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authorTimothy Arceri <tarceri@itsqueeze.com>2018-12-07 11:23:09 +1100
committerTimothy Arceri <tarceri@itsqueeze.com>2018-12-18 10:35:38 +1100
commitbfb83e09f0e9cc36459cd505ee9eae3099ad1b1d (patch)
tree0f93dafcb7ce498f34bc60f92834b105beebb507
parentb227bb35f8b665f40c0acc4546fa4c038c8eb549 (diff)
glsl-1.10: test unrolling loops with variable iteration limits
This tests unrolling of some loops with a single exit point but where the exact trip count is unknown, only the max iteration count is known.
-rw-r--r--tests/spec/glsl-1.10/execution/vs-loop-variable-iteration-limit-unroll.shader_test71
-rw-r--r--tests/spec/glsl-1.10/execution/vs-loop-variable-iteration-limit-unroll2.shader_test73
2 files changed, 144 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.10/execution/vs-loop-variable-iteration-limit-unroll.shader_test b/tests/spec/glsl-1.10/execution/vs-loop-variable-iteration-limit-unroll.shader_test
new file mode 100644
index 000000000..8ed023be4
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/vs-loop-variable-iteration-limit-unroll.shader_test
@@ -0,0 +1,71 @@
+# This tests unrolling of a loop with a single exit point but where the
+# exact trip count is unknown, only the max iteration count (4) is known.
+#
+# Here we test all possible outcomes for the loop and also add some
+# unreachable code to make sure it is not accessible after unrolling.
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+uniform int loop_count;
+
+void main()
+{
+ gl_Position = gl_Vertex;
+
+ vec4 colour = vec4(1.0, 1.0, 1.0, 1.0);
+
+ int i = 0;
+ for(int i = 0; i < min(loop_count, 4); i++) {
+ if (i == 0)
+ colour = vec4(0.0, 0.25, 0.0, 1.0);
+
+ if (i == 1)
+ colour = vec4(0.0, 0.5, 0.0, 1.0);
+
+ if (i == 2)
+ colour = vec4(0.0, 0.75, 0.0, 1.0);
+
+ if (i == 3)
+ colour = vec4(0.0, 1.0, 0.0, 1.0);
+
+ /* This should be unreachable */
+ if (i >= 4)
+ colour = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+
+ gl_FrontColor = colour;
+}
+
+[fragment shader]
+void main()
+{
+ gl_FragColor = gl_Color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+
+uniform int loop_count 0
+draw rect -1 -1 2 2
+probe all rgba 1.0 1.0 1.0 1.0
+
+uniform int loop_count 1
+draw rect -1 -1 2 2
+probe all rgba 0.0 0.25 0.0 1.0
+
+uniform int loop_count 2
+draw rect -1 -1 2 2
+probe all rgba 0.0 0.5 0.0 1.0
+
+uniform int loop_count 3
+draw rect -1 -1 2 2
+probe all rgba 0.0 0.75 0.0 1.0
+
+uniform int loop_count 4
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
+
+uniform int loop_count 5
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
diff --git a/tests/spec/glsl-1.10/execution/vs-loop-variable-iteration-limit-unroll2.shader_test b/tests/spec/glsl-1.10/execution/vs-loop-variable-iteration-limit-unroll2.shader_test
new file mode 100644
index 000000000..b05bcb8ed
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/vs-loop-variable-iteration-limit-unroll2.shader_test
@@ -0,0 +1,73 @@
+# This tests unrolling of a loop with a single exit point but where the
+# exact trip count is unknown, only the max iteration count (4) is known.
+#
+# Here we test all possible outcomes for the loop and also add some
+# unreachable code to make sure it is not accessible after unrolling.
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+uniform int loop_count;
+
+void main()
+{
+ gl_Position = gl_Vertex;
+
+ vec4 colour = vec4(1.0, 1.0, 1.0, 1.0);
+
+ int i = 0;
+ while (i < loop_count && i < 4) {
+ if (i == 0)
+ colour = vec4(0.0, 0.25, 0.0, 1.0);
+
+ if (i == 1)
+ colour = vec4(0.0, 0.5, 0.0, 1.0);
+
+ if (i == 2)
+ colour = vec4(0.0, 0.75, 0.0, 1.0);
+
+ if (i == 3)
+ colour = vec4(0.0, 1.0, 0.0, 1.0);
+
+ /* This should be unreachable */
+ if (i >= 4)
+ colour = vec4(1.0, 0.0, 0.0, 1.0);
+
+ i++;
+ }
+
+ gl_FrontColor = colour;
+}
+
+[fragment shader]
+void main()
+{
+ gl_FragColor = gl_Color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+
+uniform int loop_count 0
+draw rect -1 -1 2 2
+probe all rgba 1.0 1.0 1.0 1.0
+
+uniform int loop_count 1
+draw rect -1 -1 2 2
+probe all rgba 0.0 0.25 0.0 1.0
+
+uniform int loop_count 2
+draw rect -1 -1 2 2
+probe all rgba 0.0 0.5 0.0 1.0
+
+uniform int loop_count 3
+draw rect -1 -1 2 2
+probe all rgba 0.0 0.75 0.0 1.0
+
+uniform int loop_count 4
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
+
+uniform int loop_count 5
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0