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//////////////////////////////////////////////////////////////////////////
// main.cpp
//
// This is the starting point for all new projects. This file's purpose is
// pretty small, but important. In here we create our application, initialize
// it, and begin processing all the game code.
//
// NOTE: You should have read and understood demos 1 and 2 before
// this, as topics that are already covered will be either not commented
// or minimally so. In addition, this demo uses just a couple features from the v.1.2
// release of the framework, so it is beneficial to have read and understood
// V12Demo as well. Though, if you fully understand demos 1 and 2, you'll probably
// be fine enough.
//
// This demo will teach you:
// * How to read in XML files from disk
// * How to sift through the XML data and extract the information you need
//////////////////////////////////////////////////////////////////////////
#include "XMLDemoApp.h"
using namespace Sexy;
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
gHInstance = hInstance;
XMLDemoApp* anApp = new XMLDemoApp();
anApp->Init();
anApp->Start();
delete anApp;
return 0;
}
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