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PopCap Games Open Source Framework Demos
http://developer.popcap.com
Author: Jeff "Architekt" Weinstein
These demos are designed to quickly get you up to speed on
the most common and powerful features of the PopCap Framework.
Start at the first demo and completely read through each
.h and .cpp file. The suggested reading order is:
main.cpp, GameApp.h/.cpp, Board.h/.cpp and then any newly
added files after that. The demos are meant to illustrate some
of the most common and powerful features of the framework and
will not explain every single detail. However, after having
read through and understood each demo, you will be able
to figure out and understand the rest of the framework's
features.
Please note that the included images, sounds, and music
are taken from various PopCap games and may not be used
for commercial purposes. They are provided as a resource to
you to help out with the learning process.
If you find any inaccuracies, bugs, or have suggestions
for improving the demos, please use the forums on the
main website, http://developer.popcap.com
VERSION HISTORY
Framework 1.3:
* Updated all demos to work with the wide string projects.
Do not be alarmed by all the _S() macros: they don't do
anything in normal apps and are designed for the WideString
projects. All std::string's have been replaced with SexyString,
which is a typedef that is std::string in non-widestring versions,
and std::wstring in widestring versions.
* Fixed bug in all projects where the SexyAppFramework project was for some
reason not marked to build: this meant that you had to manually compile
the framework before you compiled all the demos. You should now simply be
able to do a Rebuild All without any manual fussing around.
Framework 1.22:
* Support for Visual Studio 2005
* Fixed some C++ language conformance issues
* Fixed some bugs with the flash widget and rendering issues
* Got tired of casting warnings, properly casting stuff now
* Fixed some demo bugs and bad programming practices
* IMPORTANT NEW CHANGE: in order to cut filesize bloat, caused
by the addition of the software triangle rasterizer
code in 1.21, you now need to do the following IF you
use DrawImageMatrix or DrawImageTransform (with a
complex transformation) or if you get errors compiling
or at run time you get the assert "You need to call
SWTri_AddDrawTriFunc or SWTri_AddAllDrawTriFuncs"
1. Include "SexyAppFramework/SWTri.h"
2. Call the function SWTri_AddAllDrawTriFuncs()
3. Alternatively to #2, if you know which triangle draw
functions you need, you can add them specifically via
SWTri_AddDrawTriFunc(...) and specifying which draw
function you need (check SWTri.h for a list).
Framework 1.2:
* Corrected comment about the Popup function not working
in fullscreen mode.
* Removed call to Shutdown() in LoadingThreadProc (although
this is no longer incorrect as of Framework 1.2, it
IS incorrect in previous framework versions. For
backwards compatibility, it has been changed.)
* Removed some incorrect comments about resource manager
calling Shutdown
* Added new demo, XMLDemo, showing how to use the XMLParser
class for most video game XML needs.
* Added new demo, V12Demo, showing the new features of
Framework 1.2
* Updated Demo5::DemoDialog.cpp::ButtonDepress to work with
the 1.2 changes, as well as the options dialog in
Hun-garr.
Framework 1.0:
Initial release
Demo1:
-------
* Setting app width/height
* Drawing primitives
* Changing colors
* Loading thread proc
* Widget basics: Adding, removing, drawing, updating
Demo2:
------
* Loading and displaying fonts
* Loading and displaying images
* Colorizing images
* Additive drawing
* Paletizing images
* Loading/playing sounds
Demo3:
------
* Enabling auto-detect 3D
* Modifying image bits
* Stretching images
* Mirroring/flipping images
* Animation using image strips
* Widgets: buttons, listeners, basic events, adding/removing, mouse move/drag/down/up
Demo4:
------
* Using the resource manager
* Title screen with progress bar
* Loading/playing music
* Playing sounds with pitch and panning values changed
* smooth motion with UpdateF
* Reading/writing to files/registry
* Getting command line switches
* Widgets: Hyperlink widget, edit widget, checkbox, list, scrollbars, safedeletewidget
Demo5:
------
* Drawing differently if 3D or 2D
* Using Translate instead of using XYs
* Keyboard input, setting focus
* Widgets: Dialog box, sliders, an options dialog box
* Advanced widget topics: mClip, using Layout_ flags, using images
* Random numbers
* Catching memory leaks
* Profiling
Demo6:
------
* Game, using topics from above and including:
* Custom cursors
V12Demo:
--------
This demo shows off the new features in the 1.2 release of the framework.
It builds on the knowledge of demos 1-5 so you MUST have read and understood
those demos prior to reading this one, as previously covered material
will either be not commented or minimally so. In addition, you REALLY REALLY
should have read through the documentation included with the 1.2 release.
* How to use the new InitHook/ShutdownHook for slightly safer/easier
init/shutdown procedures
* How to use the new DialogListener class, to listen to button events
specifically from a dialog (in contrast to using ButtonListener and
checking if the button ID is dialog ID + 2000 or 3000).
* How to use flags to set the default behavior of a dialog box
* How to use flags to modify widget behavior, such as always marking
dirty, not allowing mouse events, etc.
* How to take advantage of the new widget heirarchy, which lets you
very easily add/place widgets within a parent widget with less code
and less mess and do some neat things without tons of code.
* How to use the new overlay drawing system, which eliminates the need
for a widget overlay (like the one in the Hun-garr demo for pausing).
* How to easily push/pop/preserve graphics state
* How to use the new and powerful Graphics::DrawImageTransform/F to
very quickly and easily apply rotation, scaling, translation, or any combo
to an image, as opposed to the previous messy way of doing things.
* How to use the also new and also cool Graphics::DrawImageMatrix
function to draw an image in 2D and/or 3D with a matrix. This allows
some neat and fast tricks like easy flipping, mirroring, scaling, etc
with a minimal number of lines.
* How to use UpdateApp to help with transitions
* How to be master of the universe. OK maybe not.
XMLDemo:
--------
* How to use the XMLParser class to read in XML files
* How to sift through the XML data and extract the information you need
NOTE: You should have read and understood demos 1 and 2 before
this, as topics that are already covered will be either not commented
or minimally so. In addition, this demo uses just a couple features from the v.1.2
release of the framework, so it is beneficial to have read and understood
V12Demo as well. Though, if you fully understand demos 1 and 2, you'll probably
be fine enough.
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