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diff --git a/osframework/source/demos/Demo5/Demo5.dsp b/osframework/source/demos/Demo5/Demo5.dsp
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+# Microsoft Developer Studio Project File - Name="Demo5" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+
+CFG=Demo5 - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "Demo5.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "Demo5.mak" CFG="Demo5 - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "Demo5 - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "Demo5 - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "Demo5 - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Demo5___Win32_Release"
+# PROP BASE Intermediate_Dir "Demo5___Win32_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "release"
+# PROP Intermediate_Dir "release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I ".." /I "..\.." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
+# ADD LINK32 winmm.lib wsock32.lib gdi32.lib advapi32.lib shell32.lib /nologo /subsystem:windows /machine:I386 /out:"..\Demo5.exe"
+
+!ELSEIF "$(CFG)" == "Demo5 - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Demo5___Win32_Debug"
+# PROP BASE Intermediate_Dir "Demo5___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "debug"
+# PROP Intermediate_Dir "debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /GR /GX /Zi /Od /I ".." /I "..\.." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /FD /GZ /c
+# SUBTRACT CPP /YX
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 winmm.lib wsock32.lib gdi32.lib advapi32.lib shell32.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /out:"..\Demo5_debug.exe" /pdbtype:sept
+# SUBTRACT LINK32 /pdb:none
+
+!ENDIF
+
+# Begin Target
+
+# Name "Demo5 - Win32 Release"
+# Name "Demo5 - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\Board.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\DemoDialog.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\GameApp.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\main.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\Res.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\TitleScreen.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=.\Board.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\DemoDialog.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\GameApp.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Res.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\TitleScreen.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
+# End Target
+# End Project