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/*
* $Id$
* Copyright (C) 2007 Oliver McFadden <z3ro.geek@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <GL/gl.h>
#include <GL/glext.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <revenge_test.h>
typedef struct
{
unsigned int id;
char *name;
} data_store;
#define N_(name) name, # name
void
gl_primitives (void)
{
typedef struct
{
int num_points;
data_store prim;
} prim_t;
prim_t primitives[] = {
{1, {N_(GL_POINTS)}},
{2, {N_(GL_LINES)}},
{3, {N_(GL_LINE_LOOP)}},
{3, {N_(GL_LINE_STRIP)}},
{3, {N_(GL_TRIANGLES)}},
{4, {N_(GL_TRIANGLE_STRIP)}},
{4, {N_(GL_TRIANGLE_FAN)}},
{4, {N_(GL_QUADS)}},
{6, {N_(GL_QUAD_STRIP)}},
{5, {N_(GL_POLYGON)}},
};
int i, j;
for (i = 0; i < sizeof (primitives) / sizeof (primitives[0]); i++)
{
test_prologue (primitives[i].prim.name);
glBegin (primitives[i].prim.id);
for (j = 0; j < primitives[i].num_points; j++)
{
glVertex3i (1 + j * 3, 2 + j * 3, 3 + j * 3);
}
glEnd ();
test_epilogue (true);
}
}
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