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authorIlia Mirkin <imirkin@alum.mit.edu>2016-07-09 18:35:17 -0400
committerIlia Mirkin <imirkin@alum.mit.edu>2016-07-09 18:35:17 -0400
commit19b466faef89487159a693ebd6ea684774255cb0 (patch)
tree15fcd570bdb6341299ba87bf3193fbf059439f56 /softpipe-glxinfo-10.2.js
Initial import
Diffstat (limited to 'softpipe-glxinfo-10.2.js')
-rw-r--r--softpipe-glxinfo-10.2.js420
1 files changed, 420 insertions, 0 deletions
diff --git a/softpipe-glxinfo-10.2.js b/softpipe-glxinfo-10.2.js
new file mode 100644
index 0000000..79f21ce
--- /dev/null
+++ b/softpipe-glxinfo-10.2.js
@@ -0,0 +1,420 @@
+register("VMware, Inc.", "SoftPipe", [
+ {
+ "core": true,
+ "extensions": [
+ "GL_AMD_conservative_depth",
+ "GL_AMD_draw_buffers_blend",
+ "GL_AMD_seamless_cubemap_per_texture",
+ "GL_AMD_shader_stencil_export",
+ "GL_AMD_shader_trinary_minmax",
+ "GL_ANGLE_texture_compression_dxt3",
+ "GL_ANGLE_texture_compression_dxt5",
+ "GL_ARB_ES2_compatibility",
+ "GL_ARB_blend_func_extended",
+ "GL_ARB_clear_buffer_object",
+ "GL_ARB_color_buffer_float",
+ "GL_ARB_conservative_depth",
+ "GL_ARB_copy_buffer",
+ "GL_ARB_debug_output",
+ "GL_ARB_depth_buffer_float",
+ "GL_ARB_draw_buffers",
+ "GL_ARB_draw_buffers_blend",
+ "GL_ARB_draw_elements_base_vertex",
+ "GL_ARB_draw_instanced",
+ "GL_ARB_explicit_attrib_location",
+ "GL_ARB_fragment_coord_conventions",
+ "GL_ARB_fragment_shader",
+ "GL_ARB_framebuffer_object",
+ "GL_ARB_framebuffer_sRGB",
+ "GL_ARB_get_program_binary",
+ "GL_ARB_half_float_pixel",
+ "GL_ARB_half_float_vertex",
+ "GL_ARB_instanced_arrays",
+ "GL_ARB_internalformat_query",
+ "GL_ARB_invalidate_subdata",
+ "GL_ARB_map_buffer_alignment",
+ "GL_ARB_map_buffer_range",
+ "GL_ARB_multi_bind",
+ "GL_ARB_occlusion_query2",
+ "GL_ARB_pixel_buffer_object",
+ "GL_ARB_point_sprite",
+ "GL_ARB_provoking_vertex",
+ "GL_ARB_robustness",
+ "GL_ARB_sampler_objects",
+ "GL_ARB_seamless_cube_map",
+ "GL_ARB_separate_shader_objects",
+ "GL_ARB_shader_bit_encoding",
+ "GL_ARB_shader_objects",
+ "GL_ARB_shader_stencil_export",
+ "GL_ARB_shader_texture_lod",
+ "GL_ARB_shading_language_420pack",
+ "GL_ARB_shading_language_packing",
+ "GL_ARB_sync",
+ "GL_ARB_texture_buffer_object",
+ "GL_ARB_texture_buffer_object_rgb32",
+ "GL_ARB_texture_compression_rgtc",
+ "GL_ARB_texture_cube_map_array",
+ "GL_ARB_texture_float",
+ "GL_ARB_texture_mirror_clamp_to_edge",
+ "GL_ARB_texture_multisample",
+ "GL_ARB_texture_non_power_of_two",
+ "GL_ARB_texture_rectangle",
+ "GL_ARB_texture_rg",
+ "GL_ARB_texture_rgb10_a2ui",
+ "GL_ARB_texture_storage",
+ "GL_ARB_texture_storage_multisample",
+ "GL_ARB_texture_swizzle",
+ "GL_ARB_timer_query",
+ "GL_ARB_transform_feedback2",
+ "GL_ARB_transform_feedback3",
+ "GL_ARB_transform_feedback_instanced",
+ "GL_ARB_uniform_buffer_object",
+ "GL_ARB_vertex_array_bgra",
+ "GL_ARB_vertex_array_object",
+ "GL_ARB_vertex_attrib_binding",
+ "GL_ARB_vertex_shader",
+ "GL_ARB_vertex_type_10f_11f_11f_rev",
+ "GL_ARB_vertex_type_2_10_10_10_rev",
+ "GL_ATI_blend_equation_separate",
+ "GL_ATI_texture_compression_3dc",
+ "GL_ATI_texture_float",
+ "GL_ATI_texture_mirror_once",
+ "GL_EXT_abgr",
+ "GL_EXT_blend_equation_separate",
+ "GL_EXT_draw_buffers2",
+ "GL_EXT_draw_instanced",
+ "GL_EXT_framebuffer_blit",
+ "GL_EXT_framebuffer_multisample",
+ "GL_EXT_framebuffer_multisample_blit_scaled",
+ "GL_EXT_framebuffer_sRGB",
+ "GL_EXT_packed_depth_stencil",
+ "GL_EXT_packed_float",
+ "GL_EXT_pixel_buffer_object",
+ "GL_EXT_provoking_vertex",
+ "GL_EXT_shader_integer_mix",
+ "GL_EXT_texture_array",
+ "GL_EXT_texture_compression_dxt1",
+ "GL_EXT_texture_compression_latc",
+ "GL_EXT_texture_compression_rgtc",
+ "GL_EXT_texture_compression_s3tc",
+ "GL_EXT_texture_filter_anisotropic",
+ "GL_EXT_texture_integer",
+ "GL_EXT_texture_mirror_clamp",
+ "GL_EXT_texture_sRGB",
+ "GL_EXT_texture_sRGB_decode",
+ "GL_EXT_texture_shared_exponent",
+ "GL_EXT_texture_snorm",
+ "GL_EXT_texture_swizzle",
+ "GL_EXT_timer_query",
+ "GL_EXT_transform_feedback",
+ "GL_EXT_vertex_array_bgra",
+ "GL_IBM_multimode_draw_arrays",
+ "GL_KHR_debug",
+ "GL_MESA_pack_invert",
+ "GL_MESA_texture_signed_rgba",
+ "GL_MESA_ycbcr_texture",
+ "GL_NV_conditional_render",
+ "GL_NV_packed_depth_stencil",
+ "GL_NV_vdpau_interop",
+ "GL_OES_EGL_image",
+ "GL_OES_read_format",
+ "GL_S3_s3tc"
+ ],
+ "gl": "3.1",
+ "glsl": "1.40",
+ "library": "Mesa 10.2.0",
+ "limits": {
+ "GL_ALIASED_LINE_WIDTH_RANGE": "1, 255",
+ "GL_ALIASED_POINT_SIZE_RANGE": "1, 255",
+ "GL_MAX_3D_TEXTURE_SIZE": "256",
+ "GL_MAX_ATTRIB_STACK_DEPTH": "16",
+ "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH": "16",
+ "GL_MAX_CLIP_PLANES": "8",
+ "GL_MAX_COLOR_ATTACHMENTS": "8",
+ "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB": "48",
+ "GL_MAX_DRAW_BUFFERS_ARB": "8",
+ "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS": "1",
+ "GL_MAX_ELEMENTS_INDICES": "3000",
+ "GL_MAX_ELEMENTS_VERTICES": "3000",
+ "GL_MAX_EVAL_ORDER": "30",
+ "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB": "16384",
+ "GL_MAX_LIGHTS": "8",
+ "GL_MAX_LIST_NESTING": "64",
+ "GL_MAX_MODELVIEW_STACK_DEPTH": "32",
+ "GL_MAX_NAME_STACK_DEPTH": "64",
+ "GL_MAX_PIXEL_MAP_TABLE": "256",
+ "GL_MAX_PROJECTION_STACK_DEPTH": "32",
+ "GL_MAX_RENDERBUFFER_SIZE": "16384",
+ "GL_MAX_SAMPLES": "0",
+ "GL_MAX_TEXTURE_COORDS_ARB": "8",
+ "GL_MAX_TEXTURE_IMAGE_UNITS_ARB": "16",
+ "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT": "16",
+ "GL_MAX_TEXTURE_SIZE": "16384",
+ "GL_MAX_TEXTURE_STACK_DEPTH": "10",
+ "GL_MAX_VARYING_FLOATS_ARB": "68",
+ "GL_MAX_VERTEX_ATTRIBS_ARB": "16",
+ "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB": "16",
+ "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB": "16384",
+ "GL_MAX_VIEWPORT_DIMS": "16384, 16384",
+ "GL_SMOOTH_LINE_WIDTH_RANGE": "1, 255",
+ "GL_SMOOTH_POINT_SIZE_RANGE": "0, 255"
+ }
+ },
+ {
+ "core": false,
+ "extensions": [
+ "GL_AMD_conservative_depth",
+ "GL_AMD_draw_buffers_blend",
+ "GL_AMD_seamless_cubemap_per_texture",
+ "GL_AMD_shader_stencil_export",
+ "GL_AMD_shader_trinary_minmax",
+ "GL_ANGLE_texture_compression_dxt3",
+ "GL_ANGLE_texture_compression_dxt5",
+ "GL_APPLE_packed_pixels",
+ "GL_APPLE_vertex_array_object",
+ "GL_ARB_ES2_compatibility",
+ "GL_ARB_blend_func_extended",
+ "GL_ARB_clear_buffer_object",
+ "GL_ARB_color_buffer_float",
+ "GL_ARB_conservative_depth",
+ "GL_ARB_copy_buffer",
+ "GL_ARB_debug_output",
+ "GL_ARB_depth_buffer_float",
+ "GL_ARB_depth_texture",
+ "GL_ARB_draw_buffers",
+ "GL_ARB_draw_buffers_blend",
+ "GL_ARB_draw_elements_base_vertex",
+ "GL_ARB_draw_instanced",
+ "GL_ARB_explicit_attrib_location",
+ "GL_ARB_fragment_coord_conventions",
+ "GL_ARB_fragment_program",
+ "GL_ARB_fragment_program_shadow",
+ "GL_ARB_fragment_shader",
+ "GL_ARB_framebuffer_object",
+ "GL_ARB_framebuffer_sRGB",
+ "GL_ARB_get_program_binary",
+ "GL_ARB_half_float_pixel",
+ "GL_ARB_half_float_vertex",
+ "GL_ARB_instanced_arrays",
+ "GL_ARB_internalformat_query",
+ "GL_ARB_invalidate_subdata",
+ "GL_ARB_map_buffer_alignment",
+ "GL_ARB_map_buffer_range",
+ "GL_ARB_multi_bind",
+ "GL_ARB_multisample",
+ "GL_ARB_multitexture",
+ "GL_ARB_occlusion_query",
+ "GL_ARB_occlusion_query2",
+ "GL_ARB_pixel_buffer_object",
+ "GL_ARB_point_parameters",
+ "GL_ARB_point_sprite",
+ "GL_ARB_provoking_vertex",
+ "GL_ARB_robustness",
+ "GL_ARB_sampler_objects",
+ "GL_ARB_seamless_cube_map",
+ "GL_ARB_separate_shader_objects",
+ "GL_ARB_shader_bit_encoding",
+ "GL_ARB_shader_objects",
+ "GL_ARB_shader_stencil_export",
+ "GL_ARB_shader_texture_lod",
+ "GL_ARB_shading_language_100",
+ "GL_ARB_shading_language_420pack",
+ "GL_ARB_shading_language_packing",
+ "GL_ARB_shadow",
+ "GL_ARB_sync",
+ "GL_ARB_texture_border_clamp",
+ "GL_ARB_texture_compression",
+ "GL_ARB_texture_compression_rgtc",
+ "GL_ARB_texture_cube_map",
+ "GL_ARB_texture_cube_map_array",
+ "GL_ARB_texture_env_add",
+ "GL_ARB_texture_env_combine",
+ "GL_ARB_texture_env_crossbar",
+ "GL_ARB_texture_env_dot3",
+ "GL_ARB_texture_float",
+ "GL_ARB_texture_mirror_clamp_to_edge",
+ "GL_ARB_texture_mirrored_repeat",
+ "GL_ARB_texture_multisample",
+ "GL_ARB_texture_non_power_of_two",
+ "GL_ARB_texture_rectangle",
+ "GL_ARB_texture_rg",
+ "GL_ARB_texture_rgb10_a2ui",
+ "GL_ARB_texture_storage",
+ "GL_ARB_texture_storage_multisample",
+ "GL_ARB_texture_swizzle",
+ "GL_ARB_timer_query",
+ "GL_ARB_transform_feedback2",
+ "GL_ARB_transform_feedback3",
+ "GL_ARB_transform_feedback_instanced",
+ "GL_ARB_transpose_matrix",
+ "GL_ARB_uniform_buffer_object",
+ "GL_ARB_vertex_array_bgra",
+ "GL_ARB_vertex_array_object",
+ "GL_ARB_vertex_attrib_binding",
+ "GL_ARB_vertex_buffer_object",
+ "GL_ARB_vertex_program",
+ "GL_ARB_vertex_shader",
+ "GL_ARB_vertex_type_10f_11f_11f_rev",
+ "GL_ARB_vertex_type_2_10_10_10_rev",
+ "GL_ARB_window_pos",
+ "GL_ATI_blend_equation_separate",
+ "GL_ATI_draw_buffers",
+ "GL_ATI_separate_stencil",
+ "GL_ATI_texture_compression_3dc",
+ "GL_ATI_texture_env_combine3",
+ "GL_ATI_texture_float",
+ "GL_ATI_texture_mirror_once",
+ "GL_EXT_abgr",
+ "GL_EXT_bgra",
+ "GL_EXT_blend_color",
+ "GL_EXT_blend_equation_separate",
+ "GL_EXT_blend_func_separate",
+ "GL_EXT_blend_minmax",
+ "GL_EXT_blend_subtract",
+ "GL_EXT_compiled_vertex_array",
+ "GL_EXT_copy_texture",
+ "GL_EXT_draw_buffers2",
+ "GL_EXT_draw_instanced",
+ "GL_EXT_draw_range_elements",
+ "GL_EXT_fog_coord",
+ "GL_EXT_framebuffer_blit",
+ "GL_EXT_framebuffer_multisample",
+ "GL_EXT_framebuffer_multisample_blit_scaled",
+ "GL_EXT_framebuffer_object",
+ "GL_EXT_framebuffer_sRGB",
+ "GL_EXT_gpu_program_parameters",
+ "GL_EXT_multi_draw_arrays",
+ "GL_EXT_packed_depth_stencil",
+ "GL_EXT_packed_float",
+ "GL_EXT_packed_pixels",
+ "GL_EXT_pixel_buffer_object",
+ "GL_EXT_point_parameters",
+ "GL_EXT_polygon_offset",
+ "GL_EXT_provoking_vertex",
+ "GL_EXT_rescale_normal",
+ "GL_EXT_secondary_color",
+ "GL_EXT_separate_specular_color",
+ "GL_EXT_shader_integer_mix",
+ "GL_EXT_shadow_funcs",
+ "GL_EXT_stencil_two_side",
+ "GL_EXT_stencil_wrap",
+ "GL_EXT_subtexture",
+ "GL_EXT_texture",
+ "GL_EXT_texture3D",
+ "GL_EXT_texture_array",
+ "GL_EXT_texture_compression_dxt1",
+ "GL_EXT_texture_compression_latc",
+ "GL_EXT_texture_compression_rgtc",
+ "GL_EXT_texture_compression_s3tc",
+ "GL_EXT_texture_cube_map",
+ "GL_EXT_texture_edge_clamp",
+ "GL_EXT_texture_env_add",
+ "GL_EXT_texture_env_combine",
+ "GL_EXT_texture_env_dot3",
+ "GL_EXT_texture_filter_anisotropic",
+ "GL_EXT_texture_integer",
+ "GL_EXT_texture_lod_bias",
+ "GL_EXT_texture_mirror_clamp",
+ "GL_EXT_texture_object",
+ "GL_EXT_texture_rectangle",
+ "GL_EXT_texture_sRGB",
+ "GL_EXT_texture_sRGB_decode",
+ "GL_EXT_texture_shared_exponent",
+ "GL_EXT_texture_snorm",
+ "GL_EXT_texture_swizzle",
+ "GL_EXT_timer_query",
+ "GL_EXT_transform_feedback",
+ "GL_EXT_vertex_array",
+ "GL_EXT_vertex_array_bgra",
+ "GL_IBM_multimode_draw_arrays",
+ "GL_IBM_rasterpos_clip",
+ "GL_IBM_texture_mirrored_repeat",
+ "GL_INGR_blend_func_separate",
+ "GL_KHR_debug",
+ "GL_MESA_pack_invert",
+ "GL_MESA_texture_signed_rgba",
+ "GL_MESA_window_pos",
+ "GL_MESA_ycbcr_texture",
+ "GL_NV_blend_square",
+ "GL_NV_conditional_render",
+ "GL_NV_fog_distance",
+ "GL_NV_light_max_exponent",
+ "GL_NV_packed_depth_stencil",
+ "GL_NV_primitive_restart",
+ "GL_NV_texgen_reflection",
+ "GL_NV_texture_env_combine4",
+ "GL_NV_texture_rectangle",
+ "GL_NV_vdpau_interop",
+ "GL_OES_EGL_image",
+ "GL_OES_read_format",
+ "GL_S3_s3tc",
+ "GL_SGIS_generate_mipmap",
+ "GL_SGIS_texture_border_clamp",
+ "GL_SGIS_texture_edge_clamp",
+ "GL_SGIS_texture_lod",
+ "GL_SUN_multi_draw_arrays"
+ ],
+ "gl": "3.0",
+ "glsl": "1.30",
+ "library": "Mesa 10.2.0",
+ "limits": {
+ "GL_ALIASED_LINE_WIDTH_RANGE": "1, 255",
+ "GL_ALIASED_POINT_SIZE_RANGE": "1, 255",
+ "GL_MAX_3D_TEXTURE_SIZE": "256",
+ "GL_MAX_ATTRIB_STACK_DEPTH": "16",
+ "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH": "16",
+ "GL_MAX_CLIP_PLANES": "8",
+ "GL_MAX_COLOR_ATTACHMENTS": "8",
+ "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB": "48",
+ "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB": "4096",
+ "GL_MAX_DRAW_BUFFERS_ARB": "8",
+ "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS": "1",
+ "GL_MAX_ELEMENTS_INDICES": "3000",
+ "GL_MAX_ELEMENTS_VERTICES": "3000",
+ "GL_MAX_EVAL_ORDER": "30",
+ "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB": "16384",
+ "GL_MAX_LIGHTS": "8",
+ "GL_MAX_LIST_NESTING": "64",
+ "GL_MAX_MODELVIEW_STACK_DEPTH": "32",
+ "GL_MAX_NAME_STACK_DEPTH": "64",
+ "GL_MAX_PIXEL_MAP_TABLE": "256",
+ "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB": "1",
+ "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB": "2147483647",
+ "GL_MAX_PROGRAM_ATTRIBS_ARB": "17",
+ "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB": "256",
+ "GL_MAX_PROGRAM_INSTRUCTIONS_ARB": "2147483647",
+ "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB": "4096",
+ "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB": "1",
+ "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB": "2147483647",
+ "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB": "17",
+ "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB": "2147483647",
+ "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB": "4096",
+ "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB": "4096",
+ "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB": "2147483647",
+ "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB": "2147483647",
+ "GL_MAX_PROGRAM_PARAMETERS_ARB": "4096",
+ "GL_MAX_PROGRAM_TEMPORARIES_ARB": "4096",
+ "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB": "2147483647",
+ "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB": "2147483647",
+ "GL_MAX_PROJECTION_STACK_DEPTH": "32",
+ "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV": "16384",
+ "GL_MAX_RENDERBUFFER_SIZE": "16384",
+ "GL_MAX_SAMPLES": "0",
+ "GL_MAX_TEXTURE_COORDS_ARB": "8",
+ "GL_MAX_TEXTURE_IMAGE_UNITS_ARB": "16",
+ "GL_MAX_TEXTURE_LOD_BIAS_EXT": "16",
+ "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT": "16",
+ "GL_MAX_TEXTURE_SIZE": "16384",
+ "GL_MAX_TEXTURE_STACK_DEPTH": "10",
+ "GL_MAX_TEXTURE_UNITS_ARB": "8",
+ "GL_MAX_VARYING_FLOATS_ARB": "68",
+ "GL_MAX_VERTEX_ATTRIBS_ARB": "16",
+ "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB": "16",
+ "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB": "16384",
+ "GL_MAX_VIEWPORT_DIMS": "16384, 16384",
+ "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB": "3",
+ "GL_SMOOTH_LINE_WIDTH_RANGE": "1, 255",
+ "GL_SMOOTH_POINT_SIZE_RANGE": "0, 255"
+ }
+ }
+])