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authorIan Romanick <ian.d.romanick@intel.com>2017-05-22 16:28:14 -0700
committerIan Romanick <ian.d.romanick@intel.com>2019-03-01 11:43:07 -0800
commit12f2f98bee2d9312d9a35e3b8bde8ae49962f4fa (patch)
tree243dbc4582e2fccbca1c7ec75117a7ce78a29649
parent64798b37a1eb1821f7075d7d33ee20ed027208c7 (diff)
mesa: Remove _EXT suffixes from FBO related enumsalways-ARB_framebuffer_object
All of the enums from GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_sRGB, and GL_EXT_packed_depth_stencil that were eventually given unsuffixed names. Generated by the following script: find src -name *.h -o -name *.c -o -name *.cpp -o -name *.hpp |\ while read f; do if [ ! -h $f ]; then sed --in-place -e 's/\(COLOR_ATTACHMENT.\)_EXT/\1/g' \ -e 's/\(GL_COLOR_ATTACHMENT..\)_EXT/\1/g' \ -e 's/\(GL_DEPTH24_STENCIL8\)_EXT/\1/g' \ -e 's/\(GL_DEPTH_ATTACHMENT\)_EXT/\1/g' \ -e 's/\(GL_DEPTH_STENCIL\)_EXT/\1/g' \ -e 's/\(GL_DRAW_FRAMEBUFFER\)_EXT/\1/g' \ -e 's/\(GL_DRAW_FRAMEBUFFER_BINDING\)_EXT/\1/g' \ -e 's/\(GL_FRAMEBUFFER\)_EXT/\1/g' \ -e 's/\(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME\)_EXT/\1/g' \ -e 's/\(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE\)_EXT/\1/g' \ -e 's/\(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE\)_EXT/\1/g' \ -e 's/\(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL\)_EXT/\1/g' \ -e 's/\(GL_FRAMEBUFFER_BINDING\)_EXT/\1/g' \ -e 's/\(GL_FRAMEBUFFER_COMPLETE\)_EXT/\1/g' \ -e 's/\(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT\)_EXT/\1/g' \ -e 's/\(GL_FRAMEBUFFER_INCOMPLETE_FORMATS\)_EXT/\1/g' \ -e 's/\(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER\)_EXT/\1/g' \ -e 's/\(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT\)_EXT/\1/g' \ -e 's/\(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE\)_EXT/\1/g' \ -e 's/\(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER\)_EXT/\1/g' \ -e 's/\(GL_FRAMEBUFFER_SRGB\)_EXT/\1/g' \ -e 's/\(GL_FRAMEBUFFER_UNSUPPORTED\)_EXT/\1/g' \ -e 's/\(GL_INVALID_FRAMEBUFFER_OPERATION\)_EXT/\1/g' \ -e 's/\(GL_MAX_COLOR_ATTACHMENTS\)_EXT/\1/g' \ -e 's/\(GL_MAX_RENDERBUFFER_SIZE\)_EXT/\1/g' \ -e 's/\(GL_MAX_SAMPLES\)_EXT/\1/g' \ -e 's/\(GL_READ_FRAMEBUFFER\)_EXT/\1/g' \ -e 's/\(GL_READ_FRAMEBUFFER_BINDING\)_EXT/\1/g' \ -e 's/\(GL_RENDERBUFFER\)_EXT/\1/g' \ -e 's/\(GL_RENDERBUFFER_ALPHA_SIZE\)_EXT/\1/g' \ -e 's/\(GL_RENDERBUFFER_BINDING\)_EXT/\1/g' \ -e 's/\(GL_RENDERBUFFER_BLUE_SIZE\)_EXT/\1/g' \ -e 's/\(GL_RENDERBUFFER_DEPTH_SIZE\)_EXT/\1/g' \ -e 's/\(GL_RENDERBUFFER_GREEN_SIZE\)_EXT/\1/g' \ -e 's/\(GL_RENDERBUFFER_HEIGHT\)_EXT/\1/g' \ -e 's/\(GL_RENDERBUFFER_INTERNAL_FORMAT\)_EXT/\1/g' \ -e 's/\(GL_RENDERBUFFER_RED_SIZE\)_EXT/\1/g' \ -e 's/\(GL_RENDERBUFFER_SAMPLES\)_EXT/\1/g' \ -e 's/\(GL_RENDERBUFFER_STENCIL_SIZE\)_EXT/\1/g' \ -e 's/\(GL_RENDERBUFFER_WIDTH\)_EXT/\1/g' \ -e 's/\(GL_STENCIL_ATTACHMENT\)_EXT/\1/g' \ -e 's/\(GL_STENCIL_INDEX?\)_EXT/\1/g' \ -e 's/\(GL_STENCIL_INDEX16\)_EXT/\1/g' \ -e 's/\(GL_TEXTURE_STENCIL_SIZE\)_EXT/\1/g' $f fi done v2: Prepend GL_ in sed expressions to avoid stripping _EXT from VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT.
-rw-r--r--src/mesa/drivers/common/meta_generate_mipmap.c2
-rw-r--r--src/mesa/drivers/dri/i915/i830_vtbl.c2
-rw-r--r--src/mesa/drivers/dri/i915/i915_vtbl.c2
-rw-r--r--src/mesa/drivers/dri/i915/intel_fbo.c10
-rw-r--r--src/mesa/drivers/dri/i915/intel_pixel_copy.c2
-rw-r--r--src/mesa/drivers/dri/i965/intel_fbo.c2
-rw-r--r--src/mesa/drivers/dri/i965/intel_pixel_copy.c2
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_fbo.c4
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_screen.c2
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_state_fb.c2
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_fb.c2
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state_fb.c2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_common.c2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_fbo.c10
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texture.c4
-rw-r--r--src/mesa/main/accum.c4
-rw-r--r--src/mesa/main/blit.c6
-rw-r--r--src/mesa/main/buffers.c32
-rw-r--r--src/mesa/main/clear.c4
-rw-r--r--src/mesa/main/draw_validate.c4
-rw-r--r--src/mesa/main/drawpix.c6
-rw-r--r--src/mesa/main/enable.c4
-rw-r--r--src/mesa/main/fbobject.c124
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp2
-rw-r--r--src/mesa/main/formats.c14
-rw-r--r--src/mesa/main/framebuffer.c12
-rw-r--r--src/mesa/main/get.c4
-rw-r--r--src/mesa/main/glformats.c26
-rw-r--r--src/mesa/main/mtypes.h6
-rw-r--r--src/mesa/main/objectpurge.c6
-rw-r--r--src/mesa/main/readpix.c10
-rw-r--r--src/mesa/main/renderbuffer.c2
-rw-r--r--src/mesa/main/texformat.c4
-rw-r--r--src/mesa/main/texgetimage.c2
-rw-r--r--src/mesa/main/teximage.c8
-rw-r--r--src/mesa/main/texparam.c2
-rw-r--r--src/mesa/main/texstate.c2
-rw-r--r--src/mesa/main/texstore.c8
-rw-r--r--src/mesa/state_tracker/st_cb_fbo.c20
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c2
-rw-r--r--src/mesa/state_tracker/st_format.c4
-rw-r--r--src/mesa/swrast/s_copypix.c4
-rw-r--r--src/mesa/swrast/s_drawpix.c6
-rw-r--r--src/mesa/swrast/s_renderbuffer.c6
-rw-r--r--src/mesa/swrast/s_texfilter.c4
45 files changed, 194 insertions, 194 deletions
diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c
index 99d0931694d..38cdaa9c1f4 100644
--- a/src/mesa/drivers/common/meta_generate_mipmap.c
+++ b/src/mesa/drivers/common/meta_generate_mipmap.c
@@ -114,7 +114,7 @@ fallback_required(struct gl_context *ctx, GLenum target,
GL_COLOR_ATTACHMENT0, baseImage, 0);
status = _mesa_check_framebuffer_status(ctx, mipmap->fb);
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
_mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,
"glGenerateMipmap() got incomplete FBO\n");
return true;
diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c
index 8ed8ff555ba..3c5802638c9 100644
--- a/src/mesa/drivers/dri/i915/i830_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i830_vtbl.c
@@ -735,7 +735,7 @@ i830_update_draw_buffer(struct intel_context *intel)
_mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
}
- if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) {
/* this may occur when we're called by glBindFrameBuffer() during
* the process of someone setting up renderbuffers, etc.
*/
diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c
index 562c83a665f..43ccc83d3ce 100644
--- a/src/mesa/drivers/dri/i915/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i915_vtbl.c
@@ -723,7 +723,7 @@ i915_update_draw_buffer(struct intel_context *intel)
_mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
}
- if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) {
/* this may occur when we're called by glBindFrameBuffer() during
* the process of someone setting up renderbuffers, etc.
*/
diff --git a/src/mesa/drivers/dri/i915/intel_fbo.c b/src/mesa/drivers/dri/i915/intel_fbo.c
index 78e2c1e6614..f6ea543649c 100644
--- a/src/mesa/drivers/dri/i915/intel_fbo.c
+++ b/src/mesa/drivers/dri/i915/intel_fbo.c
@@ -178,13 +178,13 @@ intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat)
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
return MESA_FORMAT_Z24_UNORM_X8_UINT;
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
+ case GL_DEPTH_STENCIL:
+ case GL_DEPTH24_STENCIL8:
case GL_STENCIL_INDEX:
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT:
case GL_STENCIL_INDEX8_EXT:
- case GL_STENCIL_INDEX16_EXT:
+ case GL_STENCIL_INDEX16:
/* These aren't actual texture formats, so force them here. */
return MESA_FORMAT_Z24_UNORM_S8_UINT;
}
@@ -402,11 +402,11 @@ intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
UNUSED struct gl_framebuffer *fb,
UNUSED struct gl_framebuffer *fbread)
{
- if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
+ if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) {
intel_draw_buffer(ctx);
}
else {
- /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
+ /* don't need to do anything if target == GL_READ_FRAMEBUFFER */
}
}
diff --git a/src/mesa/drivers/dri/i915/intel_pixel_copy.c b/src/mesa/drivers/dri/i915/intel_pixel_copy.c
index 1b1993ea728..bafc8a0b36b 100644
--- a/src/mesa/drivers/dri/i915/intel_pixel_copy.c
+++ b/src/mesa/drivers/dri/i915/intel_pixel_copy.c
@@ -76,7 +76,7 @@ do_blit_copypixels(struct gl_context * ctx,
draw_irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
read_irb = intel_renderbuffer(read_fb->_ColorReadBuffer);
break;
- case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH_STENCIL:
draw_irb = intel_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
read_irb =
intel_renderbuffer(read_fb->Attachment[BUFFER_DEPTH].Renderbuffer);
diff --git a/src/mesa/drivers/dri/i965/intel_fbo.c b/src/mesa/drivers/dri/i965/intel_fbo.c
index 5bcd846a1bc..99ae8b9c77f 100644
--- a/src/mesa/drivers/dri/i965/intel_fbo.c
+++ b/src/mesa/drivers/dri/i965/intel_fbo.c
@@ -267,7 +267,7 @@ intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat)
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT:
case GL_STENCIL_INDEX8_EXT:
- case GL_STENCIL_INDEX16_EXT:
+ case GL_STENCIL_INDEX16:
/* These aren't actual texture formats, so force them here. */
if (brw->has_separate_stencil) {
return MESA_FORMAT_S_UINT8;
diff --git a/src/mesa/drivers/dri/i965/intel_pixel_copy.c b/src/mesa/drivers/dri/i965/intel_pixel_copy.c
index b5c3f6a8e8f..c7019f52cba 100644
--- a/src/mesa/drivers/dri/i965/intel_pixel_copy.c
+++ b/src/mesa/drivers/dri/i965/intel_pixel_copy.c
@@ -75,7 +75,7 @@ do_blit_copypixels(struct gl_context * ctx,
draw_irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
read_irb = intel_renderbuffer(read_fb->_ColorReadBuffer);
break;
- case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH_STENCIL:
draw_irb = intel_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
read_irb =
intel_renderbuffer(read_fb->Attachment[BUFFER_DEPTH].Renderbuffer);
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
index ee1a2055445..d3e6414f87c 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
@@ -66,7 +66,7 @@ set_renderbuffer_format(struct gl_renderbuffer *rb, GLenum internalFormat)
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
case GL_STENCIL_INDEX8_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
+ case GL_DEPTH24_STENCIL8:
rb->_BaseFormat = GL_DEPTH_STENCIL;
rb->Format = MESA_FORMAT_S8_UINT_Z24_UNORM;
s->cpp = 4;
@@ -323,7 +323,7 @@ nouveau_check_framebuffer_complete(struct gl_context *ctx,
return;
err:
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
return;
}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.c b/src/mesa/drivers/dri/nouveau/nouveau_screen.c
index a3be805d048..e0c6a66f891 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_screen.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_screen.c
@@ -269,7 +269,7 @@ nouveau_create_buffer(__DRIscreen *dri_screen,
/* Depth/stencil buffer. */
if (visual->depthBits == 24 && visual->stencilBits == 8) {
- rb = nouveau_renderbuffer_dri_new(GL_DEPTH24_STENCIL8_EXT, drawable);
+ rb = nouveau_renderbuffer_dri_new(GL_DEPTH24_STENCIL8, drawable);
_mesa_attach_and_own_rb(fb, BUFFER_DEPTH, rb);
_mesa_attach_and_reference_rb(fb, BUFFER_STENCIL, rb);
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_fb.c b/src/mesa/drivers/dri/nouveau/nv04_state_fb.c
index 4c17190b8c4..57c734fc620 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state_fb.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state_fb.c
@@ -56,7 +56,7 @@ nv04_emit_framebuffer(struct gl_context *ctx, int emit)
uint32_t rt_pitch = 0, zeta_pitch = 0;
unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;
- if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT)
+ if (fb->_Status != GL_FRAMEBUFFER_COMPLETE)
return;
PUSH_RESET(push, BUFCTX_FB);
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
index 75931849eb9..039e4aea000 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
@@ -99,7 +99,7 @@ nv10_emit_framebuffer(struct gl_context *ctx, int emit)
unsigned rt_pitch = 0, zeta_pitch = 0;
unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;
- if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT)
+ if (fb->_Status != GL_FRAMEBUFFER_COMPLETE)
return;
PUSH_RESET(push, BUFCTX_FB);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_fb.c b/src/mesa/drivers/dri/nouveau/nv20_state_fb.c
index cc6b6b06196..e7ad67e5801 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_fb.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_fb.c
@@ -84,7 +84,7 @@ nv20_emit_framebuffer(struct gl_context *ctx, int emit)
unsigned rt_pitch = 0, zeta_pitch = 0;
unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;
- if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT)
+ if (fb->_Status != GL_FRAMEBUFFER_COMPLETE)
return;
PUSH_RESET(push, BUFCTX_FB);
diff --git a/src/mesa/drivers/dri/radeon/radeon_common.c b/src/mesa/drivers/dri/radeon/radeon_common.c
index a3bf00b09f7..700e13cdb0d 100644
--- a/src/mesa/drivers/dri/radeon/radeon_common.c
+++ b/src/mesa/drivers/dri/radeon/radeon_common.c
@@ -204,7 +204,7 @@ void radeon_draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
_mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
}
- if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) {
/* this may occur when we're called by glBindFrameBuffer() during
* the process of someone setting up renderbuffers, etc.
*/
diff --git a/src/mesa/drivers/dri/radeon/radeon_fbo.c b/src/mesa/drivers/dri/radeon/radeon_fbo.c
index 5f4485de1f7..8ec6e49475d 100644
--- a/src/mesa/drivers/dri/radeon/radeon_fbo.c
+++ b/src/mesa/drivers/dri/radeon/radeon_fbo.c
@@ -505,7 +505,7 @@ radeon_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffe
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT:
case GL_STENCIL_INDEX8_EXT:
- case GL_STENCIL_INDEX16_EXT:
+ case GL_STENCIL_INDEX16:
/* alloc a depth+stencil buffer */
rb->Format = MESA_FORMAT_Z24_UNORM_S8_UINT;
cpp = 4;
@@ -520,8 +520,8 @@ radeon_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffe
rb->Format = MESA_FORMAT_Z24_UNORM_X8_UINT;
cpp = 4;
break;
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
+ case GL_DEPTH_STENCIL:
+ case GL_DEPTH24_STENCIL8:
rb->Format = MESA_FORMAT_Z24_UNORM_S8_UINT;
cpp = 4;
break;
@@ -705,11 +705,11 @@ radeon_bind_framebuffer(struct gl_context * ctx, GLenum target,
__func__, ctx, fb,
_mesa_enum_to_string(target));
- if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
+ if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) {
radeon_draw_buffer(ctx, fb);
}
else {
- /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
+ /* don't need to do anything if target == GL_READ_FRAMEBUFFER */
}
}
diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c
index f2d435a375f..0fed42220ae 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texture.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texture.c
@@ -443,8 +443,8 @@ mesa_format radeonChooseTextureFormat(struct gl_context * ctx,
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
+ case GL_DEPTH_STENCIL:
+ case GL_DEPTH24_STENCIL8:
return MESA_FORMAT_Z24_UNORM_S8_UINT;
/* EXT_texture_sRGB */
diff --git a/src/mesa/main/accum.c b/src/mesa/main/accum.c
index a0a206bea67..de2b0bf633b 100644
--- a/src/mesa/main/accum.c
+++ b/src/mesa/main/accum.c
@@ -485,8 +485,8 @@ _mesa_Accum( GLenum op, GLfloat value )
if (ctx->NewState)
_mesa_update_state(ctx);
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION,
"glAccum(incomplete framebuffer)");
return;
}
diff --git a/src/mesa/main/blit.c b/src/mesa/main/blit.c
index 8bb3ba328a3..b183829ba51 100644
--- a/src/mesa/main/blit.c
+++ b/src/mesa/main/blit.c
@@ -368,9 +368,9 @@ blit_framebuffer(struct gl_context *ctx,
GL_STENCIL_BUFFER_BIT);
/* check for complete framebuffers */
- if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
- readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE ||
+ readFb->_Status != GL_FRAMEBUFFER_COMPLETE) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION,
"%s(incomplete draw/read buffers)", func);
return;
}
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index d98c015bb24..8a4d3a1ccf4 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -141,21 +141,21 @@ draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
case GL_AUX2:
case GL_AUX3:
return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
- case GL_COLOR_ATTACHMENT0_EXT:
+ case GL_COLOR_ATTACHMENT0:
return BUFFER_BIT_COLOR0;
- case GL_COLOR_ATTACHMENT1_EXT:
+ case GL_COLOR_ATTACHMENT1:
return BUFFER_BIT_COLOR1;
- case GL_COLOR_ATTACHMENT2_EXT:
+ case GL_COLOR_ATTACHMENT2:
return BUFFER_BIT_COLOR2;
- case GL_COLOR_ATTACHMENT3_EXT:
+ case GL_COLOR_ATTACHMENT3:
return BUFFER_BIT_COLOR3;
- case GL_COLOR_ATTACHMENT4_EXT:
+ case GL_COLOR_ATTACHMENT4:
return BUFFER_BIT_COLOR4;
- case GL_COLOR_ATTACHMENT5_EXT:
+ case GL_COLOR_ATTACHMENT5:
return BUFFER_BIT_COLOR5;
- case GL_COLOR_ATTACHMENT6_EXT:
+ case GL_COLOR_ATTACHMENT6:
return BUFFER_BIT_COLOR6;
- case GL_COLOR_ATTACHMENT7_EXT:
+ case GL_COLOR_ATTACHMENT7:
return BUFFER_BIT_COLOR7;
default:
/* not an error, but also not supported */
@@ -211,21 +211,21 @@ read_buffer_enum_to_index(const struct gl_context *ctx, GLenum buffer)
case GL_AUX2:
case GL_AUX3:
return BUFFER_COUNT; /* invalid, but not -1 */
- case GL_COLOR_ATTACHMENT0_EXT:
+ case GL_COLOR_ATTACHMENT0:
return BUFFER_COLOR0;
- case GL_COLOR_ATTACHMENT1_EXT:
+ case GL_COLOR_ATTACHMENT1:
return BUFFER_COLOR1;
- case GL_COLOR_ATTACHMENT2_EXT:
+ case GL_COLOR_ATTACHMENT2:
return BUFFER_COLOR2;
- case GL_COLOR_ATTACHMENT3_EXT:
+ case GL_COLOR_ATTACHMENT3:
return BUFFER_COLOR3;
- case GL_COLOR_ATTACHMENT4_EXT:
+ case GL_COLOR_ATTACHMENT4:
return BUFFER_COLOR4;
- case GL_COLOR_ATTACHMENT5_EXT:
+ case GL_COLOR_ATTACHMENT5:
return BUFFER_COLOR5;
- case GL_COLOR_ATTACHMENT6_EXT:
+ case GL_COLOR_ATTACHMENT6:
return BUFFER_COLOR6;
- case GL_COLOR_ATTACHMENT7_EXT:
+ case GL_COLOR_ATTACHMENT7:
return BUFFER_COLOR7;
default:
/* not an error, but also not supported */
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c
index 6beff9ed842..34e7f2fafbb 100644
--- a/src/mesa/main/clear.c
+++ b/src/mesa/main/clear.c
@@ -169,8 +169,8 @@ clear(struct gl_context *ctx, GLbitfield mask, bool no_error)
_mesa_update_state( ctx ); /* update _Xmin, etc */
}
- if (!no_error && ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ if (!no_error && ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION,
"glClear(incomplete framebuffer)");
return;
}
diff --git a/src/mesa/main/draw_validate.c b/src/mesa/main/draw_validate.c
index 779cd1c12c7..ac62831bc8b 100644
--- a/src/mesa/main/draw_validate.c
+++ b/src/mesa/main/draw_validate.c
@@ -180,8 +180,8 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
}
}
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION,
"%s(incomplete framebuffer)", where);
return GL_FALSE;
}
diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c
index 2f55dde7b80..b5badbebbfc 100644
--- a/src/mesa/main/drawpix.c
+++ b/src/mesa/main/drawpix.c
@@ -105,7 +105,7 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
switch (format) {
case GL_STENCIL_INDEX:
case GL_DEPTH_COMPONENT:
- case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH_STENCIL:
/* these buffers must exist */
if (!_mesa_dest_buffer_exists(ctx, format)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -233,8 +233,8 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
}
/* Check read buffer's status (draw buffer was already checked) */
- if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION,
"glCopyPixels(incomplete framebuffer)" );
goto end;
}
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 386556edeed..f6bc7cb4afc 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -1124,7 +1124,7 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
break;
/* GL3.0 - GL_framebuffer_sRGB */
- case GL_FRAMEBUFFER_SRGB_EXT:
+ case GL_FRAMEBUFFER_SRGB:
CHECK_EXTENSION(EXT_framebuffer_sRGB, cap);
_mesa_set_framebuffer_srgb(ctx, state);
return;
@@ -1761,7 +1761,7 @@ _mesa_IsEnabled( GLenum cap )
return ctx->Array.PrimitiveRestartFixedIndex;
/* GL3.0 - GL_framebuffer_sRGB */
- case GL_FRAMEBUFFER_SRGB_EXT:
+ case GL_FRAMEBUFFER_SRGB:
CHECK_EXTENSION(EXT_framebuffer_sRGB);
return ctx->Color.sRGBEnabled;
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index d9696997f64..2aec5cda6c6 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -208,7 +208,7 @@ get_framebuffer_target(struct gl_context *ctx, GLenum target)
return have_fb_blit ? ctx->DrawBuffer : NULL;
case GL_READ_FRAMEBUFFER:
return have_fb_blit ? ctx->ReadBuffer : NULL;
- case GL_FRAMEBUFFER_EXT:
+ case GL_FRAMEBUFFER:
return ctx->DrawBuffer;
default:
return NULL;
@@ -223,7 +223,7 @@ get_framebuffer_target(struct gl_context *ctx, GLenum target)
* default / window-system FB object.
* If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
* the depth buffer attachment point.
- * Returns if the attachment is a GL_COLOR_ATTACHMENTm_EXT on
+ * Returns if the attachment is a GL_COLOR_ATTACHMENTm on
* is_color_attachment, because several callers would return different errors
* if they don't find the attachment.
*/
@@ -239,29 +239,29 @@ get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
*is_color_attachment = false;
switch (attachment) {
- case GL_COLOR_ATTACHMENT0_EXT:
- case GL_COLOR_ATTACHMENT1_EXT:
- case GL_COLOR_ATTACHMENT2_EXT:
- case GL_COLOR_ATTACHMENT3_EXT:
- case GL_COLOR_ATTACHMENT4_EXT:
- case GL_COLOR_ATTACHMENT5_EXT:
- case GL_COLOR_ATTACHMENT6_EXT:
- case GL_COLOR_ATTACHMENT7_EXT:
- case GL_COLOR_ATTACHMENT8_EXT:
- case GL_COLOR_ATTACHMENT9_EXT:
- case GL_COLOR_ATTACHMENT10_EXT:
- case GL_COLOR_ATTACHMENT11_EXT:
- case GL_COLOR_ATTACHMENT12_EXT:
- case GL_COLOR_ATTACHMENT13_EXT:
- case GL_COLOR_ATTACHMENT14_EXT:
- case GL_COLOR_ATTACHMENT15_EXT:
+ case GL_COLOR_ATTACHMENT0:
+ case GL_COLOR_ATTACHMENT1:
+ case GL_COLOR_ATTACHMENT2:
+ case GL_COLOR_ATTACHMENT3:
+ case GL_COLOR_ATTACHMENT4:
+ case GL_COLOR_ATTACHMENT5:
+ case GL_COLOR_ATTACHMENT6:
+ case GL_COLOR_ATTACHMENT7:
+ case GL_COLOR_ATTACHMENT8:
+ case GL_COLOR_ATTACHMENT9:
+ case GL_COLOR_ATTACHMENT10:
+ case GL_COLOR_ATTACHMENT11:
+ case GL_COLOR_ATTACHMENT12:
+ case GL_COLOR_ATTACHMENT13:
+ case GL_COLOR_ATTACHMENT14:
+ case GL_COLOR_ATTACHMENT15:
if (is_color_attachment)
*is_color_attachment = true;
/* Only OpenGL ES 1.x forbids color attachments other than
* GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
* hardware is used.
*/
- i = attachment - GL_COLOR_ATTACHMENT0_EXT;
+ i = attachment - GL_COLOR_ATTACHMENT0;
if (i >= ctx->Const.MaxColorAttachments
|| (i > 0 && ctx->API == API_OPENGLES)) {
return NULL;
@@ -271,9 +271,9 @@ get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
return NULL;
/* fall-through */
- case GL_DEPTH_ATTACHMENT_EXT:
+ case GL_DEPTH_ATTACHMENT:
return &fb->Attachment[BUFFER_DEPTH];
- case GL_STENCIL_ATTACHMENT_EXT:
+ case GL_STENCIL_ATTACHMENT:
return &fb->Attachment[BUFFER_STENCIL];
default:
return NULL;
@@ -400,7 +400,7 @@ remove_attachment(struct gl_context *ctx,
_mesa_reference_texobj(&att->Texture, NULL); /* unbind */
assert(!att->Texture);
}
- if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
+ if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER) {
assert(!att->Texture);
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
assert(!att->Renderbuffer);
@@ -541,7 +541,7 @@ set_renderbuffer_attachment(struct gl_context *ctx,
{
/* XXX check if re-doing same attachment, exit early */
remove_attachment(ctx, att);
- att->Type = GL_RENDERBUFFER_EXT;
+ att->Type = GL_RENDERBUFFER;
att->Texture = NULL; /* just to be safe */
att->Layered = GL_FALSE;
att->Complete = GL_FALSE;
@@ -569,7 +569,7 @@ _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx,
set_renderbuffer_attachment(ctx, att, rb);
if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
/* do stencil attachment here (depth already done above) */
- att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
+ att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT, NULL);
assert(att);
set_renderbuffer_attachment(ctx, att, rb);
}
@@ -579,7 +579,7 @@ _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx,
remove_attachment(ctx, att);
if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
/* detach stencil (depth was detached above) */
- att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
+ att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT, NULL);
assert(att);
remove_attachment(ctx, att);
}
@@ -642,7 +642,7 @@ _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
&fb->Attachment[BUFFER_STENCIL];
if (depth->Type == stencil->Type) {
- if (depth->Type == GL_RENDERBUFFER_EXT &&
+ if (depth->Type == GL_RENDERBUFFER &&
depth->Renderbuffer == stencil->Renderbuffer)
return GL_TRUE;
@@ -776,7 +776,7 @@ is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
{
switch (baseFormat) {
case GL_DEPTH_COMPONENT:
- case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH_STENCIL:
return GL_TRUE;
default:
return GL_FALSE;
@@ -909,7 +909,7 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
}
}
}
- else if (att->Type == GL_RENDERBUFFER_EXT) {
+ else if (att->Type == GL_RENDERBUFFER) {
const GLenum baseFormat = att->Renderbuffer->_BaseFormat;
assert(att->Renderbuffer);
@@ -1028,7 +1028,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
att = &fb->Attachment[BUFFER_DEPTH];
test_attachment_completeness(ctx, GL_DEPTH, att);
if (!att->Complete) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
fbo_incomplete(ctx, "depth attachment incomplete", -1);
return;
} else if (att->Type != GL_NONE) {
@@ -1039,7 +1039,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
att = &fb->Attachment[BUFFER_STENCIL];
test_attachment_completeness(ctx, GL_STENCIL, att);
if (!att->Complete) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
fbo_incomplete(ctx, "stencil attachment incomplete", -1);
return;
} else if (att->Type != GL_NONE) {
@@ -1050,7 +1050,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
att = &fb->Attachment[BUFFER_COLOR0 + i];
test_attachment_completeness(ctx, GL_COLOR, att);
if (!att->Complete) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
fbo_incomplete(ctx, "color attachment incomplete", i);
return;
}
@@ -1095,7 +1095,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
attNumSamples = texImg->NumSamples;
attNumStorageSamples = attNumSamples;
}
- else if (att->Type == GL_RENDERBUFFER_EXT) {
+ else if (att->Type == GL_RENDERBUFFER) {
minWidth = MIN2(minWidth, att->Renderbuffer->Width);
maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
minHeight = MIN2(minHeight, att->Renderbuffer->Height);
@@ -1291,13 +1291,13 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
fb->_HasAttachments = false;
if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
fbo_incomplete(ctx, "no attachments", -1);
return;
}
if (fb->DefaultGeometry.Width == 0 || fb->DefaultGeometry.Height == 0) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
fbo_incomplete(ctx, "no attachments and default width or height is 0", -1);
return;
}
@@ -1311,7 +1311,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
= get_attachment(ctx, fb, fb->ColorDrawBuffer[j], NULL);
assert(att);
if (att->Type == GL_NONE) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
fbo_incomplete(ctx, "missing drawbuffer", j);
return;
}
@@ -1324,7 +1324,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
= get_attachment(ctx, fb, fb->ColorReadBuffer, NULL);
assert(att);
if (att->Type == GL_NONE) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
fbo_incomplete(ctx, "missing readbuffer", -1);
return;
}
@@ -1346,7 +1346,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
}
/* Provisionally set status = COMPLETE ... */
- fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
+ fb->_Status = GL_FRAMEBUFFER_COMPLETE;
/* ... but the driver may say the FB is incomplete.
* Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
@@ -1354,7 +1354,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
*/
if (ctx->Driver.ValidateFramebuffer) {
ctx->Driver.ValidateFramebuffer(ctx, fb);
- if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) {
fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
return;
}
@@ -1413,7 +1413,7 @@ bind_renderbuffer(GLenum target, GLuint renderbuffer)
struct gl_renderbuffer *newRb;
GET_CURRENT_CONTEXT(ctx);
- if (target != GL_RENDERBUFFER_EXT) {
+ if (target != GL_RENDERBUFFER) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
return;
}
@@ -1812,7 +1812,7 @@ _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
if (rb == ctx->CurrentRenderbuffer) {
/* bind default */
assert(rb->RefCount >= 2);
- _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
+ _mesa_BindRenderbuffer(GL_RENDERBUFFER, 0);
}
/* Section 4.4.2 (Attaching Images to Framebuffer Objects),
@@ -1937,7 +1937,7 @@ _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
/**
* Given an internal format token for a render buffer, return the
* corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
- * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
+ * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_ALPHA, GL_LUMINANCE,
* GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
*
* This is similar to _mesa_base_tex_format() but the set of valid
@@ -2012,7 +2012,7 @@ _mesa_base_fbo_format(const struct gl_context *ctx, GLenum internalFormat)
case GL_STENCIL_INDEX:
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT:
- case GL_STENCIL_INDEX16_EXT:
+ case GL_STENCIL_INDEX16:
/* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
* OpenGL ES, but Mesa does not currently support them.
*/
@@ -2470,7 +2470,7 @@ renderbuffer_storage_target(GLenum target, GLenum internalFormat,
width, height, samples);
}
- if (target != GL_RENDERBUFFER_EXT) {
+ if (target != GL_RENDERBUFFER) {
_mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
return;
}
@@ -2636,21 +2636,21 @@ get_render_buffer_parameteriv(struct gl_context *ctx,
*/
switch (pname) {
- case GL_RENDERBUFFER_WIDTH_EXT:
+ case GL_RENDERBUFFER_WIDTH:
*params = rb->Width;
return;
- case GL_RENDERBUFFER_HEIGHT_EXT:
+ case GL_RENDERBUFFER_HEIGHT:
*params = rb->Height;
return;
- case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
+ case GL_RENDERBUFFER_INTERNAL_FORMAT:
*params = rb->InternalFormat;
return;
- case GL_RENDERBUFFER_RED_SIZE_EXT:
- case GL_RENDERBUFFER_GREEN_SIZE_EXT:
- case GL_RENDERBUFFER_BLUE_SIZE_EXT:
- case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
- case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
- case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+ case GL_RENDERBUFFER_RED_SIZE:
+ case GL_RENDERBUFFER_GREEN_SIZE:
+ case GL_RENDERBUFFER_BLUE_SIZE:
+ case GL_RENDERBUFFER_ALPHA_SIZE:
+ case GL_RENDERBUFFER_DEPTH_SIZE:
+ case GL_RENDERBUFFER_STENCIL_SIZE:
*params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
return;
case GL_RENDERBUFFER_SAMPLES:
@@ -2677,7 +2677,7 @@ _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
- if (target != GL_RENDERBUFFER_EXT) {
+ if (target != GL_RENDERBUFFER) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetRenderbufferParameterivEXT(target)");
return;
@@ -2784,15 +2784,15 @@ bind_framebuffer(GLenum target, GLuint framebuffer)
GET_CURRENT_CONTEXT(ctx);
switch (target) {
- case GL_DRAW_FRAMEBUFFER_EXT:
+ case GL_DRAW_FRAMEBUFFER:
bindDrawBuf = GL_TRUE;
bindReadBuf = GL_FALSE;
break;
- case GL_READ_FRAMEBUFFER_EXT:
+ case GL_READ_FRAMEBUFFER:
bindDrawBuf = GL_FALSE;
bindReadBuf = GL_TRUE;
break;
- case GL_FRAMEBUFFER_EXT:
+ case GL_FRAMEBUFFER:
bindDrawBuf = GL_TRUE;
bindReadBuf = GL_TRUE;
break;
@@ -3033,7 +3033,7 @@ _mesa_check_framebuffer_status(struct gl_context *ctx,
if (_mesa_is_winsys_fbo(buffer)) {
/* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
if (buffer != &IncompleteFramebuffer) {
- return GL_FRAMEBUFFER_COMPLETE_EXT;
+ return GL_FRAMEBUFFER_COMPLETE;
} else {
return GL_FRAMEBUFFER_UNDEFINED;
}
@@ -4152,7 +4152,7 @@ get_framebuffer_attachment_parameter(struct gl_context *ctx,
/* No need to flush here */
switch (pname) {
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
/* From the OpenGL spec, 9.2. Binding and Managing Framebuffer Objects:
*
* "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
@@ -4167,8 +4167,8 @@ get_framebuffer_attachment_parameter(struct gl_context *ctx,
*params = (_mesa_is_winsys_fbo(buffer) && att->Type != GL_NONE) ?
GL_FRAMEBUFFER_DEFAULT : att->Type;
return;
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
- if (att->Type == GL_RENDERBUFFER_EXT) {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ if (att->Type == GL_RENDERBUFFER) {
*params = att->Renderbuffer->Name;
}
else if (att->Type == GL_TEXTURE) {
@@ -4183,7 +4183,7 @@ get_framebuffer_attachment_parameter(struct gl_context *ctx,
}
}
return;
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
if (att->Type == GL_TEXTURE) {
*params = att->TextureLevel;
}
@@ -4195,7 +4195,7 @@ get_framebuffer_attachment_parameter(struct gl_context *ctx,
goto invalid_pname_enum;
}
return;
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
if (att->Type == GL_TEXTURE) {
if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
*params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 935a21624af..d879e0f8203 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -287,7 +287,7 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
if (samp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
const GLenum format = _mesa_texture_base_format(texObj);
key->unit[i].shadow = (format == GL_DEPTH_COMPONENT ||
- format == GL_DEPTH_STENCIL_EXT);
+ format == GL_DEPTH_STENCIL);
}
key->unit[i].ModeRGB = comb->ModeRGB;
diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c
index cf2d2bc555a..76efb617422 100644
--- a/src/mesa/main/formats.c
+++ b/src/mesa/main/formats.c
@@ -136,25 +136,25 @@ _mesa_get_format_bits(mesa_format format, GLenum pname)
switch (pname) {
case GL_RED_BITS:
case GL_TEXTURE_RED_SIZE:
- case GL_RENDERBUFFER_RED_SIZE_EXT:
+ case GL_RENDERBUFFER_RED_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
case GL_INTERNALFORMAT_RED_SIZE:
return info->RedBits;
case GL_GREEN_BITS:
case GL_TEXTURE_GREEN_SIZE:
- case GL_RENDERBUFFER_GREEN_SIZE_EXT:
+ case GL_RENDERBUFFER_GREEN_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
case GL_INTERNALFORMAT_GREEN_SIZE:
return info->GreenBits;
case GL_BLUE_BITS:
case GL_TEXTURE_BLUE_SIZE:
- case GL_RENDERBUFFER_BLUE_SIZE_EXT:
+ case GL_RENDERBUFFER_BLUE_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
case GL_INTERNALFORMAT_BLUE_SIZE:
return info->BlueBits;
case GL_ALPHA_BITS:
case GL_TEXTURE_ALPHA_SIZE:
- case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
+ case GL_RENDERBUFFER_ALPHA_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
case GL_INTERNALFORMAT_ALPHA_SIZE:
return info->AlphaBits;
@@ -166,13 +166,13 @@ _mesa_get_format_bits(mesa_format format, GLenum pname)
return 0;
case GL_DEPTH_BITS:
case GL_TEXTURE_DEPTH_SIZE_ARB:
- case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
+ case GL_RENDERBUFFER_DEPTH_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
case GL_INTERNALFORMAT_DEPTH_SIZE:
return info->DepthBits;
case GL_STENCIL_BITS:
- case GL_TEXTURE_STENCIL_SIZE_EXT:
- case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+ case GL_TEXTURE_STENCIL_SIZE:
+ case GL_RENDERBUFFER_STENCIL_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
case GL_INTERNALFORMAT_STENCIL_SIZE:
return info->StencilBits;
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index c94e8b54b51..399f46f191b 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -155,7 +155,7 @@ _mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
}
fb->Delete = _mesa_destroy_framebuffer;
- fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
+ fb->_Status = GL_FRAMEBUFFER_COMPLETE;
fb->_AllColorBuffersFixedPoint = !visual->floatMode;
fb->_HasSNormOrFloatColorBuffer = visual->floatMode;
fb->_HasAttachments = true;
@@ -184,9 +184,9 @@ _mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name)
fb->Name = name;
fb->RefCount = 1;
fb->_NumColorDrawBuffers = 1;
- fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
+ fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0;
fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
- fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
+ fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0;
fb->_ColorReadBufferIndex = BUFFER_COLOR0;
fb->SampleLocationTable = NULL;
fb->ProgrammableSampleLocations = 0;
@@ -298,7 +298,7 @@ _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
for (unsigned i = 0; i < BUFFER_COUNT; i++) {
struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
- if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
+ if (att->Type == GL_RENDERBUFFER && att->Renderbuffer) {
struct gl_renderbuffer *rb = att->Renderbuffer;
/* only resize if size is changing */
if (rb->Width != width || rb->Height != height) {
@@ -732,7 +732,7 @@ renderbuffer_exists(struct gl_context *ctx,
_mesa_test_framebuffer_completeness(ctx, fb);
}
- if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) {
return GL_FALSE;
}
@@ -791,7 +791,7 @@ renderbuffer_exists(struct gl_context *ctx,
return GL_FALSE;
}
break;
- case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH_STENCIL:
if (att[BUFFER_DEPTH].Type == GL_NONE ||
att[BUFFER_STENCIL].Type == GL_NONE) {
return GL_FALSE;
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index a6ef2e5bd24..0242458cdd8 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1026,10 +1026,10 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
v->value_int =
ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
break;
- case GL_READ_FRAMEBUFFER_BINDING_EXT:
+ case GL_READ_FRAMEBUFFER_BINDING:
v->value_int = ctx->ReadBuffer->Name;
break;
- case GL_RENDERBUFFER_BINDING_EXT:
+ case GL_RENDERBUFFER_BINDING:
v->value_int =
ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
break;
diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
index ea72cab5b3e..f46b7a5af2e 100644
--- a/src/mesa/main/glformats.c
+++ b/src/mesa/main/glformats.c
@@ -389,7 +389,7 @@ _mesa_components_in_format(GLenum format)
case GL_LUMINANCE_ALPHA_INTEGER_EXT:
case GL_RG:
case GL_YCBCR_MESA:
- case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH_STENCIL:
case GL_RG_INTEGER:
return 2;
@@ -496,7 +496,7 @@ _mesa_bytes_per_pixel(GLenum format, GLenum type)
return -1;
case GL_UNSIGNED_INT_24_8_EXT:
if (format == GL_DEPTH_COMPONENT ||
- format == GL_DEPTH_STENCIL_EXT)
+ format == GL_DEPTH_STENCIL)
return sizeof(GLuint);
else
return -1;
@@ -1296,8 +1296,8 @@ GLboolean
_mesa_is_depthstencil_format(GLenum format)
{
switch (format) {
- case GL_DEPTH24_STENCIL8_EXT:
- case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8:
+ case GL_DEPTH_STENCIL:
case GL_DEPTH32F_STENCIL8:
return GL_TRUE;
default:
@@ -1321,9 +1321,9 @@ _mesa_is_depth_or_stencil_format(GLenum format)
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT:
case GL_STENCIL_INDEX8_EXT:
- case GL_STENCIL_INDEX16_EXT:
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
+ case GL_STENCIL_INDEX16:
+ case GL_DEPTH_STENCIL:
+ case GL_DEPTH24_STENCIL8:
case GL_DEPTH_COMPONENT32F:
case GL_DEPTH32F_STENCIL8:
return GL_TRUE;
@@ -1533,7 +1533,7 @@ _mesa_base_format_has_channel(GLenum base_format, GLenum pname)
switch (pname) {
case GL_TEXTURE_RED_SIZE:
case GL_TEXTURE_RED_TYPE:
- case GL_RENDERBUFFER_RED_SIZE_EXT:
+ case GL_RENDERBUFFER_RED_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
case GL_INTERNALFORMAT_RED_SIZE:
case GL_INTERNALFORMAT_RED_TYPE:
@@ -1546,7 +1546,7 @@ _mesa_base_format_has_channel(GLenum base_format, GLenum pname)
return GL_FALSE;
case GL_TEXTURE_GREEN_SIZE:
case GL_TEXTURE_GREEN_TYPE:
- case GL_RENDERBUFFER_GREEN_SIZE_EXT:
+ case GL_RENDERBUFFER_GREEN_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
case GL_INTERNALFORMAT_GREEN_SIZE:
case GL_INTERNALFORMAT_GREEN_TYPE:
@@ -1558,7 +1558,7 @@ _mesa_base_format_has_channel(GLenum base_format, GLenum pname)
return GL_FALSE;
case GL_TEXTURE_BLUE_SIZE:
case GL_TEXTURE_BLUE_TYPE:
- case GL_RENDERBUFFER_BLUE_SIZE_EXT:
+ case GL_RENDERBUFFER_BLUE_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
case GL_INTERNALFORMAT_BLUE_SIZE:
case GL_INTERNALFORMAT_BLUE_TYPE:
@@ -1569,7 +1569,7 @@ _mesa_base_format_has_channel(GLenum base_format, GLenum pname)
return GL_FALSE;
case GL_TEXTURE_ALPHA_SIZE:
case GL_TEXTURE_ALPHA_TYPE:
- case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
+ case GL_RENDERBUFFER_ALPHA_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
case GL_INTERNALFORMAT_ALPHA_SIZE:
case GL_INTERNALFORMAT_ALPHA_TYPE:
@@ -1594,7 +1594,7 @@ _mesa_base_format_has_channel(GLenum base_format, GLenum pname)
return GL_FALSE;
case GL_TEXTURE_DEPTH_SIZE:
case GL_TEXTURE_DEPTH_TYPE:
- case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
+ case GL_RENDERBUFFER_DEPTH_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
case GL_INTERNALFORMAT_DEPTH_SIZE:
case GL_INTERNALFORMAT_DEPTH_TYPE:
@@ -1603,7 +1603,7 @@ _mesa_base_format_has_channel(GLenum base_format, GLenum pname)
return GL_TRUE;
}
return GL_FALSE;
- case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+ case GL_RENDERBUFFER_STENCIL_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
case GL_INTERNALFORMAT_STENCIL_SIZE:
case GL_INTERNALFORMAT_STENCIL_TYPE:
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index cfccdc55520..bcabccfd89b 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -873,7 +873,7 @@ struct gl_texture_image
GLenum16 _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
* GL_LUMINANCE, GL_LUMINANCE_ALPHA,
* GL_INTENSITY, GL_DEPTH_COMPONENT or
- * GL_DEPTH_STENCIL_EXT only. Used for
+ * GL_DEPTH_STENCIL only. Used for
* choosing TexEnv arithmetic.
*/
mesa_format TexFormat; /**< The actual texture memory format */
@@ -3394,11 +3394,11 @@ struct gl_renderbuffer
*/
struct gl_renderbuffer_attachment
{
- GLenum16 Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
+ GLenum16 Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER */
GLboolean Complete;
/**
- * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
+ * If \c Type is \c GL_RENDERBUFFER, this stores a pointer to the
* application supplied renderbuffer object.
*/
struct gl_renderbuffer *Renderbuffer;
diff --git a/src/mesa/main/objectpurge.c b/src/mesa/main/objectpurge.c
index d730f46b8ec..56ce5a37f83 100644
--- a/src/mesa/main/objectpurge.c
+++ b/src/mesa/main/objectpurge.c
@@ -162,7 +162,7 @@ _mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
case GL_TEXTURE:
retval = texture_object_purgeable(ctx, name, option);
break;
- case GL_RENDERBUFFER_EXT:
+ case GL_RENDERBUFFER:
retval = renderbuffer_purgeable(ctx, name, option);
break;
case GL_BUFFER_OBJECT_APPLE:
@@ -303,7 +303,7 @@ _mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
return buffer_object_unpurgeable(ctx, name, option);
case GL_TEXTURE:
return texture_object_unpurgeable(ctx, name, option);
- case GL_RENDERBUFFER_EXT:
+ case GL_RENDERBUFFER:
return renderbuffer_unpurgeable(ctx, name, option);
default:
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -405,7 +405,7 @@ _mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname,
case GL_BUFFER_OBJECT_APPLE:
get_buffer_object_parameteriv(ctx, name, pname, params);
break;
- case GL_RENDERBUFFER_EXT:
+ case GL_RENDERBUFFER:
get_renderbuffer_parameteriv(ctx, name, pname, params);
break;
default:
diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c
index 556c860d393..cacbd1a4392 100644
--- a/src/mesa/main/readpix.c
+++ b/src/mesa/main/readpix.c
@@ -829,10 +829,10 @@ read_depth_stencil_pixels(struct gl_context *ctx,
dst = (GLubyte *) _mesa_image_address2d(packing, pixels,
width, height,
- GL_DEPTH_STENCIL_EXT,
+ GL_DEPTH_STENCIL,
type, 0, 0);
dstStride = _mesa_image_row_stride(packing, width,
- GL_DEPTH_STENCIL_EXT, type);
+ GL_DEPTH_STENCIL, type);
/* Fast 24/8 reads. */
if (type == GL_UNSIGNED_INT_24_8 &&
@@ -887,7 +887,7 @@ _mesa_readpixels(struct gl_context *ctx,
read_depth_pixels(ctx, x, y, width, height, type, pixels,
packing);
break;
- case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH_STENCIL:
read_depth_stencil_pixels(ctx, x, y, width, height, type, pixels,
packing);
break;
@@ -1053,8 +1053,8 @@ read_pixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
if (ctx->NewState)
_mesa_update_state(ctx);
- if (!no_error && ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ if (!no_error && ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION,
"glReadPixels(incomplete framebuffer)" );
return;
}
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index 0e017125ac0..8fc84ae75d5 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -131,7 +131,7 @@ validate_and_init_renderbuffer_attachment(struct gl_framebuffer *fb,
assert(!rb->Name);
}
- fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
+ fb->Attachment[bufferName].Type = GL_RENDERBUFFER;
fb->Attachment[bufferName].Complete = GL_TRUE;
}
diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c
index 381edd55451..59dd6e6b2b5 100644
--- a/src/mesa/main/texformat.c
+++ b/src/mesa/main/texformat.c
@@ -360,8 +360,8 @@ _mesa_choose_tex_format(struct gl_context *ctx, GLenum target,
assert(ctx->TextureFormatSupported[MESA_FORMAT_R11G11B10_FLOAT]);
return MESA_FORMAT_R11G11B10_FLOAT;
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
+ case GL_DEPTH_STENCIL:
+ case GL_DEPTH24_STENCIL8:
RETURN_IF_SUPPORTED(MESA_FORMAT_S8_UINT_Z24_UNORM);
RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_UNORM_S8_UINT);
break;
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index bb4f7006618..658b2333a79 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -735,7 +735,7 @@ _mesa_GetTexSubImage_sw(struct gl_context *ctx,
get_tex_depth(ctx, dimensions, xoffset, yoffset, zoffset,
width, height, depth, format, type, pixels, texImage);
}
- else if (format == GL_DEPTH_STENCIL_EXT) {
+ else if (format == GL_DEPTH_STENCIL) {
get_tex_depth_stencil(ctx, dimensions, xoffset, yoffset, zoffset,
width, height, depth, format, type, pixels,
texImage);
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index a43915e18d9..fd0057ac9c3 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -2321,8 +2321,8 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
if (ctx->ReadBuffer->_Status == 0) {
_mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
}
- if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION,
"glCopyTexImage%dD(invalid readbuffer)", dimensions);
return GL_TRUE;
}
@@ -2574,8 +2574,8 @@ copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
if (ctx->ReadBuffer->_Status == 0) {
_mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
}
- if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION,
"%s(invalid readbuffer)", caller);
return GL_TRUE;
}
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index a3ec7241986..79d0e21f654 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -1614,7 +1614,7 @@ get_tex_level_parameter_buffer(struct gl_context *ctx,
}
break;
case GL_TEXTURE_DEPTH_SIZE_ARB:
- case GL_TEXTURE_STENCIL_SIZE_EXT:
+ case GL_TEXTURE_STENCIL_SIZE:
*params = _mesa_get_format_bits(texFormat, pname);
break;
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 9b64b64ae58..b7f7110f270 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -531,7 +531,7 @@ update_tex_combine(struct gl_context *ctx,
const struct gl_texture_object *texObj = texUnit->_Current;
GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
- if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) {
+ if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL) {
format = texObj->DepthMode;
}
calculate_derived_texenv(&fftexUnit->_EnvMode, fftexUnit->EnvMode, format);
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 2913d4bc067..c19b2de2197 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -333,10 +333,10 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS)
GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte));
assert(dstFormat == MESA_FORMAT_S8_UINT_Z24_UNORM);
- assert(srcFormat == GL_DEPTH_STENCIL_EXT ||
+ assert(srcFormat == GL_DEPTH_STENCIL ||
srcFormat == GL_DEPTH_COMPONENT ||
srcFormat == GL_STENCIL_INDEX);
- assert(srcFormat != GL_DEPTH_STENCIL_EXT ||
+ assert(srcFormat != GL_DEPTH_STENCIL ||
srcType == GL_UNSIGNED_INT_24_8_EXT ||
srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
@@ -412,10 +412,10 @@ _mesa_texstore_s8_z24(TEXSTORE_PARAMS)
GLubyte *stencil;
assert(dstFormat == MESA_FORMAT_Z24_UNORM_S8_UINT);
- assert(srcFormat == GL_DEPTH_STENCIL_EXT ||
+ assert(srcFormat == GL_DEPTH_STENCIL ||
srcFormat == GL_DEPTH_COMPONENT ||
srcFormat == GL_STENCIL_INDEX);
- assert(srcFormat != GL_DEPTH_STENCIL_EXT ||
+ assert(srcFormat != GL_DEPTH_STENCIL ||
srcType == GL_UNSIGNED_INT_24_8_EXT ||
srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index b420f0d62d6..92f6df09ee6 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -383,7 +383,7 @@ st_new_renderbuffer_fb(enum pipe_format format, unsigned samples, boolean sw)
break;
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
- strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
+ strb->Base.InternalFormat = GL_DEPTH24_STENCIL8;
break;
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_X8Z24_UNORM:
@@ -705,20 +705,20 @@ st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
st_fbo_invalid("Different Depth/Stencil buffer formats");
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
return;
}
- if (depth->Type == GL_RENDERBUFFER_EXT &&
- stencil->Type == GL_RENDERBUFFER_EXT &&
+ if (depth->Type == GL_RENDERBUFFER &&
+ stencil->Type == GL_RENDERBUFFER &&
depth->Renderbuffer != stencil->Renderbuffer) {
st_fbo_invalid("Separate Depth/Stencil buffers");
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
return;
}
if (depth->Type == GL_TEXTURE &&
stencil->Type == GL_TEXTURE &&
depth->Texture != stencil->Texture) {
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
st_fbo_invalid("Different Depth/Stencil textures");
return;
}
@@ -730,12 +730,12 @@ st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
}
if (!st_validate_attachment(ctx, screen, depth, PIPE_BIND_DEPTH_STENCIL)) {
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
st_fbo_invalid("Invalid depth attachment");
return;
}
if (!st_validate_attachment(ctx, screen, stencil, PIPE_BIND_DEPTH_STENCIL)) {
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
st_fbo_invalid("Invalid stencil attachment");
return;
}
@@ -745,7 +745,7 @@ st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
enum pipe_format format;
if (!st_validate_attachment(ctx, screen, att, PIPE_BIND_RENDER_TARGET)) {
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
st_fbo_invalid("Invalid color attachment");
return;
}
@@ -761,7 +761,7 @@ st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
if (first_format == PIPE_FORMAT_NONE) {
first_format = format;
} else if (format != first_format) {
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
st_fbo_invalid("Mixed color formats");
return;
}
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 47fe88c40e4..60500b19f43 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -509,7 +509,7 @@ allocate_full_mipmap(const struct st_texture_object *stObj,
return TRUE;
if (stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
- stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT)
+ stImage->base._BaseFormat == GL_DEPTH_STENCIL)
/* depth/stencil textures are seldom mipmapped */
return FALSE;
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
index febde1a5e97..1450059092f 100644
--- a/src/mesa/state_tracker/st_format.c
+++ b/src/mesa/state_tracker/st_format.c
@@ -1372,7 +1372,7 @@ static const struct format_mapping format_map[] = {
/* stencil formats */
{
{ GL_STENCIL_INDEX, GL_STENCIL_INDEX1_EXT, GL_STENCIL_INDEX4_EXT,
- GL_STENCIL_INDEX8_EXT, GL_STENCIL_INDEX16_EXT, 0 },
+ GL_STENCIL_INDEX8_EXT, GL_STENCIL_INDEX16, 0 },
{
PIPE_FORMAT_S8_UINT, PIPE_FORMAT_Z24_UNORM_S8_UINT,
PIPE_FORMAT_S8_UINT_Z24_UNORM, 0
@@ -1381,7 +1381,7 @@ static const struct format_mapping format_map[] = {
/* Depth / Stencil formats */
{
- { GL_DEPTH_STENCIL_EXT, GL_DEPTH24_STENCIL8_EXT, 0 },
+ { GL_DEPTH_STENCIL, GL_DEPTH24_STENCIL8, 0 },
{ PIPE_FORMAT_Z24_UNORM_S8_UINT, PIPE_FORMAT_S8_UINT_Z24_UNORM, 0 }
},
{
diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c
index d0703fa07a6..198926ddd9e 100644
--- a/src/mesa/swrast/s_copypix.c
+++ b/src/mesa/swrast/s_copypix.c
@@ -457,7 +457,7 @@ swrast_fast_copy_pixels(struct gl_context *ctx,
dstRb = dstFb->Attachment[BUFFER_DEPTH].Renderbuffer;
}
else {
- assert(type == GL_DEPTH_STENCIL_EXT);
+ assert(type == GL_DEPTH_STENCIL);
/* XXX correct? */
srcRb = srcFb->Attachment[BUFFER_DEPTH].Renderbuffer;
dstRb = dstFb->Attachment[BUFFER_DEPTH].Renderbuffer;
@@ -649,7 +649,7 @@ _swrast_CopyPixels(struct gl_context *ctx,
case GL_STENCIL:
copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
break;
- case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH_STENCIL:
/* Copy buffers separately (if the fast copy path wasn't taken) */
copy_depth_pixels(ctx, srcx, srcy, width, height, destx, desty);
copy_stencil_pixels(ctx, srcx, srcy, width, height, destx, desty);
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index 7ee401b2d4c..d82ab6a3606 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -567,7 +567,7 @@ fast_draw_depth_stencil(struct gl_context *ctx, GLint x, GLint y,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels)
{
- const GLenum format = GL_DEPTH_STENCIL_EXT;
+ const GLenum format = GL_DEPTH_STENCIL;
const GLenum type = GL_UNSIGNED_INT_24_8;
struct gl_renderbuffer *rb =
ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
@@ -657,7 +657,7 @@ draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
for (i = 0; i < height; i++) {
const GLuint *depthStencilSrc = (const GLuint *)
_mesa_image_address2d(&clippedUnpack, pixels, width, height,
- GL_DEPTH_STENCIL_EXT, type, i, 0);
+ GL_DEPTH_STENCIL, type, i, 0);
if (ctx->Depth.Mask) {
_mesa_unpack_depth_span(ctx, width,
@@ -750,7 +750,7 @@ _swrast_DrawPixels( struct gl_context *ctx,
draw_depth_pixels( ctx, x, y, width, height, type, unpack, pixels );
swrast_render_finish(ctx);
break;
- case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH_STENCIL:
swrast_render_start(ctx);
draw_depth_stencil_pixels(ctx, x, y, width, height, type, unpack, pixels);
swrast_render_finish(ctx);
diff --git a/src/mesa/swrast/s_renderbuffer.c b/src/mesa/swrast/s_renderbuffer.c
index 8c97e4e11b4..4cb70a7b7b1 100644
--- a/src/mesa/swrast/s_renderbuffer.c
+++ b/src/mesa/swrast/s_renderbuffer.c
@@ -94,7 +94,7 @@ soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT:
case GL_STENCIL_INDEX8_EXT:
- case GL_STENCIL_INDEX16_EXT:
+ case GL_STENCIL_INDEX16:
rb->Format = MESA_FORMAT_S_UINT8;
break;
case GL_DEPTH_COMPONENT:
@@ -107,8 +107,8 @@ soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
case GL_DEPTH_COMPONENT32:
rb->Format = MESA_FORMAT_Z_UNORM32;
break;
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
+ case GL_DEPTH_STENCIL:
+ case GL_DEPTH24_STENCIL8:
rb->Format = MESA_FORMAT_S8_UINT_Z24_UNORM;
break;
default:
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index 314170fc751..b8f7ff21f7b 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -835,7 +835,7 @@ static GLboolean
is_depth_texture(const struct gl_texture_object *tObj)
{
GLenum format = _mesa_texture_base_format(tObj);
- return format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT;
+ return format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL;
}
@@ -3557,7 +3557,7 @@ sample_depth_texture( struct gl_context *ctx,
GLfloat result;
assert(img->_BaseFormat == GL_DEPTH_COMPONENT ||
- img->_BaseFormat == GL_DEPTH_STENCIL_EXT);
+ img->_BaseFormat == GL_DEPTH_STENCIL);
assert(tObj->Target == GL_TEXTURE_1D ||
tObj->Target == GL_TEXTURE_2D ||