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authorSamuel Iglesias Gonsalvez <siglesias@igalia.com>2015-03-18 10:25:10 +0100
committerSamuel Iglesias Gonsalvez <siglesias@igalia.com>2015-07-14 07:04:04 +0200
commit20b2907db7b93656cbafe1d24302498e5817dbe2 (patch)
treef2dc7b2a94a23839070bbdd385b5f1d0f0f45fc3
parentfa0a86c057ac9bff9b208f93db75c5ce5bd7136f (diff)
glsl: shader buffer variables cannot have initializers
Section 4.3.7 "Buffer Variables" of the GLSL 4.30 spec: "Buffer variables cannot have initializers." v2: - Rewrite error message (Jordan) Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
-rw-r--r--src/glsl/ast_to_hir.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index e887ac25fb..6299bf09a1 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2995,6 +2995,15 @@ process_initializer(ir_variable *var, ast_declaration *decl,
"cannot initialize uniforms");
}
+ /* Section 4.3.7 "Buffer Variables" of the GLSL 4.30 spec:
+ *
+ * "Buffer variables cannot have initializers."
+ */
+ if (var->data.mode == ir_var_shader_storage) {
+ _mesa_glsl_error(& initializer_loc, state,
+ "SSBO variables cannot have initializers");
+ }
+
/* From section 4.1.7 of the GLSL 4.40 spec:
*
* "Opaque variables [...] are initialized only through the