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authorKristian Høgsberg <krh@redhat.com>2009-02-10 14:20:26 -0500
committerKristian Høgsberg <krh@redhat.com>2009-02-10 14:20:26 -0500
commit1a208d58cb87fdfc8991f4509c8953f36ebc4e2a (patch)
treea3bca0b722468eb36c8a240bb7d386b8ddf1fad2
parent03fd86b042f509ed912f3b458775c36e35e3351d (diff)
Add surface animation framework, implement fullscreen surface switcher.
-rw-r--r--wayland-system-compositor.c270
1 files changed, 199 insertions, 71 deletions
diff --git a/wayland-system-compositor.c b/wayland-system-compositor.c
index abbf99a..2aaa774 100644
--- a/wayland-system-compositor.c
+++ b/wayland-system-compositor.c
@@ -66,7 +66,7 @@ struct wl_visual {
struct wlsc_output {
struct wl_object base;
struct wl_list link;
- struct wlsc_compositor *ec;
+ struct wlsc_compositor *compositor;
struct wlsc_surface *background;
EGLSurface surface;
int32_t x, y, width, height, stride;
@@ -123,12 +123,23 @@ struct wlsc_compositor {
uint32_t current_frame;
uint32_t meta_state;
- GLdouble grab_x_angle, grab_y_angle;
- int32_t grab_x, grab_y;
+ struct wl_list animate_list;
+ struct wlsc_surface *primary;
};
#define META_DOWN 256
+struct wlsc_animate {
+ struct wl_list link;
+ void (*animate)(struct wlsc_animate *animate,
+ struct wlsc_compositor *compositor,
+ uint32_t frame, uint32_t msecs);
+};
+
+struct wlsc_vector {
+ GLdouble x, y, z;
+};
+
struct wlsc_surface {
struct wl_surface base;
struct wlsc_compositor *compositor;
@@ -138,8 +149,11 @@ struct wlsc_surface {
EGLSurface surface;
int width, height;
struct wl_list link;
- GLdouble scale, x_angle, y_angle;
struct wlsc_matrix matrix;
+
+ struct wlsc_vector target, current, previous;
+ GLdouble target_angle, current_angle, previous_angle;
+ struct wlsc_animate animate;
};
static const char *option_background = "background.jpg";
@@ -168,8 +182,8 @@ screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter)
char buffer[256];
GdkPixbuf *pixbuf, *normal;
GError *error = NULL;
- void *data;
- int i;
+ unsigned char *data;
+ int i, j;
i = 0;
output = container_of(ec->output_list.next, struct wlsc_output, link);
@@ -186,6 +200,10 @@ screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter)
glReadPixels(0, 0, output->width, output->height,
GL_RGBA, GL_UNSIGNED_BYTE, data);
+ /* FIXME: We should just use a RGB visual for the frontbuffer. */
+ for (j = 3; j < output->width * output->height * 4; j += 4)
+ data[j] = 0xff;
+
pixbuf = gdk_pixbuf_new_from_data(data, GDK_COLORSPACE_RGB, TRUE,
8, output->width, output->height, output->width * 4,
NULL, NULL);
@@ -305,10 +323,35 @@ wlsc_surface_update_matrix(struct wlsc_surface *es)
wlsc_matrix_init(&es->matrix);
wlsc_matrix_translate(&es->matrix, -tx, -ty, 0);
- wlsc_matrix_scale(&es->matrix, es->scale, es->scale, 1);
- wlsc_matrix_rotate(&es->matrix, es->x_angle, 0, 1, 0);
- wlsc_matrix_rotate(&es->matrix, es->y_angle, 1, 0, 0);
- wlsc_matrix_translate(&es->matrix, tx, ty, 0);
+ wlsc_matrix_rotate(&es->matrix, es->current_angle, 0, 1, 0);
+ wlsc_matrix_translate(&es->matrix, tx + es->current.x,
+ ty + es->current.y, es->current.z);
+}
+
+static void
+wlsc_surface_init(struct wlsc_surface *surface,
+ struct wlsc_compositor *compositor, struct wl_visual *visual,
+ int32_t x, int32_t y, int32_t width, int32_t height)
+{
+ glGenTextures(1, &surface->texture);
+ surface->compositor = compositor;
+ surface->map.x = x;
+ surface->map.y = y;
+ surface->map.width = width;
+ surface->map.height = height;
+ surface->surface = EGL_NO_SURFACE;
+ surface->visual = visual;
+ surface->current.x = 0;
+ surface->current.y = 0;
+ surface->current.z = 0;
+ surface->current_angle = 0;
+ surface->target.x = 0;
+ surface->target.y = 0;
+ surface->target.z = 0;
+ surface->target_angle = 0;
+ surface->previous_angle = 0;
+
+ wlsc_surface_update_matrix(surface);
}
static struct wlsc_surface *
@@ -327,7 +370,8 @@ wlsc_surface_create_from_cairo_surface(struct wlsc_compositor *ec,
if (es == NULL)
return NULL;
- glGenTextures(1, &es->texture);
+ wlsc_surface_init(es, ec, &ec->premultiplied_argb_visual,
+ x, y, width, height);
glBindTexture(GL_TEXTURE_2D, es->texture);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
@@ -336,19 +380,6 @@ wlsc_surface_create_from_cairo_surface(struct wlsc_compositor *ec,
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
GL_BGRA, GL_UNSIGNED_BYTE, data);
- es->compositor = ec;
- es->map.x = x;
- es->map.y = y;
- es->map.width = width;
- es->map.height = height;
- es->surface = EGL_NO_SURFACE;
- es->visual = &ec->premultiplied_argb_visual;
- es->scale = 1;
- es->x_angle = 0;
- es->y_angle = 0;
-
- wlsc_surface_update_matrix(es);
-
return es;
}
@@ -439,7 +470,10 @@ background_create(struct wlsc_output *output, const char *filename)
data = gdk_pixbuf_get_pixels(pixbuf);
- glGenTextures(1, &background->texture);
+ wlsc_surface_init(background, output->compositor,
+ &output->compositor->rgb_visual,
+ output->x, output->y, output->width, output->height);
+
glBindTexture(GL_TEXTURE_2D, background->texture);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
@@ -455,18 +489,6 @@ background_create(struct wlsc_output *output, const char *filename)
output->width, output->height, 0,
format, GL_UNSIGNED_BYTE, data);
- background->compositor = output->ec;
- background->map.x = output->x;
- background->map.y = output->y;
- background->map.width = output->width;
- background->map.height = output->height;
- background->surface = EGL_NO_SURFACE;
- background->visual = &output->ec->rgb_visual;
- background->scale = 1;
- background->x_angle = 0;
- background->y_angle = 0;
- wlsc_surface_update_matrix(background);
-
return background;
}
@@ -517,9 +539,33 @@ wlsc_surface_draw(struct wlsc_surface *es)
}
static void
+wlsc_vector_add(struct wlsc_vector *v1, struct wlsc_vector *v2)
+{
+ v1->x += v2->x;
+ v1->y += v2->y;
+ v1->z += v2->z;
+}
+
+static void
+wlsc_vector_subtract(struct wlsc_vector *v1, struct wlsc_vector *v2)
+{
+ v1->x -= v2->x;
+ v1->y -= v2->y;
+ v1->z -= v2->z;
+}
+
+static void
+wlsc_vector_scalar(struct wlsc_vector *v1, GLdouble s)
+{
+ v1->x *= s;
+ v1->y *= s;
+ v1->z *= s;
+}
+
+static void
repaint_output(struct wlsc_output *output)
{
- struct wlsc_compositor *ec = output->ec;
+ struct wlsc_compositor *ec = output->compositor;
struct wlsc_surface *es;
struct wlsc_input_device *eid;
double s = 3000;
@@ -570,6 +616,7 @@ repaint(void *data)
{
struct wlsc_compositor *ec = data;
struct wlsc_output *output;
+ struct wlsc_animate *animate, *next;
struct timespec ts;
uint32_t msecs;
@@ -591,10 +638,19 @@ repaint(void *data)
msecs = ts.tv_sec * 1000 + ts.tv_nsec / (1000 * 1000);
wl_display_post_frame(ec->wl_display, &ec->base,
ec->current_frame, msecs);
- ec->current_frame++;
wl_event_source_timer_update(ec->timer_source, 10);
ec->repaint_on_timeout = 1;
+
+ animate = container_of(ec->animate_list.next, struct wlsc_animate, link);
+ while (&animate->link != &ec->animate_list) {
+ next = container_of(animate->link.next,
+ struct wlsc_animate, link);
+ animate->animate(animate, ec, ec->current_frame, msecs);
+ animate = next;
+ }
+
+ ec->current_frame++;
}
static void
@@ -710,6 +766,51 @@ const static struct wl_surface_interface surface_interface = {
};
static void
+animate_surface(struct wlsc_animate *animate,
+ struct wlsc_compositor *compositor,
+ uint32_t frame, uint32_t msecs)
+{
+ struct wlsc_surface *s;
+ double angle_force, angle;
+ struct wlsc_vector force, tmp;
+ double step = 0.3;
+ double friction = 1;
+ double spring = 0.2;
+
+ s = container_of(animate, struct wlsc_surface, animate);
+
+ angle = s->current_angle;
+ angle_force = (s->target_angle - angle) * spring +
+ (s->previous_angle - angle) * friction;
+
+ s->current_angle = angle + (angle - s->previous_angle) + angle_force * step;
+ s->previous_angle = angle;
+
+ force = s->target;
+ wlsc_vector_subtract(&force, &s->current);
+ wlsc_vector_scalar(&force, spring);
+ tmp = s->previous;
+ wlsc_vector_subtract(&tmp, &s->current);
+ wlsc_vector_scalar(&tmp, friction);
+ wlsc_vector_add(&force, &tmp);
+
+ wlsc_vector_scalar(&force, step);
+ wlsc_vector_add(&force, &s->current);
+ wlsc_vector_subtract(&force, &s->previous);
+ s->previous = s->current;
+ wlsc_vector_add(&s->current, &force);
+
+ wlsc_surface_update_matrix(s);
+
+ tmp = s->current;
+ wlsc_vector_subtract(&tmp, &s->target);
+ if (tmp.x * tmp.x + tmp.y * tmp.y + tmp.z * tmp.z > 0.001)
+ schedule_repaint(compositor);
+ else
+ wl_list_remove(&s->animate.link);
+}
+
+static void
compositor_create_surface(struct wl_client *client,
struct wl_compositor *compositor, uint32_t id)
{
@@ -721,14 +822,11 @@ compositor_create_surface(struct wl_client *client,
/* FIXME: Send OOM event. */
return;
- es->compositor = ec;
- es->surface = EGL_NO_SURFACE;
- es->scale = 1;
- es->x_angle = 0;
- es->y_angle = 0;
+ wlsc_surface_init(es, ec, NULL, 0, 0, 0, 0);
+ es->animate.animate = animate_surface;
+ wl_list_init(&es->animate.link);
wl_list_insert(ec->surface_list.prev, &es->link);
- glGenTextures(1, &es->texture);
wl_client_add_surface(client, &es->base,
&surface_interface, id);
}
@@ -789,13 +887,6 @@ notify_motion(struct wlsc_input_device *device, int x, int y)
if (!ec->vt_active)
return;
- if (ec->meta_state && device->focus_surface) {
- es = device->focus_surface;
- es->x_angle = ec->grab_x_angle + (x - ec->grab_x) / 50.0;
- es->y_angle = ec->grab_y_angle + (y - ec->grab_y) / 50.0;
- wlsc_surface_update_matrix(es);
- }
-
/* FIXME: We need some multi head love here. */
output = container_of(ec->output_list.next, struct wlsc_output, link);
if (x < output->x)
@@ -857,42 +948,77 @@ notify_button(struct wlsc_input_device *device,
static void on_term_signal(int signal_number, void *data);
+static void
+update_surface_targets(struct wlsc_compositor *compositor, int primary)
+{
+ struct wlsc_surface *s;
+ int i;
+
+ i = 0;
+ s = container_of(compositor->surface_list.next,
+ struct wlsc_surface, link);
+ while (&s->link != &compositor->surface_list) {
+ if (i < primary) {
+ s->target.x = -400 + 500 * (i - primary);
+ s->target.y = 0;
+ s->target.z = -1500;
+ s->target_angle = M_PI / 4;
+ } else if (i == primary) {
+ s->target.x = 0;
+ s->target.y = 0;
+ s->target.z = -1000;
+ s->target_angle = 0;
+ compositor->primary = s;
+ } else {
+ s->target.x = 400 + 500 * (i - primary);
+ s->target.y = 0;
+ s->target.z = -1500;
+ s->target_angle = -M_PI / 4;
+ }
+ wl_list_remove(&s->animate.link);
+ wl_list_insert(compositor->animate_list.prev, &s->animate.link);
+ s = container_of(s->link.next,
+ struct wlsc_surface, link);
+ i++;
+ }
+
+ schedule_repaint(compositor);
+}
+
void
notify_key(struct wlsc_input_device *device,
uint32_t key, uint32_t state)
{
struct wlsc_compositor *ec = device->ec;
- struct wlsc_surface *es;
+ struct wlsc_surface *s;
switch (key | ec->meta_state) {
case KEY_EJECTCD | META_DOWN:
on_term_signal(SIGTERM, ec);
return;
- case KEY_ESC | META_DOWN:
- if (state == 0 || device->focus_surface == NULL)
- break;
-
- es = device->focus_surface;
- if (es->scale < 1.5)
- es->scale = 2;
- else
- es->scale = 1;
- wlsc_surface_update_matrix(es);
- schedule_repaint(device->ec);
+ case KEY_1 | META_DOWN:
+ case KEY_2 | META_DOWN:
+ case KEY_3 | META_DOWN:
+ case KEY_4 | META_DOWN:
+ case KEY_5 | META_DOWN:
+ update_surface_targets(ec, key - KEY_1);
+ if (device->grab == 0 && s != NULL)
+ device->focus_surface = ec->primary;
return;
case KEY_LEFTMETA:
case KEY_RIGHTMETA:
- if (device->focus_surface) {
- ec->grab_x_angle = device->focus_surface->x_angle;
- ec->grab_y_angle = device->focus_surface->y_angle;
- ec->grab_x = device->x;
- ec->grab_y = device->y;
- }
case KEY_LEFTMETA | META_DOWN:
case KEY_RIGHTMETA | META_DOWN:
ec->meta_state = state ? META_DOWN : 0;
+ if (state == 0) {
+ ec->primary->target.z = 0;
+ wl_list_remove(&ec->primary->animate.link);
+ wl_list_insert(&ec->animate_list,
+ &ec->primary->animate.link);
+ schedule_repaint(ec);
+ }
return;
}
@@ -1076,7 +1202,7 @@ create_output(struct wlsc_compositor *ec, struct udev_device *device)
return -1;
}
- output->ec = ec;
+ output->compositor = ec;
output->crtc_id = encoder->crtc_id;
output->connector_id = connector->connector_id;
output->mode = mode;
@@ -1323,6 +1449,8 @@ wlsc_compositor_create(struct wl_display *display)
ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
schedule_repaint(ec);
+ wl_list_init(&ec->animate_list);
+
return ec;
}