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/*
* $Id$
* Copyright (C) 2007 Oliver McFadden <z3ro.geek@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <GL/gl.h>
#include <GL/glext.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <revenge_test.h>
void
gl_clear_color_buffer (void)
{
test_prologue (NULL);
glClearColor (0.1, 0.2, 0.3, 0.4);
glClear (GL_COLOR_BUFFER_BIT);
tri ();
test_epilogue (false);
}
void
gl_clear_depth_buffer (void)
{
test_prologue (NULL);
glClearDepth (0.1);
glClear (GL_DEPTH_BUFFER_BIT);
tri ();
test_epilogue (false);
}
void
gl_clear_accum_buffer (void)
{
test_prologue (NULL);
glClearAccum (0.1, 0.2, 0.3, 0.4);
glClear (GL_ACCUM_BUFFER_BIT);
tri ();
test_epilogue (false);
}
void
gl_clear_stencil_buffer (void)
{
test_prologue (NULL);
glClearStencil (64);
glClear (GL_STENCIL_BUFFER_BIT);
tri ();
test_epilogue (false);
}
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