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authorJunyan He <junyan.he@linux.intel.com>2012-05-15 10:07:46 +0800
committerZhigang Gong <zhigang.gong@linux.intel.com>2012-05-16 11:40:54 +0800
commit98402a908f36aebc1537a22d86d77667c25a1136 (patch)
tree254b554b1e619b6f7893e82ba02de816460bc72f
parentc1ec3ef1f0a86c5977d9623d1cbbc2159885d0af (diff)
Fix the problem of set the same stop several times.
Some gradient set the stops at the same position, for example: firstly 0.5 to red color and then set 0.5 to blue. This kind of setting will cause the shader work not correctly because the percentage caculating need to use the stop[i] - stop[i-1] as dividend. The previous patch we just kill some stop if the distance between them is 0. But this cause the problem that the color for next stop is wrong. We now modify to handle it in the shader to avoid the 0 as dividend. Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com> Signed-off-by: Junyan He <junyan.he@linux.intel.com> Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
-rw-r--r--src/glamor_gradient.c25
1 files changed, 8 insertions, 17 deletions
diff --git a/src/glamor_gradient.c b/src/glamor_gradient.c
index 165d211..b24dc9f 100644
--- a/src/glamor_gradient.c
+++ b/src/glamor_gradient.c
@@ -67,9 +67,12 @@ _glamor_create_getcolor_fs_program(ScreenPtr screen, int stops_count, int use_ar
" break; \n"
" }\n"
" \n"
- " percentage = (stop_len - stops[i-1])/(stops[i] - stops[i-1]);\n"
" if(stops[i] - stops[i-1] > 2.0)\n"
" percentage = 0.0;\n" //For comply with pixman, walker->stepper overflow.
+ " else if(stops[i] - stops[i-1] < 0.000001)\n"
+ " percentage = 0.0;\n"
+ " else \n"
+ " percentage = (stop_len - stops[i-1])/(stops[i] - stops[i-1]);\n"
" new_alpha = percentage * stop_colors[i].a + \n"
" (1.0-percentage) * stop_colors[i-1].a; \n"
" gradient_color = vec4((percentage * stop_colors[i].rgb \n"
@@ -116,58 +119,53 @@ _glamor_create_getcolor_fs_program(ScreenPtr screen, int stops_count, int use_ar
" stop_color_after = stop_color0;\n"
" stop_after = stop0;\n"
" stop_before = stop0;\n"
- " percentage = 0.0;\n"
" } else if((stop_len < stop1) && (n_stop >= 2)) {\n"
" stop_color_before = stop_color0;\n"
" stop_color_after = stop_color1;\n"
" stop_after = stop1;\n"
" stop_before = stop0;\n"
- " percentage = (stop_len - stop0)/(stop1 - stop0);\n"
" } else if((stop_len < stop2) && (n_stop >= 3)) {\n"
" stop_color_before = stop_color1;\n"
" stop_color_after = stop_color2;\n"
" stop_after = stop2;\n"
" stop_before = stop1;\n"
- " percentage = (stop_len - stop1)/(stop2 - stop1);\n"
" } else if((stop_len < stop3) && (n_stop >= 4)){\n"
" stop_color_before = stop_color2;\n"
" stop_color_after = stop_color3;\n"
" stop_after = stop3;\n"
" stop_before = stop2;\n"
- " percentage = (stop_len - stop2)/(stop3 - stop2);\n"
" } else if((stop_len < stop4) && (n_stop >= 5)){\n"
" stop_color_before = stop_color3;\n"
" stop_color_after = stop_color4;\n"
" stop_after = stop4;\n"
" stop_before = stop3;\n"
- " percentage = (stop_len - stop3)/(stop4 - stop3);\n"
" } else if((stop_len < stop5) && (n_stop >= 6)){\n"
" stop_color_before = stop_color4;\n"
" stop_color_after = stop_color5;\n"
" stop_after = stop5;\n"
" stop_before = stop4;\n"
- " percentage = (stop_len - stop4)/(stop5 - stop4);\n"
" } else if((stop_len < stop6) && (n_stop >= 7)){\n"
" stop_color_before = stop_color5;\n"
" stop_color_after = stop_color6;\n"
" stop_after = stop6;\n"
" stop_before = stop5;\n"
- " percentage = (stop_len - stop5)/(stop6 - stop5);\n"
" } else if((stop_len < stop7) && (n_stop >= 8)){\n"
" stop_color_before = stop_color6;\n"
" stop_color_after = stop_color7;\n"
" stop_after = stop7;\n"
" stop_before = stop6;\n"
- " percentage = (stop_len - stop6)/(stop7 - stop6);\n"
" } else {\n"
" stop_color_before = stop_color7;\n"
" stop_color_after = stop_color7;\n"
" stop_after = stop7;\n"
" stop_before = stop7;\n"
- " percentage = 0.0;\n"
" }\n"
" if(stop_after - stop_before > 2.0)\n"
" percentage = 0.0;\n"//For comply with pixman, walker->stepper overflow.
+ " else if(stop_after - stop_before < 0.000001)\n"
+ " percentage = 0.0;\n"
+ " else \n"
+ " percentage = (stop_len - stop_before)/(stop_after - stop_before);\n"
" new_alpha = percentage * stop_color_after.a + \n"
" (1.0-percentage) * stop_color_before.a; \n"
" gradient_color = vec4((percentage * stop_color_after.rgb \n"
@@ -880,13 +878,6 @@ _glamor_gradient_set_stops(PicturePtr src_picture, PictGradient * pgradient,
int count = 1;
for (i = 0; i < pgradient->nstops; i++) {
- /* We find some gradient picture set the stops at the same percentage, which
- will cause the shader problem because the (stops[i] - stops[i-1]) will
- be used as divisor. We just keep the later one if stops[i] == stops[i-1] */
- if (i < pgradient->nstops - 1
- && pgradient->stops[i].x == pgradient->stops[i+1].x)
- continue;
-
stop_colors[count*4] = pixman_fixed_to_double(
pgradient->stops[i].color.red);
stop_colors[count*4+1] = pixman_fixed_to_double(