diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2012-07-08 01:34:47 -0700 |
---|---|---|
committer | Ian Romanick <ian.d.romanick@intel.com> | 2019-06-26 08:31:49 -0700 |
commit | aeb5b064791af2613fcc1fe1b118c46005f42cae (patch) | |
tree | bc565a0bd6695908dc391cb8937523d7e8db40ee /tests | |
parent | df7e19b909b28603861f805b10751ee7853f122d (diff) |
arb_transform_feedback2: Misc. API error checks
This covers most of the errors mentioned in the spec that aren't
already covered in cannot-bind-when-active.c and gen-names-only.c.
Most of the other errors should be covered by existing
EXT_transform_feedback tests.
Mesa currently passes all of these tests.
NVIDIA (304.64 on GTX 260) fails several subtests.
Pause active feedback only: Incorrectly generates error in
glEndTransformFeedback.
TransformFeedbackVaryings only when inactive: Doesn't generate any
errors when it should.
Draw only from "ended" object: Generates GL_INVALID_VALUE instead
of GL_INVALID_OPERATION.
AMD has not been tested.
v2: Convert to use piglit subtest reporting. Fix fs_only_prog to
actually only have a fragment shader attached.
v3: Quite significant re-write. Per Paul's suggestion, each of the
tests is no a subtest that can be individually selected from the command
line. This uses infrastructure in piglit-framework-gl to handle the
subtests. This also eliminates the work-around for NVIDIA's
glEndTransformFeedback-while-paused bug.
The code currently in all.tests for getting the list of subtests is
just a place holder. We'll want to refactor this out somewhere else
before pushing.
v4: Fix GLSL checks.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: Dylan Baker <dylan@pnwbakers.com>
Diffstat (limited to 'tests')
-rw-r--r-- | tests/opengl.py | 27 | ||||
-rw-r--r-- | tests/spec/arb_transform_feedback2/CMakeLists.gl.txt | 1 | ||||
-rw-r--r-- | tests/spec/arb_transform_feedback2/api-errors.c | 720 |
3 files changed, 748 insertions, 0 deletions
diff --git a/tests/opengl.py b/tests/opengl.py index dc2e40f41..30ce3335f 100644 --- a/tests/opengl.py +++ b/tests/opengl.py @@ -3604,6 +3604,33 @@ with profile.test_list.group_manager( 'Change objects while paused', run_concurrent=False) g(['arb_transform_feedback2-change-objects-while-paused_gles3'], 'Change objects while paused (GLES3)', run_concurrent=False) + g(['arb_transform_feedback2-api-queries'], 'misc. API queries') + g(['arb_transform_feedback2-pause-counting'], 'counting with pause') + +with profile.test_list.group_manager( + PiglitGLTest, grouptools.join('spec', 'arb_transform_feedback2', 'misc. API error checks')) as g: + g(['arb_transform_feedback2-api-errors', '-subtest', 'paired-begin-end'], + 'Paired begin and end') + g(['arb_transform_feedback2-api-errors', '-subtest', 'pause-active-only'], + 'Pause active feedback only') + g(['arb_transform_feedback2-api-errors', '-subtest', 'resume-paused-only'], + 'Resume paused feedback only') + g(['arb_transform_feedback2-api-errors', '-subtest', 'vertex-shader-required'], + 'Vertex shader required') + g(['arb_transform_feedback2-api-errors', '-subtest', 'change-varyings-inactive-only'], + 'TransformFeedbackVaryings only when inactive') + g(['arb_transform_feedback2-api-errors', '-subtest', 'change-program-inactive-or-paused'], + 'Change program only when inactive or paused') + g(['arb_transform_feedback2-api-errors', '-subtest', 'link-program-inactive-only'], + 'Link program only when inactive') + g(['arb_transform_feedback2-api-errors', '-subtest', 'resume-same-program-only'], + 'Resume with the same program only') + g(['arb_transform_feedback2-api-errors', '-subtest', 'draw-from-valid-object-only'], + 'Draw only from valid object') + g(['arb_transform_feedback2-api-errors', '-subtest', 'draw-from-ended-object-only'], + 'Draw only from ended object') + g(['arb_transform_feedback2-api-errors', '-subtest', 'delete-inactive-only'], + 'Cannot delete while active') with profile.test_list.group_manager( PiglitGLTest, grouptools.join('spec', 'ext_transform_feedback2')) as g: diff --git a/tests/spec/arb_transform_feedback2/CMakeLists.gl.txt b/tests/spec/arb_transform_feedback2/CMakeLists.gl.txt index 03635c0bd..d49a93d4d 100644 --- a/tests/spec/arb_transform_feedback2/CMakeLists.gl.txt +++ b/tests/spec/arb_transform_feedback2/CMakeLists.gl.txt @@ -8,6 +8,7 @@ link_libraries ( ${OPENGL_gl_LIBRARY} ) +piglit_add_executable (arb_transform_feedback2-api-errors api-errors.c) piglit_add_executable (arb_transform_feedback2-api-queries api-queries.c) piglit_add_executable (arb_transform_feedback2-cannot-bind-when-active cannot-bind-when-active.c) piglit_add_executable (arb_transform_feedback2-change-objects-while-paused change-objects-while-paused.c) diff --git a/tests/spec/arb_transform_feedback2/api-errors.c b/tests/spec/arb_transform_feedback2/api-errors.c new file mode 100644 index 000000000..94094d822 --- /dev/null +++ b/tests/spec/arb_transform_feedback2/api-errors.c @@ -0,0 +1,720 @@ +/* + * Copyright © 2012 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * \file api-errors.c + * Verify a handful of error conditions required by the spec. + * + * None of these subtests is large enough to warrant a separate test case. + */ +#include "piglit-util-gl.h" + +static enum piglit_result delete_inactive_only(void *); +static enum piglit_result paired_begin_end(void *); +static enum piglit_result pause_active_only(void *); +static enum piglit_result resume_paused_only(void *); +static enum piglit_result vertex_shader_required(void *); +static enum piglit_result change_varyings_inactive_only(void *); +static enum piglit_result change_program_inactive_or_paused(void *); +static enum piglit_result link_program_inactive_only(void *); +static enum piglit_result resume_same_program_only(void *); +static enum piglit_result draw_from_valid_object_only(void *); +static enum piglit_result draw_from_ended_object_only(void *); + +static const struct piglit_subtest subtests[] = { + { + "Paired begin and end", + "paired-begin-end", + paired_begin_end, + NULL + }, + { + "Pause active feedback only", + "pause-active-only", + pause_active_only, + NULL + }, + { + "Resume paused feedback only", + "resume-paused-only", + resume_paused_only, + NULL + }, + { + "Vertex shader required", + "vertex-shader-required", + vertex_shader_required, + NULL + }, + { + "TransformFeedbackVaryings only when inactive", + "change-varyings-inactive-only", + change_varyings_inactive_only, + NULL + }, + { + "Change program only when inactive or paused", + "change-program-inactive-or-paused", + change_program_inactive_or_paused, + NULL + }, + { + "Link program only when inactive", + "link-program-inactive-only", + link_program_inactive_only, + NULL + }, + { + "Resume with the same program only", + "resume-same-program-only", + resume_same_program_only, + NULL + }, + { + "Draw only from valid object", + "draw-from-valid-object-only", + draw_from_valid_object_only, + NULL + }, + { + "Draw only from ended object", + "draw-from-ended-object-only", + draw_from_ended_object_only, + NULL + }, + { + /* Do this one last. If it fails, it will delete the object + * and cause all of the othere subtests to fail. + */ + "Cannot delete while active", + "delete-inactive-only", + delete_inactive_only, + NULL + }, + { + NULL, + NULL, + NULL, + NULL + } +}; + +PIGLIT_GL_TEST_CONFIG_BEGIN + + config.supports_gl_compat_version = 10; + config.window_visual = PIGLIT_GL_VISUAL_RGB; + config.subtests = subtests; + +PIGLIT_GL_TEST_CONFIG_END + +enum piglit_result +piglit_display(void) +{ + return PIGLIT_FAIL; +} + +static const char vstext[] = + "varying vec4 x;\n" + "varying vec4 y;\n" + "void main()\n" + "{\n" + " gl_Position = vec4(0);\n" + " x = vec4(0);\n" + " y = vec4(0);\n" + "}" + ; + +static const char fstext[] = + "void main() { gl_FragColor = vec4(0); }"; + +static const char *varyings[] = {"x"}; +static GLuint id; +static GLuint prog; +static GLuint fs_only_prog; +static GLuint buf; + +enum piglit_result delete_inactive_only(void *data) +{ + bool pass = true; + + (void) data; + + /* The ARB_transform_feedback2 spec says: + * + * "The error INVALID_OPERATION is generated by + * DeleteTransformFeedbacks if the transform feedback operation + * for any object named by <ids> is currently active." + * + * However, shortly before that it also says, + * + * "If an active transform feedback object is deleted its name + * immediately becomes unused, but the underlying object is not + * deleted until it is no longer active." + * + * The later text does not appear in the OpenGL 4.4 spec, so I + * believe that it was an error in the extension. + */ + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id); + + glBeginTransformFeedback(GL_TRIANGLES); + pass = piglit_check_gl_error(0) && pass; + + glDeleteTransformFeedbacks(1, &id); + pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; + + glEndTransformFeedback(); + pass = piglit_check_gl_error(0) && pass; + + /* Restore binding state. + */ + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); + pass = piglit_check_gl_error(0) && pass; + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} + +enum piglit_result paired_begin_end(void *data) +{ + bool pass = true; + + (void) data; + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id); + + /* The ARB_transform_feedback2 spec says: + * + * "Transform feedback commands must be paired; the error + * INVALID_OPERATION is generated by BeginTransformFeedback if + * transform feedback is active, and by EndTransformFeedback if + * transform feedback is inactive. Transform feedback is initially + * inactive." + * + * The first case is already tested by the cannot-bind-when-active + * test. + */ + glEndTransformFeedback(); + pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; + + glBeginTransformFeedback(GL_TRIANGLES); + pass = piglit_check_gl_error(0) && pass; + + glEndTransformFeedback(); + pass = piglit_check_gl_error(0) && pass; + + glEndTransformFeedback(); + pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; + + /* Restore binding state. + */ + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); + pass = piglit_check_gl_error(0) && pass; + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} + +enum piglit_result pause_active_only(void *data) +{ + bool pass = true; + + (void) data; + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id); + + /* The ARB_transform_feedback2 spec says: + * + * "The error INVALID_OPERATION is generated by + * PauseTransformFeedback if the currently bound transform + * feedback is not active or is paused." + */ + glPauseTransformFeedback(); + pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; + + glBeginTransformFeedback(GL_TRIANGLES); + pass = piglit_check_gl_error(0) && pass; + + glPauseTransformFeedback(); + pass = piglit_check_gl_error(0) && pass; + + glPauseTransformFeedback(); + pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; + + /* There is no need for an explicit resume here. Section 13.2.2 + * (Transform Feedback Primitive Capture) of the OpenGL 4.3 spec says: + * + * "EndTransformFeedback first performs an implicit + * ResumeTransformFeedback (see below) if transform feedback is + * paused." + * + * NOTE: Previous versions of the spec had an error in this section + * that was corrected in 4.3. + */ + glEndTransformFeedback(); + pass = piglit_check_gl_error(0) && pass; + + /* Restore binding state. + */ + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); + pass = piglit_check_gl_error(0) && pass; + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} + +enum piglit_result resume_paused_only(void *data) +{ + bool pass = true; + + (void) data; + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id); + + /* The ARB_transform_feedback2 spec says: + * + * "The error INVALID_OPERATION is generated by + * ResumeTransformFeedback if the currently bound transform + * feedback is not active or is not paused." + */ + glResumeTransformFeedback(); + pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; + + glBeginTransformFeedback(GL_TRIANGLES); + pass = piglit_check_gl_error(0) && pass; + + glResumeTransformFeedback(); + pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; + + glPauseTransformFeedback(); + pass = piglit_check_gl_error(0) && pass; + + glResumeTransformFeedback(); + pass = piglit_check_gl_error(0) && pass; + + glEndTransformFeedback(); + pass = piglit_check_gl_error(0) && pass; + + /* Restore binding state. + */ + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); + pass = piglit_check_gl_error(0) && pass; + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} + +enum piglit_result vertex_shader_required(void *data) +{ + bool pass = true; + + (void) data; + + if (piglit_is_extension_supported("GL_NV_transform_feedback2")) { + piglit_report_subtest_result(PIGLIT_SKIP, + "Vertex shader required"); + return true; + } + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id); + + /* The ARB_transform_feedback2 spec says: + * + * "The error INVALID_OPERATION is generated by + * BeginTransformFeedback if no vertex or geometry shader is + * active." + */ + glUseProgram(fs_only_prog); + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id); + pass = piglit_check_gl_error(0) && pass; + + glBeginTransformFeedback(GL_TRIANGLES); + pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; + + glUseProgram(prog); + + /* Restore binding state. + */ + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); + pass = piglit_check_gl_error(0) && pass; + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} + +enum piglit_result change_varyings_inactive_only(void *data) +{ + bool pass = true; + + (void) data; + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id); + + /* The ARB_transform_feedback2 spec says: + * + * "The error INVALID_OPERATION is generated: + * + * * by TransformFeedbackVaryings if the current transform + * feedback object is active, even if paused;" + */ + glBeginTransformFeedback(GL_TRIANGLES); + pass = piglit_check_gl_error(0) && pass; + + glTransformFeedbackVaryings(prog, 1, varyings, + GL_INTERLEAVED_ATTRIBS); + pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; + + glPauseTransformFeedback(); + pass = piglit_check_gl_error(0) && pass; + + glTransformFeedbackVaryings(prog, 1, varyings, + GL_INTERLEAVED_ATTRIBS); + pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; + + glResumeTransformFeedback(); + pass = piglit_check_gl_error(0) && pass; + + glEndTransformFeedback(); + pass = piglit_check_gl_error(0) && pass; + + /* Restore binding state. + */ + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); + pass = piglit_check_gl_error(0) && pass; + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} + +enum piglit_result change_program_inactive_or_paused(void *data) +{ + bool pass = true; + + (void) data; + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id); + + /* The ARB_transform_feedback2 spec says: + * + * "The error INVALID_OPERATION is generated: + * + * * by UseProgram if the current transform feedback object is + * active and not paused;" + */ + glBeginTransformFeedback(GL_TRIANGLES); + pass = piglit_check_gl_error(0) && pass; + + glUseProgram(fs_only_prog); + pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; + + glPauseTransformFeedback(); + pass = piglit_check_gl_error(0) && pass; + + glUseProgram(fs_only_prog); + pass = piglit_check_gl_error(0) && pass; + + /* Restore the program or glResumeTransformFeedback will generate an + * error. + */ + glUseProgram(prog); + pass = piglit_check_gl_error(0) && pass; + + /* Work-around drivers with glEndTransformFeedback bugs. See + * pause_active_only above. + */ + glResumeTransformFeedback(); + pass = piglit_check_gl_error(0) && pass; + + glEndTransformFeedback(); + pass = piglit_check_gl_error(0) && pass; + + glUseProgram(prog); + pass = piglit_check_gl_error(0) && pass; + + /* Restore binding state. + */ + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); + pass = piglit_check_gl_error(0) && pass; + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} + +enum piglit_result link_program_inactive_only(void *data) +{ + bool pass = true; + + (void) data; + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id); + + /* The ARB_transform_feedback2 spec says: + * + * "The error INVALID_OPERATION is generated: + * + * * by LinkProgram if <program> is the name of a program + * being used by one or more transform feedback objects, + * even if the objects are not currently bound or are + * paused;" + */ + glBeginTransformFeedback(GL_TRIANGLES); + pass = piglit_check_gl_error(0) && pass; + + glLinkProgram(prog); + pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; + + glPauseTransformFeedback(); + pass = piglit_check_gl_error(0) && pass; + + glLinkProgram(prog); + pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); + pass = piglit_check_gl_error(0) && pass; + + glLinkProgram(prog); + pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; + + glUseProgram(0); + pass = piglit_check_gl_error(0) && pass; + + glLinkProgram(prog); + pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; + + glUseProgram(prog); + pass = piglit_check_gl_error(0) && pass; + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id); + pass = piglit_check_gl_error(0) && pass; + + /* Work-around drivers with glEndTransformFeedback bugs. See + * pause_active_only above. + */ + glResumeTransformFeedback(); + pass = piglit_check_gl_error(0) && pass; + + glEndTransformFeedback(); + pass = piglit_check_gl_error(0) && pass; + + /* Restore binding state. + */ + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); + pass = piglit_check_gl_error(0) && pass; + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} + +enum piglit_result resume_same_program_only(void *data) +{ + bool pass = true; + + (void) data; + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id); + + /* The ARB_transform_feedback2 spec says: + * + * "The error INVALID_OPERATION is generated: + * + * * by ResumeTransformFeedback if the program object being + * used by the current transform feedback object is not + * active." + */ + glBeginTransformFeedback(GL_TRIANGLES); + pass = piglit_check_gl_error(0) && pass; + + glPauseTransformFeedback(); + pass = piglit_check_gl_error(0) && pass; + + glUseProgram(0); + pass = piglit_check_gl_error(0) && pass; + + glResumeTransformFeedback(); + pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; + + glUseProgram(prog); + pass = piglit_check_gl_error(0) && pass; + + /* Work-around drivers with glEndTransformFeedback bugs. See + * pause_active_only above. + */ + glResumeTransformFeedback(); + pass = piglit_check_gl_error(0) && pass; + + glEndTransformFeedback(); + pass = piglit_check_gl_error(0) && pass; + + /* Restore binding state. + */ + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); + pass = piglit_check_gl_error(0) && pass; + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} + +enum piglit_result draw_from_valid_object_only(void *data) +{ + bool pass = true; + GLuint bad_id; + + (void) data; + + /* The ARB_transform_feedback2 spec says: + * + * "The error INVALID_VALUE is generated if <id> is not the name + * of a transform feedback object." + */ + glGenTransformFeedbacks(1, &bad_id); + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, bad_id); + glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); + + glBeginTransformFeedback(GL_TRIANGLES); + pass = piglit_check_gl_error(0) && pass; + + glEndTransformFeedback(); + pass = piglit_check_gl_error(0) && pass; + + glDeleteTransformFeedbacks(1, &bad_id); + pass = piglit_check_gl_error(0) && pass; + + glDrawTransformFeedback(GL_TRIANGLES, bad_id); + pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass; + + /* Restore binding state. + */ + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); + pass = piglit_check_gl_error(0) && pass; + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} + +enum piglit_result draw_from_ended_object_only(void *data) +{ + bool pass = true; + GLuint bad_id; + + (void) data; + + /* The ARB_transform_feedback2 spec says: + * + * "The error INVALID_OPERATION is generated if + * EndTransformFeedback has never been called while the object + * named by <id> was bound." + */ + glGenTransformFeedbacks(1, &bad_id); + + glDrawTransformFeedback(GL_TRIANGLES, bad_id); + pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, bad_id); + glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); + + glBeginTransformFeedback(GL_TRIANGLES); + pass = piglit_check_gl_error(0) && pass; + + glPauseTransformFeedback(); + pass = piglit_check_gl_error(0) && pass; + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); + pass = piglit_check_gl_error(0) && pass; + + glDrawTransformFeedback(GL_TRIANGLES, bad_id); + pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, bad_id); + pass = piglit_check_gl_error(0) && pass; + + /* Work-around drivers with glEndTransformFeedback bugs. See + * pause_active_only above. + */ + glResumeTransformFeedback(); + pass = piglit_check_gl_error(0) && pass; + + glEndTransformFeedback(); + pass = piglit_check_gl_error(0) && pass; + + glDeleteTransformFeedbacks(1, &bad_id); + pass = piglit_check_gl_error(0) && pass; + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id); + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} + +void piglit_init(int argc, char **argv) +{ + enum piglit_result result; + const char **selected_subtests; + size_t num_selected_subtests; + + piglit_require_vertex_shader(); + piglit_require_fragment_shader(); + piglit_require_transform_feedback(); + piglit_require_extension("GL_ARB_transform_feedback2"); + + num_selected_subtests = piglit_get_selected_tests(&selected_subtests); + + /* This is all just the boot-strap work for the test. + */ + glGenBuffers(1, &buf); + glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf); + glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 1024, NULL, GL_STREAM_READ); + + prog = piglit_build_simple_program_unlinked(vstext, fstext); + + glTransformFeedbackVaryings(prog, 1, varyings, + GL_INTERLEAVED_ATTRIBS); + glLinkProgram(prog); + if (!piglit_link_check_status(prog)) { + result = PIGLIT_FAIL; + goto done; + } + + fs_only_prog = piglit_build_simple_program(NULL, fstext); + if (fs_only_prog == 0) { + result = PIGLIT_FAIL; + goto done; + } + + glUseProgram(prog); + + glGenTransformFeedbacks(1, &id); + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id); + glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); + + result = piglit_run_selected_subtests(subtests, + selected_subtests, + num_selected_subtests, + PIGLIT_SKIP); + + glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); + +done: + glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); + glDeleteBuffers(1, &buf); + + glDeleteTransformFeedbacks(1, &id); + + glUseProgram(0); + glDeleteProgram(prog); + glDeleteProgram(fs_only_prog); + + piglit_report_result(result); +} |