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AM_CFLAGS = -DGL_GLEXT_PROTOTYPES -Wall `sdl-config --cflags`
bin_PROGRAMS = revenge
revenge_SOURCES = \
detect.c \
detect.h \
dump.c \
dump.h \
gl_alpha_test.c \
gl_alpha_test.h \
gl_blend.c \
gl_blend.h \
gl_clear.c \
gl_clear.h \
gl_clip_plane.c \
gl_clip_plane.h \
gl_color_logic_op.c \
gl_color_logic_op.h \
gl_cull_face.c \
gl_cull_face.h \
gl_depth_func.c \
gl_depth_func.h \
gl_depth_mask.c \
gl_depth_mask.h \
gl_depth_range.c \
gl_depth_range.h \
gl_front_face.c \
gl_front_face.h \
gl_line_smooth.c \
gl_line_smooth.h \
gl_line_smooth_hint.c \
gl_line_smooth_hint.h \
gl_line_width.c \
gl_line_width.h \
gl_null.c \
gl_null.h \
gl_point_size.c \
gl_point_size.h \
gl_primitives.c \
gl_primitives.h \
gl_render_mode.c \
gl_render_mode.h \
gl_scissor_test.c \
gl_scissor_test.h \
gl_shade_model.c \
gl_shade_model.h \
gl_texture.c \
gl_texture.h \
gl_texture_min_filter.c \
gl_texture_min_filter.h \
main.c \
main.h \
memory.c \
memory.h \
register.c \
register.h \
test.c \
test.h
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