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authorKeith Packard <keithp@keithp.com>2014-04-01 21:15:47 -0700
committerKeith Packard <keithp@keithp.com>2014-04-03 13:07:52 -0700
commit5f700c3ac31db52f02f6ef11ea7823a8ce4f6f6f (patch)
tree1f47a5cbc6754c7d0e8dad6b110a9e5e5eab9b56
parent3411e8c538476443cafbb70082ef7457932e4a38 (diff)
glamor: Use glamor_program for glamor_glyphblt
This constructs suitable shaders using the glamor_program infrastructure for poly glyph blt, and then gets rid of the no-op wrapper of miImageGlyphBlt. Improves x11perf -f8text by 11.6221% +/- 1.04585% (n=10) Signed-off-by: Keith Packard <keithp@keithp.com> Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Eric Anholt <eric@anholt.net>
-rw-r--r--glamor/glamor_core.c6
-rw-r--r--glamor/glamor_glyphblt.c261
-rw-r--r--glamor/glamor_priv.h3
3 files changed, 113 insertions, 157 deletions
diff --git a/glamor/glamor_core.c b/glamor/glamor_core.c
index 5711be72f..cdf41ec46 100644
--- a/glamor/glamor_core.c
+++ b/glamor/glamor_core.c
@@ -430,9 +430,9 @@ GCOps glamor_gc_ops = {
.PolyText16 = miPolyText16,
.ImageText8 = miImageText8,
.ImageText16 = miImageText16,
- .ImageGlyphBlt = glamor_image_glyph_blt, //miImageGlyphBlt,
- .PolyGlyphBlt = glamor_poly_glyph_blt, //miPolyGlyphBlt,
- .PushPixels = glamor_push_pixels, //miPushPixels,
+ .ImageGlyphBlt = miImageGlyphBlt,
+ .PolyGlyphBlt = glamor_poly_glyph_blt,
+ .PushPixels = glamor_push_pixels,
};
/**
diff --git a/glamor/glamor_glyphblt.c b/glamor/glamor_glyphblt.c
index a58cef907..c031747f7 100644
--- a/glamor/glamor_glyphblt.c
+++ b/glamor/glamor_glyphblt.c
@@ -28,203 +28,156 @@
#include "glamor_priv.h"
#include <dixfontstr.h>
+#include "glamor_transform.h"
+
+static const glamor_facet glamor_facet_poly_glyph_blt = {
+ .name = "poly_glyph_blt",
+ .vs_vars = "attribute vec2 primitive;\n",
+ .vs_exec = (" vec2 pos = vec2(0,0);\n"
+ GLAMOR_POS(gl_Position, primitive)),
+};
static Bool
-glamor_poly_glyph_blt_pixels(DrawablePtr drawable, GCPtr gc,
- int x, int y, unsigned int nglyph,
- CharInfoPtr *ppci)
+glamor_poly_glyph_blt_gl(DrawablePtr drawable, GCPtr gc,
+ int start_x, int y, unsigned int nglyph,
+ CharInfoPtr *ppci, void *pglyph_base)
{
ScreenPtr screen = drawable->pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv;
- int off_x, off_y;
- GLfloat xscale, yscale;
- float color[4];
- unsigned long fg_pixel = gc->fgPixel;
- char *vbo_offset;
- RegionPtr clip;
- int num_points, max_points;
- float *points = NULL;
-
- x += drawable->x;
- y += drawable->y;
-
- if (gc->fillStyle != FillSolid) {
- glamor_fallback("gc fillstyle not solid\n");
- return FALSE;
- }
+ glamor_program *prog;
+ RegionPtr clip = gc->pCompositeClip;
+ int box_x, box_y;
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
- return FALSE;
+ goto bail;
glamor_get_context(glamor_priv);
- if (!glamor_set_alu(screen, gc->alu)) {
- if (gc->alu == GXclear)
- fg_pixel = 0;
- else {
- glamor_fallback("unsupported alu %x\n", gc->alu);
- glamor_put_context(glamor_priv);
- return FALSE;
- }
- }
-
- if (!glamor_set_planemask(pixmap, gc->planemask)) {
- glamor_fallback("Failed to set planemask in %s.\n", __FUNCTION__);
- glamor_put_context(glamor_priv);
- return FALSE;
- }
-
- glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y);
-
- glamor_set_destination_pixmap_priv_nc(pixmap_priv);
- pixmap_priv_get_dest_scale(pixmap_priv, &xscale, &yscale);
-
- glUseProgram(glamor_priv->solid_prog);
- glamor_get_rgba_from_pixel(fg_pixel,
- &color[0], &color[1], &color[2], &color[3],
- format_for_pixmap(pixmap));
- glUniform4fv(glamor_priv->solid_color_uniform_location, 1, color);
-
- clip = fbGetCompositeClip(gc);
+ prog = glamor_use_program_fill(pixmap, gc, &glamor_priv->poly_glyph_blt_progs,
+ &glamor_facet_poly_glyph_blt);
+ if (!prog)
+ goto bail_ctx;
glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
- max_points = 500;
- num_points = 0;
- while (nglyph--) {
- CharInfoPtr charinfo = *ppci++;
- int w = GLYPHWIDTHPIXELS(charinfo);
- int h = GLYPHHEIGHTPIXELS(charinfo);
- uint8_t *glyphbits = FONTGLYPHBITS(NULL, charinfo);
-
- if (w && h) {
- int glyph_x = x + charinfo->metrics.leftSideBearing;
- int glyph_y = y - charinfo->metrics.ascent;
- int glyph_stride = GLYPHWIDTHBYTESPADDED(charinfo);
- int xx, yy;
-
- for (yy = 0; yy < h; yy++) {
- uint8_t *glyph_row = glyphbits + glyph_stride * yy;
- for (xx = 0; xx < w; xx++) {
- int pt_x_i = glyph_x + xx;
- int pt_y_i = glyph_y + yy;
- float pt_x_f, pt_y_f;
- if (!(glyph_row[xx / 8] & (1 << xx % 8)))
- continue;
-
- if (!RegionContainsPoint(clip, pt_x_i, pt_y_i, NULL))
- continue;
-
- if (!num_points) {
- points = glamor_get_vbo_space(screen,
- max_points * 2 * sizeof(float),
- &vbo_offset);
-
- glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
- GL_FALSE, 2 * sizeof(float),
- vbo_offset);
- }
-
- pt_x_f = v_from_x_coord_x(xscale, pt_x_i + off_x + 0.5);
- if (glamor_priv->yInverted)
- pt_y_f = v_from_x_coord_y_inverted(yscale, pt_y_i + off_y + 0.5);
- else
- pt_y_f = v_from_x_coord_y(yscale, pt_y_i + off_y + 0.5);
-
- points[num_points * 2 + 0] = pt_x_f;
- points[num_points * 2 + 1] = pt_y_f;
- num_points++;
+ start_x += drawable->x;
+ y += drawable->y;
- if (num_points == max_points) {
- glamor_put_vbo_space(screen);
- glDrawArrays(GL_POINTS, 0, num_points);
- num_points = 0;
+ glamor_pixmap_loop(pixmap_priv, box_x, box_y) {
+ int x;
+ int n;
+ int num_points, max_points;
+ INT16 *points = NULL;
+ int off_x, off_y;
+ char *vbo_offset;
+
+ glamor_set_destination_drawable(drawable, box_x, box_y, FALSE, TRUE, prog->matrix_uniform, &off_x, &off_y);
+
+ max_points = 500;
+ num_points = 0;
+ x = start_x;
+ for (n = 0; n < nglyph; n++) {
+ CharInfoPtr charinfo = ppci[n];
+ int w = GLYPHWIDTHPIXELS(charinfo);
+ int h = GLYPHHEIGHTPIXELS(charinfo);
+ uint8_t *glyphbits = FONTGLYPHBITS(NULL, charinfo);
+
+ if (w && h) {
+ int glyph_x = x + charinfo->metrics.leftSideBearing;
+ int glyph_y = y - charinfo->metrics.ascent;
+ int glyph_stride = GLYPHWIDTHBYTESPADDED(charinfo);
+ int xx, yy;
+
+ for (yy = 0; yy < h; yy++) {
+ uint8_t *glyph = glyphbits;
+ for (xx = 0; xx < w; glyph += ((xx&7) == 7), xx++) {
+ int pt_x_i = glyph_x + xx;
+ int pt_y_i = glyph_y + yy;
+
+ if (!(*glyph & (1 << (xx & 7))))
+ continue;
+
+ if (!RegionContainsPoint(clip, pt_x_i, pt_y_i, NULL))
+ continue;
+
+ if (!num_points) {
+ points = glamor_get_vbo_space(screen,
+ max_points * (2 * sizeof (INT16)),
+ &vbo_offset);
+
+ glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT,
+ GL_FALSE, 0, vbo_offset);
+ }
+
+ *points++ = pt_x_i;
+ *points++ = pt_y_i;
+ num_points++;
+
+ if (num_points == max_points) {
+ glamor_put_vbo_space(screen);
+ glDrawArrays(GL_POINTS, 0, num_points);
+ num_points = 0;
+ }
}
+ glyphbits += glyph_stride;
}
}
+ x += charinfo->metrics.characterWidth;
}
- x += charinfo->metrics.characterWidth;
- }
-
- if (num_points) {
- glamor_put_vbo_space(screen);
- glDrawArrays(GL_POINTS, 0, num_points);
+ if (num_points) {
+ glamor_put_vbo_space(screen);
+ glDrawArrays(GL_POINTS, 0, num_points);
+ }
}
+ glDisable(GL_COLOR_LOGIC_OP);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
glamor_put_context(glamor_priv);
-
- return TRUE;
-}
-
-static Bool
-_glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
- int x, int y, unsigned int nglyph,
- CharInfoPtr *ppci, void *pglyphBase, Bool fallback)
-{
- if (!fallback && glamor_ddx_fallback_check_pixmap(pDrawable)
- && glamor_ddx_fallback_check_gc(pGC))
- return FALSE;
-
- miImageGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase);
return TRUE;
+bail_ctx:
+ glDisable(GL_COLOR_LOGIC_OP);
+ glamor_put_context(glamor_priv);
+bail:
+ return FALSE;
}
void
-glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
- int x, int y, unsigned int nglyph,
- CharInfoPtr *ppci, void *pglyphBase)
+glamor_poly_glyph_blt(DrawablePtr drawable, GCPtr gc,
+ int start_x, int y, unsigned int nglyph,
+ CharInfoPtr *ppci, void *pglyph_base)
{
- _glamor_image_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase,
- TRUE);
+ if (glamor_poly_glyph_blt_gl(drawable, gc, start_x, y, nglyph, ppci, pglyph_base))
+ return;
+ miPolyGlyphBlt(drawable, gc, start_x, y, nglyph,
+ ppci, pglyph_base);
}
Bool
-glamor_image_glyph_blt_nf(DrawablePtr pDrawable, GCPtr pGC,
- int x, int y, unsigned int nglyph,
- CharInfoPtr *ppci, void *pglyphBase)
-{
- return _glamor_image_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci,
- pglyphBase, FALSE);
-}
-
-static Bool
-_glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
- int x, int y, unsigned int nglyph,
- CharInfoPtr *ppci, void *pglyphBase, Bool fallback)
+glamor_poly_glyph_blt_nf(DrawablePtr drawable, GCPtr gc,
+ int start_x, int y, unsigned int nglyph,
+ CharInfoPtr *ppci, void *pglyph_base)
{
- if (glamor_poly_glyph_blt_pixels(pDrawable, pGC, x, y, nglyph, ppci))
+ if (glamor_poly_glyph_blt_gl(drawable, gc, start_x, y, nglyph, ppci, pglyph_base))
return TRUE;
-
- if (!fallback && glamor_ddx_fallback_check_pixmap(pDrawable)
- && glamor_ddx_fallback_check_gc(pGC))
+ if (glamor_ddx_fallback_check_pixmap(drawable) && glamor_ddx_fallback_check_gc(gc))
return FALSE;
-
- miPolyGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase);
+ miPolyGlyphBlt(drawable, gc, start_x, y, nglyph,
+ ppci, pglyph_base);
return TRUE;
}
-void
-glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
- int x, int y, unsigned int nglyph,
- CharInfoPtr *ppci, void *pglyphBase)
-{
- _glamor_poly_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase,
- TRUE);
-}
-
Bool
-glamor_poly_glyph_blt_nf(DrawablePtr pDrawable, GCPtr pGC,
- int x, int y, unsigned int nglyph,
- CharInfoPtr *ppci, void *pglyphBase)
+glamor_image_glyph_blt_nf(DrawablePtr drawable, GCPtr gc,
+ int start_x, int y, unsigned int nglyph,
+ CharInfoPtr *ppci, void *pglyph_base)
{
- return _glamor_poly_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci,
- pglyphBase, FALSE);
+ miImageGlyphBlt(drawable, gc, start_x, y, nglyph, ppci, pglyph_base);
+ return TRUE;
}
static Bool
diff --git a/glamor/glamor_priv.h b/glamor/glamor_priv.h
index 74bb7896a..2a8cae109 100644
--- a/glamor/glamor_priv.h
+++ b/glamor/glamor_priv.h
@@ -230,6 +230,9 @@ typedef struct glamor_screen_private {
/* glamor rect shaders */
glamor_program_fill poly_fill_rect_program;
+ /* glamor glyphblt shaders */
+ glamor_program_fill poly_glyph_blt_progs;
+
/* vertext/elment_index buffer object for render */
GLuint vbo, ebo;
/** Next offset within the VBO that glamor_get_vbo_space() will use. */