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authorIan Romanick <ian.d.romanick@intel.com>2010-03-09 15:58:52 -0800
committerIan Romanick <ian.d.romanick@intel.com>2010-03-09 15:58:52 -0800
commitfce1150156edc8b51f5cf077679c0fdb5d582aba (patch)
treeb30b302d97103b30ad794816327d58c7b5daf2c4 /glsl_types.h
parenta2dd22fb194bdffa14a2466ae5667f3be63430d3 (diff)
Convert is_glsl_type_matrix to glsl_type::is_matrix
Diffstat (limited to 'glsl_types.h')
-rw-r--r--glsl_types.h13
1 files changed, 9 insertions, 4 deletions
diff --git a/glsl_types.h b/glsl_types.h
index 2b66016..f26dcd6 100644
--- a/glsl_types.h
+++ b/glsl_types.h
@@ -156,11 +156,16 @@ struct glsl_type {
&& (base_type >= GLSL_TYPE_UINT)
&& (base_type <= GLSL_TYPE_BOOL);
}
-};
-#define is_glsl_type_matrix(t) \
- (((t)->matrix_rows > 0) \
- && ((t)->base_type == GLSL_TYPE_FLOAT)) /* GLSL only has float matrices. */
+ /**
+ * Query whether or not a type is a matrix
+ */
+ bool is_matrix() const
+ {
+ /* GLSL only has float matrices. */
+ return (matrix_rows > 0) && (base_type == GLSL_TYPE_FLOAT);
+ }
+};
struct glsl_struct_field {
const struct glsl_type *type;