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authorIago Toral Quiroga <itoral@igalia.com>2015-03-19 10:15:30 +0100
committerSamuel Iglesias Gonsalvez <siglesias@igalia.com>2015-07-14 07:04:04 +0200
commitcd50906e0334d7ad0102e5733a152d55d672776b (patch)
treeeaf91bf1c5d461b56fecf5a1b174e141ae0744e8
parentdf89ed1591c9d1c55e79fe8effb976c21b172a7d (diff)
mesa: Add shader storage buffer support to struct gl_context
This includes the array of bindings, the current buffer bound to the GL_SHADER_STORAGE_BUFFER target and a set of general limits and default values for shader storage buffers. v2: - Use spec values for the new defined constants (Jordan) Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
-rw-r--r--src/mesa/main/bufferobj.c5
-rw-r--r--src/mesa/main/config.h2
-rw-r--r--src/mesa/main/context.c6
-rw-r--r--src/mesa/main/mtypes.h38
4 files changed, 51 insertions, 0 deletions
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 66dee68025..c5d4adada4 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -112,6 +112,11 @@ get_buffer_target(struct gl_context *ctx, GLenum target)
return &ctx->UniformBuffer;
}
break;
+ case GL_SHADER_STORAGE_BUFFER:
+ if (ctx->Extensions.ARB_shader_storage_buffer_object) {
+ return &ctx->ShaderStorageBuffer;
+ }
+ break;
case GL_ATOMIC_COUNTER_BUFFER:
if (ctx->Extensions.ARB_shader_atomic_counters) {
return &ctx->AtomicBuffer;
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 9c3baf4c6a..177f176601 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -171,8 +171,10 @@
#define MAX_PROGRAM_LOCAL_PARAMS 4096
#define MAX_UNIFORMS 4096
#define MAX_UNIFORM_BUFFERS 15 /* + 1 default uniform buffer */
+#define MAX_SHADER_STORAGE_BUFFERS 7 /* + 1 default shader storage buffer */
/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
#define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
+#define MAX_COMBINED_SHADER_STORAGE_BUFFERS (MAX_SHADER_STORAGE_BUFFERS * 6)
#define MAX_ATOMIC_COUNTERS 4096
/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
#define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index faa1de739d..5470c56bde 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -597,6 +597,12 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api)
consts->MaxUniformBlockSize = 16384;
consts->UniformBufferOffsetAlignment = 1;
+ /** GL_ARB_shader_storage_buffer_object */
+ consts->MaxCombinedShaderStorageBlocks = 8;
+ consts->MaxShaderStorageBufferBindings = 8;
+ consts->MaxShaderStorageBlockSize = 16 * 1024 * 1024;
+ consts->ShaderStorageBufferOffsetAlignment = 256;
+
/* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
consts->MaxUserAssignableUniformLocations =
4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 86508c36f6..f1ab4eb0ab 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3403,6 +3403,15 @@ struct gl_constants
GLuint UniformBufferOffsetAlignment;
/** @} */
+ /** @{
+ * GL_ARB_shader_storage_buffer_object
+ */
+ GLuint MaxCombinedShaderStorageBlocks;
+ GLuint MaxShaderStorageBufferBindings;
+ GLuint MaxShaderStorageBlockSize;
+ GLuint ShaderStorageBufferOffsetAlignment;
+ /** @} */
+
/**
* GL_ARB_explicit_uniform_location
*/
@@ -4049,6 +4058,20 @@ struct gl_uniform_buffer_binding
GLboolean AutomaticSize;
};
+struct gl_shader_storage_buffer_binding
+{
+ struct gl_buffer_object *BufferObject;
+ /** Start of shader storage block data in the buffer */
+ GLintptr Offset;
+ /** Size of data allowed to be referenced from the buffer (in bytes) */
+ GLsizeiptr Size;
+ /**
+ * glBindBufferBase() indicates that the Size should be ignored and only
+ * limited by the current size of the BufferObject.
+ */
+ GLboolean AutomaticSize;
+};
+
/**
* ARB_shader_image_load_store image unit.
*/
@@ -4296,6 +4319,12 @@ struct gl_context
struct gl_buffer_object *UniformBuffer;
/**
+ * Current GL_ARB_shader_storage_buffer_object binding referenced by
+ * GL_SHADER_STORAGE_BUFFER target for glBufferData, glMapBuffer, etc.
+ */
+ struct gl_buffer_object *ShaderStorageBuffer;
+
+ /**
* Array of uniform buffers for GL_ARB_uniform_buffer_object and GL 3.1.
* This is set up using glBindBufferRange() or glBindBufferBase(). They are
* associated with uniform blocks by glUniformBlockBinding()'s state in the
@@ -4305,6 +4334,15 @@ struct gl_context
UniformBufferBindings[MAX_COMBINED_UNIFORM_BUFFERS];
/**
+ * Array of shader storage buffers for ARB_shader_storage_buffer_object
+ * and GL 4.3. This is set up using glBindBufferRange() or
+ * glBindBufferBase(). They are associated with shader storage blocks by
+ * glShaderStorageBlockBinding()'s state in the shader program.
+ */
+ struct gl_shader_storage_buffer_binding
+ ShaderStorageBufferBindings[MAX_COMBINED_SHADER_STORAGE_BUFFERS];
+
+ /**
* Object currently associated with the GL_ATOMIC_COUNTER_BUFFER
* target.
*/