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authorJerome Glisse <jglisse@redhat.com>2012-10-22 14:04:03 -0400
committerJerome Glisse <jglisse@redhat.com>2012-10-22 14:04:03 -0400
commit7227579bb861f2a07b8127db3bc0d0f747ea9814 (patch)
tree6d5c2bb40bc848cbdac561940c3d380d84f7c46b
parentb28137545da13fb8e0fe336e4896d50f3c5f1e23 (diff)
add clear depth test
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
-rw-r--r--Makefile2
-rw-r--r--glclear-depth.c269
2 files changed, 270 insertions, 1 deletions
diff --git a/Makefile b/Makefile
index 1f754f1..fa4587b 100644
--- a/Makefile
+++ b/Makefile
@@ -2,7 +2,7 @@ CC = gcc
CFLAGS = -I . -g -O0 -Wall -std=c99 -lGL -lGLU -lm -D_BSD_SOURCE
TARGETS = amd-gpu-name glgears glgears-box glgears-box-cstrealloc \
- gltransformfeedback
+ gltransformfeedback glclear-depth
all: $(TARGETS)
diff --git a/glclear-depth.c b/glclear-depth.c
new file mode 100644
index 0000000..7401f0e
--- /dev/null
+++ b/glclear-depth.c
@@ -0,0 +1,269 @@
+/*
+ * Copyright (C) 2012 Red Hat, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *
+ * author: Jerome Glisse
+ */
+#define MAXFRAME 5
+#define PFINISH 1
+#define MAX_PARTICLES 256
+
+#include <errno.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+static GLuint win_width = 1024;
+static GLuint win_height = 1024;
+
+static GLuint fbo;
+static GLuint renderbuffers[3];
+static GLuint nrenderbuffers = 0;
+
+GLuint generate_simple_fbo(unsigned width, unsigned height)
+{
+ GLuint fb;
+ GLenum status;
+ unsigned color, stencil, depth, packed;
+
+ color = stencil = depth = packed = 1;
+
+#if 0
+ /* texture */
+ glGenTextures(1, &gears_tex);
+ glBindTexture(GL_TEXTURE_2D, gears_tex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+#endif
+
+ glGenFramebuffers(1, &fb);
+ glBindFramebuffer(GL_FRAMEBUFFER, fb);
+
+
+ if (color) {
+#if 1
+ glGenRenderbuffers(1, &renderbuffers[nrenderbuffers]);
+ glBindRenderbuffer(GL_RENDERBUFFER, renderbuffers[nrenderbuffers]);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, width, height);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffers[nrenderbuffers]);
+ nrenderbuffers++;
+#else
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gears_tex, 0);
+#endif
+ }
+
+ if (stencil) {
+ const GLenum format = (packed)
+ ? GL_DEPTH24_STENCIL8
+ : GL_STENCIL_INDEX8;
+ const GLenum attachment = (packed)
+ ? GL_DEPTH_STENCIL_ATTACHMENT
+ : GL_STENCIL_ATTACHMENT;
+
+ glGenRenderbuffers(1, &renderbuffers[nrenderbuffers]);
+ glBindRenderbuffer(GL_RENDERBUFFER, renderbuffers[nrenderbuffers]);
+ glRenderbufferStorage(GL_RENDERBUFFER, format, width, height);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, renderbuffers[nrenderbuffers]);
+ nrenderbuffers++;
+ }
+
+ if (!packed && depth) {
+ glGenRenderbuffers(1, &renderbuffers[nrenderbuffers]);
+ glBindRenderbuffer(GL_RENDERBUFFER, renderbuffers[nrenderbuffers]);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffers[nrenderbuffers]);
+ nrenderbuffers++;
+ }
+
+ status = glGetError();
+ if (status != GL_NO_ERROR) {
+ fprintf(stderr, "Unexpected GL error: 0x%x\n", status);
+ exit(1);
+ }
+
+ /* All of the possible combinations that we can generate are required
+ * to be supported by all OpenGL 3.0 implementations, with one
+ * exception. As far as I can tell, implementations are not required
+ * to support separate depth and stencil. That one option is handled
+ * specially.
+ */
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE
+ && !(status == GL_FRAMEBUFFER_UNSUPPORTED && stencil && !packed)) {
+ fprintf(stderr,
+ "Framebuffer %s color, %s stencil (%s) was not "
+ "complete: 0x%04x\n",
+ color ? "with" : "without",
+ stencil ? "with" : "without",
+ packed ? "packed" : "separate",
+ status);
+ exit(1);
+ }
+
+ if (status == GL_FRAMEBUFFER_UNSUPPORTED) {
+ glDeleteRenderbuffers(nrenderbuffers, renderbuffers);
+ glDeleteFramebuffers(1, &fb);
+ fprintf(stderr, "Unsupported framebuffer\n");
+ exit(1);
+ }
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+#if 0
+ glClearColor(0.2, 0.4, 0.6, 1.0);
+ glClearDepth(0.5);
+ glClearStencil(0x7a);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ glFinish();
+#endif
+ return fb;
+}
+
+void vsimple_probe(void)
+{
+ GLfloat *pixels = malloc(256*256*sizeof(float));
+ glReadPixels(0, 0, 256, 256, GL_DEPTH_COMPONENT, GL_FLOAT, pixels);
+ fprintf(stderr, "probed %f\n", pixels[100]);
+ free(pixels);
+}
+
+static void draw(void)
+{
+ static const float first[4] = { 0.5, 1.0, 1.0, 1.0 };
+ static const float second[4] = { 0.8, 0.0, 0.0, 0.0 };
+
+#if PFINISH
+ fprintf(stderr, "EE CLEAR 0.5 -------------------------------------------------\n");
+#endif
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glClearColor(0.2, 0.4, 0.6, 1.0);
+ glClearDepth(0.2);
+ glClearStencil(0x7a);
+ glClearBufferfv(GL_DEPTH, 0, first);
+#if PFINISH
+ glFinish();
+ fprintf(stderr, "EE CLEAR 0.5 _________________________________________________\n");
+#endif
+
+#if PFINISH
+ fprintf(stderr, "EE CLEAR PROBE -----------------------------------------------\n");
+#endif
+ vsimple_probe();
+#if PFINISH
+ fprintf(stderr, "EE CLEAR PROBE _______________________________________________\n");
+#endif
+
+#if PFINISH
+ fprintf(stderr, "EE CLEAR 0.8 -------------------------------------------------\n");
+#endif
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glClearColor(0.2, 0.4, 0.6, 1.0);
+ glClearDepth(0.2);
+ glClearStencil(0x7a);
+ glClearBufferfv(GL_DEPTH, 0, second);
+#if PFINISH
+ glFinish();
+ fprintf(stderr, "EE CLEAR 0.8 _________________________________________________\n");
+#endif
+
+#if PFINISH
+ fprintf(stderr, "EE CLEAR PROBE -----------------------------------------------\n");
+#endif
+ vsimple_probe();
+#if PFINISH
+ fprintf(stderr, "EE CLEAR PROBE _______________________________________________\n");
+#endif
+
+ exit(0);
+}
+
+static void idle(void)
+{
+}
+
+/* new window size or exposure */
+static void reshape(int width, int height)
+{
+ GLfloat h = (GLfloat) height / (GLfloat) width;
+
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -40.0);
+
+ win_width = width;
+ win_height = height;
+}
+
+static void init(void)
+{
+ fbo = generate_simple_fbo(512, 512);
+}
+
+static void key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+int main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_STENCIL);
+ glutInitWindowSize(win_width, win_height);
+ glutCreateWindow("glgears");
+
+ GLenum err = glewInit();
+ if (GLEW_OK != err) {
+ fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
+ return -1;
+ }
+
+ glutKeyboardFunc(key);
+ glutIdleFunc(idle);
+ glutReshapeFunc(reshape);
+ glutDisplayFunc(draw);
+
+ init();
+ glutMainLoop();
+ return 0;
+}