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AgeCommit message (Expand)AuthorFilesLines
2009-10-22llvmpipe: fix the worst of the depth regressions since switch to 4x4lp-binningKeith Whitwell1-1/+1
2009-10-21llvmpipe: remove one of two definitions of TILESIZEKeith Whitwell6-23/+23
2009-10-21llvmpipe: remove dead codeKeith Whitwell1-7/+0
2009-10-20llvmpipe: minor opts to setup_triKeith Whitwell1-36/+30
2009-10-20llvmpipe: move block list into rast structKeith Whitwell2-20/+22
2009-10-20llvmpipe: build list of 4x4 blocks to be shadedKeith Whitwell1-12/+26
2009-10-20llvmpipe: recursive rasterization within a tileKeith Whitwell1-76/+98
2009-10-20llvmpipe: pass mask as a linear encoding of the 4x4 blockKeith Whitwell2-16/+40
2009-10-20llvmpipe: precalculate some offsetsKeith Whitwell5-79/+51
2009-10-19llvmpipe: remove a leftover 8x2 usageKeith Whitwell1-4/+4
2009-10-19llvmpipe: calculate masks in format desired by shaderKeith Whitwell3-61/+44
2009-10-19llvmpipe: pre-multiply some constants by fixed_oneKeith Whitwell2-39/+43
2009-10-19llvmpipe: Reshape the shader input from 8x2 to 4x4.José Fonseca3-15/+14
2009-10-19llvmpipe: fixed-point rasterizationKeith Whitwell4-130/+147
2009-10-19llvmpipe: Reset the pointer to stored jit context.José Fonseca1-2/+6
2009-10-19llvmpipe: Allocate the blend color from the data store, and ensure it's aligned.José Fonseca2-12/+50
2009-10-19llvmpipe: correctly scale top/left fill adjustmentsKeith Whitwell1-3/+3
2009-10-19llvmpipe: fix typo correcting for fill conventionKeith Whitwell1-4/+4
2009-10-18llvmpipe: Maintain a copy of the shader constants to prevent clobbering.José Fonseca2-16/+61
2009-10-10llvmpipe: Only invoke the shader if necessary.José Fonseca1-1/+2
2009-10-09llvmpipe: Additional checks for binner block lists.José Fonseca1-2/+6
2009-10-09llvmpipe: Use framebuffer coords consistently.José Fonseca1-4/+25
2009-10-09llvmpipe: Fix type in tri bounding box check.José Fonseca1-1/+1
2009-10-09llvmpipe: fill in tri min/max valuesKeith Whitwell1-0/+5
2009-10-09llvmpipe: Remove partial tile override.José Fonseca1-5/+0
2009-10-09llvmpipe: Undo debug override.José Fonseca1-5/+0
2009-10-09llvmpipe: properly clip tile writesKeith Whitwell1-2/+10
2009-10-09llvmpipe: Pass framebuffer coords to shader.José Fonseca1-1/+1
2009-10-09llvmpipe: Tell setup shader inputs.José Fonseca1-0/+30
2009-10-09llvmpipe: correct binning maths for iterating over whole tilesKeith Whitwell2-6/+11
2009-10-09llvmpipe: Get jit_context/jit_function across the rasterizer.José Fonseca7-51/+50
2009-10-09llvmpipe: set block count/used values back to zero on resetKeith Whitwell1-0/+2
2009-10-09llvmpipe: just bin whole tiles for nowKeith Whitwell2-0/+7
2009-10-09llvmpipe: always call begin_binning on transition to active stateKeith Whitwell1-2/+37
2009-10-09llvmpipe: add LP_DEBUG env varKeith Whitwell3-36/+124
2009-10-09llvmpipe: initialize setup data storeKeith Whitwell1-0/+3
2009-10-09llvmpipe: initialize setup line/tri/point funcsKeith Whitwell1-0/+4
2009-10-09llvmpipe: Put jit_context in store.José Fonseca2-0/+28
2009-10-09llvmpipe: trivial/clear worksKeith Whitwell6-81/+92
2009-10-09llvmpipe: more debugKeith Whitwell1-3/+7
2009-10-09llvmpipe: Replace util_pack_color with straight float_to_ubyte.José Fonseca1-3/+4
2009-10-09llvmpipe: debug, crash fixesKeith Whitwell2-7/+27
2009-10-09llvmpipe: fix crash on initKeith Whitwell1-10/+2
2009-10-09llvmpipe: fix a couple of warningsKeith Whitwell2-9/+1
2009-10-09llvmpipe: Add stub lp_setup_is_texture_referenced.José Fonseca1-0/+9
2009-10-09llvmpipe: Pass state to setup.José Fonseca9-34/+150
2009-10-09util: Force ESI register for cpuid's ebx result.José Fonseca1-1/+1
2009-10-09llvmpipe: Eliminate constant mapping/unmapping.José Fonseca3-60/+17
2009-10-09llvmpipe: remove dead codeKeith Whitwell4-23/+6
2009-10-09llvmpipe: get lp_setup_tri buildingKeith Whitwell4-26/+43