1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
|
/*
* $Id$
* Copyright (C) 2007 Oliver McFadden <z3ro.geek@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <GL/gl.h>
#include <GL/glext.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <revenge_test.h>
typedef struct
{
unsigned int id;
char *name;
} data_store;
#define N_(name) name, # name
void
gl_stencil_func (void)
{
data_store stencil_func[] = {
{N_(GL_NEVER)},
{N_(GL_LESS)},
{N_(GL_LEQUAL)},
{N_(GL_GREATER)},
{N_(GL_GEQUAL)},
{N_(GL_EQUAL)},
{N_(GL_NOTEQUAL)},
{N_(GL_ALWAYS)},
};
int i;
for (i = 0; i < sizeof (stencil_func) / sizeof (stencil_func[0]); i++)
{
test_prologue (stencil_func[i].name);
glEnable (GL_STENCIL_TEST);
glStencilFunc (stencil_func[i].id, 0, ~0);
glStencilMask (~0);
glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
tri ();
glDisable (GL_STENCIL_TEST);
test_epilogue (true);
}
glStencilFunc (GL_ALWAYS, 0, ~0);
glDisable (GL_STENCIL_TEST);
}
|