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authorIlia Mirkin <imirkin@alum.mit.edu>2016-07-23 13:11:49 -0400
committerIlia Mirkin <imirkin@alum.mit.edu>2016-07-23 13:11:49 -0400
commitdadfe04ba14141cfcef6735d4ca16da9fa19361f (patch)
treea84b1b8200ac5ae1cc1f6d18668d7e368f4d2f2a
parent356e8ade78f166c1c9ec21cb0ca9f49cc0f6d9e3 (diff)
add GM2xx vendor driver glxinfo
-rw-r--r--glxinfo.js1
-rw-r--r--gtx960-nvidia-361.28-glxinfo.js1056
2 files changed, 1057 insertions, 0 deletions
diff --git a/glxinfo.js b/glxinfo.js
index 9ad990b..8eae8ef 100644
--- a/glxinfo.js
+++ b/glxinfo.js
@@ -283,6 +283,7 @@ var VERSIONS = {
"NVIDIA GT21x (GeForce 200, 300)": "gt210-nvidia-337.25-glxinfo.js",
"NVIDIA GF1xx (GeForce 400, 500)": "gtx560-nvidia-349.16-glxinfo.js",
"NVIDIA GKxxx (GeForce 600, 700)": "gt720-nvidia-358.09-glxinfo.js",
+ "NVIDIA GMxxx (GeForce 900)": "gtx960-nvidia-361.28-glxinfo.js",
"Adreno A3xx": "a320-qcom-45.js",
"Adreno A4xx": "a420-qcom-127.js",
diff --git a/gtx960-nvidia-361.28-glxinfo.js b/gtx960-nvidia-361.28-glxinfo.js
new file mode 100644
index 0000000..58d1955
--- /dev/null
+++ b/gtx960-nvidia-361.28-glxinfo.js
@@ -0,0 +1,1056 @@
+register("NVIDIA Corporation", "NVIDIA GMxxx (GeForce 900)", [
+ {
+ "extensions": [
+ "GL_AMD_multi_draw_indirect",
+ "GL_AMD_seamless_cubemap_per_texture",
+ "GL_AMD_vertex_shader_layer",
+ "GL_AMD_vertex_shader_viewport_index",
+ "GL_ARB_ES2_compatibility",
+ "GL_ARB_ES3_1_compatibility",
+ "GL_ARB_ES3_2_compatibility",
+ "GL_ARB_ES3_compatibility",
+ "GL_ARB_arrays_of_arrays",
+ "GL_ARB_base_instance",
+ "GL_ARB_bindless_texture",
+ "GL_ARB_blend_func_extended",
+ "GL_ARB_buffer_storage",
+ "GL_ARB_clear_buffer_object",
+ "GL_ARB_clear_texture",
+ "GL_ARB_clip_control",
+ "GL_ARB_color_buffer_float",
+ "GL_ARB_compressed_texture_pixel_storage",
+ "GL_ARB_compute_shader",
+ "GL_ARB_compute_variable_group_size",
+ "GL_ARB_conditional_render_inverted",
+ "GL_ARB_conservative_depth",
+ "GL_ARB_copy_buffer",
+ "GL_ARB_copy_image",
+ "GL_ARB_cull_distance",
+ "GL_ARB_debug_output",
+ "GL_ARB_depth_buffer_float",
+ "GL_ARB_depth_clamp",
+ "GL_ARB_depth_texture",
+ "GL_ARB_derivative_control",
+ "GL_ARB_direct_state_access",
+ "GL_ARB_draw_buffers",
+ "GL_ARB_draw_buffers_blend",
+ "GL_ARB_draw_elements_base_vertex",
+ "GL_ARB_draw_indirect",
+ "GL_ARB_draw_instanced",
+ "GL_ARB_enhanced_layouts",
+ "GL_ARB_explicit_attrib_location",
+ "GL_ARB_explicit_uniform_location",
+ "GL_ARB_fragment_coord_conventions",
+ "GL_ARB_fragment_layer_viewport",
+ "GL_ARB_fragment_program",
+ "GL_ARB_fragment_program_shadow",
+ "GL_ARB_fragment_shader",
+ "GL_ARB_fragment_shader_interlock",
+ "GL_ARB_framebuffer_no_attachments",
+ "GL_ARB_framebuffer_object",
+ "GL_ARB_framebuffer_sRGB",
+ "GL_ARB_geometry_shader4",
+ "GL_ARB_get_program_binary",
+ "GL_ARB_get_texture_sub_image",
+ "GL_ARB_gpu_shader5",
+ "GL_ARB_gpu_shader_fp64",
+ "GL_ARB_gpu_shader_int64",
+ "GL_ARB_half_float_pixel",
+ "GL_ARB_half_float_vertex",
+ "GL_ARB_imaging",
+ "GL_ARB_indirect_parameters",
+ "GL_ARB_instanced_arrays",
+ "GL_ARB_internalformat_query",
+ "GL_ARB_internalformat_query2",
+ "GL_ARB_invalidate_subdata",
+ "GL_ARB_map_buffer_alignment",
+ "GL_ARB_map_buffer_range",
+ "GL_ARB_multi_bind",
+ "GL_ARB_multi_draw_indirect",
+ "GL_ARB_multisample",
+ "GL_ARB_multitexture",
+ "GL_ARB_occlusion_query",
+ "GL_ARB_occlusion_query2",
+ "GL_ARB_parallel_shader_compile",
+ "GL_ARB_pipeline_statistics_query",
+ "GL_ARB_pixel_buffer_object",
+ "GL_ARB_point_parameters",
+ "GL_ARB_point_sprite",
+ "GL_ARB_post_depth_coverage",
+ "GL_ARB_program_interface_query",
+ "GL_ARB_provoking_vertex",
+ "GL_ARB_query_buffer_object",
+ "GL_ARB_robust_buffer_access_behavior",
+ "GL_ARB_robustness",
+ "GL_ARB_sample_locations",
+ "GL_ARB_sample_shading",
+ "GL_ARB_sampler_objects",
+ "GL_ARB_seamless_cube_map",
+ "GL_ARB_seamless_cubemap_per_texture",
+ "GL_ARB_separate_shader_objects",
+ "GL_ARB_shader_atomic_counter_ops",
+ "GL_ARB_shader_atomic_counters",
+ "GL_ARB_shader_ballot",
+ "GL_ARB_shader_bit_encoding",
+ "GL_ARB_shader_clock",
+ "GL_ARB_shader_draw_parameters",
+ "GL_ARB_shader_group_vote",
+ "GL_ARB_shader_image_load_store",
+ "GL_ARB_shader_image_size",
+ "GL_ARB_shader_objects",
+ "GL_ARB_shader_precision",
+ "GL_ARB_shader_storage_buffer_object",
+ "GL_ARB_shader_subroutine",
+ "GL_ARB_shader_texture_image_samples",
+ "GL_ARB_shader_texture_lod",
+ "GL_ARB_shader_viewport_layer_array",
+ "GL_ARB_shading_language_100",
+ "GL_ARB_shading_language_420pack",
+ "GL_ARB_shading_language_include",
+ "GL_ARB_shading_language_packing",
+ "GL_ARB_shadow",
+ "GL_ARB_sparse_buffer",
+ "GL_ARB_sparse_texture",
+ "GL_ARB_sparse_texture2",
+ "GL_ARB_sparse_texture_clamp",
+ "GL_ARB_stencil_texturing",
+ "GL_ARB_sync",
+ "GL_ARB_tessellation_shader",
+ "GL_ARB_texture_barrier",
+ "GL_ARB_texture_border_clamp",
+ "GL_ARB_texture_buffer_object",
+ "GL_ARB_texture_buffer_object_rgb32",
+ "GL_ARB_texture_buffer_range",
+ "GL_ARB_texture_compression",
+ "GL_ARB_texture_compression_bptc",
+ "GL_ARB_texture_compression_rgtc",
+ "GL_ARB_texture_cube_map",
+ "GL_ARB_texture_cube_map_array",
+ "GL_ARB_texture_env_add",
+ "GL_ARB_texture_env_combine",
+ "GL_ARB_texture_env_crossbar",
+ "GL_ARB_texture_env_dot3",
+ "GL_ARB_texture_filter_minmax",
+ "GL_ARB_texture_float",
+ "GL_ARB_texture_gather",
+ "GL_ARB_texture_mirror_clamp_to_edge",
+ "GL_ARB_texture_mirrored_repeat",
+ "GL_ARB_texture_multisample",
+ "GL_ARB_texture_non_power_of_two",
+ "GL_ARB_texture_query_levels",
+ "GL_ARB_texture_query_lod",
+ "GL_ARB_texture_rectangle",
+ "GL_ARB_texture_rg",
+ "GL_ARB_texture_rgb10_a2ui",
+ "GL_ARB_texture_stencil8",
+ "GL_ARB_texture_storage",
+ "GL_ARB_texture_storage_multisample",
+ "GL_ARB_texture_swizzle",
+ "GL_ARB_texture_view",
+ "GL_ARB_timer_query",
+ "GL_ARB_transform_feedback2",
+ "GL_ARB_transform_feedback3",
+ "GL_ARB_transform_feedback_instanced",
+ "GL_ARB_transform_feedback_overflow_query",
+ "GL_ARB_transpose_matrix",
+ "GL_ARB_uniform_buffer_object",
+ "GL_ARB_vertex_array_bgra",
+ "GL_ARB_vertex_array_object",
+ "GL_ARB_vertex_attrib_64bit",
+ "GL_ARB_vertex_attrib_binding",
+ "GL_ARB_vertex_buffer_object",
+ "GL_ARB_vertex_program",
+ "GL_ARB_vertex_shader",
+ "GL_ARB_vertex_type_10f_11f_11f_rev",
+ "GL_ARB_vertex_type_2_10_10_10_rev",
+ "GL_ARB_viewport_array",
+ "GL_ARB_window_pos",
+ "GL_ATI_draw_buffers",
+ "GL_ATI_texture_float",
+ "GL_ATI_texture_mirror_once",
+ "GL_EXTX_framebuffer_mixed_formats",
+ "GL_EXT_Cg_shader",
+ "GL_EXT_abgr",
+ "GL_EXT_bgra",
+ "GL_EXT_bindable_uniform",
+ "GL_EXT_blend_color",
+ "GL_EXT_blend_equation_separate",
+ "GL_EXT_blend_func_separate",
+ "GL_EXT_blend_minmax",
+ "GL_EXT_blend_subtract",
+ "GL_EXT_compiled_vertex_array",
+ "GL_EXT_depth_bounds_test",
+ "GL_EXT_direct_state_access",
+ "GL_EXT_draw_buffers2",
+ "GL_EXT_draw_instanced",
+ "GL_EXT_draw_range_elements",
+ "GL_EXT_fog_coord",
+ "GL_EXT_framebuffer_blit",
+ "GL_EXT_framebuffer_multisample",
+ "GL_EXT_framebuffer_multisample_blit_scaled",
+ "GL_EXT_framebuffer_object",
+ "GL_EXT_framebuffer_sRGB",
+ "GL_EXT_geometry_shader4",
+ "GL_EXT_gpu_program_parameters",
+ "GL_EXT_gpu_shader4",
+ "GL_EXT_import_sync_object",
+ "GL_EXT_multi_draw_arrays",
+ "GL_EXT_packed_depth_stencil",
+ "GL_EXT_packed_float",
+ "GL_EXT_packed_pixels",
+ "GL_EXT_pixel_buffer_object",
+ "GL_EXT_point_parameters",
+ "GL_EXT_polygon_offset_clamp",
+ "GL_EXT_post_depth_coverage",
+ "GL_EXT_provoking_vertex",
+ "GL_EXT_raster_multisample",
+ "GL_EXT_rescale_normal",
+ "GL_EXT_secondary_color",
+ "GL_EXT_separate_shader_objects",
+ "GL_EXT_separate_specular_color",
+ "GL_EXT_shader_image_load_formatted",
+ "GL_EXT_shader_image_load_store",
+ "GL_EXT_shader_integer_mix",
+ "GL_EXT_shadow_funcs",
+ "GL_EXT_sparse_texture2",
+ "GL_EXT_stencil_two_side",
+ "GL_EXT_stencil_wrap",
+ "GL_EXT_texture3D",
+ "GL_EXT_texture_array",
+ "GL_EXT_texture_buffer_object",
+ "GL_EXT_texture_compression_dxt1",
+ "GL_EXT_texture_compression_latc",
+ "GL_EXT_texture_compression_rgtc",
+ "GL_EXT_texture_compression_s3tc",
+ "GL_EXT_texture_cube_map",
+ "GL_EXT_texture_edge_clamp",
+ "GL_EXT_texture_env_add",
+ "GL_EXT_texture_env_combine",
+ "GL_EXT_texture_env_dot3",
+ "GL_EXT_texture_filter_anisotropic",
+ "GL_EXT_texture_filter_minmax",
+ "GL_EXT_texture_integer",
+ "GL_EXT_texture_lod",
+ "GL_EXT_texture_lod_bias",
+ "GL_EXT_texture_mirror_clamp",
+ "GL_EXT_texture_object",
+ "GL_EXT_texture_sRGB",
+ "GL_EXT_texture_sRGB_decode",
+ "GL_EXT_texture_shared_exponent",
+ "GL_EXT_texture_storage",
+ "GL_EXT_texture_swizzle",
+ "GL_EXT_timer_query",
+ "GL_EXT_transform_feedback2",
+ "GL_EXT_vertex_array",
+ "GL_EXT_vertex_array_bgra",
+ "GL_EXT_vertex_attrib_64bit",
+ "GL_EXT_x11_sync_object",
+ "GL_IBM_rasterpos_clip",
+ "GL_IBM_texture_mirrored_repeat",
+ "GL_KHR_blend_equation_advanced",
+ "GL_KHR_blend_equation_advanced_coherent",
+ "GL_KHR_context_flush_control",
+ "GL_KHR_debug",
+ "GL_KHR_no_error",
+ "GL_KHR_robust_buffer_access_behavior",
+ "GL_KHR_robustness",
+ "GL_KTX_buffer_region",
+ "GL_NVX_conditional_render",
+ "GL_NVX_gpu_memory_info",
+ "GL_NVX_nvenc_interop",
+ "GL_NV_ES1_1_compatibility",
+ "GL_NV_ES3_1_compatibility",
+ "GL_NV_bindless_multi_draw_indirect",
+ "GL_NV_bindless_multi_draw_indirect_count",
+ "GL_NV_bindless_texture",
+ "GL_NV_blend_equation_advanced",
+ "GL_NV_blend_equation_advanced_coherent",
+ "GL_NV_blend_square",
+ "GL_NV_command_list",
+ "GL_NV_compute_program5",
+ "GL_NV_conditional_render",
+ "GL_NV_conservative_raster",
+ "GL_NV_conservative_raster_dilate",
+ "GL_NV_copy_depth_to_color",
+ "GL_NV_copy_image",
+ "GL_NV_depth_buffer_float",
+ "GL_NV_depth_clamp",
+ "GL_NV_draw_texture",
+ "GL_NV_explicit_multisample",
+ "GL_NV_fence",
+ "GL_NV_fill_rectangle",
+ "GL_NV_float_buffer",
+ "GL_NV_fog_distance",
+ "GL_NV_fragment_coverage_to_color",
+ "GL_NV_fragment_program",
+ "GL_NV_fragment_program2",
+ "GL_NV_fragment_program_option",
+ "GL_NV_fragment_shader_interlock",
+ "GL_NV_framebuffer_mixed_samples",
+ "GL_NV_framebuffer_multisample_coverage",
+ "GL_NV_geometry_shader4",
+ "GL_NV_geometry_shader_passthrough",
+ "GL_NV_gpu_program4",
+ "GL_NV_gpu_program4_1",
+ "GL_NV_gpu_program5",
+ "GL_NV_gpu_program5_mem_extended",
+ "GL_NV_gpu_program_fp64",
+ "GL_NV_gpu_shader5",
+ "GL_NV_half_float",
+ "GL_NV_internalformat_sample_query",
+ "GL_NV_light_max_exponent",
+ "GL_NV_multisample_coverage",
+ "GL_NV_multisample_filter_hint",
+ "GL_NV_occlusion_query",
+ "GL_NV_packed_depth_stencil",
+ "GL_NV_parameter_buffer_object",
+ "GL_NV_parameter_buffer_object2",
+ "GL_NV_path_rendering",
+ "GL_NV_path_rendering_shared_edge",
+ "GL_NV_pixel_data_range",
+ "GL_NV_point_sprite",
+ "GL_NV_primitive_restart",
+ "GL_NV_register_combiners",
+ "GL_NV_register_combiners2",
+ "GL_NV_sample_locations",
+ "GL_NV_sample_mask_override_coverage",
+ "GL_NV_shader_atomic_counters",
+ "GL_NV_shader_atomic_float",
+ "GL_NV_shader_atomic_fp16_vector",
+ "GL_NV_shader_atomic_int64",
+ "GL_NV_shader_buffer_load",
+ "GL_NV_shader_storage_buffer_object",
+ "GL_NV_shader_thread_group",
+ "GL_NV_shader_thread_shuffle",
+ "GL_NV_texgen_reflection",
+ "GL_NV_texture_barrier",
+ "GL_NV_texture_compression_vtc",
+ "GL_NV_texture_env_combine4",
+ "GL_NV_texture_multisample",
+ "GL_NV_texture_rectangle",
+ "GL_NV_texture_shader",
+ "GL_NV_texture_shader2",
+ "GL_NV_texture_shader3",
+ "GL_NV_transform_feedback",
+ "GL_NV_transform_feedback2",
+ "GL_NV_uniform_buffer_unified_memory",
+ "GL_NV_vdpau_interop",
+ "GL_NV_vertex_array_range",
+ "GL_NV_vertex_array_range2",
+ "GL_NV_vertex_attrib_integer_64bit",
+ "GL_NV_vertex_buffer_unified_memory",
+ "GL_NV_vertex_program",
+ "GL_NV_vertex_program1_1",
+ "GL_NV_vertex_program2",
+ "GL_NV_vertex_program2_option",
+ "GL_NV_vertex_program3",
+ "GL_NV_viewport_array2",
+ "GL_S3_s3tc",
+ "GL_SGIS_generate_mipmap",
+ "GL_SGIS_texture_lod",
+ "GL_SGIX_depth_texture",
+ "GL_SGIX_shadow",
+ "GL_SUN_slice_accum"
+ ],
+ "gl": "4.5.0",
+ "glsl": "4.50",
+ "library-orig": "NVIDIA 361.28",
+ "library": "Vendor",
+ "limits": {
+ "GL_ALIASED_LINE_WIDTH_RANGE": "1, 10",
+ "GL_ALIASED_POINT_SIZE_RANGE": "1, 2047",
+ "GL_MAX_3D_TEXTURE_SIZE": "2048",
+ "GL_MAX_ARRAY_TEXTURE_LAYERS": "2048",
+ "GL_MAX_CLIP_PLANES": "8",
+ "GL_MAX_COLOR_ATTACHMENTS": "8",
+ "GL_MAX_COLOR_TEXTURE_SAMPLES": "32",
+ "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS": "233472",
+ "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS": "231424",
+ "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB": "192",
+ "GL_MAX_COMBINED_UNIFORM_BLOCKS": "84",
+ "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS": "233472",
+ "GL_MAX_CONVOLUTION_WIDTH/HEIGHT": "11, 11",
+ "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB": "16384",
+ "GL_MAX_DEPTH_TEXTURE_SAMPLES": "32",
+ "GL_MAX_DRAW_BUFFERS_ARB": "8",
+ "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS": "1",
+ "GL_MAX_ELEMENTS_INDICES": "1048576",
+ "GL_MAX_ELEMENTS_VERTICES": "1048576",
+ "GL_MAX_EVAL_ORDER": "8",
+ "GL_MAX_FRAGMENT_INPUT_COMPONENTS": "128",
+ "GL_MAX_FRAGMENT_UNIFORM_BLOCKS": "14",
+ "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB": "4096",
+ "GL_MAX_GEOMETRY_INPUT_COMPONENTS": "128",
+ "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS": "128",
+ "GL_MAX_GEOMETRY_OUTPUT_VERTICES": "1024",
+ "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS": "32",
+ "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS": "1024",
+ "GL_MAX_GEOMETRY_UNIFORM_BLOCKS": "14",
+ "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS": "2048",
+ "GL_MAX_INTEGER_SAMPLES": "32",
+ "GL_MAX_LIGHTS": "8",
+ "GL_MAX_LIST_NESTING": "64",
+ "GL_MAX_MODELVIEW_STACK_DEPTH": "32",
+ "GL_MAX_NAME_STACK_DEPTH": "128",
+ "GL_MAX_PIXEL_MAP_TABLE": "65536",
+ "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB": "1",
+ "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB": "65536",
+ "GL_MAX_PROGRAM_ATTRIBS_ARB": "16",
+ "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB": "256",
+ "GL_MAX_PROGRAM_INSTRUCTIONS_ARB": "65536",
+ "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB": "1024",
+ "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB": "1",
+ "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB": "65536",
+ "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB": "16",
+ "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB": "65536",
+ "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB": "1024",
+ "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB": "4096",
+ "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB": "65536",
+ "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB": "65536",
+ "GL_MAX_PROGRAM_PARAMETERS_ARB": "1024",
+ "GL_MAX_PROGRAM_TEMPORARIES_ARB": "4096",
+ "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB": "65536",
+ "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB": "65536",
+ "GL_MAX_PROJECTION_STACK_DEPTH": "4",
+ "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV": "16384",
+ "GL_MAX_RENDERBUFFER_SIZE": "16384",
+ "GL_MAX_SAMPLES": "32",
+ "GL_MAX_TEXTURE_BUFFER_SIZE": "128M",
+ "GL_MAX_TEXTURE_COORDS_ARB": "8",
+ "GL_MAX_TEXTURE_IMAGE_UNITS_ARB": "32",
+ "GL_MAX_TEXTURE_LOD_BIAS_EXT": "15",
+ "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT": "16",
+ "GL_MAX_TEXTURE_SIZE": "16384",
+ "GL_MAX_TEXTURE_STACK_DEPTH": "10",
+ "GL_MAX_TEXTURE_UNITS_ARB": "4",
+ "GL_MAX_UNIFORM_BLOCK_SIZE": "65536",
+ "GL_MAX_UNIFORM_BUFFER_BINDINGS": "84",
+ "GL_MAX_VARYING_FLOATS_ARB": "124",
+ "GL_MAX_VERTEX_ATTRIBS_ARB": "16",
+ "GL_MAX_VERTEX_ATTRIB_BINDINGS": "16",
+ "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET": "2047",
+ "GL_MAX_VERTEX_ATTRIB_STRIDE": "2048",
+ "GL_MAX_VERTEX_OUTPUT_COMPONENTS": "128",
+ "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB": "32",
+ "GL_MAX_VERTEX_UNIFORM_BLOCKS": "14",
+ "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB": "4096",
+ "GL_MAX_VIEWPORT_DIMS": "16384, 16384",
+ "GL_NUM_COMPRESSED_TEXTURE_FORMATS": "51",
+ "GL_SMOOTH_LINE_WIDTH_RANGE": "1, 10",
+ "GL_SMOOTH_POINT_SIZE_RANGE": "1, 190",
+ "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT": "16",
+ "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT": "256"
+ },
+ "profile": "core"
+ },
+ {
+ "extensions": [
+ "GL_AMD_multi_draw_indirect",
+ "GL_AMD_seamless_cubemap_per_texture",
+ "GL_AMD_vertex_shader_layer",
+ "GL_AMD_vertex_shader_viewport_index",
+ "GL_ARB_ES2_compatibility",
+ "GL_ARB_ES3_1_compatibility",
+ "GL_ARB_ES3_2_compatibility",
+ "GL_ARB_ES3_compatibility",
+ "GL_ARB_arrays_of_arrays",
+ "GL_ARB_base_instance",
+ "GL_ARB_bindless_texture",
+ "GL_ARB_blend_func_extended",
+ "GL_ARB_buffer_storage",
+ "GL_ARB_clear_buffer_object",
+ "GL_ARB_clear_texture",
+ "GL_ARB_clip_control",
+ "GL_ARB_color_buffer_float",
+ "GL_ARB_compatibility",
+ "GL_ARB_compressed_texture_pixel_storage",
+ "GL_ARB_compute_shader",
+ "GL_ARB_compute_variable_group_size",
+ "GL_ARB_conditional_render_inverted",
+ "GL_ARB_conservative_depth",
+ "GL_ARB_copy_buffer",
+ "GL_ARB_copy_image",
+ "GL_ARB_cull_distance",
+ "GL_ARB_debug_output",
+ "GL_ARB_depth_buffer_float",
+ "GL_ARB_depth_clamp",
+ "GL_ARB_depth_texture",
+ "GL_ARB_derivative_control",
+ "GL_ARB_direct_state_access",
+ "GL_ARB_draw_buffers",
+ "GL_ARB_draw_buffers_blend",
+ "GL_ARB_draw_elements_base_vertex",
+ "GL_ARB_draw_indirect",
+ "GL_ARB_draw_instanced",
+ "GL_ARB_enhanced_layouts",
+ "GL_ARB_explicit_attrib_location",
+ "GL_ARB_explicit_uniform_location",
+ "GL_ARB_fragment_coord_conventions",
+ "GL_ARB_fragment_layer_viewport",
+ "GL_ARB_fragment_program",
+ "GL_ARB_fragment_program_shadow",
+ "GL_ARB_fragment_shader",
+ "GL_ARB_fragment_shader_interlock",
+ "GL_ARB_framebuffer_no_attachments",
+ "GL_ARB_framebuffer_object",
+ "GL_ARB_framebuffer_sRGB",
+ "GL_ARB_geometry_shader4",
+ "GL_ARB_get_program_binary",
+ "GL_ARB_get_texture_sub_image",
+ "GL_ARB_gpu_shader5",
+ "GL_ARB_gpu_shader_fp64",
+ "GL_ARB_gpu_shader_int64",
+ "GL_ARB_half_float_pixel",
+ "GL_ARB_half_float_vertex",
+ "GL_ARB_imaging",
+ "GL_ARB_indirect_parameters",
+ "GL_ARB_instanced_arrays",
+ "GL_ARB_internalformat_query",
+ "GL_ARB_internalformat_query2",
+ "GL_ARB_invalidate_subdata",
+ "GL_ARB_map_buffer_alignment",
+ "GL_ARB_map_buffer_range",
+ "GL_ARB_multi_bind",
+ "GL_ARB_multi_draw_indirect",
+ "GL_ARB_multisample",
+ "GL_ARB_multitexture",
+ "GL_ARB_occlusion_query",
+ "GL_ARB_occlusion_query2",
+ "GL_ARB_parallel_shader_compile",
+ "GL_ARB_pipeline_statistics_query",
+ "GL_ARB_pixel_buffer_object",
+ "GL_ARB_point_parameters",
+ "GL_ARB_point_sprite",
+ "GL_ARB_post_depth_coverage",
+ "GL_ARB_program_interface_query",
+ "GL_ARB_provoking_vertex",
+ "GL_ARB_query_buffer_object",
+ "GL_ARB_robust_buffer_access_behavior",
+ "GL_ARB_robustness",
+ "GL_ARB_sample_locations",
+ "GL_ARB_sample_shading",
+ "GL_ARB_sampler_objects",
+ "GL_ARB_seamless_cube_map",
+ "GL_ARB_seamless_cubemap_per_texture",
+ "GL_ARB_separate_shader_objects",
+ "GL_ARB_shader_atomic_counter_ops",
+ "GL_ARB_shader_atomic_counters",
+ "GL_ARB_shader_ballot",
+ "GL_ARB_shader_bit_encoding",
+ "GL_ARB_shader_clock",
+ "GL_ARB_shader_draw_parameters",
+ "GL_ARB_shader_group_vote",
+ "GL_ARB_shader_image_load_store",
+ "GL_ARB_shader_image_size",
+ "GL_ARB_shader_objects",
+ "GL_ARB_shader_precision",
+ "GL_ARB_shader_storage_buffer_object",
+ "GL_ARB_shader_subroutine",
+ "GL_ARB_shader_texture_image_samples",
+ "GL_ARB_shader_texture_lod",
+ "GL_ARB_shader_viewport_layer_array",
+ "GL_ARB_shading_language_100",
+ "GL_ARB_shading_language_420pack",
+ "GL_ARB_shading_language_include",
+ "GL_ARB_shading_language_packing",
+ "GL_ARB_shadow",
+ "GL_ARB_sparse_buffer",
+ "GL_ARB_sparse_texture",
+ "GL_ARB_sparse_texture2",
+ "GL_ARB_sparse_texture_clamp",
+ "GL_ARB_stencil_texturing",
+ "GL_ARB_sync",
+ "GL_ARB_tessellation_shader",
+ "GL_ARB_texture_barrier",
+ "GL_ARB_texture_border_clamp",
+ "GL_ARB_texture_buffer_object",
+ "GL_ARB_texture_buffer_object_rgb32",
+ "GL_ARB_texture_buffer_range",
+ "GL_ARB_texture_compression",
+ "GL_ARB_texture_compression_bptc",
+ "GL_ARB_texture_compression_rgtc",
+ "GL_ARB_texture_cube_map",
+ "GL_ARB_texture_cube_map_array",
+ "GL_ARB_texture_env_add",
+ "GL_ARB_texture_env_combine",
+ "GL_ARB_texture_env_crossbar",
+ "GL_ARB_texture_env_dot3",
+ "GL_ARB_texture_filter_minmax",
+ "GL_ARB_texture_float",
+ "GL_ARB_texture_gather",
+ "GL_ARB_texture_mirror_clamp_to_edge",
+ "GL_ARB_texture_mirrored_repeat",
+ "GL_ARB_texture_multisample",
+ "GL_ARB_texture_non_power_of_two",
+ "GL_ARB_texture_query_levels",
+ "GL_ARB_texture_query_lod",
+ "GL_ARB_texture_rectangle",
+ "GL_ARB_texture_rg",
+ "GL_ARB_texture_rgb10_a2ui",
+ "GL_ARB_texture_stencil8",
+ "GL_ARB_texture_storage",
+ "GL_ARB_texture_storage_multisample",
+ "GL_ARB_texture_swizzle",
+ "GL_ARB_texture_view",
+ "GL_ARB_timer_query",
+ "GL_ARB_transform_feedback2",
+ "GL_ARB_transform_feedback3",
+ "GL_ARB_transform_feedback_instanced",
+ "GL_ARB_transform_feedback_overflow_query",
+ "GL_ARB_transpose_matrix",
+ "GL_ARB_uniform_buffer_object",
+ "GL_ARB_vertex_array_bgra",
+ "GL_ARB_vertex_array_object",
+ "GL_ARB_vertex_attrib_64bit",
+ "GL_ARB_vertex_attrib_binding",
+ "GL_ARB_vertex_buffer_object",
+ "GL_ARB_vertex_program",
+ "GL_ARB_vertex_shader",
+ "GL_ARB_vertex_type_10f_11f_11f_rev",
+ "GL_ARB_vertex_type_2_10_10_10_rev",
+ "GL_ARB_viewport_array",
+ "GL_ARB_window_pos",
+ "GL_ATI_draw_buffers",
+ "GL_ATI_texture_float",
+ "GL_ATI_texture_mirror_once",
+ "GL_EXTX_framebuffer_mixed_formats",
+ "GL_EXT_Cg_shader",
+ "GL_EXT_abgr",
+ "GL_EXT_bgra",
+ "GL_EXT_bindable_uniform",
+ "GL_EXT_blend_color",
+ "GL_EXT_blend_equation_separate",
+ "GL_EXT_blend_func_separate",
+ "GL_EXT_blend_minmax",
+ "GL_EXT_blend_subtract",
+ "GL_EXT_compiled_vertex_array",
+ "GL_EXT_depth_bounds_test",
+ "GL_EXT_direct_state_access",
+ "GL_EXT_draw_buffers2",
+ "GL_EXT_draw_instanced",
+ "GL_EXT_draw_range_elements",
+ "GL_EXT_fog_coord",
+ "GL_EXT_framebuffer_blit",
+ "GL_EXT_framebuffer_multisample",
+ "GL_EXT_framebuffer_multisample_blit_scaled",
+ "GL_EXT_framebuffer_object",
+ "GL_EXT_framebuffer_sRGB",
+ "GL_EXT_geometry_shader4",
+ "GL_EXT_gpu_program_parameters",
+ "GL_EXT_gpu_shader4",
+ "GL_EXT_import_sync_object",
+ "GL_EXT_multi_draw_arrays",
+ "GL_EXT_packed_depth_stencil",
+ "GL_EXT_packed_float",
+ "GL_EXT_packed_pixels",
+ "GL_EXT_pixel_buffer_object",
+ "GL_EXT_point_parameters",
+ "GL_EXT_polygon_offset_clamp",
+ "GL_EXT_post_depth_coverage",
+ "GL_EXT_provoking_vertex",
+ "GL_EXT_raster_multisample",
+ "GL_EXT_rescale_normal",
+ "GL_EXT_secondary_color",
+ "GL_EXT_separate_shader_objects",
+ "GL_EXT_separate_specular_color",
+ "GL_EXT_shader_image_load_formatted",
+ "GL_EXT_shader_image_load_store",
+ "GL_EXT_shader_integer_mix",
+ "GL_EXT_shadow_funcs",
+ "GL_EXT_sparse_texture2",
+ "GL_EXT_stencil_two_side",
+ "GL_EXT_stencil_wrap",
+ "GL_EXT_texture3D",
+ "GL_EXT_texture_array",
+ "GL_EXT_texture_buffer_object",
+ "GL_EXT_texture_compression_dxt1",
+ "GL_EXT_texture_compression_latc",
+ "GL_EXT_texture_compression_rgtc",
+ "GL_EXT_texture_compression_s3tc",
+ "GL_EXT_texture_cube_map",
+ "GL_EXT_texture_edge_clamp",
+ "GL_EXT_texture_env_add",
+ "GL_EXT_texture_env_combine",
+ "GL_EXT_texture_env_dot3",
+ "GL_EXT_texture_filter_anisotropic",
+ "GL_EXT_texture_filter_minmax",
+ "GL_EXT_texture_integer",
+ "GL_EXT_texture_lod",
+ "GL_EXT_texture_lod_bias",
+ "GL_EXT_texture_mirror_clamp",
+ "GL_EXT_texture_object",
+ "GL_EXT_texture_sRGB",
+ "GL_EXT_texture_sRGB_decode",
+ "GL_EXT_texture_shared_exponent",
+ "GL_EXT_texture_storage",
+ "GL_EXT_texture_swizzle",
+ "GL_EXT_timer_query",
+ "GL_EXT_transform_feedback2",
+ "GL_EXT_vertex_array",
+ "GL_EXT_vertex_array_bgra",
+ "GL_EXT_vertex_attrib_64bit",
+ "GL_EXT_x11_sync_object",
+ "GL_IBM_rasterpos_clip",
+ "GL_IBM_texture_mirrored_repeat",
+ "GL_KHR_blend_equation_advanced",
+ "GL_KHR_blend_equation_advanced_coherent",
+ "GL_KHR_context_flush_control",
+ "GL_KHR_debug",
+ "GL_KHR_no_error",
+ "GL_KHR_robust_buffer_access_behavior",
+ "GL_KHR_robustness",
+ "GL_KTX_buffer_region",
+ "GL_NVX_conditional_render",
+ "GL_NVX_gpu_memory_info",
+ "GL_NVX_nvenc_interop",
+ "GL_NV_ES1_1_compatibility",
+ "GL_NV_ES3_1_compatibility",
+ "GL_NV_bindless_multi_draw_indirect",
+ "GL_NV_bindless_multi_draw_indirect_count",
+ "GL_NV_bindless_texture",
+ "GL_NV_blend_equation_advanced",
+ "GL_NV_blend_equation_advanced_coherent",
+ "GL_NV_blend_square",
+ "GL_NV_command_list",
+ "GL_NV_compute_program5",
+ "GL_NV_conditional_render",
+ "GL_NV_conservative_raster",
+ "GL_NV_conservative_raster_dilate",
+ "GL_NV_copy_depth_to_color",
+ "GL_NV_copy_image",
+ "GL_NV_depth_buffer_float",
+ "GL_NV_depth_clamp",
+ "GL_NV_draw_texture",
+ "GL_NV_explicit_multisample",
+ "GL_NV_fence",
+ "GL_NV_fill_rectangle",
+ "GL_NV_float_buffer",
+ "GL_NV_fog_distance",
+ "GL_NV_fragment_coverage_to_color",
+ "GL_NV_fragment_program",
+ "GL_NV_fragment_program2",
+ "GL_NV_fragment_program_option",
+ "GL_NV_fragment_shader_interlock",
+ "GL_NV_framebuffer_mixed_samples",
+ "GL_NV_framebuffer_multisample_coverage",
+ "GL_NV_geometry_shader4",
+ "GL_NV_geometry_shader_passthrough",
+ "GL_NV_gpu_program4",
+ "GL_NV_gpu_program4_1",
+ "GL_NV_gpu_program5",
+ "GL_NV_gpu_program5_mem_extended",
+ "GL_NV_gpu_program_fp64",
+ "GL_NV_gpu_shader5",
+ "GL_NV_half_float",
+ "GL_NV_internalformat_sample_query",
+ "GL_NV_light_max_exponent",
+ "GL_NV_multisample_coverage",
+ "GL_NV_multisample_filter_hint",
+ "GL_NV_occlusion_query",
+ "GL_NV_packed_depth_stencil",
+ "GL_NV_parameter_buffer_object",
+ "GL_NV_parameter_buffer_object2",
+ "GL_NV_path_rendering",
+ "GL_NV_path_rendering_shared_edge",
+ "GL_NV_pixel_data_range",
+ "GL_NV_point_sprite",
+ "GL_NV_primitive_restart",
+ "GL_NV_register_combiners",
+ "GL_NV_register_combiners2",
+ "GL_NV_sample_locations",
+ "GL_NV_sample_mask_override_coverage",
+ "GL_NV_shader_atomic_counters",
+ "GL_NV_shader_atomic_float",
+ "GL_NV_shader_atomic_fp16_vector",
+ "GL_NV_shader_atomic_int64",
+ "GL_NV_shader_buffer_load",
+ "GL_NV_shader_storage_buffer_object",
+ "GL_NV_shader_thread_group",
+ "GL_NV_shader_thread_shuffle",
+ "GL_NV_texgen_reflection",
+ "GL_NV_texture_barrier",
+ "GL_NV_texture_compression_vtc",
+ "GL_NV_texture_env_combine4",
+ "GL_NV_texture_multisample",
+ "GL_NV_texture_rectangle",
+ "GL_NV_texture_shader",
+ "GL_NV_texture_shader2",
+ "GL_NV_texture_shader3",
+ "GL_NV_transform_feedback",
+ "GL_NV_transform_feedback2",
+ "GL_NV_uniform_buffer_unified_memory",
+ "GL_NV_vdpau_interop",
+ "GL_NV_vertex_array_range",
+ "GL_NV_vertex_array_range2",
+ "GL_NV_vertex_attrib_integer_64bit",
+ "GL_NV_vertex_buffer_unified_memory",
+ "GL_NV_vertex_program",
+ "GL_NV_vertex_program1_1",
+ "GL_NV_vertex_program2",
+ "GL_NV_vertex_program2_option",
+ "GL_NV_vertex_program3",
+ "GL_NV_viewport_array2",
+ "GL_S3_s3tc",
+ "GL_SGIS_generate_mipmap",
+ "GL_SGIS_texture_lod",
+ "GL_SGIX_depth_texture",
+ "GL_SGIX_shadow",
+ "GL_SUN_slice_accum"
+ ],
+ "gl": "4.5.0",
+ "glsl": "4.50",
+ "library-orig": "NVIDIA 361.28",
+ "library": "Vendor",
+ "limits": {
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+ "GL_ALIASED_POINT_SIZE_RANGE": "1, 2047",
+ "GL_MAX_3D_TEXTURE_SIZE": "2048",
+ "GL_MAX_ARRAY_TEXTURE_LAYERS": "2048",
+ "GL_MAX_ATTRIB_STACK_DEPTH": "16",
+ "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH": "16",
+ "GL_MAX_CLIP_PLANES": "8",
+ "GL_MAX_COLOR_ATTACHMENTS": "8",
+ "GL_MAX_COLOR_MATRIX_STACK_DEPTH": "2",
+ "GL_MAX_COLOR_TEXTURE_SAMPLES": "32",
+ "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS": "233472",
+ "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS": "231424",
+ "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB": "192",
+ "GL_MAX_COMBINED_UNIFORM_BLOCKS": "84",
+ "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS": "233472",
+ "GL_MAX_CONVOLUTION_WIDTH/HEIGHT": "11, 11",
+ "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB": "16384",
+ "GL_MAX_DEPTH_TEXTURE_SAMPLES": "32",
+ "GL_MAX_DRAW_BUFFERS_ARB": "8",
+ "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS": "1",
+ "GL_MAX_ELEMENTS_INDICES": "1048576",
+ "GL_MAX_ELEMENTS_VERTICES": "1048576",
+ "GL_MAX_EVAL_ORDER": "8",
+ "GL_MAX_FRAGMENT_INPUT_COMPONENTS": "128",
+ "GL_MAX_FRAGMENT_UNIFORM_BLOCKS": "14",
+ "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB": "4096",
+ "GL_MAX_GEOMETRY_INPUT_COMPONENTS": "128",
+ "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS": "128",
+ "GL_MAX_GEOMETRY_OUTPUT_VERTICES": "1024",
+ "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS": "32",
+ "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS": "1024",
+ "GL_MAX_GEOMETRY_UNIFORM_BLOCKS": "14",
+ "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS": "2048",
+ "GL_MAX_INTEGER_SAMPLES": "32",
+ "GL_MAX_LIGHTS": "8",
+ "GL_MAX_LIST_NESTING": "64",
+ "GL_MAX_MODELVIEW_STACK_DEPTH": "32",
+ "GL_MAX_NAME_STACK_DEPTH": "128",
+ "GL_MAX_PIXEL_MAP_TABLE": "65536",
+ "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB": "1",
+ "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB": "65536",
+ "GL_MAX_PROGRAM_ATTRIBS_ARB": "16",
+ "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB": "256",
+ "GL_MAX_PROGRAM_INSTRUCTIONS_ARB": "65536",
+ "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB": "1024",
+ "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB": "1",
+ "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB": "65536",
+ "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB": "16",
+ "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB": "65536",
+ "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB": "1024",
+ "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB": "4096",
+ "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB": "65536",
+ "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB": "65536",
+ "GL_MAX_PROGRAM_PARAMETERS_ARB": "1024",
+ "GL_MAX_PROGRAM_TEMPORARIES_ARB": "4096",
+ "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB": "65536",
+ "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB": "65536",
+ "GL_MAX_PROJECTION_STACK_DEPTH": "4",
+ "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV": "16384",
+ "GL_MAX_RENDERBUFFER_SIZE": "16384",
+ "GL_MAX_SAMPLES": "32",
+ "GL_MAX_TEXTURE_BUFFER_SIZE": "128M",
+ "GL_MAX_TEXTURE_COORDS_ARB": "8",
+ "GL_MAX_TEXTURE_IMAGE_UNITS_ARB": "32",
+ "GL_MAX_TEXTURE_LOD_BIAS_EXT": "15",
+ "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT": "16",
+ "GL_MAX_TEXTURE_SIZE": "16384",
+ "GL_MAX_TEXTURE_STACK_DEPTH": "10",
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+ "GL_MAX_UNIFORM_BLOCK_SIZE": "65536",
+ "GL_MAX_UNIFORM_BUFFER_BINDINGS": "84",
+ "GL_MAX_VARYING_FLOATS_ARB": "124",
+ "GL_MAX_VERTEX_ATTRIBS_ARB": "16",
+ "GL_MAX_VERTEX_ATTRIB_BINDINGS": "16",
+ "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET": "2047",
+ "GL_MAX_VERTEX_ATTRIB_STRIDE": "2048",
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+ "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB": "32",
+ "GL_MAX_VERTEX_UNIFORM_BLOCKS": "14",
+ "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB": "4096",
+ "GL_MAX_VIEWPORT_DIMS": "16384, 16384",
+ "GL_NUM_COMPRESSED_TEXTURE_FORMATS": "51",
+ "GL_SMOOTH_LINE_WIDTH_RANGE": "1, 10",
+ "GL_SMOOTH_POINT_SIZE_RANGE": "1, 190",
+ "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT": "16",
+ "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT": "256"
+ },
+ "profile": "compat"
+ },
+ {
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+ "GL_EXT_base_instance",
+ "GL_EXT_blend_func_extended",
+ "GL_EXT_blend_minmax",
+ "GL_EXT_buffer_storage",
+ "GL_EXT_color_buffer_float",
+ "GL_EXT_color_buffer_half_float",
+ "GL_EXT_copy_image",
+ "GL_EXT_debug_label",
+ "GL_EXT_discard_framebuffer",
+ "GL_EXT_disjoint_timer_query",
+ "GL_EXT_draw_buffers_indexed",
+ "GL_EXT_draw_elements_base_vertex",
+ "GL_EXT_float_blend",
+ "GL_EXT_frag_depth",
+ "GL_EXT_geometry_point_size",
+ "GL_EXT_geometry_shader",
+ "GL_EXT_gpu_shader5",
+ "GL_EXT_map_buffer_range",
+ "GL_EXT_multi_draw_indirect",
+ "GL_EXT_multisample_compatibility",
+ "GL_EXT_occlusion_query_boolean",
+ "GL_EXT_post_depth_coverage",
+ "GL_EXT_primitive_bounding_box",
+ "GL_EXT_raster_multisample",
+ "GL_EXT_render_snorm",
+ "GL_EXT_robustness",
+ "GL_EXT_sRGB",
+ "GL_EXT_sRGB_write_control",
+ "GL_EXT_separate_shader_objects",
+ "GL_EXT_shader_implicit_conversions",
+ "GL_EXT_shader_integer_mix",
+ "GL_EXT_shader_io_blocks",
+ "GL_EXT_shader_texture_lod",
+ "GL_EXT_shadow_samplers",
+ "GL_EXT_sparse_texture",
+ "GL_EXT_sparse_texture2",
+ "GL_EXT_tessellation_point_size",
+ "GL_EXT_tessellation_shader",
+ "GL_EXT_texture_border_clamp",
+ "GL_EXT_texture_buffer",
+ "GL_EXT_texture_compression_dxt1",
+ "GL_EXT_texture_compression_s3tc",
+ "GL_EXT_texture_cube_map_array",
+ "GL_EXT_texture_filter_anisotropic",
+ "GL_EXT_texture_filter_minmax",
+ "GL_EXT_texture_format_BGRA8888",
+ "GL_EXT_texture_norm16",
+ "GL_EXT_texture_rg",
+ "GL_EXT_texture_sRGB_decode",
+ "GL_EXT_texture_storage",
+ "GL_EXT_texture_view",
+ "GL_EXT_unpack_subimage",
+ "GL_KHR_blend_equation_advanced",
+ "GL_KHR_blend_equation_advanced_coherent",
+ "GL_KHR_context_flush_control",
+ "GL_KHR_debug",
+ "GL_KHR_no_error",
+ "GL_KHR_robust_buffer_access_behavior",
+ "GL_KHR_robustness",
+ "GL_NV_bgr",
+ "GL_NV_bindless_texture",
+ "GL_NV_blend_equation_advanced",
+ "GL_NV_blend_equation_advanced_coherent",
+ "GL_NV_conditional_render",
+ "GL_NV_conservative_raster",
+ "GL_NV_copy_buffer",
+ "GL_NV_copy_image",
+ "GL_NV_draw_buffers",
+ "GL_NV_draw_instanced",
+ "GL_NV_draw_texture",
+ "GL_NV_explicit_attrib_location",
+ "GL_NV_fbo_color_attachments",
+ "GL_NV_fill_rectangle",
+ "GL_NV_fragment_coverage_to_color",
+ "GL_NV_fragment_shader_interlock",
+ "GL_NV_framebuffer_blit",
+ "GL_NV_framebuffer_mixed_samples",
+ "GL_NV_framebuffer_multisample",
+ "GL_NV_generate_mipmap_sRGB",
+ "GL_NV_geometry_shader_passthrough",
+ "GL_NV_gpu_shader5",
+ "GL_NV_image_formats",
+ "GL_NV_instanced_arrays",
+ "GL_NV_internalformat_sample_query",
+ "GL_NV_non_square_matrices",
+ "GL_NV_occlusion_query_samples",
+ "GL_NV_pack_subimage",
+ "GL_NV_packed_float",
+ "GL_NV_packed_float_linear",
+ "GL_NV_path_rendering",
+ "GL_NV_path_rendering_shared_edge",
+ "GL_NV_pixel_buffer_object",
+ "GL_NV_polygon_mode",
+ "GL_NV_read_buffer",
+ "GL_NV_read_depth",
+ "GL_NV_read_depth_stencil",
+ "GL_NV_read_stencil",
+ "GL_NV_sRGB_formats",
+ "GL_NV_sample_locations",
+ "GL_NV_sample_mask_override_coverage",
+ "GL_NV_shader_atomic_fp16_vector",
+ "GL_NV_shader_noperspective_interpolation",
+ "GL_NV_shadow_samplers_array",
+ "GL_NV_shadow_samplers_cube",
+ "GL_NV_texture_array",
+ "GL_NV_texture_border_clamp",
+ "GL_NV_texture_compression_latc",
+ "GL_NV_texture_compression_s3tc",
+ "GL_NV_texture_compression_s3tc_update",
+ "GL_NV_timer_query",
+ "GL_NV_viewport_array",
+ "GL_NV_viewport_array2",
+ "GL_OES_compressed_ETC1_RGB8_texture",
+ "GL_OES_copy_image",
+ "GL_OES_depth24",
+ "GL_OES_depth32",
+ "GL_OES_depth_texture",
+ "GL_OES_depth_texture_cube_map",
+ "GL_OES_draw_buffers_indexed",
+ "GL_OES_draw_elements_base_vertex",
+ "GL_OES_element_index_uint",
+ "GL_OES_fbo_render_mipmap",
+ "GL_OES_geometry_point_size",
+ "GL_OES_geometry_shader",
+ "GL_OES_get_program_binary",
+ "GL_OES_gpu_shader5",
+ "GL_OES_mapbuffer",
+ "GL_OES_packed_depth_stencil",
+ "GL_OES_primitive_bounding_box",
+ "GL_OES_rgb8_rgba8",
+ "GL_OES_sample_shading",
+ "GL_OES_sample_variables",
+ "GL_OES_shader_image_atomic",
+ "GL_OES_shader_io_blocks",
+ "GL_OES_shader_multisample_interpolation",
+ "GL_OES_standard_derivatives",
+ "GL_OES_tessellation_point_size",
+ "GL_OES_tessellation_shader",
+ "GL_OES_texture_border_clamp",
+ "GL_OES_texture_buffer",
+ "GL_OES_texture_cube_map_array",
+ "GL_OES_texture_float",
+ "GL_OES_texture_float_linear",
+ "GL_OES_texture_half_float",
+ "GL_OES_texture_half_float_linear",
+ "GL_OES_texture_npot",
+ "GL_OES_texture_stencil8",
+ "GL_OES_texture_storage_multisample_2d_array",
+ "GL_OES_texture_view",
+ "GL_OES_vertex_array_object",
+ "GL_OES_vertex_half_float"
+ ],
+ "gl": "ES 3.2",
+ "glsl": "ES 3.20",
+ "library-orig": "NVIDIA 361.28",
+ "library": "Vendor",
+ "limits": {},
+ "profile": "es"
+ }
+])