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2014-03-17Merge remote-tracking branch 'anholt/glamor-megaseries'fooKeith Packard33-516/+616
2014-03-17glamor: Move up glamor_priv->flags assignment in glamor_init()Michel Dänzer1-1/+1
2014-03-17glx: Make sure we get an FBConfig the root window's visual.Eric Anholt1-0/+1
2014-03-17glamor: don't reset the GLSL programMarkus Wick10-24/+0
2014-03-17glamor: remove disabled codeMarkus Wick1-199/+0
2014-03-17Remove duplicate assignment of repeat_type_uniform_locationAlan Coopersmith1-2/+0
2014-03-17glamor: Apply debug labels to our shaders.Eric Anholt9-11/+28
2014-03-17glamor: Don't forget to unmap our PBOs before using them to upload.Eric Anholt1-1/+3
2014-03-17glamor: Add an assert about an invariant the upload code relies on.Eric Anholt1-0/+1
2014-03-17glamor: Fix ignoring the ALU during SetSpans().Eric Anholt1-1/+5
2014-03-17glamor: Improve the performance of line fallbacks.Eric Anholt1-13/+14
2014-03-17glamor: Improve the performance of PolyGlyphBlt.Eric Anholt1-0/+138
2014-03-17glamor: Improve the performance of PushPixels by, well, pushing pixels.Eric Anholt1-0/+115
2014-03-17glamor: Add missing prepares on the GC during fb fallbacks.Eric Anholt4-4/+12
2014-03-17glamor: Rely on nested mappings to handle src==dst and !prepare bugs.Eric Anholt16-97/+82
2014-03-17glamor: Allow nested mapping of pixmaps.Eric Anholt2-1/+28
2014-03-17glamor: Drop unused GLAMOR_ACCESS_WO.Eric Anholt2-11/+1
2014-03-17glamor: Drop stale comment.Eric Anholt1-4/+0
2014-03-17glamor: Replace some goofy enum-likes with a real enum.Eric Anholt6-19/+26
2014-03-17glamor: Fix up doxygen for glamor_fill.c.Eric Anholt1-1/+17
2014-03-17glamor: Rename more solid fill variables to clean up the code.Eric Anholt1-18/+16
2014-03-17glamor: Rename a variable to be more descriptive.Eric Anholt1-4/+4
2014-03-17glamor: Fix some integer overflow errors.Eric Anholt1-2/+2
2014-03-17glamor: Drop bogus _X_UNLIKELY.Eric Anholt1-1/+1
2014-03-17glamor: Fix stack overflow in glamor_solid vertex handling.Eric Anholt1-1/+1
2014-03-17glamor: Drop duplicated lines for getting pixmap state in GetImage.Eric Anholt1-2/+0
2014-03-17glamor: Return the stride/size for glamor_dri3_name_from_pixmap(), too.Eric Anholt3-5/+6
2014-03-17glamor: Drop the body of the function for enabling DRI3 extensions.Eric Anholt2-14/+1
2014-03-17sync: Add a header include necessary to use misyncstr.hEric Anholt1-0/+1
2014-03-17glamor: Do glyph private init at screeninit time, and other stuff at CSR.Eric Anholt5-18/+46
2014-03-17glamor: Move the EGL image to the normal pixmap private.Eric Anholt2-49/+47
2014-03-17glamor: Use epoxy_has_egl_extension() instead of rolling our own.Eric Anholt1-24/+7
2014-03-17glamor: Drop the set of the context to NULL at the end of glamor ops.Eric Anholt1-7/+1
2014-03-17xephyr: Don't forget to glViewport() before drawing the screen.Eric Anholt3-0/+29
2014-03-11Merge remote-tracking branch 'whot/for-keith'Keith Packard7-42/+123
2014-03-12config: search for PnPID on all parents (#75513)Peter Hutterer2-7/+24
2014-03-11xkb: push locked modifier state down to attached slave devicesPeter Hutterer3-0/+27
2014-03-11xkb: factor out state update into a functionPeter Hutterer1-23/+32
2014-03-11xkb: factor out the StateNotify flag checkPeter Hutterer1-9/+18
2014-03-11xfree86: handle xorg.conf devices with logindPeter Hutterer1-2/+20
2014-03-11config: only free odev->attrib_name for string typesPeter Hutterer1-1/+2
2014-03-10glx: Clear new FBConfig attributes to 0 by default.Eric Anholt1-1/+1
2014-03-10glamor: Use buffer_storageEric Anholt3-2/+54
2014-03-10glamor: Fix requested composite VBO size.Eric Anholt1-6/+2
2014-03-10glamor: Extract the streamed vertex data code used by Render.Eric Anholt7-114/+183
2014-03-10glamor: Track the next vertex offset as we go for AA traps.Eric Anholt1-5/+9
2014-03-10glamor: Track the next vertex offset as we go for non-AA traps.Eric Anholt1-7/+18
2014-03-10glamor: Track the next vertex offset as we go in render accel.Eric Anholt2-5/+11
2014-03-10glamor: Move glamor_emit_composite_vert() to traps, where it's used.Eric Anholt3-29/+25
2014-03-10glamor: Don't forget to set GL_INVALIDATE_RANGE_BIT on GL_ARB_mbr.Eric Anholt1-1/+2