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authorGregory Hainaut <gregory.hainaut@gmail.com>2013-06-28 17:18:35 -0700
committerIan Romanick <ian.d.romanick@intel.com>2014-03-25 10:25:25 -0700
commit4caa9db71ce05dc2cc86177ca42655c2011fbe4a (patch)
tree525a073f1192e185ba35fdb8f3610fd213d7c02a
parentde4f85f52d0002cfd0105e932141cfdb108f1a61 (diff)
mesa/sso: Add gl_pipeline_object parameter to _mesa_use_shader_program
Extend use_shader_program to support a different target. Allow to reuse the function to update the pipeline state. Note I bypass the flush when target isn't current. Maybe it would be better to create a new UseProgramStages driver function This was originally included in another patch, but it was split out by Ian Romanick. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
-rw-r--r--src/mesa/drivers/common/meta.c9
-rw-r--r--src/mesa/main/shaderapi.c27
-rw-r--r--src/mesa/main/shaderapi.h3
3 files changed, 24 insertions, 15 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index dbc6ab2a70..acf927b09a 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -899,16 +899,19 @@ _mesa_meta_end(struct gl_context *ctx)
if (ctx->Extensions.ARB_vertex_shader) {
_mesa_use_shader_program(ctx, GL_VERTEX_SHADER,
- save->Shader[MESA_SHADER_VERTEX]);
+ save->Shader[MESA_SHADER_VERTEX],
+ ctx->_Shader);
}
if (_mesa_has_geometry_shaders(ctx))
_mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB,
- save->Shader[MESA_SHADER_GEOMETRY]);
+ save->Shader[MESA_SHADER_GEOMETRY],
+ ctx->_Shader);
if (ctx->Extensions.ARB_fragment_shader)
_mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER,
- save->Shader[MESA_SHADER_FRAGMENT]);
+ save->Shader[MESA_SHADER_FRAGMENT],
+ ctx->_Shader);
_mesa_reference_shader_program(ctx, &ctx->_Shader->ActiveProgram,
save->ActiveShader);
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index ada2623351..1c8e6b4cf5 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -989,17 +989,21 @@ _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
*/
static void
use_shader_program(struct gl_context *ctx, GLenum type,
- struct gl_shader_program *shProg)
+ struct gl_shader_program *shProg,
+ struct gl_pipeline_object *shTarget)
{
struct gl_shader_program **target;
gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
- target = &ctx->_Shader->CurrentProgram[stage];
+ target = &shTarget->CurrentProgram[stage];
if ((shProg == NULL) || (shProg->_LinkedShaders[stage] == NULL))
shProg = NULL;
if (*target != shProg) {
- FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+ /* Program is current, flush it */
+ if (shTarget == ctx->_Shader) {
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+ }
/* If the shader is also bound as the current rendering shader, unbind
* it from that binding point as well. This ensures that the correct
@@ -1035,10 +1039,10 @@ use_shader_program(struct gl_context *ctx, GLenum type,
void
_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
{
- use_shader_program(ctx, GL_VERTEX_SHADER, shProg);
- use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, shProg);
- use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg);
- use_shader_program(ctx, GL_COMPUTE_SHADER, shProg);
+ use_shader_program(ctx, GL_VERTEX_SHADER, shProg, &ctx->Shader);
+ use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, shProg, &ctx->Shader);
+ use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg, &ctx->Shader);
+ use_shader_program(ctx, GL_COMPUTE_SHADER, shProg, &ctx->Shader);
_mesa_active_program(ctx, shProg, "glUseProgram");
if (ctx->Driver.UseProgram)
@@ -1800,9 +1804,10 @@ _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
void
_mesa_use_shader_program(struct gl_context *ctx, GLenum type,
- struct gl_shader_program *shProg)
+ struct gl_shader_program *shProg,
+ struct gl_pipeline_object *shTarget)
{
- use_shader_program(ctx, type, shProg);
+ use_shader_program(ctx, type, shProg, shTarget);
if (ctx->Driver.UseProgram)
ctx->Driver.UseProgram(ctx, shProg);
@@ -1856,10 +1861,10 @@ _mesa_UseShaderProgramEXT(GLenum type, GLuint program)
/* Attach shader state to the binding point */
_mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
/* Update the program */
- _mesa_use_shader_program(ctx, type, shProg);
+ _mesa_use_shader_program(ctx, type, shProg, ctx->_Shader);
} else {
/* Must be done first: detach the progam */
- _mesa_use_shader_program(ctx, type, shProg);
+ _mesa_use_shader_program(ctx, type, shProg, ctx->_Shader);
/* Nothing remains current */
if (!ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] &&
diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
index 44426cc65c..17b05b3137 100644
--- a/src/mesa/main/shaderapi.h
+++ b/src/mesa/main/shaderapi.h
@@ -202,7 +202,8 @@ _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);
void
_mesa_use_shader_program(struct gl_context *ctx, GLenum type,
- struct gl_shader_program *shProg);
+ struct gl_shader_program *shProg,
+ struct gl_pipeline_object *shTarget);
extern void GLAPIENTRY
_mesa_UseShaderProgramEXT(GLenum type, GLuint program);