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/*
* $Id$
* Copyright (C) 2007 Oliver McFadden <z3ro.geek@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <GL/gl.h>
#include <GL/glext.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <revenge_test.h>
typedef struct
{
unsigned int id;
char *name;
} data_store;
#define N_(name) name, # name
data_store stencil_op[] = {
{N_(GL_KEEP)},
{N_(GL_ZERO)},
{N_(GL_REPLACE)},
{N_(GL_INCR)},
{N_(GL_DECR)},
{N_(GL_INVERT)},
};
void
gl_stencil_op_fail (void)
{
int i;
for (i = 0; i < sizeof (stencil_op) / sizeof (stencil_op[0]); i++)
{
test_prologue (stencil_op[i].name);
glEnable (GL_STENCIL_TEST);
glStencilFunc (GL_ALWAYS, 0, ~0);
glStencilMask (~0);
glStencilOp (stencil_op[i].id, GL_KEEP, GL_KEEP);
tri ();
glDisable (GL_STENCIL_TEST);
test_epilogue (true);
}
glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
glDisable (GL_STENCIL_TEST);
}
void
gl_stencil_op_zfail (void)
{
int i;
for (i = 0; i < sizeof (stencil_op) / sizeof (stencil_op[0]); i++)
{
test_prologue (stencil_op[i].name);
glEnable (GL_STENCIL_TEST);
glStencilFunc (GL_ALWAYS, 0, ~0);
glStencilMask (~0);
glStencilOp (GL_KEEP, stencil_op[i].id, GL_KEEP);
tri ();
glDisable (GL_STENCIL_TEST);
test_epilogue (true);
}
glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
glDisable (GL_STENCIL_TEST);
}
void
gl_stencil_op_zpass (void)
{
int i;
for (i = 0; i < sizeof (stencil_op) / sizeof (stencil_op[0]); i++)
{
test_prologue (stencil_op[i].name);
glEnable (GL_STENCIL_TEST);
glStencilFunc (GL_ALWAYS, 0, ~0);
glStencilMask (~0);
glStencilOp (GL_KEEP, GL_KEEP, stencil_op[i].id);
tri ();
glDisable (GL_STENCIL_TEST);
test_epilogue (true);
}
glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
glDisable (GL_STENCIL_TEST);
}
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