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authorBrian Paul <brianp@vmware.com>2010-09-29 09:35:34 -0600
committerBrian Paul <brianp@vmware.com>2010-09-29 09:35:36 -0600
commitd0928df9ffac0dc0ff6539556f48ca2fcb6b7b42 (patch)
tree80217fa9f255fd340e53ba99081eb2db074a0ff8
parent9682c3021140961d26c4c6b1dcc1d148eb137cd2 (diff)
fbo: tweak vertex pos for line drawing
This compensates for slight differences in line rasterization from one driver to another and allows more drivers to pass.
-rw-r--r--src/glean/tfbo.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glean/tfbo.cpp b/src/glean/tfbo.cpp
index f24fe7f..886facc 100644
--- a/src/glean/tfbo.cpp
+++ b/src/glean/tfbo.cpp
@@ -675,7 +675,7 @@ FBOTest::testRender2SingleTexture(void)
case GL_TEXTURE_1D:
glBegin(GL_LINES);
glVertex3f(TEXSIZE / 4, 0.5, 0.3);
- glVertex3f(TEXSIZE * 5 / 8, 0.5, 0.3);
+ glVertex3f(TEXSIZE * 5 / 8 + 0.25, 0.5, 0.3);
glEnd();
break;
case GL_TEXTURE_2D: