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author | Ilia Mirkin <imirkin@alum.mit.edu> | 2016-07-09 18:35:17 -0400 |
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committer | Ilia Mirkin <imirkin@alum.mit.edu> | 2016-07-09 18:35:17 -0400 |
commit | 19b466faef89487159a693ebd6ea684774255cb0 (patch) | |
tree | 15fcd570bdb6341299ba87bf3193fbf059439f56 /a420-qcom-95.js |
Initial import
Diffstat (limited to 'a420-qcom-95.js')
-rw-r--r-- | a420-qcom-95.js | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/a420-qcom-95.js b/a420-qcom-95.js new file mode 100644 index 0000000..d407c02 --- /dev/null +++ b/a420-qcom-95.js @@ -0,0 +1,66 @@ +register("freedreno", "Adreno A4xx", [ + { + "extensions": [ +"GL_AMD_compressed_ATC_texture", +"GL_ANDROID_extension_pack_es31a", +"GL_EXT_color_buffer_float", +"GL_EXT_color_buffer_half_float", +"GL_EXT_copy_image", +"GL_EXT_debug_label", +"GL_EXT_debug_marker", +"GL_EXT_draw_buffers_indexed", +"GL_EXT_geometry_shader", +"GL_EXT_gpu_shader5", +"GL_EXT_multisampled_render_to_texture", +"GL_EXT_primitive_bounding_box", +"GL_EXT_robustness", +"GL_EXT_shader_io_blocks", +"GL_EXT_sRGB", +"GL_EXT_tessellation_shader", +"GL_EXT_texture_border_clamp", +"GL_EXT_texture_buffer", +"GL_EXT_texture_filter_anisotropic", +"GL_EXT_texture_format_BGRA8888", +"GL_EXT_texture_sRGB_decode", +"GL_EXT_texture_type_2_10_10_10_REV", +"GL_KHR_blend_equation_advanced", +"GL_KHR_blend_equation_advanced_coherent", +"GL_KHR_debug", +"GL_KHR_texture_compression_astc_ldr", +"GL_OES_compressed_ETC1_RGB8_texture", +"GL_OES_depth_texture", +"GL_OES_depth_texture_cube_map", +"GL_OES_depth24", +"GL_OES_EGL_image", +"GL_OES_EGL_image_external", +"GL_OES_EGL_sync", +"GL_OES_element_index_uint", +"GL_OES_framebuffer_object", +"GL_OES_get_program_binary", +"GL_OES_packed_depth_stencil", +"GL_OES_rgb8_rgba8", +"GL_OES_sample_shading", +"GL_OES_sample_variables", +"GL_OES_shader_image_atomic", +"GL_OES_shader_multisample_interpolation", +"GL_OES_standard_derivatives", +"GL_OES_texture_3D", +"GL_OES_texture_float", +"GL_OES_texture_float_linear", +"GL_OES_texture_half_float", +"GL_OES_texture_half_float_linear", +"GL_OES_texture_npot", +"GL_OES_texture_stencil8", +"GL_OES_texture_storage_multisample_2d_array", +"GL_OES_vertex_array_object", +"GL_OES_vertex_half_float", +"GL_QCOM_alpha_test", +"GL_QCOM_tiled_rendering", + ], + "gl": "ES 3.1", + "glsl": "ES 3.1", + "library": "Vendor", + "limits": {}, + "profile": "es" + } +]) |