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AgeCommit message (Expand)AuthorFilesLines
2013-10-14Scripts to micro benchmark glsl clear vs hiz cleardepth-clear-timing-test1Jordan Justen6-0/+165
2013-10-14shader_runner: add 'time reset' and 'time show' commandsJordan Justen1-0/+6
2013-10-14shader_runner: add echo commandJordan Justen1-0/+5
2013-10-14shader_runner: support depth visual with DEPTH keyword in requirementsJordan Justen1-0/+7
2013-10-14shader_runner: enable scissor commandJordan Justen1-0/+7
2013-10-14shader_runner: enable depth clearJordan Justen1-0/+4
2013-10-14glsl-1.50: add size requirements to 3 shader_test testsJordan Justen3-6/+9
2013-10-14shader_runner: support SIZE in requirement section of a shader_testJordan Justen1-13/+27
2013-10-14piglit-framework-gl: display test runtime if -microseconds is usedJordan Justen5-1/+35
2013-10-14piglit-util: add piglit_get_microsecondsJordan Justen3-0/+31
2013-10-14sso: Add compile tests for the location layout qualifierIan Romanick11-0/+171
2013-10-14sso: Combine 20 vertex shaders and 20 fragment shaders in various ways.Ian Romanick3-0/+374
2013-10-14sso: Verify that rendezvous by location also worksIan Romanick3-0/+204
2013-10-14piglit-run.py: Fix missing importKenneth Graunke1-0/+2
2013-10-14summary: Fold __generate_lists into __init__Dylan Baker1-21/+4
2013-10-14summary: Remove optimization with no impactDylan Baker2-42/+26
2013-10-14status: Make use of the status objectsDylan Baker2-73/+36
2013-10-14status.py: Adds a new status class and subclassesDylan Baker1-0/+191
2013-10-14framework/summary.py: Fix problems with status handlingDylan Baker1-22/+26
2013-10-14piglit-framework-tests.py: Adds a utility for running piglit unit testsDylan Baker1-0/+47
2013-10-14framework/tests/summary.py: Tests Summary.py's assignment of statuesDylan Baker3-0/+445
2013-10-14arb_sync: Test that a sync object is initialized with the correct propertiesNicholas Mack3-0/+136
2013-10-14arb_sync: Test that IsSync returns true/false if it is given a valid/invalid ...Nicholas Mack3-0/+85
2013-10-14arb_sync: Test that GetSynciv sets correct error codes.Nicholas Mack3-0/+93
2013-10-14arb_sync: Test for the correct error messages caused by invalid input to Fenc...Nicholas Mack3-0/+75
2013-10-14arb_sync: Basic test for DeleteSyncNicholas Mack3-0/+81
2013-10-14arb_sync: Test to check the correct error messages are returned for invalid i...Nicholas Mack3-0/+99
2013-10-11arb_shader_bit_encoding: Generate tests for 3.30, not 4.00.Matt Turner1-2/+2
2013-10-11framework: stop copying dma buffer source paddingTopi Pohjolainen1-2/+2
2013-10-11depthstencil-render-miplevels: use double-buffered visualJordan Justen1-1/+1
2013-10-11GL 3.2: Test glFramebufferTextureJacob Penner3-0/+282
2013-10-11GL 3.2: Test gl_Layer render to layered attachementsJacob Penner3-0/+310
2013-10-11GL 3.2: Test gl_Layer maps to correct cube map face.Jacob Penner3-0/+190
2013-10-11GL 3.2: Test gl_Layer with non layered texture.Jacob Penner3-0/+151
2013-10-11GL 3.2: Test gl_Layer when unassigned or no geometry shaderJacob Penner3-0/+210
2013-10-11piglit-run.py: Fix a few PEP8 issues that snuck inDylan Baker1-12/+15
2013-10-09gs: Test that a single shader can redeclare both gl_PerVertex input and output.Paul Berry1-0/+67
2013-10-09egl-1.4: Add test egl-terminate-then-unbind-context (v2)Chad Versace5-0/+123
2013-10-08AMD_performance_monitor: Update comments about the Catalyst driver.Kenneth Graunke1-7/+7
2013-10-08glsl-1.50: Port over basic UBO tests from glsl 1.40 VS to glsl 1.50 GSEric Anholt13-0/+904
2013-10-08Test that gl_in may be redeclared with an array size.Paul Berry1-0/+45
2013-10-08Verify that gl_PerVertex can't be redeclared in certain shader types.Paul Berry3-0/+55
2013-10-08Verify array-ness and instance name of gl_PerVertex redeclarations.Paul Berry5-0/+204
2013-10-08Test inter- and intra-stage gl_PerVertex matching rules.Paul Berry9-0/+599
2013-10-08Test that builtins can't be redeclared both inside and outside gl_PerVertex.Paul Berry8-0/+272
2013-10-08Test that after redeclaration, absent members of gl_PerVertex can't be used.Paul Berry3-0/+105
2013-10-08Test that gl_PerVertex can't be redeclared multiple times in one shader.Paul Berry3-0/+96
2013-10-08Test that gl_PerVertex can't be redeclared after it's been used.Paul Berry6-0/+219
2013-10-08Test that the built-in gl_PerVertex interface block can be redeclared.Paul Berry3-0/+275
2013-10-08Test that in general, interface blocks cannot be redeclared.Paul Berry2-0/+72