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authorIlia Mirkin <imirkin@alum.mit.edu>2017-08-06 09:54:59 -0400
committerIlia Mirkin <imirkin@alum.mit.edu>2017-08-06 09:54:59 -0400
commit63a2c406881be67d5e0b8d1df237be6b84e21883 (patch)
treed884935d49fdef7067cc539f3a5c0a4c7b69b8d7
parent9ad404a59a72fbfb3d6ec464abe6ed70f7cfe769 (diff)
add nv05 and nv17 for mesa 17.1
-rw-r--r--glxinfo.js2
-rw-r--r--nv05-glxinfo-17.1.js115
-rw-r--r--nv17-glxinfo-17.1.js129
3 files changed, 246 insertions, 0 deletions
diff --git a/glxinfo.js b/glxinfo.js
index 0fb37ea..23c6220 100644
--- a/glxinfo.js
+++ b/glxinfo.js
@@ -342,6 +342,8 @@ var VERSIONS = {
//"Intel Broadwell (HD 5x00/6000, Iris 6x00)": "gen8-glxinfo-17.0.js",
//"Intel Skylake (HD 5xx)": "gen9-glxinfo-17.0.js",
+ "NVIDIA Riva TNT/TNT2": "nv05-glxinfo-17.1.js",
+ "NVIDIA GeForce 2, 4MX": "nv17-glxinfo-17.1.js",
"NVIDIA NV3x (GeForce FX)": "nv34-glxinfo-17.1.js",
"NVIDIA NV4x (GeForce 6, 7)": "nv4a-glxinfo-17.1.js",
"NVIDIA G80-G98 (GeForce 8, 9)": "nv92-glxinfo-17.1.js",
diff --git a/nv05-glxinfo-17.1.js b/nv05-glxinfo-17.1.js
new file mode 100644
index 0000000..ceae80f
--- /dev/null
+++ b/nv05-glxinfo-17.1.js
@@ -0,0 +1,115 @@
+register("nouveau", "NVIDIA Riva TNT/TNT2", [
+ {
+ "extensions": [
+ "GL_AMD_shader_trinary_minmax",
+ "GL_APPLE_packed_pixels",
+ "GL_APPLE_vertex_array_object",
+ "GL_ARB_clear_buffer_object",
+ "GL_ARB_compressed_texture_pixel_storage",
+ "GL_ARB_copy_buffer",
+ "GL_ARB_debug_output",
+ "GL_ARB_draw_buffers",
+ "GL_ARB_get_program_binary",
+ "GL_ARB_get_texture_sub_image",
+ "GL_ARB_half_float_pixel",
+ "GL_ARB_invalidate_subdata",
+ "GL_ARB_map_buffer_alignment",
+ "GL_ARB_multi_bind",
+ "GL_ARB_multisample",
+ "GL_ARB_multitexture",
+ "GL_ARB_program_interface_query",
+ "GL_ARB_robustness",
+ "GL_ARB_sampler_objects",
+ "GL_ARB_separate_shader_objects",
+ "GL_ARB_shader_objects",
+ "GL_ARB_shading_language_100",
+ "GL_ARB_texture_compression",
+ "GL_ARB_texture_env_add",
+ "GL_ARB_texture_mirrored_repeat",
+ "GL_ARB_texture_storage",
+ "GL_ARB_transpose_matrix",
+ "GL_ARB_vertex_array_object",
+ "GL_ARB_vertex_attrib_binding",
+ "GL_ARB_vertex_buffer_object",
+ "GL_ARB_window_pos",
+ "GL_ATI_draw_buffers",
+ "GL_EXT_abgr",
+ "GL_EXT_bgra",
+ "GL_EXT_blend_color",
+ "GL_EXT_blend_minmax",
+ "GL_EXT_blend_subtract",
+ "GL_EXT_compiled_vertex_array",
+ "GL_EXT_copy_texture",
+ "GL_EXT_draw_range_elements",
+ "GL_EXT_fog_coord",
+ "GL_EXT_framebuffer_blit",
+ "GL_EXT_framebuffer_object",
+ "GL_EXT_multi_draw_arrays",
+ "GL_EXT_packed_depth_stencil",
+ "GL_EXT_packed_pixels",
+ "GL_EXT_polygon_offset",
+ "GL_EXT_rescale_normal",
+ "GL_EXT_secondary_color",
+ "GL_EXT_separate_specular_color",
+ "GL_EXT_stencil_wrap",
+ "GL_EXT_subtexture",
+ "GL_EXT_texture",
+ "GL_EXT_texture3D",
+ "GL_EXT_texture_edge_clamp",
+ "GL_EXT_texture_env_add",
+ "GL_EXT_texture_env_combine",
+ "GL_EXT_texture_filter_anisotropic",
+ "GL_EXT_texture_lod_bias",
+ "GL_EXT_texture_object",
+ "GL_EXT_vertex_array",
+ "GL_IBM_multimode_draw_arrays",
+ "GL_IBM_rasterpos_clip",
+ "GL_IBM_texture_mirrored_repeat",
+ "GL_KHR_context_flush_control",
+ "GL_KHR_debug",
+ "GL_MESA_window_pos",
+ "GL_NV_blend_square",
+ "GL_NV_light_max_exponent",
+ "GL_NV_packed_depth_stencil",
+ "GL_NV_texgen_reflection",
+ "GL_NV_texture_env_combine4",
+ "GL_OES_read_format",
+ "GL_SGIS_generate_mipmap",
+ "GL_SGIS_texture_edge_clamp",
+ "GL_SGIS_texture_lod",
+ "GL_SUN_multi_draw_arrays"
+ ],
+ "gl": "1.2",
+ "library": "Mesa 17.1.0",
+ "limits": {
+ "GL_ALIASED_LINE_WIDTH_RANGE": "1, 10",
+ "GL_ALIASED_POINT_SIZE_RANGE": "1, 60",
+ "GL_MAX_3D_TEXTURE_SIZE": "1",
+ "GL_MAX_ATTRIB_STACK_DEPTH": "16",
+ "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH": "16",
+ "GL_MAX_CLIP_PLANES": "6",
+ "GL_MAX_DRAW_BUFFERS_ARB": "1",
+ "GL_MAX_ELEMENTS_INDICES": "3000",
+ "GL_MAX_ELEMENTS_VERTICES": "3000",
+ "GL_MAX_EVAL_ORDER": "30",
+ "GL_MAX_LIGHTS": "8",
+ "GL_MAX_LIST_NESTING": "64",
+ "GL_MAX_MODELVIEW_STACK_DEPTH": "32",
+ "GL_MAX_NAME_STACK_DEPTH": "64",
+ "GL_MAX_PIXEL_MAP_TABLE": "256",
+ "GL_MAX_PROJECTION_STACK_DEPTH": "32",
+ "GL_MAX_TEXTURE_LOD_BIAS_EXT": "15",
+ "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT": "2",
+ "GL_MAX_TEXTURE_SIZE": "1024",
+ "GL_MAX_TEXTURE_STACK_DEPTH": "10",
+ "GL_MAX_TEXTURE_UNITS_ARB": "2",
+ "GL_MAX_VERTEX_ATTRIB_BINDINGS": "16",
+ "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET": "2047",
+ "GL_MAX_VIEWPORT_DIMS": "16384, 16384",
+ "GL_NUM_COMPRESSED_TEXTURE_FORMATS": "0",
+ "GL_SMOOTH_LINE_WIDTH_RANGE": "1, 10",
+ "GL_SMOOTH_POINT_SIZE_RANGE": "1, 60"
+ },
+ "profile": "compat"
+ }
+])
diff --git a/nv17-glxinfo-17.1.js b/nv17-glxinfo-17.1.js
new file mode 100644
index 0000000..ffca649
--- /dev/null
+++ b/nv17-glxinfo-17.1.js
@@ -0,0 +1,129 @@
+register("nouveau", "NVIDIA GeForce 2, 4MX", [
+ {
+ "extensions": [
+ "GL_AMD_shader_trinary_minmax",
+ "GL_ANGLE_texture_compression_dxt3",
+ "GL_ANGLE_texture_compression_dxt5",
+ "GL_APPLE_packed_pixels",
+ "GL_APPLE_vertex_array_object",
+ "GL_ARB_clear_buffer_object",
+ "GL_ARB_compressed_texture_pixel_storage",
+ "GL_ARB_copy_buffer",
+ "GL_ARB_debug_output",
+ "GL_ARB_draw_buffers",
+ "GL_ARB_get_program_binary",
+ "GL_ARB_get_texture_sub_image",
+ "GL_ARB_half_float_pixel",
+ "GL_ARB_invalidate_subdata",
+ "GL_ARB_map_buffer_alignment",
+ "GL_ARB_multi_bind",
+ "GL_ARB_multisample",
+ "GL_ARB_multitexture",
+ "GL_ARB_program_interface_query",
+ "GL_ARB_robustness",
+ "GL_ARB_sampler_objects",
+ "GL_ARB_separate_shader_objects",
+ "GL_ARB_shader_objects",
+ "GL_ARB_shading_language_100",
+ "GL_ARB_texture_compression",
+ "GL_ARB_texture_env_add",
+ "GL_ARB_texture_env_combine",
+ "GL_ARB_texture_env_crossbar",
+ "GL_ARB_texture_env_dot3",
+ "GL_ARB_texture_mirrored_repeat",
+ "GL_ARB_texture_rectangle",
+ "GL_ARB_texture_storage",
+ "GL_ARB_transpose_matrix",
+ "GL_ARB_vertex_array_object",
+ "GL_ARB_vertex_attrib_binding",
+ "GL_ARB_vertex_buffer_object",
+ "GL_ARB_window_pos",
+ "GL_ATI_draw_buffers",
+ "GL_EXT_abgr",
+ "GL_EXT_bgra",
+ "GL_EXT_blend_color",
+ "GL_EXT_blend_minmax",
+ "GL_EXT_blend_subtract",
+ "GL_EXT_compiled_vertex_array",
+ "GL_EXT_copy_texture",
+ "GL_EXT_draw_range_elements",
+ "GL_EXT_fog_coord",
+ "GL_EXT_framebuffer_blit",
+ "GL_EXT_framebuffer_object",
+ "GL_EXT_multi_draw_arrays",
+ "GL_EXT_packed_depth_stencil",
+ "GL_EXT_packed_pixels",
+ "GL_EXT_polygon_offset",
+ "GL_EXT_rescale_normal",
+ "GL_EXT_secondary_color",
+ "GL_EXT_separate_specular_color",
+ "GL_EXT_stencil_wrap",
+ "GL_EXT_subtexture",
+ "GL_EXT_texture",
+ "GL_EXT_texture3D",
+ "GL_EXT_texture_compression_dxt1",
+ "GL_EXT_texture_compression_s3tc",
+ "GL_EXT_texture_edge_clamp",
+ "GL_EXT_texture_env_add",
+ "GL_EXT_texture_env_combine",
+ "GL_EXT_texture_env_dot3",
+ "GL_EXT_texture_filter_anisotropic",
+ "GL_EXT_texture_lod_bias",
+ "GL_EXT_texture_object",
+ "GL_EXT_texture_rectangle",
+ "GL_EXT_vertex_array",
+ "GL_IBM_multimode_draw_arrays",
+ "GL_IBM_rasterpos_clip",
+ "GL_IBM_texture_mirrored_repeat",
+ "GL_KHR_context_flush_control",
+ "GL_KHR_debug",
+ "GL_MESA_window_pos",
+ "GL_NV_blend_square",
+ "GL_NV_fog_distance",
+ "GL_NV_light_max_exponent",
+ "GL_NV_packed_depth_stencil",
+ "GL_NV_texgen_reflection",
+ "GL_NV_texture_env_combine4",
+ "GL_NV_texture_rectangle",
+ "GL_OES_read_format",
+ "GL_S3_s3tc",
+ "GL_SGIS_generate_mipmap",
+ "GL_SGIS_texture_edge_clamp",
+ "GL_SGIS_texture_lod",
+ "GL_SUN_multi_draw_arrays"
+ ],
+ "gl": "1.2",
+ "library": "Mesa 17.1.0",
+ "limits": {
+ "GL_ALIASED_LINE_WIDTH_RANGE": "1, 10",
+ "GL_ALIASED_POINT_SIZE_RANGE": "1, 60",
+ "GL_MAX_3D_TEXTURE_SIZE": "1",
+ "GL_MAX_ATTRIB_STACK_DEPTH": "16",
+ "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH": "16",
+ "GL_MAX_CLIP_PLANES": "6",
+ "GL_MAX_DRAW_BUFFERS_ARB": "1",
+ "GL_MAX_ELEMENTS_INDICES": "3000",
+ "GL_MAX_ELEMENTS_VERTICES": "3000",
+ "GL_MAX_EVAL_ORDER": "30",
+ "GL_MAX_LIGHTS": "8",
+ "GL_MAX_LIST_NESTING": "64",
+ "GL_MAX_MODELVIEW_STACK_DEPTH": "32",
+ "GL_MAX_NAME_STACK_DEPTH": "64",
+ "GL_MAX_PIXEL_MAP_TABLE": "256",
+ "GL_MAX_PROJECTION_STACK_DEPTH": "32",
+ "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV": "16384",
+ "GL_MAX_TEXTURE_LOD_BIAS_EXT": "15",
+ "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT": "2",
+ "GL_MAX_TEXTURE_SIZE": "2048",
+ "GL_MAX_TEXTURE_STACK_DEPTH": "10",
+ "GL_MAX_TEXTURE_UNITS_ARB": "2",
+ "GL_MAX_VERTEX_ATTRIB_BINDINGS": "16",
+ "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET": "2047",
+ "GL_MAX_VIEWPORT_DIMS": "16384, 16384",
+ "GL_NUM_COMPRESSED_TEXTURE_FORMATS": "3",
+ "GL_SMOOTH_LINE_WIDTH_RANGE": "1, 10",
+ "GL_SMOOTH_POINT_SIZE_RANGE": "1, 60"
+ },
+ "profile": "compat"
+ }
+])