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authorIan Romanick <ian.d.romanick@intel.com>2010-02-22 13:19:34 -0800
committerIan Romanick <ian.d.romanick@intel.com>2010-02-22 13:19:34 -0800
commita87ac255cf7ef0672b4de865d82e6a40c93b57d8 (patch)
treefa929815c34a17ca4e258ee3fa3724fe9b10b250 /glsl_types.h
Initial commit. lol
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+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#pragma once
+#ifndef GLSL_TYPES_H
+#define GLSL_TYPES_H
+
+#define GLSL_TYPE_UINT 0
+#define GLSL_TYPE_INT 1
+#define GLSL_TYPE_FLOAT 2
+#define GLSL_TYPE_BOOL 3
+#define GLSL_TYPE_SAMPLER 4
+#define GLSL_TYPE_STRUCT 5
+#define GLSL_TYPE_ARRAY 6
+#define GLSL_TYPE_FUNCTION 7
+#define GLSL_TYPE_VOID 8
+#define GLSL_TYPE_ERROR 9
+
+#define is_numeric_base_type(b) \
+ (((b) >= GLSL_TYPE_UINT) && ((b) <= GLSL_TYPE_FLOAT))
+
+#define is_integer_base_type(b) \
+ (((b) == GLSL_TYPE_UINT) || ((b) == GLSL_TYPE_INT))
+
+#define is_error_type(t) ((t)->base_type == GLSL_TYPE_ERROR)
+
+#define GLSL_SAMPLER_DIM_1D 0
+#define GLSL_SAMPLER_DIM_2D 1
+#define GLSL_SAMPLER_DIM_3D 2
+#define GLSL_SAMPLER_DIM_CUBE 3
+#define GLSL_SAMPLER_DIM_RECT 4
+#define GLSL_SAMPLER_DIM_BUF 5
+
+
+struct glsl_type {
+ unsigned base_type:4;
+
+ unsigned sampler_dimensionality:3;
+ unsigned sampler_shadow:1;
+ unsigned sampler_array:1;
+ unsigned sampler_type:2; /**< Type of data returned using this sampler.
+ * only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
+ * and \c GLSL_TYPE_UINT are valid.
+ */
+
+ unsigned vector_elements:3; /**< 0, 2, 3, or 4 vector elements. */
+ unsigned matrix_rows:3; /**< 0, 2, 3, or 4 matrix rows. */
+
+ /**
+ * Name of the data type
+ *
+ * This may be \c NULL for anonymous structures, for arrays, or for
+ * function types.
+ */
+ const char *name;
+
+ /**
+ * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
+ * \c GLSL_TYPE_STRUCT, it is the number of elements in the structure and
+ * the number of values pointed to by \c fields.structure (below).
+ *
+ * For \c GLSL_TYPE_FUNCTION, it is the number of parameters to the
+ * function. The return value from a function is implicitly the first
+ * parameter. The types of the parameters are stored in
+ * \c fields.parameters (below).
+ */
+ unsigned length;
+
+ /**
+ * Subtype of composite data types.
+ */
+ union {
+ const struct glsl_type *array; /**< Type of array elements. */
+ const struct glsl_type *parameters; /**< Parameters to function. */
+ const struct glsl_struct_field *structure;/**< List of struct fields. */
+ } fields;
+};
+
+#define is_glsl_type_scalar(t) \
+ (((t)->vector_elements == 0) \
+ && ((t)->base_type >= GLSL_TYPE_UINT) \
+ && ((t)->base_type <= GLSL_TYPE_BOOL))
+
+#define is_glsl_type_vector(t) \
+ (((t)->vector_elements > 0) \
+ && ((t)->matrix_rows == 0) \
+ && ((t)->base_type >= GLSL_TYPE_UINT) \
+ && ((t)->base_type <= GLSL_TYPE_BOOL))
+
+#define is_glsl_type_matrix(t) \
+ (((t)->matrix_rows > 0) \
+ && ((t)->base_type == GLSL_TYPE_FLOAT)) /* GLSL only has float matrices. */
+
+struct glsl_struct_field {
+ const struct glsl_type *type;
+ const char *name;
+};
+
+struct _mesa_glsl_parse_state;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern void
+_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
+
+extern const struct glsl_type *
+_mesa_glsl_get_vector_type(unsigned base_type, unsigned vector_length);
+
+extern const struct glsl_type *const glsl_error_type;
+extern const struct glsl_type *const glsl_int_type;
+extern const struct glsl_type *const glsl_uint_type;
+extern const struct glsl_type *const glsl_float_type;
+extern const struct glsl_type *const glsl_bool_type;
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* GLSL_TYPES_H */