summaryrefslogtreecommitdiff
path: root/osframework/source/demos/Demo3/main.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'osframework/source/demos/Demo3/main.cpp')
-rw-r--r--osframework/source/demos/Demo3/main.cpp45
1 files changed, 45 insertions, 0 deletions
diff --git a/osframework/source/demos/Demo3/main.cpp b/osframework/source/demos/Demo3/main.cpp
new file mode 100644
index 0000000..8b33e44
--- /dev/null
+++ b/osframework/source/demos/Demo3/main.cpp
@@ -0,0 +1,45 @@
+//////////////////////////////////////////////////////////////////////////
+// main.cpp
+//
+// This is the starting point for all new projects. This file's purpose is
+// pretty small, but important. In here we create our application, initialize
+// it, and begin processing all the game code.
+//
+// This demo will teach you:
+// * Automatically detecting and enabling 3D mode
+// * Modifying image data/bits
+// * Stretching images
+// * Mirroring/flipping images
+// * Animation using image strips
+// * Widgets: buttons, listeners, basic events, mouse move/down/up/drag
+//////////////////////////////////////////////////////////////////////////
+
+#include "GameApp.h"
+
+// The SexyAppFramework resides in the "Sexy" namespace. As a convenience,
+// you'll see in all the .cpp files "using namespace Sexy" to avoid
+// having to prefix everything with Sexy::
+using namespace Sexy;
+
+int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
+{
+
+ // Make sure to set this. Some classes, like the exception handler and custom cursors
+ // will need to use it.
+ gHInstance = hInstance;
+
+ // Create and initialize our game application.
+ GameApp* anApp = new GameApp();
+ anApp->Init();
+
+ // Starts the entire application: sets up the resource loading thread and
+ // custom cursor thread, and enters the game loop where the application
+ // will remain until it is shut down. You will most likely not need to
+ // override this function.
+ anApp->Start();
+
+
+ delete anApp;
+
+ return 0;
+}