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path: root/layers/core_validation.h
AgeCommit message (Expand)AuthorFilesLines
2017-02-10layers: Refactor CmdCopyImage for pre/postMark Lobodzinski1-14/+0
2017-02-03layers: Move findlayout/setlayout & val helpersMark Lobodzinski1-16/+1
2017-01-31layers: Move DestroyImage code into buffer moduleMark Lobodzinski1-37/+0
2017-01-26repo: Clang-format LVL source files using GoogleMark Lobodzinski1-30/+31
2017-01-26repo: Clang-format c/cpp/h LVL files using LLVMMark Lobodzinski1-18/+17
2017-01-17layers: Move image struct into cv_types headerMark Lobodzinski1-5/+0
2016-12-19layers:Add validation flag for DestroyBuffer()Tobin Ehlis1-0/+1
2016-12-19layers:Add GetQueryPoolResults() validation flagTobin Ehlis1-0/+1
2016-12-19layers:Add validation flag for DestroyQueryPool()Tobin Ehlis1-0/+1
2016-12-19layers:Add validation flag for DestroySemaphore()Tobin Ehlis1-0/+1
2016-12-19layers:Add validation flag for DestroyFence()Tobin Ehlis1-0/+1
2016-12-19layers:Rename QUEUE_NODE to QUEUE_STATETobin Ehlis1-1/+1
2016-12-07layers:Add validation flagsTobin Ehlis1-0/+4
2016-11-29layers: Move surface format tracking to CVChris Forbes1-0/+2
2016-11-29layers: Move present modes tracking to CVChris Forbes1-0/+2
2016-11-22layers: Track surface support for gpu+queueChris Forbes1-0/+18
2016-11-22layers: Capture surface capabilitiesChris Forbes1-0/+2
2016-10-25layers:Rename EVENT_NODE->EVENT_STATETobin Ehlis1-1/+1
2016-10-25layers:Refactor DestroyEventTobin Ehlis1-0/+1
2016-10-25layers:Refactor FreeMemory()Tobin Ehlis1-0/+1
2016-10-25layers:Refactor DestroyCommandPoolTobin Ehlis1-0/+1
2016-10-25layers:Refactor DestroySamplerTobin Ehlis1-0/+1
2016-10-25layers:Refactor CreateDescriptorSetLayoutTobin Ehlis1-0/+1
2016-10-14layers:Kill old MTMERGE definesTobin Ehlis1-6/+0
2016-10-14layers: Stop copying INSTANCE_STATE into deviceChris Forbes1-8/+0
2016-10-13layers:Refactor DestroyImageTobin Ehlis1-0/+1
2016-10-13layers:Refactor DestroyRenderPassTobin Ehlis1-0/+1
2016-10-13layers:Rename FRAMEBUFFER_NODE to *_STATETobin Ehlis1-2/+2
2016-10-13layers:Refactor DestroyFramebufferTobin Ehlis1-0/+1
2016-10-13layers:Add validation to DestroyDescriptorPoolTobin Ehlis1-0/+1
2016-10-13layers:Refactor DestroyPipelineTobin Ehlis1-0/+1
2016-10-13layers:Refactor DestroyImageViewTobin Ehlis1-0/+1
2016-10-10layers: Add validation flag for descriptor updatesTobin Ehlis1-0/+1
2016-10-10layers: Fix Windows build warningsMark Lobodzinski1-0/+2
2016-10-07layers: Add flags for some descriptor validationTobin Ehlis1-0/+4
2016-10-07layers: Updating descriptor checks to use unique enumsTobin Ehlis1-0/+1
2016-10-06layers: Track current and prev swapchains for each surface in CVChris Forbes1-0/+2
2016-10-06layer: Add tracking of surface extensions (and surface objects) to CVChris Forbes1-0/+8
2016-10-04layers: Move queue_family_properties into PHYSICAL_DEVICE_STATEChris Forbes1-0/+1
2016-10-04layers: Pull enabled_features out into layer_data, rename for clarityChris Forbes1-1/+0
2016-10-04layers: Stop pretending phys devices have their own layer_dataChris Forbes1-10/+7
2016-10-04layers: Delete some dead structs in CVChris Forbes1-22/+0
2016-09-28layers: Added flags for in_use checksTobin Ehlis1-0/+2
2016-09-28layers: Add bool to guard command buffer state checkTobin Ehlis1-1/+12
2016-09-26layers: Remove spurious using BASE_NODE::*.Chris Forbes1-4/+0
2016-09-22layers: Add binding for framebuffer childrenTobin Ehlis1-0/+1
2016-09-22layers: Add support code to handle in_use for missing objectsTobin Ehlis1-2/+2
2016-08-23layers: Migrate PIPELINE_NODE to core_validation_types.hTobin Ehlis1-72/+0
2016-08-18layers: Rework work trackingChris Forbes1-6/+6
2016-08-10layers: GH790, Validate queue family at submit-timeMark Lobodzinski1-0/+1