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authorSagar Ghuge <sagar.ghuge@intel.com>2018-08-23 15:12:13 -0700
committerMarek Olšák <marek.olsak@amd.com>2018-09-07 18:14:14 -0400
commit4d2bb0a05d059cf1cbcd986f62e382847ca4f737 (patch)
tree81a05a75579112be1224e9589f321fee94202695
parentf2ec498140b613296d5636c138d3a5972146ed41 (diff)
Add tests for GL_AMD_depth_clamp_separate
v2: 1) Use correct coding style (Ian Romanick) 2) Refactor code (Ian Romanick) 3) Merge DEPTH_CLAMP_NEAR_AMD and DEPTH_CLAMP_FAR_AMD state check in single file (Ian Romanick) 4) Add missing piglit_require_extension method (Marek Olask) Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com> Tested-by: Marek Olšák <marek.olsak@amd.com>
-rw-r--r--tests/opengl.py7
-rw-r--r--tests/spec/CMakeLists.txt1
-rw-r--r--tests/spec/amd_depth_clamp_separate/CMakeLists.gl.txt15
-rw-r--r--tests/spec/amd_depth_clamp_separate/CMakeLists.txt1
-rw-r--r--tests/spec/amd_depth_clamp_separate/depth-clamp-range.c161
-rw-r--r--tests/spec/amd_depth_clamp_separate/depth-clamp-separate-status.c188
6 files changed, 373 insertions, 0 deletions
diff --git a/tests/opengl.py b/tests/opengl.py
index 9414c405e..c599eb180 100644
--- a/tests/opengl.py
+++ b/tests/opengl.py
@@ -1703,6 +1703,13 @@ with profile.test_list.group_manager(
g(['depth-clamp-range'])
g(['depth-clamp-status'])
+# AMD_depth_clamp_separate
+with profile.test_list.group_manager(
+ PiglitGLTest, grouptools.join('spec', 'AMD_depth_clamp_separate')) as g:
+ g(['amd_depth_clamp_separate_status'])
+ g(['amd_depth_clamp_separate_range'])
+
+# Group ARB_draw_elements_base_vertex
# Group ARB_draw_elements_base_vertex
with profile.test_list.group_manager(
PiglitGLTest,
diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
index bb3f02744..4df9d331d 100644
--- a/tests/spec/CMakeLists.txt
+++ b/tests/spec/CMakeLists.txt
@@ -1,4 +1,5 @@
add_subdirectory (amd_framebuffer_multisample_advanced)
+add_subdirectory (amd_depth_clamp_separate)
add_subdirectory (amd_performance_monitor)
add_subdirectory (amd_pinned_memory)
add_subdirectory (arb_arrays_of_arrays)
diff --git a/tests/spec/amd_depth_clamp_separate/CMakeLists.gl.txt b/tests/spec/amd_depth_clamp_separate/CMakeLists.gl.txt
new file mode 100644
index 000000000..4f4917262
--- /dev/null
+++ b/tests/spec/amd_depth_clamp_separate/CMakeLists.gl.txt
@@ -0,0 +1,15 @@
+include_directories(
+ ${GLEXT_INCLUDE_DIR}
+ ${OPENGL_INCLUDE_PATH}
+)
+
+link_libraries (
+ piglitutil_${piglit_target_api}
+ ${OPENGL_gl_LIBRARY}
+)
+
+piglit_add_executable (amd_depth_clamp_separate_status
+ depth-clamp-separate-status.c)
+piglit_add_executable (amd_depth_clamp_separate_range depth-clamp-range.c)
+
+# vim: ft=cmake:
diff --git a/tests/spec/amd_depth_clamp_separate/CMakeLists.txt b/tests/spec/amd_depth_clamp_separate/CMakeLists.txt
new file mode 100644
index 000000000..4a012b958
--- /dev/null
+++ b/tests/spec/amd_depth_clamp_separate/CMakeLists.txt
@@ -0,0 +1 @@
+piglit_include_target_api() \ No newline at end of file
diff --git a/tests/spec/amd_depth_clamp_separate/depth-clamp-range.c b/tests/spec/amd_depth_clamp_separate/depth-clamp-range.c
new file mode 100644
index 000000000..b499184d0
--- /dev/null
+++ b/tests/spec/amd_depth_clamp_separate/depth-clamp-range.c
@@ -0,0 +1,161 @@
+/*
+ * Copyright © 2018 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+/** @file depth-clamp-range.c
+ *
+ * Tests that AMD_depth_clamp_separate enablement didn't break DepthRange
+ * functionality, and properly uses the min/max selection.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_core_version = 32;
+ config.supports_gl_compat_version = 32;
+ config.khr_no_error_support = PIGLIT_NO_ERRORS;
+ config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE
+ | PIGLIT_GL_VISUAL_DEPTH;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static GLuint program;
+static GLint projection_loc;
+
+static GLuint
+make_program(void)
+{
+ static const char *vs_text =
+ "#version 330 \n"
+ "in vec4 vertex; \n"
+ "uniform mat4 projection; \n"
+ "void main() \n"
+ "{ \n"
+ " gl_Position = projection * vertex; \n"
+ "} \n";
+
+ static const char *fs_text =
+ "#version 330 \n"
+ "void main() \n"
+ "{ \n"
+ " gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); \n"
+ "} \n";
+
+ GLuint program = piglit_build_simple_program(vs_text, fs_text);
+
+ return program;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ piglit_require_extension("GL_AMD_depth_clamp_separate");
+ program = make_program();
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ GLboolean pass = GL_TRUE;
+ float white[3] = {1.0, 1.0, 1.0};
+ float clear[3] = {0.0, 0.0, 0.0};
+
+ glClearDepth(0.5);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LEQUAL);
+
+ glUseProgram(program);
+
+ projection_loc = glGetUniformLocation(program, "projection");
+ piglit_ortho_uniform(projection_loc, piglit_width, piglit_height);
+
+ /* Keep in mind that the ortho projection flips near and far's signs,
+ * so 1.0 to quad()'s z maps to glDepthRange's near, and -1.0 maps to
+ * glDepthRange's far.
+ */
+
+ /* Basic glDepthRange testing. */
+ glDisable(GL_DEPTH_CLAMP_NEAR_AMD);
+ glDisable(GL_DEPTH_CLAMP_FAR_AMD);
+ glDepthRange(0, 1);
+ piglit_draw_rect_z(0.5, 10, 10, 10, 10); /* .25 - drawn. */
+
+ glDepthRange(1, 0);
+ piglit_draw_rect_z(0.5, 10, 30, 10, 10); /* 0.75 - not drawn. */
+
+ /* Now, test that near depth clamping works.*/
+ glEnable(GL_DEPTH_CLAMP_NEAR_AMD);
+ glDepthRange(0.25, 1.0);
+ piglit_draw_rect_z(4, 30, 10, 10, 10); /* .25 - drawn. */
+
+ glDisable(GL_DEPTH_CLAMP_NEAR_AMD);
+ glEnable(GL_DEPTH_CLAMP_FAR_AMD);
+ glDepthRange(0.75, 1.0);
+ piglit_draw_rect_z(4, 30, 30, 10, 10); /* 0.75 - not drawn. */
+
+ /* Test that far clamping works.*/
+ glDepthRange(0.0, 0.25);
+ piglit_draw_rect_z(-4, 50, 10, 10, 10); /* .25 - drawn. */
+
+ glDepthRange(0.0, 0.75);
+ piglit_draw_rect_z(-4, 50, 30, 10, 10); /* 0.75 - not drawn. */
+
+ /* Now, flip near and far around and make sure that it's doing the
+ * min/max of near and far in the clamping.
+ */
+
+ /* Test that near (max) clamping works. */
+ glEnable(GL_DEPTH_CLAMP_NEAR_AMD);
+ glDepthRange(0.25, 0.0);
+ piglit_draw_rect_z(4, 70, 10, 10, 10); /* .25 - drawn. */
+
+ glDisable(GL_DEPTH_CLAMP_NEAR_AMD);
+ glEnable(GL_DEPTH_CLAMP_FAR_AMD);
+ glDepthRange(0.75, 0.0);
+ piglit_draw_rect_z(4, 70, 30, 10, 10); /* 0.75 - not drawn. */
+
+ /* Now, test far (min) clamping works. */
+ glDepthRange(1.0, 0.0);
+ piglit_draw_rect_z(-4, 90, 10, 10, 10); /* 0.0 - drawn. */
+
+ glDisable(GL_DEPTH_CLAMP_FAR_AMD);
+ glDepthRange(1.0, 0.75);
+ piglit_draw_rect_z(-4, 90, 30, 10, 10); /* 0.75 - drawn. */
+
+ pass = piglit_probe_pixel_rgb(15, 15, white) && pass;
+ pass = piglit_probe_pixel_rgb(15, 35, clear) && pass;
+ pass = piglit_probe_pixel_rgb(35, 15, white) && pass;
+ pass = piglit_probe_pixel_rgb(35, 35, clear) && pass;
+ pass = piglit_probe_pixel_rgb(55, 15, white) && pass;
+ pass = piglit_probe_pixel_rgb(55, 35, clear) && pass;
+ pass = piglit_probe_pixel_rgb(75, 15, white) && pass;
+ pass = piglit_probe_pixel_rgb(75, 35, clear) && pass;
+ pass = piglit_probe_pixel_rgb(95, 15, white) && pass;
+ pass = piglit_probe_pixel_rgb(95, 35, clear) && pass;
+
+ piglit_present_results();
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
diff --git a/tests/spec/amd_depth_clamp_separate/depth-clamp-separate-status.c b/tests/spec/amd_depth_clamp_separate/depth-clamp-separate-status.c
new file mode 100644
index 000000000..582405d56
--- /dev/null
+++ b/tests/spec/amd_depth_clamp_separate/depth-clamp-separate-status.c
@@ -0,0 +1,188 @@
+/**
+ * Copyright © 2018 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Test that GL_DEPTH_CLAMP_FAR_AMD and GL_DEPTH_CLAMP_NEAR_AMD is a
+ * valid state
+ *
+ * Table 6.9 (Transformation state) of OpenGL 4.1 Core added
+ * DEPTH_CLAMP_FAR_AMD and DEPTH_CLAMP_NEAR_AMD
+ *
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 10;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static bool
+check_all_enum_queries(GLenum e, const char *name, GLboolean expected)
+{
+ GLint i;
+ GLfloat f;
+ GLboolean b;
+ GLdouble d;
+
+ if (glIsEnabled(e) != expected) {
+ fprintf(stderr, "%s was not enabled properly\n", name);
+ return false;
+ }
+
+ glGetIntegerv(e, &i);
+ if (i != (GLint) expected) {
+ fprintf(stderr, "%s: i expected to be 0, but returned %d\n",
+ name, i);
+ return false;
+ }
+
+ glGetFloatv(e, &f);
+ if (f != (GLfloat) expected) {
+ fprintf(stderr, "%s: f expected to be 0.0, but returned %f\n",
+ name, f);
+ return false;
+ }
+
+ glGetBooleanv(e, &b);
+ if (b != expected) {
+ fprintf(stderr, "%s: b expected to be 0, but returned %d\n",
+ name, (int)b);
+ return false;
+ }
+
+ glGetDoublev(e, &d);
+ if (d != (GLdouble) expected) {
+ fprintf(stderr, "%s: d expected to be 0.0, but returned %f\n",
+ name, d);
+ return false;
+ }
+
+ return true;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ bool pass = true;
+
+ piglit_require_extension("GL_AMD_depth_clamp_separate");
+ piglit_require_extension("GL_ARB_depth_clamp");
+
+ /* Check the initial state */
+ pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP",
+ GL_FALSE) && pass;
+ pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD,
+ "GL_DEPTH_CLAMP_FAR_AMD",
+ GL_FALSE) && pass;
+ pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD,
+ "GL_DEPTH_CLAMP_NEAR_AMD",
+ GL_FALSE) && pass;
+
+ glEnable(GL_DEPTH_CLAMP_NEAR_AMD);
+ pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP",
+ GL_TRUE) && pass;
+ pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD,
+ "GL_DEPTH_CLAMP_FAR_AMD",
+ GL_FALSE) && pass;
+ pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD,
+ "GL_DEPTH_CLAMP_NEAR_AMD",
+ GL_TRUE) && pass;
+
+ glEnable(GL_DEPTH_CLAMP_FAR_AMD);
+ pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP",
+ GL_TRUE) && pass;
+ pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD,
+ "GL_DEPTH_CLAMP_FAR_AMD",
+ GL_TRUE) && pass;
+ pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD,
+ "GL_DEPTH_CLAMP_NEAR_AMD",
+ GL_TRUE) && pass;
+
+ glDisable(GL_DEPTH_CLAMP_NEAR_AMD);
+ pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP",
+ GL_TRUE) && pass;
+ pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD,
+ "GL_DEPTH_CLAMP_FAR_AMD",
+ GL_TRUE) && pass;
+ pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD,
+ "GL_DEPTH_CLAMP_NEAR_AMD",
+ GL_FALSE) && pass;
+
+ glDisable(GL_DEPTH_CLAMP_FAR_AMD);
+ pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP",
+ GL_FALSE) && pass;
+ pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD,
+ "GL_DEPTH_CLAMP_FAR_AMD",
+ GL_FALSE) && pass;
+ pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD,
+ "GL_DEPTH_CLAMP_NEAR_AMD",
+ GL_FALSE) && pass;
+
+ /* The GL_AMD_depth_clamp_separate spec says:
+ *
+ * In addition to DEPTH_CLAMP_NEAR_AMD and DEPTH_CLAMP_FAR_AMD,
+ * the token DEPTH_CLAMP may be used to simultaneously enable or
+ * disable depth clamping at both the near and far planes.
+ */
+ glEnable(GL_DEPTH_CLAMP);
+ pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP",
+ GL_TRUE) && pass;
+ pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD,
+ "GL_DEPTH_CLAMP_FAR_AMD",
+ GL_TRUE) && pass;
+ pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD,
+ "GL_DEPTH_CLAMP_NEAR_AMD",
+ GL_TRUE) && pass;
+
+ glDisable(GL_DEPTH_CLAMP);
+ pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP",
+ GL_FALSE) && pass;
+ pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD,
+ "GL_DEPTH_CLAMP_FAR_AMD",
+ GL_FALSE) && pass;
+ pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD,
+ "GL_DEPTH_CLAMP_NEAR_AMD",
+ GL_FALSE) && pass;
+
+ glEnable(GL_DEPTH_CLAMP_FAR_AMD);
+ glEnable(GL_DEPTH_CLAMP_NEAR_AMD);
+ glDisable(GL_DEPTH_CLAMP);
+ pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP",
+ GL_FALSE) && pass;
+ pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD,
+ "GL_DEPTH_CLAMP_FAR_AMD",
+ GL_FALSE) && pass;
+ pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD,
+ "GL_DEPTH_CLAMP_NEAR_AMD",
+ GL_FALSE) && pass;
+
+ piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ return PIGLIT_FAIL;
+}