blob: 75ef58eab1b83914bc23213588f3012665706cba (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
|
/*
* $Id$
* Copyright (C) 2007 Oliver McFadden <omcfadde@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <GL/gl.h>
#include <GL/glext.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <revenge_test.h>
typedef struct
{
unsigned int id;
char *name;
} data_store;
#define N_(name) name, # name
void
gl_shade_model (void)
{
data_store shade_model[] = {
{N_(GL_FLAT)},
{N_(GL_SMOOTH)},
};
int i;
for (i = 0; i < sizeof (shade_model) / sizeof (shade_model[0]); i++)
{
test_prologue (shade_model[i].name);
glShadeModel (shade_model[i].id);
tri ();
test_epilogue (true);
}
glShadeModel (GL_SMOOTH);
}
|