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authorOliver McFadden <z3ro.geek@gmail.com>2007-10-15 12:01:49 +0000
committerOliver McFadden <z3ro.geek@gmail.com>2007-10-15 12:01:49 +0000
commit02c4bd42c45fcb9b40cc56a4a2a1b49cb568f27e (patch)
treea759746475dae21d63004532e005fae759871289
parent2399f3d3e8407437bae76cb0ce7f46395b9d1da0 (diff)
Added a TODO list for extensions supported by fglrx 8.40.4.
-rw-r--r--Makefile.in2
-rw-r--r--TODO97
2 files changed, 98 insertions, 1 deletions
diff --git a/Makefile.in b/Makefile.in
index 01ad4d5..9ba48b6 100644
--- a/Makefile.in
+++ b/Makefile.in
@@ -33,7 +33,7 @@ subdir = .
DIST_COMMON = README $(am__configure_deps) $(srcdir)/Makefile.am \
$(srcdir)/Makefile.in $(srcdir)/config.h.in \
$(top_srcdir)/configure AUTHORS COPYING ChangeLog INSTALL NEWS \
- depcomp install-sh missing
+ TODO depcomp install-sh missing
ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
am__aclocal_m4_deps = $(top_srcdir)/configure.ac
am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \
diff --git a/TODO b/TODO
new file mode 100644
index 0000000..8e4fff0
--- /dev/null
+++ b/TODO
@@ -0,0 +1,97 @@
+OpenGL vendor string: ATI Technologies Inc.
+OpenGL renderer string: Radeon X1950 Series
+OpenGL version string: 2.0.6747 (8.40.4)
+
+GL_ARB_depth_texture
+GL_ARB_draw_buffers
+GL_ARB_fragment_program
+GL_ARB_fragment_program_shadow
+GL_ARB_fragment_shader
+GL_ARB_multisample
+GL_ARB_multitexture
+GL_ARB_occlusion_query
+GL_ARB_pixel_buffer_object
+GL_ARB_point_parameters
+GL_ARB_point_sprite
+GL_ARB_shader_objects
+GL_ARB_shading_language_100
+GL_ARB_shadow
+GL_ARB_shadow_ambient
+GL_ARB_texture_border_clamp
+GL_ARB_texture_compression
+GL_ARB_texture_cube_map
+GL_ARB_texture_env_add
+GL_ARB_texture_env_combine
+GL_ARB_texture_env_crossbar
+GL_ARB_texture_env_dot3
+GL_ARB_texture_float
+GL_ARB_texture_mirrored_repeat
+GL_ARB_texture_rectangle
+GL_ARB_transpose_matrix
+GL_ARB_vertex_blend
+GL_ARB_vertex_buffer_object
+GL_ARB_vertex_program
+GL_ARB_vertex_shader
+GL_ARB_window_pos
+GL_ATIX_texture_env_combine3
+GL_ATIX_texture_env_route
+GL_ATIX_vertex_shader_output_point_size
+GL_ATI_draw_buffers
+GL_ATI_element_array
+GL_ATI_envmap_bumpmap
+GL_ATI_fragment_shader
+GL_ATI_map_object_buffer
+GL_ATI_separate_stencil
+GL_ATI_shader_texture_lod
+GL_ATI_texture_compression_3dc
+GL_ATI_texture_env_combine3
+GL_ATI_texture_float
+GL_ATI_texture_mirror_once
+GL_ATI_vertex_array_object
+GL_ATI_vertex_attrib_array_object
+GL_ATI_vertex_streams
+GL_EXT_abgr
+GL_EXT_bgra
+GL_EXT_blend_color
+GL_EXT_blend_func_separate
+GL_EXT_blend_minmax
+GL_EXT_blend_subtract
+GL_EXT_clip_volume_hint
+GL_EXT_compiled_vertex_array
+GL_EXT_draw_range_elements
+GL_EXT_fog_coord
+GL_EXT_framebuffer_object
+GL_EXT_multi_draw_arrays
+GL_EXT_packed_pixels
+GL_EXT_point_parameters
+GL_EXT_rescale_normal
+GL_EXT_secondary_color
+GL_EXT_separate_specular_color
+GL_EXT_shadow_funcs
+GL_EXT_stencil_wrap
+GL_EXT_texgen_reflection
+GL_EXT_texture3D
+GL_EXT_texture_compression_s3tc
+GL_EXT_texture_cube_map
+GL_EXT_texture_edge_clamp
+GL_EXT_texture_env_add
+GL_EXT_texture_env_combine
+GL_EXT_texture_env_dot3
+GL_EXT_texture_filter_anisotropic
+GL_EXT_texture_lod_bias
+GL_EXT_texture_mirror_clamp
+GL_EXT_texture_object
+GL_EXT_texture_rectangle
+GL_EXT_vertex_array
+GL_EXT_vertex_shader
+GL_HP_occlusion_test
+GL_NV_blend_square
+GL_NV_occlusion_query
+GL_NV_texgen_reflection
+GL_S3_s3tc
+GL_SGIS_generate_mipmap
+GL_SGIS_texture_border_clamp
+GL_SGIS_texture_edge_clamp
+GL_SGIS_texture_lod
+GL_SGI_color_matrix
+GL_SUN_multi_draw_arrays