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authorLuo Jinghua <sunmoon1997@gmail.com>2011-11-19 20:58:15 +0800
committerLuo Jinghua <sunmoon1997@gmail.com>2011-11-19 20:58:15 +0800
commit7dfaab23ccb4f2d6ec025cd3c133cc1a7fc2ea04 (patch)
treeaee9dc1180567aeccab56df2ca89e027f1489154
parent739782259fb31d1b56fa6a688857a21566374e1a (diff)
SexyAppFramework: Added a simple socket wrapper
-rw-r--r--osframework/source/SexyAppFramework/SexySocket.cpp384
-rw-r--r--osframework/source/SexyAppFramework/SexySocket.h270
2 files changed, 654 insertions, 0 deletions
diff --git a/osframework/source/SexyAppFramework/SexySocket.cpp b/osframework/source/SexyAppFramework/SexySocket.cpp
new file mode 100644
index 0000000..28f81ce
--- /dev/null
+++ b/osframework/source/SexyAppFramework/SexySocket.cpp
@@ -0,0 +1,384 @@
+#include "SexySocket.h"
+
+#ifdef WIN32
+#include <winsock.h> // For socket(), connect(), send(), and recv()
+#define socklen_t int
+typedef char raw_type; // Type used for raw data on this platform
+
+#define errno WSAGetLastError()
+#define EINTR WSAEINTR
+#define EINPROGRESS WSAEINPROGRESS
+#define EWOULDBLOCK WSAEWOULDBLOCK
+#define EAFNOSUPPORT WSAEAFNOSUPPORT
+#else
+#include <sys/types.h> // For data types
+#include <sys/socket.h> // For socket(), connect(), send(), and recv()
+#include <netdb.h> // For gethostbyname()
+#include <arpa/inet.h> // For inet_addr()
+#include <unistd.h> // For close()
+#include <netinet/in.h> // For sockaddr_in
+typedef void raw_type; // Type used for raw data on this platform
+
+#include <errno.h> // For errno
+#endif
+
+#include <string.h>
+#include <stdlib.h>
+
+using namespace std;
+
+#ifdef WIN32
+static bool initialized = false;
+#endif
+
+using namespace Sexy;
+
+// Function to fill in address structure given an address and port
+static bool fillAddr(const string &address, unsigned short port,
+ sockaddr_in &addr)
+{
+ memset(&addr, 0, sizeof(addr)); // Zero out address structure
+ addr.sin_family = AF_INET; // Internet address
+
+ hostent *host; // Resolve name
+ host = gethostbyname(address.c_str());
+ if (!host)
+ return false;
+ addr.sin_addr.s_addr = *((unsigned long *) host->h_addr_list[0]);
+ addr.sin_port = htons(port); // Assign port in network byte order
+}
+
+// Socket Code
+
+Socket::Socket(int type, int protocol)
+{
+#ifdef WIN32
+ if (!initialized)
+ {
+ WORD wVersionRequested;
+ WSADATA wsaData;
+
+ wVersionRequested = MAKEWORD(2, 0); // Request WinSock v2.0
+ WSAStartup(wVersionRequested, &wsaData);
+ initialized = true;
+ }
+#endif
+
+ // Make a new socket
+ mSock = socket(PF_INET, type, protocol);
+ mHasError = mSock >=0;
+}
+
+Socket::Socket(int sockDesc)
+{
+ this->mSock = sockDesc;
+}
+
+Socket::~Socket() {
+#ifdef WIN32
+ ::closesocket(mSock);
+#else
+ ::close(mSock);
+#endif
+ mSock = -1;
+}
+
+bool Socket::hasError()
+{
+ return mHasError;
+}
+
+string Socket::getLocalAddress()
+{
+ sockaddr_in addr;
+ unsigned int addr_len = sizeof(addr);
+
+ if (getsockname(mSock, (sockaddr *) &addr, (socklen_t *) &addr_len) < 0)
+ return "";
+ return inet_ntoa(addr.sin_addr);
+}
+
+unsigned Socket::getLocalPort()
+{
+ sockaddr_in addr;
+ unsigned int addr_len = sizeof(addr);
+
+ if (getsockname(mSock, (sockaddr *) &addr, (socklen_t *) &addr_len) < 0)
+ return -1;
+ return ntohs(addr.sin_port);
+}
+
+bool Socket::setLocalPort(unsigned short localPort)
+{
+ // Bind the socket to its port
+ sockaddr_in localAddr;
+ memset(&localAddr, 0, sizeof(localAddr));
+ localAddr.sin_family = AF_INET;
+ localAddr.sin_addr.s_addr = htonl(INADDR_ANY);
+ localAddr.sin_port = htons(localPort);
+
+ if (bind(mSock, (sockaddr *) &localAddr, sizeof(sockaddr_in)) < 0)
+ return false;
+
+ return true;
+}
+
+bool Socket::setLocalAddressAndPort(const string &localAddress,
+ unsigned short localPort)
+{
+ // Get the address of the requested host
+ sockaddr_in localAddr;
+ fillAddr(localAddress, localPort, localAddr);
+
+ if (bind(mSock, (sockaddr *) &localAddr, sizeof(sockaddr_in)) < 0)
+ return false;
+
+ return true;
+}
+
+void Socket::cleanup()
+{
+#ifdef WIN32
+ if (initialized)
+ {
+ WSACleanup();
+ initialized = false;
+ }
+#endif
+}
+
+unsigned short Socket::resolveService(const string &service,
+ const string &protocol)
+{
+ struct servent *serv; /* Structure containing service information */
+
+ serv = getservbyname(service.c_str(), protocol.c_str());
+ if (serv == NULL)
+ return atoi(service.c_str()); /* Service is port number */
+ return ntohs(serv->s_port); /* Found port (network byte order) by name */
+}
+
+// CommunicatingSocket Code
+
+CommunicatingSocket::CommunicatingSocket(int type, int protocol)
+ : Socket(type, protocol)
+{
+}
+
+CommunicatingSocket::CommunicatingSocket(int newConnSD) : Socket(newConnSD)
+{
+}
+
+bool CommunicatingSocket::connect(const string &foreignAddress,
+ unsigned short foreignPort)
+{
+ // Get the address of the requested host
+ sockaddr_in destAddr;
+ fillAddr(foreignAddress, foreignPort, destAddr);
+
+ // Try to connect to the given port
+ if (::connect(mSock, (sockaddr *) &destAddr, sizeof(destAddr)) < 0)
+ return false;
+ return true;
+}
+
+bool CommunicatingSocket::send(const void *buffer, int bufferLen)
+{
+ if (::send(mSock, (raw_type *) buffer, bufferLen, 0) < 0)
+ return false;
+ return true;
+}
+
+int CommunicatingSocket::recv(void *buffer, int bufferLen)
+{
+ int ret;
+ ret = ::recv(mSock, (raw_type *) buffer, bufferLen, 0);
+ if (ret < 0)
+ return -1;
+ return ret;
+}
+
+string CommunicatingSocket::getForeignAddress()
+{
+ sockaddr_in addr;
+ unsigned int addr_len = sizeof(addr);
+
+ if (getpeername(mSock, (sockaddr *) &addr,(socklen_t *) &addr_len) < 0)
+ return "";
+ return inet_ntoa(addr.sin_addr);
+}
+
+unsigned CommunicatingSocket::getForeignPort()
+{
+ sockaddr_in addr;
+ unsigned int addr_len = sizeof(addr);
+
+ if (getpeername(mSock, (sockaddr *) &addr, (socklen_t *) &addr_len) < 0)
+ return -1;
+ return ntohs(addr.sin_port);
+}
+
+// TCPSocket Code
+
+TCPSocket::TCPSocket() : CommunicatingSocket(SOCK_STREAM, IPPROTO_TCP)
+{
+}
+
+TCPSocket::TCPSocket(const string &foreignAddress, unsigned short foreignPort)
+ : CommunicatingSocket(SOCK_STREAM, IPPROTO_TCP)
+{
+ connect(foreignAddress, foreignPort);
+}
+
+TCPSocket::TCPSocket(int newConnSD) : CommunicatingSocket(newConnSD)
+{
+}
+
+// TCPServerSocket Code
+
+TCPServerSocket::TCPServerSocket(unsigned short localPort, int queueLen)
+ : Socket(SOCK_STREAM, IPPROTO_TCP)
+{
+ setLocalPort(localPort);
+ setListen(queueLen);
+}
+
+TCPServerSocket::TCPServerSocket(const string &localAddress,
+ unsigned short localPort, int queueLen)
+ : Socket(SOCK_STREAM, IPPROTO_TCP)
+{
+ setLocalAddressAndPort(localAddress, localPort);
+ setListen(queueLen);
+}
+
+TCPSocket *TCPServerSocket::accept()
+{
+ int newConnSD;
+
+ newConnSD = ::accept(mSock, NULL, 0);
+ if (newConnSD < 0)
+ return 0;
+ return new TCPSocket(newConnSD);
+}
+
+bool TCPServerSocket::setListen(int queueLen)
+{
+ if (listen(mSock, queueLen) < 0)
+ return false;
+ return true;
+}
+
+// UDPSocket Code
+
+UDPSocket::UDPSocket() :
+ CommunicatingSocket(SOCK_DGRAM, IPPROTO_UDP)
+{
+ setBroadcast();
+}
+
+UDPSocket::UDPSocket(unsigned short localPort) :
+ CommunicatingSocket(SOCK_DGRAM, IPPROTO_UDP)
+{
+ setLocalPort(localPort);
+ setBroadcast();
+}
+
+UDPSocket::UDPSocket(const string &localAddress, unsigned short localPort)
+ : CommunicatingSocket(SOCK_DGRAM, IPPROTO_UDP)
+{
+ setLocalAddressAndPort(localAddress, localPort);
+ setBroadcast();
+}
+
+void UDPSocket::setBroadcast()
+{
+ // If this fails, we'll hear about it when we try to send. This will allow
+ // system that cannot broadcast to continue if they don't plan to broadcast
+ int broadcastPermission = 1;
+ setsockopt(mSock, SOL_SOCKET, SO_BROADCAST,
+ (raw_type *) &broadcastPermission, sizeof(broadcastPermission));
+}
+
+bool UDPSocket::disconnect()
+{
+ sockaddr_in nullAddr;
+ memset(&nullAddr, 0, sizeof(nullAddr));
+ nullAddr.sin_family = AF_UNSPEC;
+
+ // Try to disconnect
+ if (::connect(mSock, (sockaddr *) &nullAddr, sizeof(nullAddr)) < 0) {
+ if (errno != EAFNOSUPPORT)
+ return false;
+ }
+
+ return true;
+}
+
+bool UDPSocket::sendTo(const void *buffer, int bufferLen,
+ const string &foreignAddress, unsigned short foreignPort)
+{
+ sockaddr_in destAddr;
+ fillAddr(foreignAddress, foreignPort, destAddr);
+
+ // Write out the whole buffer as a single message.
+ if (sendto(mSock, (raw_type *) buffer, bufferLen, 0,
+ (sockaddr *) &destAddr, sizeof(destAddr)) != bufferLen)
+ return false;
+
+ return true;
+}
+
+int UDPSocket::recvFrom(void *buffer, int bufferLen, string &sourceAddress,
+ unsigned short &sourcePort)
+{
+ sockaddr_in clntAddr;
+ socklen_t addrLen = sizeof(clntAddr);
+ int ret;
+
+ ret = recvfrom(mSock, (raw_type *) buffer, bufferLen, 0,
+ (sockaddr *) &clntAddr, (socklen_t *) &addrLen);
+ if (ret < 0)
+ return -1;
+
+ sourceAddress = inet_ntoa(clntAddr.sin_addr);
+ sourcePort = ntohs(clntAddr.sin_port);
+
+ return ret;
+}
+
+bool UDPSocket::setMulticastTTL(unsigned char multicastTTL)
+{
+ if (setsockopt(mSock, IPPROTO_IP, IP_MULTICAST_TTL,
+ (raw_type *) &multicastTTL, sizeof(multicastTTL)) < 0)
+ return false;
+
+ return true;
+}
+
+bool UDPSocket::joinGroup(const string &multicastGroup)
+{
+ struct ip_mreq multicastRequest;
+
+ multicastRequest.imr_multiaddr.s_addr = inet_addr(multicastGroup.c_str());
+ multicastRequest.imr_interface.s_addr = htonl(INADDR_ANY);
+ if (setsockopt(mSock, IPPROTO_IP, IP_ADD_MEMBERSHIP,
+ (raw_type *) &multicastRequest,
+ sizeof(multicastRequest)) < 0)
+ return false;
+
+ return true;
+}
+
+bool UDPSocket::leaveGroup(const string &multicastGroup)
+{
+ struct ip_mreq multicastRequest;
+
+ multicastRequest.imr_multiaddr.s_addr = inet_addr(multicastGroup.c_str());
+ multicastRequest.imr_interface.s_addr = htonl(INADDR_ANY);
+ if (setsockopt(mSock, IPPROTO_IP, IP_DROP_MEMBERSHIP,
+ (raw_type *) &multicastRequest,
+ sizeof(multicastRequest)) < 0)
+ return false;
+
+ return true;
+}
diff --git a/osframework/source/SexyAppFramework/SexySocket.h b/osframework/source/SexyAppFramework/SexySocket.h
new file mode 100644
index 0000000..de13449
--- /dev/null
+++ b/osframework/source/SexyAppFramework/SexySocket.h
@@ -0,0 +1,270 @@
+#ifndef __SEXY_SOCKET_H__
+#define __SEXY_SOCKET_H__
+
+#include <string> // For string
+
+using namespace std;
+
+namespace Sexy {
+
+/**
+ * Base class representing basic communication endpoint
+ */
+ class Socket {
+ public:
+ /**
+ * Close and deallocate this socket
+ */
+ ~Socket();
+
+ /**
+ * Check the socket whether is in error state
+ * @return true if the socket is in error state
+ */
+ bool hasError();
+
+ /**
+ * Get the local address
+ * @return local address of socket
+ */
+ string getLocalAddress();
+
+ /**
+ * Get the local port
+ * @return local port of socket
+ */
+ unsigned getLocalPort();
+
+ /**
+ * Set the local port to the specified port and the local address
+ * to any interface
+ * @param localPort local port
+ */
+ bool setLocalPort(unsigned short localPort);
+
+ /**
+ * Set the local port to the specified port and the local address
+ * to the specified address. If you omit the port, a random port
+ * will be selected.
+ * @param localAddress local address
+ * @param localPort local port
+ */
+ bool setLocalAddressAndPort(const string &localAddress,
+ unsigned short localPort = 0);
+
+ /**
+ * If WinSock, unload the WinSock DLLs; otherwise do nothing. We ignore
+ * this in our sample client code but include it in the library for
+ * completeness. If you are running on Windows and you are concerned
+ * about DLL resource consumption, call this after you are done with all
+ * Socket instances. If you execute this on Windows while some instance of
+ * Socket exists, you are toast. For portability of client code, this is
+ * an empty function on non-Windows platforms so you can always include it.
+ */
+ static void cleanup();
+
+ /**
+ * Resolve the specified service for the specified protocol to the
+ * corresponding port number in host byte order
+ * @param service service to resolve (e.g., "http")
+ * @param protocol protocol of service to resolve. Default is "tcp".
+ */
+ static unsigned short resolveService(const string &service,
+ const string &protocol = "tcp");
+
+ private:
+ // Prevent the user from trying to use value semantics on this object
+ Socket(const Socket &sock);
+ void operator=(const Socket &sock);
+
+ protected:
+ int mSock; // Socket descriptor
+ bool mHasError;
+ Socket(int type, int protocol);
+ Socket(int sock);
+ };
+
+ /**
+ * Socket which is able to connect, send, and receive
+ */
+ class CommunicatingSocket : public Socket {
+ public:
+ /**
+ * Establish a socket connection with the given foreign
+ * address and port
+ * @param foreignAddress foreign address (IP address or name)
+ * @param foreignPort foreign port
+ */
+ bool connect(const string &foreignAddress, unsigned short foreignPort);
+
+ /**
+ * Write the given buffer to this socket. Call connect() before
+ * calling send()
+ * @param buffer buffer to be written
+ * @param bufferLen number of bytes from buffer to be written
+ */
+ bool send(const void *buffer, int bufferLen);
+
+ /**
+ * Read into the given buffer up to bufferLen bytes data from this
+ * socket. Call connect() before calling recv()
+ * @param buffer buffer to receive the data
+ * @param bufferLen maximum number of bytes to read into buffer
+ * @return number of bytes read, 0 for EOF, and -1 for error
+ */
+ int recv(void *buffer, int bufferLen);
+
+ /**
+ * Get the foreign address. Call connect() before calling recv()
+ * @return foreign address
+ */
+ string getForeignAddress();
+
+ /**
+ * Get the foreign port. Call connect() before calling recv()
+ * @return foreign port
+ */
+ unsigned getForeignPort();
+
+ protected:
+ CommunicatingSocket(int type, int protocol);
+ CommunicatingSocket(int newConnSD);
+ };
+
+ /**
+ * TCP socket for communication with other TCP sockets
+ */
+ class TCPSocket : public CommunicatingSocket {
+ public:
+ /**
+ * Construct a TCP socket with no connection
+ */
+ TCPSocket();
+
+ /**
+ * Construct a TCP socket with a connection to the given foreign address
+ * and port
+ * @param foreignAddress foreign address (IP address or name)
+ * @param foreignPort foreign port
+ */
+ TCPSocket(const string &foreignAddress, unsigned short foreignPort);
+
+ private:
+ // Access for TCPServerSocket::accept() connection creation
+ friend class TCPServerSocket;
+ TCPSocket(int newConnSD);
+ };
+
+ /**
+ * TCP socket class for servers
+ */
+ class TCPServerSocket : public Socket {
+ public:
+ /**
+ * Construct a TCP socket for use with a server, accepting connections
+ * on the specified port on any interface
+ * @param localPort local port of server socket, a value of zero will
+ * give a system-assigned unused port
+ * @param queueLen maximum queue length for outstanding
+ * connection requests (default 5)
+ */
+ TCPServerSocket(unsigned short localPort, int queueLen = 5);
+
+ /**
+ * Construct a TCP socket for use with a server, accepting connections
+ * on the specified port on the interface specified by the given address
+ * @param localAddress local interface (address) of server socket
+ * @param localPort local port of server socket
+ * @param queueLen maximum queue length for outstanding
+ * connection requests (default 5)
+ */
+ TCPServerSocket(const string &localAddress, unsigned short localPort,
+ int queueLen = 5);
+
+ /**
+ * Blocks until a new connection is established on this socket or error
+ * @return new connection socket
+ */
+ TCPSocket *accept();
+
+ private:
+ bool setListen(int queueLen);
+ };
+
+ /**
+ * UDP socket class
+ */
+ class UDPSocket : public CommunicatingSocket {
+ public:
+ /**
+ * Construct a UDP socket
+ */
+ UDPSocket();
+
+ /**
+ * Construct a UDP socket with the given local port
+ * @param localPort local port
+ */
+ UDPSocket(unsigned short localPort);
+
+ /**
+ * Construct a UDP socket with the given local port and address
+ * @param localAddress local address
+ * @param localPort local port
+ */
+ UDPSocket(const string &localAddress, unsigned short localPort);
+
+ /**
+ * Unset foreign address and port
+ * @return true if disassociation is successful
+ */
+ bool disconnect();
+
+ /**
+ * Send the given buffer as a UDP datagram to the
+ * specified address/port
+ * @param buffer buffer to be written
+ * @param bufferLen number of bytes to write
+ * @param foreignAddress address (IP address or name) to send to
+ * @param foreignPort port number to send to
+ * @return true if send is successful
+ */
+ bool sendTo(const void *buffer, int bufferLen, const string &foreignAddress,
+ unsigned short foreignPort);
+
+ /**
+ * Read read up to bufferLen bytes data from this socket. The given buffer
+ * is where the data will be placed
+ * @param buffer buffer to receive data
+ * @param bufferLen maximum number of bytes to receive
+ * @param sourceAddress address of datagram source
+ * @param sourcePort port of data source
+ * @return number of bytes received and -1 for error
+ */
+ int recvFrom(void *buffer, int bufferLen, string &sourceAddress,
+ unsigned short &sourcePort);
+
+ /**
+ * Set the multicast TTL
+ * @param multicastTTL multicast TTL
+ */
+ bool setMulticastTTL(unsigned char multicastTTL);
+
+ /**
+ * Join the specified multicast group
+ * @param multicastGroup multicast group address to join
+ */
+ bool joinGroup(const string &multicastGroup);
+
+ /**
+ * Leave the specified multicast group
+ * @param multicastGroup multicast group address to leave
+ */
+ bool leaveGroup(const string &multicastGroup);
+
+ private:
+ void setBroadcast();
+ };
+
+}
+#endif