher->dock = dock;
+}
+
+static void
kiba_dock_init_model (Model *model, int num_items,
int width, int height, int spacing)
{
- const int num_objects = num_items + 1;
- const int num_spacers = (num_objects - 1) * (num_objects - 2) / 2;
- const int num_springs = num_objects - 1;
- const int spread = spacing + 20;
- int i, j, left_edge;
- Object *object;
- Spring *spring;
- Spacer *spacer;
-
- memset (model, 0, sizeof *model);
- model->objects = g_new (Object, num_objects);
- model->num_objects = num_objects;
- model->springs = g_new (Spring, num_springs);
- model->num_springs = num_springs;
- model->spacers = g_new (Spacer, num_spacers);
- model->num_spacers = num_spacers;
+ int left_edge;
+
+ model_init (model);
model->anchors = g_new (Anchor, 1);
model->num_anchors = 1;
- model->k = 0.1;
model->elasticity = 0.9;
model->friction = 150;
@@ -430,24 +459,10 @@ kiba_dock_init_model (Model *model, int num_items,
model->anchors[0].x = width / 2;
model->anchors[0].y = height - 50;
- model->anchors[0].object = &model->objects[0];
-
- object_init (&model->objects[0],
- model->anchors[0].x, model->anchors[0].y, 0);
-
- object = &model->objects[1];
- spring = model->springs;
- spacer = model->spacers;
- left_edge = (width - (num_items - 1) * spread) / 2;
-
- for (i = 1; i < num_objects; i++, object++) {
- object_init (&model->objects[i],
- left_edge + (i - 1) * spread, height - 100, 12);
- spring_init (spring++, &model->objects[0], object, 0);
- for (j = 1; j < num_objects - i; j++) {
- spacer_init (spacer++, object, object + j, spacing);
- }
- }
+ /* Set object data to something non-NULL so we can recognize the anchor. */
+ model->anchors[0].object = model_add_object (model,
+ width / 2, height - 50, 0,
+ model);
}
static gboolean
@@ -651,15 +666,12 @@ load_icon (KibaLauncher *launcher, GError **error)
}
static void
-kiba_launcher_create_window (KibaLauncher *launcher, GError **error)
+kiba_launcher_create_window (KibaLauncher *launcher)
{
GdkWindowAttr attributes;
gint attributes_mask;
GdkScreen *screen = gdk_screen_get_default ();
- if (!load_icon (launcher, error))
- return;
-
attributes.wclass = GDK_INPUT_OUTPUT;
attributes.visual = gdk_screen_get_rgba_visual (screen);
attributes.colormap = gdk_screen_get_rgba_colormap (screen);
@@ -716,10 +728,7 @@ kiba_launcher_new (KibaDock *dock, Object *object, const char *gconf_path)
return NULL;
}
- launcher->object = object;
- launcher->dock = dock;
-
- kiba_launcher_create_window (launcher, &error);
+ load_icon (launcher, &error);
if (error != NULL) {
printf ("error creating launcher window: %s\n", error->message);
g_error_free (error);