diff options
author | Eric Anholt <eric@anholt.net> | 2010-02-17 10:58:16 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2010-02-17 10:58:16 -0800 |
commit | f813a0243b90ea4151f60f3d13bb6c84d21270df (patch) | |
tree | a4e190a2cada092fbfe3459568d8dd51fdf490c2 /src | |
parent | 8da843e996bda7152abb217b3f461a8091dbc880 (diff) |
gl: Remove the old unused radial/linear gradients shaders.
They're dynamically generated now for source/mask.
Diffstat (limited to 'src')
-rw-r--r-- | src/cairo-gl-private.h | 6 | ||||
-rw-r--r-- | src/cairo-gl-shaders.c | 117 |
2 files changed, 0 insertions, 123 deletions
diff --git a/src/cairo-gl-private.h b/src/cairo-gl-private.h index 6faaffa1..b02fad4e 100644 --- a/src/cairo-gl-private.h +++ b/src/cairo-gl-private.h @@ -314,12 +314,6 @@ create_shader_program (cairo_gl_shader_program_t *program, const char *fragment_text); cairo_status_t -create_linear_gradient_shader_program (cairo_gl_shader_program_t *program); - -cairo_status_t -create_radial_gradient_shader_program (cairo_gl_shader_program_t *program); - -cairo_status_t bind_float_to_shader (GLuint program, const char *name, float value); diff --git a/src/cairo-gl-shaders.c b/src/cairo-gl-shaders.c index 741e2355..fb99efaa 100644 --- a/src/cairo-gl-shaders.c +++ b/src/cairo-gl-shaders.c @@ -46,12 +46,6 @@ typedef struct _shader_impl { (*destroy_shader_program) (cairo_gl_shader_program_t *program); cairo_status_t - (*create_linear_gradient_shader_program) (cairo_gl_shader_program_t *program); - - cairo_status_t - (*create_radial_gradient_shader_program) (cairo_gl_shader_program_t *program); - - cairo_status_t (*bind_float_to_shader) (GLuint program, const char *name, float value); @@ -82,69 +76,6 @@ typedef struct _shader_impl { static const shader_impl_t* get_impl (void); -static const char * const minimal_vert_text_110 = - "#version 110\n" - "\n" - "void main ()\n" - "{ gl_Position = ftransform(); }\n"; - -/* This fragment shader was adapted from Argiris Kirtzidis' cairo-gral - * library, found at git://github.com/akyrtzi/cairo-gral.git. Argiris' shader - * was adapted from the original algorithm in pixman. - */ -static const char * const radial_gradient_frag_text_110 = - "#version 110\n" - "\n" - "uniform sampler1D tex;\n" - "uniform mat4 matrix;\n" - "uniform vec2 circle_1;\n" - "uniform float radius_0;\n" - "uniform float radius_1;\n" - "uniform float first_offset;\n" - "uniform float last_offset;\n" - "\n" - "void main ()\n" - "{\n" - " vec2 pos = (matrix * vec4 (gl_FragCoord.xy, 0.0, 1.0)).xy;\n" - " \n" - " float dr = radius_1 - radius_0;\n" - " float dot_circle_1 = dot (circle_1, circle_1);\n" - " float dot_pos_circle_1 = dot (pos, circle_1);\n" - " \n" - " float A = dot_circle_1 - dr * dr;\n" - " float B = -2.0 * (dot_pos_circle_1 + radius_0 * dr);\n" - " float C = dot (pos, pos) - radius_0 * radius_0;\n" - " float det = B * B - 4.0 * A * C;\n" - " det = max (det, 0.0);\n" - " \n" - " float sqrt_det = sqrt (det);\n" - " /* This complicated bit of logic acts as\n" - " * \"if (A < 0.0) sqrt_det = -sqrt_det\", without the branch.\n" - " */\n" - " sqrt_det *= 1.0 + 2.0 * sign (min (A, 0.0));\n" - " \n" - " float t = (-B + sqrt_det) / (2.0 * A);\n" - " t = (t - first_offset) / (last_offset - first_offset);\n" - " gl_FragColor = texture1D (tex, t);\n" - "}\n"; - -static const char * const linear_gradient_frag_text_110 = - "#version 110\n" - "\n" - "uniform sampler1D tex;\n" - "uniform mat4 matrix;\n" - "uniform vec2 segment;\n" - "uniform float first_offset;\n" - "uniform float last_offset;\n" - "\n" - "void main ()\n" - "{\n" - " vec2 pos = (matrix * vec4 (gl_FragCoord.xy, 0.0, 1.0)).xy;\n" - " float t = dot (pos, segment) / dot (segment, segment);\n" - " t = (t - first_offset) / (last_offset - first_offset);\n" - " gl_FragColor = texture1D (tex, t);\n" - "}\n"; - /* ARB_shader_objects / ARB_vertex_shader / ARB_fragment_shader extensions API. */ static cairo_status_t @@ -227,22 +158,6 @@ destroy_shader_program_arb (cairo_gl_shader_program_t *program) } static cairo_status_t -create_linear_gradient_shader_program_arb (cairo_gl_shader_program_t *program) -{ - return create_shader_program (program, - minimal_vert_text_110, - linear_gradient_frag_text_110); -} - -static cairo_status_t -create_radial_gradient_shader_program_arb (cairo_gl_shader_program_t *program) -{ - return create_shader_program (program, - minimal_vert_text_110, - radial_gradient_frag_text_110); -} - -static cairo_status_t bind_float_to_shader_arb (GLuint program, const char *name, float value) { @@ -401,22 +316,6 @@ destroy_shader_program_core_2_0 (cairo_gl_shader_program_t *program) } static cairo_status_t -create_linear_gradient_shader_program_core_2_0 (cairo_gl_shader_program_t *program) -{ - return create_shader_program (program, - minimal_vert_text_110, - linear_gradient_frag_text_110); -} - -static cairo_status_t -create_radial_gradient_shader_program_core_2_0 (cairo_gl_shader_program_t *program) -{ - return create_shader_program (program, - minimal_vert_text_110, - radial_gradient_frag_text_110); -} - -static cairo_status_t bind_float_to_shader_core_2_0 (GLuint program, const char *name, float value) { @@ -501,8 +400,6 @@ static const shader_impl_t shader_impl_core_2_0 = { compile_shader_core_2_0, link_shader_core_2_0, destroy_shader_program_core_2_0, - create_linear_gradient_shader_program_core_2_0, - create_radial_gradient_shader_program_core_2_0, bind_float_to_shader_core_2_0, bind_vec2_to_shader_core_2_0, bind_vec3_to_shader_core_2_0, @@ -516,8 +413,6 @@ static const shader_impl_t shader_impl_arb = { compile_shader_arb, link_shader_arb, destroy_shader_program_arb, - create_linear_gradient_shader_program_arb, - create_radial_gradient_shader_program_arb, bind_float_to_shader_arb, bind_vec2_to_shader_arb, bind_vec3_to_shader_arb, @@ -601,18 +496,6 @@ create_shader_program (cairo_gl_shader_program_t *program, } cairo_status_t -create_linear_gradient_shader_program (cairo_gl_shader_program_t *program) -{ - return get_impl()->create_linear_gradient_shader_program(program); -} - -cairo_status_t -create_radial_gradient_shader_program (cairo_gl_shader_program_t *program) -{ - return get_impl()->create_radial_gradient_shader_program(program); -} - -cairo_status_t bind_float_to_shader (GLuint program, const char *name, float value) { |