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authorJunyan He <junyan.he@linux.intel.com>2012-06-04 07:52:05 +0800
committerZhigang Gong <zhigang.gong@linux.intel.com>2012-06-12 17:38:37 +0800
commit0bc9a5de83063976902866e4175effedd3ae5a1f (patch)
tree505b3ae3dcfa8ed21dcd94fb577f4d7bc40c7e73
parent2133d22a7e57d0151051106fa15464218ae88385 (diff)
Add the trapezoid direct render logic
We firstly get the render area by clipping the trapezoid with the clip rect, then split the clipped area into small triangles and use the composite logic to generate the result directly. This manner is fast but have the problem that some implementation of GL do not implement the Anti-Alias of triangles fill, so the edge sometimes has sawtooth. It is not acceptable when use trapezoid to approximate circles and wide lines. Signed-off-by: Junyan He <junyan.he@linux.intel.com>
-rw-r--r--src/glamor_priv.h9
-rw-r--r--src/glamor_trapezoid.c733
-rw-r--r--src/glamor_utils.h64
3 files changed, 806 insertions, 0 deletions
diff --git a/src/glamor_priv.h b/src/glamor_priv.h
index 362abae..1b45a71 100644
--- a/src/glamor_priv.h
+++ b/src/glamor_priv.h
@@ -716,6 +716,15 @@ PicturePtr glamor_convert_gradient_picture(ScreenPtr screen,
PicturePtr source,
int x_source,
int y_source, int width, int height);
+Bool glamor_composite_choose_shader(CARD8 op,
+ PicturePtr source,
+ PicturePtr mask,
+ PicturePtr dest,
+ glamor_pixmap_private *source_pixmap_priv,
+ glamor_pixmap_private *mask_pixmap_priv,
+ glamor_pixmap_private *dest_pixmap_priv,
+ struct shader_key *s_key,
+ PictFormatShort *psaved_source_format);
void glamor_setup_composite_vbo(ScreenPtr screen, int n_verts);
void glamor_emit_composite_vert(ScreenPtr screen,
const float *src_coords,
diff --git a/src/glamor_trapezoid.c b/src/glamor_trapezoid.c
index f0c0b8b..030e490 100644
--- a/src/glamor_trapezoid.c
+++ b/src/glamor_trapezoid.c
@@ -37,6 +37,739 @@
#include "fbpict.h"
#ifdef GLAMOR_TRAPEZOID_SHADER
+
+#define POINT_INSIDE_CLIP_RECT(point, rect) \
+ (point[0] >= IntToxFixed(rect->x1) \
+ && point[0] <= IntToxFixed(rect->x2) \
+ && point[1] >= IntToxFixed(rect->y1) \
+ && point[1] <= IntToxFixed(rect->y2))
+
+static xFixed
+_glamor_linefixedX (xLineFixed *l, xFixed y, Bool ceil)
+{
+ xFixed dx = l->p2.x - l->p1.x;
+ xFixed_32_32 ex = (xFixed_32_32) (y - l->p1.y) * dx;
+ xFixed dy = l->p2.y - l->p1.y;
+ if (ceil)
+ ex += (dy - 1);
+ return l->p1.x + (xFixed) (ex / dy);
+}
+
+static xFixed
+_glamor_linefixedY (xLineFixed *l, xFixed x, Bool ceil)
+{
+ xFixed dy = l->p2.y - l->p1.y;
+ xFixed_32_32 ey = (xFixed_32_32) (x - l->p1.x) * dy;
+ xFixed dx = l->p2.x - l->p1.x;
+ if (ceil)
+ ey += (dx - 1);
+ return l->p1.y + (xFixed) (ey / dx);
+}
+
+static Bool
+point_inside_trapezoid(int point[2], xTrapezoid * trap)
+{
+ int ret = TRUE;
+ int tmp;
+ if (point[1] > trap->bottom
+ || point[1] < trap->top)
+ ret = FALSE;
+
+ tmp = _glamor_linefixedX (&trap->left, point[1], FALSE);
+ if (point[0] < tmp)
+ ret = FALSE;
+
+ tmp = _glamor_linefixedX (&trap->right, point[1], TRUE);
+ if (point[0] > tmp)
+ ret = FALSE;
+
+ return ret;
+}
+
+static void
+glamor_emit_composite_triangle(ScreenPtr screen,
+ const float *src_coords,
+ const float *mask_coords,
+ const float *dst_coords)
+{
+ glamor_emit_composite_vert(screen, src_coords, mask_coords,
+ dst_coords, 0);
+ glamor_emit_composite_vert(screen, src_coords, mask_coords,
+ dst_coords, 1);
+ glamor_emit_composite_vert(screen, src_coords, mask_coords,
+ dst_coords, 2);
+}
+
+static void
+glamor_flush_composite_triangles(ScreenPtr screen)
+{
+ glamor_screen_private *glamor_priv =
+ glamor_get_screen_private(screen);
+ glamor_gl_dispatch *dispatch;
+
+ if (!glamor_priv->render_nr_verts)
+ return;
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+ if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
+ dispatch->glUnmapBuffer(GL_ARRAY_BUFFER);
+ else {
+
+ dispatch->glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
+ dispatch->glBufferData(GL_ARRAY_BUFFER,
+ glamor_priv->vbo_offset,
+ glamor_priv->vb, GL_DYNAMIC_DRAW);
+ }
+
+ dispatch->glDrawArrays(GL_TRIANGLES, 0, glamor_priv->render_nr_verts);
+ glamor_put_dispatch(glamor_priv);
+}
+
+#define DEBUG_CLIP_VTX 0
+
+static Bool
+_glamor_clip_trapezoid_vertex(xTrapezoid * trap, BoxPtr pbox,
+ int vertex[6], int *num)
+{
+ int tl[2];
+ int bl[2];
+ int tr[2];
+ int br[2];
+ int left_cut_top[2];
+ int left_cut_left[2];
+ int left_cut_right[2];
+ int left_cut_bottom[2];
+ int right_cut_top[2];
+ int right_cut_left[2];
+ int right_cut_right[2];
+ int right_cut_bottom[2];
+ int tmp[2];
+ int tmp_vtx[20*2];
+ float tmp_vtx_slope[20];
+ BoxRec trap_bound;
+ int i = 0;
+ int vertex_num = 0;
+
+ if (DEBUG_CLIP_VTX) {
+ ErrorF("The parameter of xTrapezoid is:\ntop: %d 0x%x\tbottom: %d 0x%x\n"
+ "left: p1 (%d 0x%x, %d 0x%x)\tp2 (%d 0x%x, %d 0x%x)\n"
+ "right: p1 (%d 0x%x, %d 0x%x)\tp2 (%d 0x%x, %d 0x%x)\n",
+ xFixedToInt(trap->top), (unsigned int)trap->top,
+ xFixedToInt(trap->bottom), (unsigned int)trap->bottom,
+ xFixedToInt(trap->left.p1.x), (unsigned int)trap->left.p1.x,
+ xFixedToInt(trap->left.p1.y), (unsigned int)trap->left.p1.y,
+ xFixedToInt(trap->left.p2.x), (unsigned int)trap->left.p2.x,
+ xFixedToInt(trap->left.p2.y), (unsigned int)trap->left.p2.y,
+ xFixedToInt(trap->right.p1.x), (unsigned int)trap->right.p1.x,
+ xFixedToInt(trap->right.p1.y), (unsigned int)trap->right.p1.y,
+ xFixedToInt(trap->right.p2.x), (unsigned int)trap->right.p2.x,
+ xFixedToInt(trap->right.p2.y), (unsigned int)trap->right.p2.y);
+ }
+
+ miTrapezoidBounds(1, trap, &trap_bound);
+ if (DEBUG_CLIP_VTX)
+ ErrorF("The bounds for this traps is: bounds.x1 = %d, bounds.x2 = %d, "
+ "bounds.y1 = %d, bounds.y2 = %d\n", trap_bound.x1, trap_bound.x2,
+ trap_bound.y1, trap_bound.y2);
+
+ if (trap_bound.x1 > pbox->x2 || trap_bound.x2 < pbox->x1)
+ return FALSE;
+ if (trap_bound.y1 > pbox->y2 || trap_bound.y2 < pbox->y1)
+ return FALSE;
+
+#define IS_TRAP_EDGE_VERTICAL(edge) \
+ (edge->p1.x == edge->p2.x)
+
+#define CACULATE_CUT_VERTEX(vtx, cal_x, ceil, vh_edge, edge) \
+ do { \
+ if(cal_x) { \
+ vtx[1] = (vh_edge); \
+ vtx[0] = (_glamor_linefixedX( \
+ edge, vh_edge, ceil)); \
+ if(DEBUG_CLIP_VTX) \
+ ErrorF("The intersection point of line y=%d and " \
+ "line of p1:(%d,%d) -- p2 (%d,%d) " \
+ "is (%d, %d)\n", \
+ xFixedToInt(vh_edge), \
+ xFixedToInt(edge->p1.x), \
+ xFixedToInt(edge->p1.y), \
+ xFixedToInt(edge->p2.x), \
+ xFixedToInt(edge->p2.y), \
+ xFixedToInt(vtx[0]), \
+ xFixedToInt(vtx[1])); \
+ } else { \
+ vtx[0] = (vh_edge); \
+ vtx[1] = (_glamor_linefixedY( \
+ edge, vh_edge, ceil)); \
+ if(DEBUG_CLIP_VTX) \
+ ErrorF("The intersection point of line x=%d and " \
+ "line of p1:(%d,%d) -- p2 (%d,%d) " \
+ "is (%d, %d)\n", \
+ xFixedToInt(vh_edge), \
+ xFixedToInt(edge->p1.x), \
+ xFixedToInt(edge->p1.y), \
+ xFixedToInt(edge->p2.x), \
+ xFixedToInt(edge->p2.y), \
+ xFixedToInt(vtx[0]), \
+ xFixedToInt(vtx[1])); \
+ } \
+ } while(0)
+
+#define ADD_VERTEX_IF_INSIDE(vtx) \
+ if(POINT_INSIDE_CLIP_RECT(vtx, pbox) \
+ && point_inside_trapezoid(vtx, trap)){ \
+ tmp_vtx[vertex_num] = xFixedToInt(vtx[0]); \
+ tmp_vtx[vertex_num + 1] = xFixedToInt(vtx[1]); \
+ vertex_num += 2; \
+ if(DEBUG_CLIP_VTX) \
+ ErrorF("@ Point: (%d, %d) is inside " \
+ "the Rect and Trapezoid\n", \
+ xFixedToInt(vtx[0]), \
+ xFixedToInt(vtx[1])); \
+ } else if(DEBUG_CLIP_VTX){ \
+ ErrorF("X Point: (%d, %d) is outside " \
+ "the Rect and Trapezoid\t", \
+ xFixedToInt(vtx[0]), \
+ xFixedToInt(vtx[1])); \
+ if(POINT_INSIDE_CLIP_RECT(vtx, pbox)) \
+ ErrorF("The Point is outside " \
+ "the Trapezoid\n"); \
+ else \
+ ErrorF("The Point is outside " \
+ "the Rect\n"); \
+ }
+
+ /*Trap's TopLeft, BottomLeft, TopRight and BottomRight. */
+ CACULATE_CUT_VERTEX(tl, 1, FALSE, trap->top, (&trap->left));
+ CACULATE_CUT_VERTEX(bl, 1, FALSE, trap->bottom, (&trap->left));
+ CACULATE_CUT_VERTEX(tr, 1, TRUE, trap->top, (&trap->right));
+ CACULATE_CUT_VERTEX(br, 1, TRUE, trap->bottom, (&trap->right));
+
+ if (DEBUG_CLIP_VTX)
+ ErrorF("Trap's TopLeft, BottomLeft, TopRight and BottomRight\n");
+ if (DEBUG_CLIP_VTX)
+ ErrorF("Caculate the vertex of trapezoid:\n"
+ " (%3d, %3d)-------------------------(%3d, %3d)\n"
+ " / \\ \n"
+ " / \\ \n"
+ " / \\ \n"
+ " (%3d, %3d)---------------------------------(%3d, %3d)\n"
+ "Clip with rect:\n"
+ " (%3d, %3d)------------------------(%3d, %3d) \n"
+ " | | \n"
+ " | | \n"
+ " | | \n"
+ " (%3d, %3d)------------------------(%3d, %3d) \n",
+ xFixedToInt(tl[0]), xFixedToInt(tl[1]), xFixedToInt(tr[0]),
+ xFixedToInt(tr[1]), xFixedToInt(bl[0]), xFixedToInt(bl[1]),
+ xFixedToInt(br[0]), xFixedToInt(br[1]),
+ pbox->x1, pbox->y1, pbox->x2, pbox->y1, pbox->x1, pbox->y2,
+ pbox->x2, pbox->y2);
+
+ ADD_VERTEX_IF_INSIDE(tl);
+ ADD_VERTEX_IF_INSIDE(bl);
+ ADD_VERTEX_IF_INSIDE(tr);
+ ADD_VERTEX_IF_INSIDE(br);
+
+ /*Trap's left edge cut Rect. */
+ if (DEBUG_CLIP_VTX)
+ ErrorF("Trap's left edge cut Rect\n");
+ CACULATE_CUT_VERTEX(left_cut_top, 1, FALSE, IntToxFixed(pbox->y1), (&trap->left));
+ ADD_VERTEX_IF_INSIDE(left_cut_top);
+ if (!IS_TRAP_EDGE_VERTICAL((&trap->left))) {
+ CACULATE_CUT_VERTEX(left_cut_left, 0, FALSE, IntToxFixed(pbox->x1), (&trap->left));
+ ADD_VERTEX_IF_INSIDE(left_cut_left);
+ }
+ CACULATE_CUT_VERTEX(left_cut_bottom, 1, FALSE, IntToxFixed(pbox->y2), (&trap->left));
+ ADD_VERTEX_IF_INSIDE(left_cut_bottom);
+ if (!IS_TRAP_EDGE_VERTICAL((&trap->left))) {
+ CACULATE_CUT_VERTEX(left_cut_right, 0, FALSE, IntToxFixed(pbox->x2), (&trap->left));
+ ADD_VERTEX_IF_INSIDE(left_cut_right);
+ }
+
+ /*Trap's right edge cut Rect. */
+ if (DEBUG_CLIP_VTX)
+ ErrorF("Trap's right edge cut Rect\n");
+ CACULATE_CUT_VERTEX(right_cut_top, 1, TRUE, IntToxFixed(pbox->y1), (&trap->right));
+ ADD_VERTEX_IF_INSIDE(right_cut_top);
+ if (!IS_TRAP_EDGE_VERTICAL((&trap->right))) {
+ CACULATE_CUT_VERTEX(right_cut_left, 0, TRUE, IntToxFixed(pbox->x1), (&trap->right));
+ ADD_VERTEX_IF_INSIDE(right_cut_left);
+ }
+ CACULATE_CUT_VERTEX(right_cut_bottom, 1, TRUE, IntToxFixed(pbox->y2), (&trap->right));
+ ADD_VERTEX_IF_INSIDE(right_cut_bottom);
+ if (!IS_TRAP_EDGE_VERTICAL((&trap->right))) {
+ CACULATE_CUT_VERTEX(right_cut_right, 0, TRUE, IntToxFixed(pbox->x2), (&trap->right));
+ ADD_VERTEX_IF_INSIDE(right_cut_right);
+ }
+
+ /* Trap's top cut Left and Right of rect. */
+ if (DEBUG_CLIP_VTX)
+ ErrorF("Trap's top cut Left and Right of rect\n");
+ tmp[0] = IntToxFixed(pbox->x1);
+ tmp[1] = trap->top;
+ ADD_VERTEX_IF_INSIDE(tmp);
+ tmp[0] = IntToxFixed(pbox->x2);
+ tmp[1] = trap->top;
+ ADD_VERTEX_IF_INSIDE(tmp);
+
+ /* Trap's bottom cut Left and Right of rect. */
+ if (DEBUG_CLIP_VTX)
+ ErrorF("Trap's bottom cut Left and Right of rect\n");
+ tmp[0] = IntToxFixed(pbox->x1);
+ tmp[1] = trap->bottom;
+ ADD_VERTEX_IF_INSIDE(tmp);
+ tmp[0] = IntToxFixed(pbox->x2);
+ tmp[1] = trap->bottom;
+ ADD_VERTEX_IF_INSIDE(tmp);
+
+ /* The orginal 4 vertex of rect. */
+ if (DEBUG_CLIP_VTX)
+ ErrorF("The orginal 4 vertex of rect\n");
+ tmp[0] = IntToxFixed(pbox->x1);
+ tmp[1] = IntToxFixed(pbox->y1);
+ ADD_VERTEX_IF_INSIDE(tmp);
+ tmp[0] = IntToxFixed(pbox->x1);
+ tmp[1] = IntToxFixed(pbox->y2);
+ ADD_VERTEX_IF_INSIDE(tmp);
+ tmp[0] = IntToxFixed(pbox->x2);
+ tmp[1] = IntToxFixed(pbox->y2);
+ ADD_VERTEX_IF_INSIDE(tmp);
+ tmp[0] = IntToxFixed(pbox->x2);
+ tmp[1] = IntToxFixed(pbox->y1);
+ ADD_VERTEX_IF_INSIDE(tmp);
+
+ if (DEBUG_CLIP_VTX) {
+ ErrorF("\nThe candidate vertex number is %d\n", vertex_num / 2);
+ for (i = 0; i < vertex_num / 2; i++) {
+ ErrorF("(%d, %d) ", tmp_vtx[2*i], tmp_vtx[2*i + 1]);
+ }
+ ErrorF("\n");
+ }
+
+ /* Sort the vertex by X and then Y. */
+ for (i = 0; i < vertex_num / 2; i++) {
+ int j;
+ for (j = 0; j < vertex_num / 2 - i - 1; j++) {
+ if (tmp_vtx[2*j] > tmp_vtx[2*(j+1)]
+ || (tmp_vtx[2*j] == tmp_vtx[2*(j+1)]
+ && tmp_vtx[2*j + 1] > tmp_vtx[2*(j+1) + 1])) {
+ tmp[0] = tmp_vtx[2*j];
+ tmp[1] = tmp_vtx[2*j + 1];
+ tmp_vtx[2*j] = tmp_vtx[2*(j+1)];
+ tmp_vtx[2*j + 1] = tmp_vtx[2*(j+1) + 1];
+ tmp_vtx[2*(j+1)] = tmp[0];
+ tmp_vtx[2*(j+1) + 1] = tmp[1];
+ }
+ }
+
+ }
+
+ if (DEBUG_CLIP_VTX) {
+ ErrorF("\nAfter sort vertex number is:\n");
+ for (i = 0; i < vertex_num / 2; i++) {
+ ErrorF("(%d, %d) ", tmp_vtx[2*i], tmp_vtx[2*i + 1]);
+ }
+ ErrorF("\n");
+ }
+
+ memset(vertex, -1, 2*6);
+ *num = 0;
+
+ for (i = 0; i < vertex_num / 2; i++) {
+ if (*num > 0 && vertex[2*(*num - 1)] == tmp_vtx[2*i]
+ && vertex[2*(*num - 1) + 1] == tmp_vtx[2*i + 1]) {
+ /*same vertex.*/
+ if (DEBUG_CLIP_VTX)
+ ErrorF("X Point:(%d, %d) discard\n",
+ tmp_vtx[2*i], tmp_vtx[2*i + 1]);
+ continue;
+ }
+
+ (*num)++;
+ if (*num > 6) {
+ if (DEBUG_CLIP_VTX)
+ FatalError("Trapezoid clip with Rect can never have vtx"
+ "number bigger than 6\n");
+ else {
+ ErrorF("Trapezoid clip with Rect can never have vtx"
+ "number bigger than 6\n");
+ *num = 6;
+ break;
+ }
+ }
+
+ vertex[2*(*num - 1)] = tmp_vtx[2*i];
+ vertex[2*(*num - 1) + 1] = tmp_vtx[2*i + 1];
+ if (DEBUG_CLIP_VTX)
+ ErrorF("@ Point:(%d, %d) select, num now is %d\n",
+ tmp_vtx[2*i], tmp_vtx[2*i + 1], *num);
+ }
+
+ /* Now we need to arrange the vtx in the polygon's counter-clockwise
+ order. We first select the left and top point as the start point and
+ sort every vtx by the slope from vtx to the start vtx. */
+ for (i = 1; i < *num; i++) {
+ tmp_vtx_slope[i] = (vertex[2*i] != vertex[0] ?
+ (float)(vertex[2*i + 1] - vertex[1]) / (float)(vertex[2*i] - vertex[0])
+ : (float)INT_MAX);
+ }
+
+ if (DEBUG_CLIP_VTX) {
+ ErrorF("\nvtx number: %d, VTX and slope:\n", *num);
+ for (i = 0; i < *num; i++) {
+ ErrorF("(%d, %d):%f ",
+ vertex[2*i], vertex[2*i + 1],
+ tmp_vtx_slope[i]);
+ }
+ ErrorF("\n");
+ }
+
+ /* Sort the vertex by slope. */
+ for (i = 0; i < *num - 1; i++) {
+ int j;
+ float tmp_slope;
+ for (j = 1; j < *num - i - 1; j++) {
+ if (tmp_vtx_slope[j] < tmp_vtx_slope[j + 1]) {
+ tmp_slope = tmp_vtx_slope[j];
+ tmp_vtx_slope[j] = tmp_vtx_slope[j + 1];
+ tmp_vtx_slope[j + 1] = tmp_slope;
+ tmp[0] = vertex[2*j];
+ tmp[1] = vertex[2*j + 1];
+ vertex[2*j] = vertex[2*(j+1)];
+ vertex[2*j + 1] = vertex[2*(j+1) + 1];
+ vertex[2*(j+1)] = tmp[0];
+ vertex[2*(j+1) + 1] = tmp[1];
+ }
+ }
+ }
+
+ if (DEBUG_CLIP_VTX) {
+ ErrorF("\nBefore return, vtx number: %d, VTX and slope:\n", *num);
+ for (i = 0; i < *num; i++) {
+ ErrorF("(%d, %d):%f ",
+ vertex[2*i], vertex[2*i + 1],
+ tmp_vtx_slope[i]);
+ }
+ ErrorF("\n");
+ }
+
+ return TRUE;
+}
+
+static Bool
+_glamor_trapezoids_with_shader(CARD8 op,
+ PicturePtr src, PicturePtr dst,
+ PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
+ int ntrap, xTrapezoid * traps)
+{
+ ScreenPtr screen = dst->pDrawable->pScreen;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ struct shader_key key;
+ PictFormatShort saved_source_format = 0;
+ PixmapPtr source_pixmap = NULL;
+ PixmapPtr dest_pixmap = NULL;
+ glamor_pixmap_private *source_pixmap_priv = NULL;
+ glamor_pixmap_private *dest_pixmap_priv = NULL;
+ glamor_pixmap_private *temp_src_priv = NULL;
+ int x_temp_src, y_temp_src;
+ int src_width, src_height;
+ int source_x_off, source_y_off;
+ GLfloat src_xscale = 1, src_yscale = 1;
+ int x_dst, y_dst;
+ int dest_x_off, dest_y_off;
+ GLfloat dst_xscale, dst_yscale;
+ BoxRec bounds;
+ PicturePtr temp_src = src;
+ glamor_gl_dispatch *dispatch = NULL;
+ int vert_stride = 3;
+ int ntriangle_per_loop;
+ int nclip_rect;
+ int mclip_rect;
+ int clip_processed;
+ int clipped_vtx[6*2];
+ RegionRec region;
+ BoxPtr box = NULL;
+ BoxPtr pbox = NULL;
+ int traps_count = 0;
+ int traps_not_completed = 0;
+ xTrapezoid * ptrap = NULL;
+ int nbox;
+ float src_matrix[9];
+ Bool ret = FALSE;
+
+ /* If a mask format wasn't provided, we get to choose, but behavior should
+ * be as if there was no temporary mask the traps were accumulated into.
+ */
+ if (!mask_format) {
+ if (dst->polyEdge == PolyEdgeSharp)
+ mask_format = PictureMatchFormat(screen, 1, PICT_a1);
+ else
+ mask_format = PictureMatchFormat(screen, 8, PICT_a8);
+ for (; ntrap; ntrap--, traps++)
+ glamor_trapezoids(op, src, dst, mask_format, x_src,
+ y_src, 1, traps);
+ return TRUE;
+ }
+
+ miTrapezoidBounds(ntrap, traps, &bounds);
+ DEBUGF("The bounds for all traps is: bounds.x1 = %d, bounds.x2 = %d, "
+ "bounds.y1 = %d, bounds.y2 = %d\n", bounds.x1, bounds.x2,
+ bounds.y1, bounds.y2);
+
+ /* No area need to render. */
+ if (bounds.y1 >= bounds.y2 || bounds.x1 >= bounds.x2)
+ return TRUE;
+
+ dest_pixmap = glamor_get_drawable_pixmap(dst->pDrawable);
+ dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dest_pixmap_priv)) {
+ /* Currently. Always fallback to cpu if destination is in CPU memory.*/
+ ret = FALSE;
+ DEBUGF("dst pixmap has no FBO.\n");
+ goto TRAPEZOID_OUT;
+ }
+
+ if (src->pDrawable) {
+ source_pixmap = glamor_get_drawable_pixmap(src->pDrawable);
+ source_pixmap_priv = glamor_get_pixmap_private(source_pixmap);
+ temp_src_priv = source_pixmap_priv;
+ if (source_pixmap_priv && source_pixmap_priv->type == GLAMOR_DRM_ONLY) {
+ ret = FALSE;
+ goto TRAPEZOID_OUT;
+ }
+ }
+
+ x_dst = bounds.x1;
+ y_dst = bounds.y1;
+
+ src_width = bounds.x2 - bounds.x1;
+ src_height = bounds.y2 - bounds.y1;
+
+ x_temp_src = x_src + bounds.x1 - (traps[0].left.p1.x >> 16);
+ y_temp_src = y_src + bounds.y1 - (traps[0].left.p1.y >> 16);
+
+ if ((!src->pDrawable &&
+ (src->pSourcePict->type != SourcePictTypeSolidFill)) //1. The Gradient case.
+ /* 2. Has no fbo but can upload.*/
+ || (src->pDrawable && !GLAMOR_PIXMAP_PRIV_HAS_FBO(source_pixmap_priv)
+ && ((src_width * src_height * 4 <
+ source_pixmap->drawable.width * source_pixmap->drawable.height)
+ || !glamor_check_fbo_size(glamor_priv, source_pixmap->drawable.width,
+ source_pixmap->drawable.height)))) {
+ temp_src = glamor_convert_gradient_picture(screen, src,
+ x_src, y_src,
+ src_width, src_height);
+ if (!temp_src) {
+ temp_src = src;
+ ret = FALSE;
+ DEBUGF("Convert gradient picture failed\n");
+ goto TRAPEZOID_OUT;
+ }
+ temp_src_priv = glamor_get_pixmap_private((PixmapPtr)temp_src->pDrawable);
+ x_temp_src = y_temp_src = 0;
+ }
+
+ x_dst += dst->pDrawable->x;
+ y_dst += dst->pDrawable->y;
+ if (temp_src->pDrawable) {
+ x_temp_src += temp_src->pDrawable->x;
+ y_temp_src += temp_src->pDrawable->y;
+ }
+
+ if (!miComputeCompositeRegion(&region,
+ temp_src, NULL, dst,
+ x_temp_src, y_temp_src,
+ 0, 0,
+ x_dst, y_dst,
+ src_width, src_height)) {
+ DEBUGF("All the regions are clipped out, do nothing\n");
+ goto TRAPEZOID_OUT;
+ }
+
+ box = REGION_RECTS(&region);
+ nbox = REGION_NUM_RECTS(&region);
+ pbox = box;
+
+ ret = glamor_composite_choose_shader(op, temp_src, NULL, dst,
+ temp_src_priv, NULL, dest_pixmap_priv,
+ &key, &saved_source_format);
+ if (ret == FALSE) {
+ DEBUGF("can not set the shader program for composite\n");
+ goto TRAPEZOID_RESET_GL;
+ }
+
+ glamor_priv->has_source_coords = key.source != SHADER_SOURCE_SOLID;
+ glamor_priv->has_mask_coords = (key.mask != SHADER_MASK_NONE &&
+ key.mask != SHADER_MASK_SOLID);
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+
+ glamor_get_drawable_deltas(dst->pDrawable, dest_pixmap,
+ &dest_x_off, &dest_y_off);
+
+ pixmap_priv_get_scale(dest_pixmap_priv, &dst_xscale, &dst_yscale);
+
+ if (glamor_priv->has_source_coords) {
+ source_pixmap = glamor_get_drawable_pixmap(temp_src->pDrawable);
+ source_pixmap_priv = glamor_get_pixmap_private(source_pixmap);
+ glamor_get_drawable_deltas(temp_src->pDrawable,
+ source_pixmap,
+ &source_x_off, &source_y_off);
+ pixmap_priv_get_scale(source_pixmap_priv,
+ &src_xscale, &src_yscale);
+ glamor_picture_get_matrixf(temp_src, src_matrix);
+ vert_stride += 3;
+ }
+
+ if (glamor_priv->has_mask_coords) {
+ DEBUGF("Should never have mask coords here!\n");
+ ret = FALSE;
+ goto TRAPEZOID_RESET_GL;
+ }
+
+ /* A trapezoid clip with a rectangle will at most generate a hexagon,
+ which can be devided into 4 triangles to render. */
+ ntriangle_per_loop = (vert_stride * nbox * ntrap * 4) > GLAMOR_COMPOSITE_VBO_VERT_CNT ?
+ (GLAMOR_COMPOSITE_VBO_VERT_CNT / vert_stride) : nbox * ntrap * 4;
+ ntriangle_per_loop = (ntriangle_per_loop / 4) * 4;
+
+ nclip_rect = nbox;
+ while (nclip_rect) {
+ mclip_rect = (nclip_rect * ntrap * 4) > ntriangle_per_loop ?
+ (ntriangle_per_loop / (4 * ntrap)) : nclip_rect;
+
+ if (!mclip_rect) {/* Maybe too many traps. */
+ mclip_rect = 1;
+ ptrap = traps;
+ traps_count = ntriangle_per_loop / 4;
+ traps_not_completed = ntrap - traps_count;
+ } else {
+ traps_count = ntrap;
+ ptrap = traps;
+ traps_not_completed = 0;
+ }
+
+NTRAPS_LOOP_AGAIN:
+
+ glamor_setup_composite_vbo(screen, mclip_rect * traps_count * 4 * vert_stride);
+ clip_processed = mclip_rect;
+
+
+ while (mclip_rect--) {
+ while (traps_count--) {
+ int vtx_num;
+ int i;
+ float vertices[3*2], source_texcoords[3*2];
+
+ DEBUGF("In loop of render trapezoid, nclip_rect = %d, mclip_rect = %d, "
+ "clip_processed = %d, traps_count = %d, traps_not_completed = %d\n",
+ nclip_rect, mclip_rect, clip_processed, traps_count, traps_not_completed);
+
+ if (_glamor_clip_trapezoid_vertex(ptrap, pbox, clipped_vtx, &vtx_num)) {
+ for (i = 0; i < vtx_num - 2; i++) {
+ int clipped_vtx_tmp[3*2];
+
+ clipped_vtx_tmp[0] = clipped_vtx[0];
+ clipped_vtx_tmp[1] = clipped_vtx[1];
+ clipped_vtx_tmp[2] = clipped_vtx[(i+1)*2];
+ clipped_vtx_tmp[3] = clipped_vtx[(i+1)*2 + 1];
+ clipped_vtx_tmp[4] = clipped_vtx[(i+2)*2];
+ clipped_vtx_tmp[5] = clipped_vtx[(i+2)*2 + 1];
+ glamor_set_normalize_tri_vcoords(
+ dst_xscale, dst_yscale, clipped_vtx_tmp,
+ glamor_priv->yInverted, vertices);
+ DEBUGF("vertices of triangle: (%f X %f), (%f X %f), "
+ "(%f X %f)\n", vertices[0], vertices[1],
+ vertices[2], vertices[3], vertices[4], vertices[5]);
+
+
+ if (key.source != SHADER_SOURCE_SOLID) {
+ if (src->transform) {
+ glamor_set_transformed_normalize_tri_tcoords(
+ source_pixmap_priv,
+ src_matrix, src_xscale, src_yscale,
+ clipped_vtx_tmp,
+ glamor_priv->yInverted,
+ source_texcoords);
+ } else {
+ glamor_set_normalize_tri_tcoords(
+ src_xscale, src_yscale,
+ clipped_vtx_tmp,
+ glamor_priv->yInverted,
+ source_texcoords);
+ }
+
+ DEBUGF("source_texcoords of triangle: (%f X %f), "
+ "(%f X %f), (%f X %f)\n",
+ source_texcoords[0], source_texcoords[1],
+ source_texcoords[2], source_texcoords[3],
+ source_texcoords[4], source_texcoords[5]);
+ }
+
+ glamor_emit_composite_triangle(screen, source_texcoords,
+ NULL, vertices);
+ }
+ }
+
+ ptrap++;
+ }
+
+ if (traps_not_completed) { /* one loop of ntraps not completed */
+ mclip_rect = 1;
+ traps_count = traps_not_completed > (ntriangle_per_loop / 4) ?
+ (ntriangle_per_loop / 4) : traps_not_completed;
+ traps_not_completed -= traps_count;
+ glamor_flush_composite_triangles(screen);
+ goto NTRAPS_LOOP_AGAIN;
+ }
+
+ pbox++;
+ }
+
+ glamor_flush_composite_triangles(screen);
+
+ nclip_rect -= clip_processed;
+ }
+
+ ret = TRUE;
+
+TRAPEZOID_RESET_GL:
+ dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0);
+ dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_MASK);
+ dispatch->glDisable(GL_BLEND);
+#ifndef GLAMOR_GLES2
+ dispatch->glActiveTexture(GL_TEXTURE0);
+ dispatch->glDisable(GL_TEXTURE_2D);
+ dispatch->glActiveTexture(GL_TEXTURE1);
+ dispatch->glDisable(GL_TEXTURE_2D);
+#endif
+ dispatch->glUseProgram(0);
+
+TRAPEZOID_OUT:
+ if (box) {
+ REGION_UNINIT(dst->pDrawable->pScreen, &region);
+ }
+
+ if (temp_src != src) {
+ FreePicture(temp_src, 0);
+ } else {
+ if (saved_source_format) {
+ src->format = saved_source_format;
+ }
+ }
+
+ if (dispatch) {
+ glamor_put_dispatch(glamor_priv);
+ }
+
+ return ret;
+}
+
void
glamor_init_trapezoid_shader(ScreenPtr screen)
{
diff --git a/src/glamor_utils.h b/src/glamor_utils.h
index dfe8e56..51a5b0e 100644
--- a/src/glamor_utils.h
+++ b/src/glamor_utils.h
@@ -349,6 +349,25 @@
DEBUGF("normalized tx %f ty %f \n", (texcoord)[0], (texcoord)[1]); \
} while(0)
+#define glamor_set_transformed_normalize_tri_tcoords(priv, \
+ matrix, \
+ xscale, \
+ yscale, \
+ vtx, \
+ yInverted, \
+ texcoords) \
+ do { \
+ glamor_set_transformed_point(priv, matrix, xscale, yscale, \
+ texcoords, (vtx)[0], (vtx)[1], \
+ yInverted); \
+ glamor_set_transformed_point(priv, matrix, xscale, yscale, \
+ texcoords+2, (vtx)[2], (vtx)[3], \
+ yInverted); \
+ glamor_set_transformed_point(priv, matrix, xscale, yscale, \
+ texcoords+4, (vtx)[4], (vtx)[5], \
+ yInverted); \
+ } while (0)
+
#define glamor_set_transformed_normalize_tcoords( priv, \
matrix, \
xscale, \
@@ -370,6 +389,26 @@
yInverted); \
} while (0)
+#define glamor_set_normalize_tri_tcoords(xscale, \
+ yscale, \
+ vtx, \
+ yInverted, \
+ texcoords) \
+ do { \
+ _glamor_set_normalize_tpoint(xscale, yscale, \
+ (vtx)[0], (vtx)[1], \
+ texcoords, \
+ yInverted); \
+ _glamor_set_normalize_tpoint(xscale, yscale, \
+ (vtx)[2], (vtx)[3], \
+ texcoords+2, \
+ yInverted); \
+ _glamor_set_normalize_tpoint(xscale, yscale, \
+ (vtx)[4], (vtx)[5], \
+ texcoords+4, \
+ yInverted); \
+ } while (0)
+
#define glamor_set_repeat_transformed_normalize_tcoords( priv, \
repeat_type, \
matrix, \
@@ -520,6 +559,31 @@
(vertices)[7] = (vertices)[5]; \
} while(0)
+#define glamor_set_normalize_one_vcoord(xscale, yscale, x, y, \
+ yInverted, vertices) \
+ do { \
+ (vertices)[0] = v_from_x_coord_x(xscale, x); \
+ if (yInverted) { \
+ (vertices)[1] = v_from_x_coord_y_inverted(yscale, y); \
+ } else { \
+ (vertices)[1] = v_from_x_coord_y(yscale, y); \
+ } \
+ } while(0)
+
+#define glamor_set_normalize_tri_vcoords(xscale, yscale, vtx, \
+ yInverted, vertices) \
+ do { \
+ glamor_set_normalize_one_vcoord(xscale, yscale, \
+ (vtx)[0], (vtx)[1], \
+ yInverted, vertices); \
+ glamor_set_normalize_one_vcoord(xscale, yscale, \
+ (vtx)[2], (vtx)[3], \
+ yInverted, vertices+2); \
+ glamor_set_normalize_one_vcoord(xscale, yscale, \
+ (vtx)[4], (vtx)[5], \
+ yInverted, vertices+4); \
+ } while(0)
+
#define glamor_set_tcoords_tri_strip(width, height, x1, y1, x2, y2, \
yInverted, vertices) \
do { \