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authorIan Romanick <ian.d.romanick@intel.com>2009-08-03 11:31:33 -0700
committerIan Romanick <ian.d.romanick@intel.com>2009-08-03 11:31:33 -0700
commitdbc4b661a3cfb7c99f48de665cc827462845f617 (patch)
treeeb8470e76a1661ecd42e12a6c59915ab1076a960
parente5529ba2eb388c1c108de47b4846908bf455cbd1 (diff)
Fix function names to match OpenGL naming conventions
Several functions just had a number specifying the parameter count, but they were missing the type specifier.
-rw-r--r--include/glu3.h8
-rw-r--r--include/glu3_scalar.h6
-rw-r--r--src/matrix.c6
3 files changed, 10 insertions, 10 deletions
diff --git a/include/glu3.h b/include/glu3.h
index 7760744..df3aeaf 100644
--- a/include/glu3.h
+++ b/include/glu3.h
@@ -153,14 +153,14 @@ void gluMult4m_4v(GLUvec4 *result, const GLUmat4 *m, const GLUvec4 *v);
void gluMult4m_f(GLUmat4 *result, const GLUmat4 *, GLfloat);
void gluScale4v(GLUmat4 *result, const GLUvec4 *);
-void gluTranslate3(GLUmat4 *result, GLfloat x, GLfloat y, GLfloat z);
+void gluTranslate3f(GLUmat4 *result, GLfloat x, GLfloat y, GLfloat z);
void gluTranslate4v(GLUmat4 *result, const GLUvec4 *);
void gluRotate4v(GLUmat4 *result, const GLUvec4 *axis, GLfloat angle);
void gluLookAt4v(GLUmat4 *result, const GLUvec4 *eye, const GLUvec4 *center,
const GLUvec4 *up);
-void gluPerspective4(GLUmat4 *result, GLfloat fovy, GLfloat aspect,
- GLfloat near, GLfloat far);
-void gluTranspose4(GLUmat4 *result, const GLUmat4 *m);
+void gluPerspective4f(GLUmat4 *result, GLfloat fovy, GLfloat aspect,
+ GLfloat near, GLfloat far);
+void gluTranspose4m(GLUmat4 *result, const GLUmat4 *m);
extern const GLUmat4 gluIdentityMatrix;
diff --git a/include/glu3_scalar.h b/include/glu3_scalar.h
index c6f2a84..3e87b8c 100644
--- a/include/glu3_scalar.h
+++ b/include/glu3_scalar.h
@@ -229,7 +229,7 @@ extern inline void gluNormalize4v(GLUvec4 *result, const GLUvec4 *v)
-extern inline void gluTranspose4(GLUmat4 *result, const GLUmat4 *m)
+extern inline void gluTranspose4m(GLUmat4 *result, const GLUmat4 *m)
{
unsigned i;
unsigned j;
@@ -260,8 +260,8 @@ extern inline void gluMult4m_4m(GLUmat4 *result,
-extern inline void gluTranslate3(GLUmat4 *result,
- GLfloat x, GLfloat y, GLfloat z)
+extern inline void gluTranslate3f(GLUmat4 *result,
+ GLfloat x, GLfloat y, GLfloat z)
{
memcpy(result, & gluIdentityMatrix, sizeof(gluIdentityMatrix));
result->col[3].values[0] = x;
diff --git a/src/matrix.c b/src/matrix.c
index db3bd8d..280d315 100644
--- a/src/matrix.c
+++ b/src/matrix.c
@@ -90,7 +90,7 @@ void gluLookAt4v(GLUmat4 *result,
rotate.col[2].values[2] = -f.values[2];
rotate.col[2].values[3] = 0.0f;
rotate.col[3] = col3;
- gluTranspose4(& rotateT, & rotate);
+ gluTranspose4m(& rotateT, & rotate);
gluTranslate4v(& translate, & e);
gluMult4m_4m(result, & rotateT, & translate);
@@ -156,8 +156,8 @@ void gluRotate4v(GLUmat4 *result, const GLUvec4 *_axis, GLfloat angle)
void
-gluPerspective4(GLUmat4 *result,
- GLfloat fovy, GLfloat aspect, GLfloat near, GLfloat far)
+gluPerspective4f(GLUmat4 *result,
+ GLfloat fovy, GLfloat aspect, GLfloat near, GLfloat far)
{
const double sine = sin(DEG2RAD(fovy / 2.0));
const double cosine = cos(DEG2RAD(fovy / 2.0));