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/*
* $Id$
* Copyright (C) 2007 Oliver McFadden <z3ro.geek@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <GL/gl.h>
#include <GL/glext.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <revenge_test.h>
typedef struct
{
unsigned int id;
char *name;
} data_store;
#define N_(name) name, # name
void
gl_depth_mask (void)
{
data_store depth_mask[] = {
{N_(GL_FALSE)},
{N_(GL_TRUE)},
};
int i;
for (i = 0; i < sizeof (depth_mask) / sizeof (depth_mask[0]); i++)
{
test_prologue (depth_mask[i].name);
glEnable (GL_DEPTH_TEST);
glDepthMask (depth_mask[i].id);
tri ();
glDisable (GL_DEPTH_TEST);
test_epilogue (true);
}
glDepthMask (GL_TRUE);
glDisable (GL_DEPTH_TEST);
}
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