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authorNicolai Hähnle <nicolai.haehnle@amd.com>2018-06-18 13:21:24 +0200
committerNicolai Hähnle <nicolai.haehnle@amd.com>2018-09-18 13:12:38 +0200
commit11f033da6255593986fa5566ab8a36d9678f7d46 (patch)
treeac66ec06c42e44a109751b12b9a8ba4d62a00e05
parent975fd8853a71db461e9e4e50eb592402df6bcc67 (diff)
fbo-drawbuffers-maxtargets: fix a warning
Ensure that the allocated buffer is guaranteed to be big enough. Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
-rw-r--r--tests/fbo/fbo-drawbuffers-maxtargets.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/fbo/fbo-drawbuffers-maxtargets.c b/tests/fbo/fbo-drawbuffers-maxtargets.c
index f5e2a48ed..5d5a09f62 100644
--- a/tests/fbo/fbo-drawbuffers-maxtargets.c
+++ b/tests/fbo/fbo-drawbuffers-maxtargets.c
@@ -144,7 +144,7 @@ generate_and_display_drawbuffers(int count)
/* Build the shader that writes different color to each buffer. */
vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
- fs_count_source = malloc(strlen(fs_source) + 5);
+ fs_count_source = malloc(strlen(fs_source) + 10);
sprintf(fs_count_source, fs_source, count);
fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_count_source);
free(fs_count_source);