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# Exercises a Mesa GLSL linker bug.
#
# Output "foo" variable is not used in the "main" vertex shader
# but used in fragment shader

[require]
GLSL >= 1.30

[vertex shader]
out vec4 foo;
void unused()
{
    foo=vec4(1);
}

[vertex shader]
in vec4 pos;
void main()
{
    gl_Position = pos;
}

[fragment shader]
in vec4 foo;
out vec4 color;

void main()
{
    gl_FragColor=foo;
}

[test]
link success