diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2020-10-15 15:13:05 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2020-10-15 15:13:12 -0700 |
commit | 74daa84a249c327b416ba33f43b4f69df6da140d (patch) | |
tree | 5592903b8258ef48ff13d2aae444b4d3ddd33a45 | |
parent | ddeabe44d89c27c89fa5524bfbfb7e3aeb571fec (diff) |
WIP: gallium/dri2: Don't expose accumulation buffer with RGBA visualexpose-fewer-visuals
Only expose accumluation with BGRA.
-rw-r--r-- | src/gallium/frontends/dri/dri_screen.c | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/gallium/frontends/dri/dri_screen.c b/src/gallium/frontends/dri/dri_screen.c index a4e841495a2..43e58e33203 100644 --- a/src/gallium/frontends/dri/dri_screen.c +++ b/src/gallium/frontends/dri/dri_screen.c @@ -311,13 +311,20 @@ dri_fill_in_modes(struct dri_screen *screen) * that either. Since the accumulation buffer is itself only 16-bits * per channel, there wouldn't be much point. * + * There's also little point in exposing accumulation with both BGRA and + * RGBA ordering. RGBA seems to only be required for Android, and + * there's no accumulation buffer there. Omit the RGBA + accumulation + * configs. + * * SGI supported accumulation with some deeper unorm formats, but we * don't expose visuals for those anyway. */ const bool enable_accumulation = mesa_formats[format] != MESA_FORMAT_RGBA_FLOAT16 && mesa_formats[format] != MESA_FORMAT_RGBX_FLOAT16 && - mesa_formats[format] != MESA_FORMAT_B5G6R5_UNORM; + mesa_formats[format] != MESA_FORMAT_B5G6R5_UNORM && + mesa_formats[format] != MESA_FORMAT_R8G8B8A8_UNORM && + mesa_formats[format] != MESA_FORMAT_R8G8B8X8_UNORM; for (i = 1; i <= msaa_samples_max; i++) { int samples = i > 1 ? i : 0; |