diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2009-12-02 18:11:52 -0800 |
---|---|---|
committer | Ian Romanick <ian.d.romanick@intel.com> | 2009-12-03 11:50:09 -0800 |
commit | 89feae7c12dd703804c93f784f9bd7e39fcc7f60 (patch) | |
tree | 054ef01d7fc1cc8191999af5c3aebb0e14c1ff2f | |
parent | 19f7c8d47e747ec2e80bf21d76cada0c991505d6 (diff) |
Fix parameter ordering of projection matrix functions
The GL and (classic) GLU functions that these emulate have bottom before top.
Reorder the parameters to these functions to match.
-rw-r--r-- | include/glu3.h | 12 | ||||
-rw-r--r-- | src/matrix.c | 10 |
2 files changed, 11 insertions, 11 deletions
diff --git a/include/glu3.h b/include/glu3.h index 5d30911..f67c554 100644 --- a/include/glu3.h +++ b/include/glu3.h @@ -480,8 +480,8 @@ void gluLookAt4v(GLUmat4 *result, const GLUvec4 *eye, const GLUvec4 *center, * If either\c near or \c far are negative, the function returns without * writing any value to \c result. */ -void gluFrustum6f(GLUmat4 *result, GLfloat left, GLfloat right, GLfloat top, - GLfloat bottom, GLfloat near, GLfloat far); +void gluFrustum6f(GLUmat4 *result, GLfloat left, GLfloat right, GLfloat bottom, + GLfloat top, GLfloat near, GLfloat far); /** * Calculate a perspective projection matrix @@ -539,8 +539,8 @@ void gluPerspective4f(GLUmat4 *result, GLfloat fovy, GLfloat aspect, * * \sa gluOrtho6f */ -void gluOrtho4f(GLUmat4 *result, GLfloat left, GLfloat right, GLfloat top, - GLfloat bottom); +void gluOrtho4f(GLUmat4 *result, GLfloat left, GLfloat right, GLfloat bottom, + GLfloat top); /** * Generate an orthographic projection matrix @@ -570,8 +570,8 @@ void gluOrtho4f(GLUmat4 *result, GLfloat left, GLfloat right, GLfloat top, * * \s gluOrtho4f */ -void gluOrtho6f(GLUmat4 *result, GLfloat left, GLfloat right, GLfloat top, - GLfloat bottom, GLfloat near, GLfloat far); +void gluOrtho6f(GLUmat4 *result, GLfloat left, GLfloat right, GLfloat bottom, + GLfloat top, GLfloat near, GLfloat far); /*@}*/ /** diff --git a/src/matrix.c b/src/matrix.c index 9fb356d..e2f02e4 100644 --- a/src/matrix.c +++ b/src/matrix.c @@ -157,7 +157,7 @@ void gluRotate4v(GLUmat4 *result, const GLUvec4 *_axis, GLfloat angle) void gluFrustum6f(GLUmat4 *result, - GLfloat left, GLfloat right, GLfloat top, GLfloat bottom, + GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far) { if ((right == left) || (top == bottom) || (near == far) @@ -206,7 +206,7 @@ gluPerspective4f(GLUmat4 *result, void gluOrtho6f(GLUmat4 *result, - GLfloat left, GLfloat right, GLfloat top, GLfloat bottom, + GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far) { if ((right == left) || (top == bottom) || (near == far)) @@ -224,8 +224,8 @@ gluOrtho6f(GLUmat4 *result, void -gluOrtho4f(GLUmat4 *result, GLfloat left, GLfloat right, GLfloat top, - GLfloat bottom) +gluOrtho4f(GLUmat4 *result, GLfloat left, GLfloat right, GLfloat bottom, + GLfloat top) { - gluOrtho6f(result, left, right, top, bottom, -1.0, 1.0); + gluOrtho6f(result, left, right, bottom, top, -1.0, 1.0); } |