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#include "SoundDriverFactory.h"
using namespace Sexy;
SoundDriver::SoundDriver (const std::string theName,
int thePriority)
: Driver(theName, thePriority)
{
}
SoundDriver::~SoundDriver ()
{
}
MusicInterface* SoundDriver::CreateMusicInterface (SexyAppBase * theApp)
{
return 0;
}
SoundDriverFactory::SoundDriverFactory ()
: DriverFactory ()
{
}
SoundDriverFactory::~SoundDriverFactory ()
{
}
namespace Sexy {
class StaticSoundDriverFactory
{
public:
struct StaticData {
SoundDriverFactory* mFactory;
bool mDone;
};
StaticSoundDriverFactory(StaticData* data)
{
mData = data;
}
SoundDriverFactory* Get(StaticData* data)
{
if (data->mDone)
return 0;
if (data->mFactory)
return data->mFactory;
data->mFactory = new SoundDriverFactory;
return data->mFactory;
}
~StaticSoundDriverFactory()
{
if (!mData)
return;
mData->mDone = true;
if (mData->mFactory)
delete mData->mFactory;
}
private:
StaticData* mData;
};
static StaticSoundDriverFactory::StaticData aData;
static StaticSoundDriverFactory soundDriverFactory(&aData);
}
SoundDriverFactory* SoundDriverFactory::GetSoundDriverFactory ()
{
return soundDriverFactory.Get(&aData);
}
/* This is a hack that preventing gcc from striping drivers out of
* binary.
*/
extern SoundDriver* GetDummySoundDriver();
extern SoundDriver* GetGstSoundDriver();
extern SoundDriver* GetAudiereSoundDriver();
extern SoundDriver* GetDSoundDriver();
extern SoundDriver* GetOpenALSoundDriver();
typedef SoundDriver* (* SoundDriverGetter)();
SoundDriverGetter SoundDriverGetters []= {
#ifdef SEXY_GST_SOUND_DRIVER
GetGstSoundDriver,
#endif
#ifdef SEXY_AUDIERE_SOUND_DRIVER
GetAudiereSoundDriver,
#endif
#ifdef SEXY_DIRECT_SOUND_DRIVER
GetDSoundDriver,
#endif
#ifdef SEXY_OPENAL_SOUND_DRIVER
GetOpenALSoundDriver,
#endif
GetDummySoundDriver,
NULL
};
void SoundDriverFactory::Load(void)
{
int i = 0;
for (i = 0; SoundDriverGetters[i]; i++)
SoundDriverGetters[i]();
}
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