index
:
~jljusten/mesa-archive
1d-array-issue
9.0-for-precise
allow-3.2-override
amd_vertex_shader_layer
anv-l3
anv-l3-v1
aubinator
aubinator-error-decode
bdw-aux-hiz
bdw-aux-hiz-v1
bdw-aux-hiz-v2
bdw-aux-surf
bdw-cms
bdw-more-hiz
braswell
bsw-krh-fast-batch
coarse-bo-locks
code-gen-api-exec+gl-core-sanity
context-tests
core-context
cpu-10
cs
cs+ils
cs+ils-1
cs+ps
cs-13
cs-16
cs-17
cs-18
cs-27
cs-29
cs-30
cs-33
cs-34
cs-35
cs-40
cs-gen8
cs-gen8-junk
cs-global-id-v1
cs-global-id-v2
cs-indirect-dispatch-v1
cs-local-index-v1
cs-num-work-groups-v1
cs-old
cs-parse-shared-vars-v1
cs-parse-shared-vars-v2
cs-shader-barrier-funcs-v1
cs-shader-barrier-funcs-v3
cs-shared-variables-v1
cs-shared-variables-v2
cs-shared-variables-v3
cs-simd32+ids
dont-zerofill-ralloc
early-extension-override
env-lri
es31-cts-failure
es31-gen8-v1
for-upstream
fs-to-scalar
gen6-layered
gen6-layered-1
gen6-layered-2
gen6-layered-3
gen6-layered-4
gen6-layered-5
gen6-layered-6
gen6-layered-7
gen6-layered-8
gen6-layered-9
gen6-layered-v3
gen6-z16-hiz-workaround
genxml-reg
gl-core-sanity
gles3-fmt
gles3-syncobj
global-id-temp
glsl-nir-shared-vars
gregory-sso
gs-inv-id
gs-inv-id-v3
gs-inv-id-v4
hsw-cs-cross-thread-constants
hsw-cs-cross-thread-constants-v1
hsw-cs-cross-thread-constants-v2
hsw-cs-cross-thread-constants-v3
hsw-cs-cross-thread-constants-v4
i965-barrier-v1
i965-barrier-v2
i965-cs
i965-cs-atomic-counters-v1
i965-cs-prog-v1
i965-cs-prog-v2
i965-dispatch-compute-v1
i965-get-program-binary
i965-get-program-binary-v1
i965-get-program-binary-v2
i965-l3-partitioning
i965-local-inv-id-v1
i965-pipelines
i965-pipelines-v1
i965-pipelines-v2
i965-pipelines-v3
i965-primitive-restart
i965-qbo
i965-qbo-hsw
i965-qbo-v1
i965-qbo-v2
i965-shader-cache
i965-shader-cache-v1
i965-shader-cache-v2
i965-shader-cache-v2.5
i965-shader-cache-v3
i965-shader-cache-v3.5
i965-workgroup-id-v1
igalia-ssbo-wip
instanced_arrays
interface-blocks
ivb-full-depth-buffer
ivb-layered-color-renderbuffer
ivb-sim
llvm-wip
lrp-opt
map-state-to-atoms
maxubo
megadriver_stub_compat
mesa-9.1-precise
mesa-9.1-quantal
non-miptree-hiz
non-miptree-hiz-v1
partial-fast-depth-clear
pbo+blit+atoms
pipe_stats
primitive-restart-xfb
rgb10_a2ui
rm-blorp-offsets
show-hiz-size
shrink-hiz-buf
simd32
snb-blit
snb-blorp-clears
split-blorp-blit
split-blorp-blit-v-1
split-blorp-blit-v1
split-blorp-blit-v2
sw-primitive-restart
ubuntu-precise
ue4
unused-varyings
version-gles3-dispatch
vk-gen7
jljusten's mesa archive repo (old and merged branches)
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2017-10-18
disk_cache: Add support for MESA_GLSL_CACHE_TIMESTAMP in debug builds
i965-shader-cache-v2
Jordan Justen
1
-0
/
+12
2017-10-18
i965: Initialize disk shader cache if MESA_GLSL_CACHE_DISABLE is false
Jordan Justen
3
-0
/
+42
2017-10-18
dri drivers: Always add the sha1 build-id
Jordan Justen
2
-1
/
+2
2017-10-18
disk_cache: Fix issue reading GLSL metadata
Jordan Justen
1
-1
/
+1
2017-10-18
glsl/shader_cache: Save fs (BlendSupport) metadata
Jordan Justen
1
-0
/
+6
2017-10-18
i965: Initialize sha1 hash of dri config options
Jordan Justen
2
-0
/
+5
2017-10-18
i965: Don't link when the program was found in the disk cache
Jordan Justen
1
-0
/
+3
2017-10-18
i965: add cache fallback support using serialized nir
Jordan Justen
1
-1
/
+26
2017-10-18
i965: add support for cached shaders with xfb qualifiers
Timothy Arceri
1
-0
/
+8
2017-10-18
mesa/glsl: add api_enabled flag to gl_transform_feedback_info
Timothy Arceri
2
-1
/
+7
2017-10-18
i965: Add shader cache support for compute
Jordan Justen
5
-12
/
+57
2017-10-18
i965: add shader cache support for tess stages
Timothy Arceri
3
-16
/
+78
2017-10-18
i965: add shader cache support for geometry shaders
Timothy Arceri
2
-8
/
+39
2017-10-18
i965: Add shader cache support for vertex and fragment stages
Timothy Arceri
3
-16
/
+30
2017-10-18
i965: add initial implementation of on disk shader cache
Timothy Arceri
4
-0
/
+364
2017-10-18
intel/compiler: add new field for storing program size
Carl Worth
6
-14
/
+35
2017-10-18
i965: Don't rely on nir for uses_texture_gather
Jordan Justen
2
-8
/
+8
2017-10-18
i965/link: Serialize program to nir after linking for shader cache
Jordan Justen
1
-0
/
+10
2017-10-18
glsl/shader_cache: Save and restore serialized nir in gl_program
Jordan Justen
1
-0
/
+16
2017-10-18
main: Add nir serialization fields to gl_program
Jordan Justen
1
-0
/
+2
2017-10-18
nir: Add hooks for testing serialization
Jason Ekstrand
2
-0
/
+36
2017-10-18
nir: add serialization and deserialization
Connor Abbott
4
-0
/
+1248
2017-10-18
glsl_to_nir: Zero nir_constant in constant_copy for valgrind & nir_serialize
Jordan Justen
1
-1
/
+1
2017-10-18
glsl_to_nir: Zero nir_variable struct for valgrind & nir_serialize
Jordan Justen
1
-1
/
+1
2017-10-18
nir: Zero nir_load_const_instr::value for valgrind & nir_serialize
Jordan Justen
1
-0
/
+1
2017-10-18
intel/nir: Zero local index const struct for valgrind & nir_serialize
Jordan Justen
1
-0
/
+1
2017-10-18
nir: Zero local_size const struct for valgrind & nir_serialize
Jordan Justen
1
-0
/
+1
2017-10-18
glsl: Zero per_vertex_accumulator::fields for valgrind & nir_serialize
Jordan Justen
1
-0
/
+1
2017-10-18
compiler/types: Support [de]serializing void types
Jason Ekstrand
1
-0
/
+3
2017-10-18
nir/intrinsics: Set the correct num_indices for load_output
Jason Ekstrand
1
-1
/
+1
2017-10-18
nir: Get rid of nir_shader::stage
Jason Ekstrand
46
-167
/
+172
2017-10-18
glsl: move shader_cache type handling to glsl_types
Connor Abbott
3
-171
/
+178
2017-10-19
drirc: Group a few games in the glthread whitelist together.
Darren Salt
1
-6
/
+21
2017-10-19
drirc: Enable glthread for more games (Saints Row 4 & Gat out of Hell).
Darren Salt
1
-0
/
+6
2017-10-18
radv: reset dirty flags after flushing all states
Samuel Pitoiset
1
-2
/
+2
2017-10-18
radv: do not re-emit the index buffer for every draw call
Samuel Pitoiset
1
-29
/
+28
2017-10-18
radv: remove useless mask operation in radv_cs_emit_draw_indexed_packet()
Samuel Pitoiset
1
-1
/
+1
2017-10-18
radv: Do not read from the disk cache with RADV_DEBUG=nocache.
Bas Nieuwenhuizen
1
-1
/
+2
2017-10-18
radv: Set active_stages after getting cached shaders
Alex Smith
1
-1
/
+6
2017-10-18
radv: Don't free NIR shaders if tracing
Alex Smith
1
-1
/
+1
2017-10-18
Revert "egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}"
Marek Olšák
5
-18
/
+31
2017-10-18
Revert "egl: drop EGL driver `name`"
Marek Olšák
5
-1
/
+10
2017-10-18
st/mesa: set dimension for constants in ATI_fragment_shader
Miklós Máté
1
-0
/
+4
2017-10-18
st/osmesa: include u_inlines.h for pipe_resource_reference
Michel Dänzer
1
-0
/
+1
2017-10-18
st/mesa: Initialize textures array in st_framebuffer_validate
Michel Dänzer
6
-12
/
+7
2017-10-18
egl: set UseFallback if LIBGL_ALWAYS_SOFTWARE is set
Eric Engestrom
4
-6
/
+7
2017-10-18
egl: drop EGL driver `name`
Eric Engestrom
5
-10
/
+1
2017-10-18
egl: drop always-false TestOnly option
Eric Engestrom
5
-18
/
+9
2017-10-18
Fix the xf86vm meson dependency
Nicholas Miell
1
-1
/
+1
2017-10-18
egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}
Eric Engestrom
5
-31
/
+18
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