summaryrefslogtreecommitdiff
path: root/src/glitz_geometry.c
blob: 4a5cbdf3342ad35c2fb8e78b1d85e87ab32a55ad (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
/*
 * Copyright © 2004 David Reveman
 *
 * Permission to use, copy, modify, distribute, and sell this software
 * and its documentation for any purpose is hereby granted without
 * fee, provided that the above copyright notice appear in all copies
 * and that both that copyright notice and this permission notice
 * appear in supporting documentation, and that the name of
 * David Reveman not be used in advertising or publicity pertaining to
 * distribution of the software without specific, written prior permission.
 * David Reveman makes no representations about the suitability of this
 * software for any purpose. It is provided "as is" without express or
 * implied warranty.
 *
 * DAVID REVEMAN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
 * NO EVENT SHALL DAVID REVEMAN BE LIABLE FOR ANY SPECIAL, INDIRECT OR
 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
 * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
 * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
 * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 *
 * Author: David Reveman <davidr@novell.com>
 */

#ifdef HAVE_CONFIG_H
#  include "../config.h"
#endif

#include "glitzint.h"


static glitz_gl_enum_t
_glitz_data_type (glitz_data_type_t type)
{
    switch (type) {
    case GLITZ_DATA_TYPE_SHORT:
	return GLITZ_GL_SHORT;
    case GLITZ_DATA_TYPE_INT:
	return GLITZ_GL_INT;
    case GLITZ_DATA_TYPE_DOUBLE:
	return GLITZ_GL_DOUBLE;
    default:
	return GLITZ_GL_FLOAT;
    }
}

void
glitz_set_geometry (glitz_surface_t         *dst,
		    glitz_geometry_type_t   type,
		    glitz_geometry_format_t *format,
		    glitz_buffer_t          *buffer)
{
    switch (type) {
    case GLITZ_GEOMETRY_TYPE_VERTEX:
    {
	glitz_buffer_reference (buffer);
	if (dst->geometry.buffer)
	    glitz_buffer_destroy (dst->geometry.buffer);
	dst->geometry.buffer = buffer;

	dst->geometry.type = GLITZ_GEOMETRY_TYPE_VERTEX;

	switch (format->vertex.primitive) {
	case GLITZ_PRIMITIVE_POINTS:
	    dst->geometry.u.v.prim = GLITZ_GL_POINTS;
	    break;
	case GLITZ_PRIMITIVE_LINES:
	    dst->geometry.u.v.prim = GLITZ_GL_LINES;
	    break;
	case GLITZ_PRIMITIVE_LINE_STRIP:
	    dst->geometry.u.v.prim = GLITZ_GL_LINE_STRIP;
	    break;
	case GLITZ_PRIMITIVE_LINE_LOOP:
	    dst->geometry.u.v.prim = GLITZ_GL_LINE_LOOP;
	    break;
	case GLITZ_PRIMITIVE_TRIANGLES:
	    dst->geometry.u.v.prim = GLITZ_GL_TRIANGLES;
	    break;
	case GLITZ_PRIMITIVE_TRIANGLE_STRIP:
	    dst->geometry.u.v.prim = GLITZ_GL_TRIANGLE_STRIP;
	    break;
	case GLITZ_PRIMITIVE_TRIANGLE_FAN:
	    dst->geometry.u.v.prim = GLITZ_GL_TRIANGLE_FAN;
	    break;
	case GLITZ_PRIMITIVE_QUADS:
	    dst->geometry.u.v.prim = GLITZ_GL_QUADS;
	    break;
	case GLITZ_PRIMITIVE_QUAD_STRIP:
	    dst->geometry.u.v.prim = GLITZ_GL_QUAD_STRIP;
	    break;
	default:
	    dst->geometry.u.v.prim = GLITZ_GL_POLYGON;
	    break;
	}

	dst->geometry.u.v.type = _glitz_data_type (format->vertex.type);
	dst->geometry.stride = format->vertex.bytes_per_vertex;
	dst->geometry.attributes = format->vertex.attributes;

	if (format->vertex.attributes & GLITZ_VERTEX_ATTRIBUTE_SRC_COORD_MASK)
	{
	    dst->geometry.u.v.src.type =
		_glitz_data_type (format->vertex.src.type);
	    dst->geometry.u.v.src.offset = format->vertex.src.offset;

	    if (format->vertex.src.size == GLITZ_COORDINATE_SIZE_XY)
		dst->geometry.u.v.src.size = 2;
	    else
		dst->geometry.u.v.src.size = 1;
	}

	if (format->vertex.attributes & GLITZ_VERTEX_ATTRIBUTE_MASK_COORD_MASK)
	{
	    dst->geometry.u.v.mask.type =
		_glitz_data_type (format->vertex.mask.type);
	    dst->geometry.u.v.mask.offset = format->vertex.mask.offset;

	    if (format->vertex.mask.size == GLITZ_COORDINATE_SIZE_XY)
		dst->geometry.u.v.mask.size = 2;
	    else
		dst->geometry.u.v.mask.size = 1;
	}
    } break;
    case GLITZ_GEOMETRY_TYPE_BITMAP:
	glitz_buffer_reference (buffer);
	if (dst->geometry.buffer)
	    glitz_buffer_destroy (dst->geometry.buffer);
	dst->geometry.buffer = buffer;

	dst->geometry.type = GLITZ_GEOMETRY_TYPE_BITMAP;

	if (format->bitmap.scanline_order ==
	    GLITZ_PIXEL_SCANLINE_ORDER_TOP_DOWN)
	    dst->geometry.u.b.top_down = 1;
	else
	    dst->geometry.u.b.top_down = 0;

	switch (format->bitmap.pad) {
	case 2:
	    dst->geometry.u.b.pad = 2;
	    break;
	case 4:
	    dst->geometry.u.b.pad = 4;
	    break;
	case 8:
	    dst->geometry.u.b.pad = 8;
	    break;
	default:
	    dst->geometry.u.b.pad = 1;
	    break;
	}

	dst->geometry.stride = format->bitmap.bytes_per_line;
	dst->geometry.attributes = 0;
	break;
    default:
	dst->geometry.type = GLITZ_GEOMETRY_TYPE_NONE;
	if (dst->geometry.buffer)
	    glitz_buffer_destroy (dst->geometry.buffer);

	dst->geometry.buffer = NULL;
	dst->geometry.attributes = 0;
	break;
    }
}
slim_hidden_def(glitz_set_geometry);

void
glitz_set_array (glitz_surface_t    *dst,
		 int                first,
		 int                size,
		 unsigned int       count,
		 glitz_fixed16_16_t x_off,
		 glitz_fixed16_16_t y_off)
{
    if (dst->geometry.array)
    {
	glitz_multi_array_destroy (dst->geometry.array);
	dst->geometry.array = NULL;
    }

    dst->geometry.first    = first;
    dst->geometry.size     = size;
    dst->geometry.count    = count;
    dst->geometry.off.v[0] = FIXED_TO_FLOAT (x_off);
    dst->geometry.off.v[1] = FIXED_TO_FLOAT (y_off);
}
slim_hidden_def(glitz_set_array);

glitz_multi_array_t *
glitz_multi_array_create (unsigned int size)
{
    glitz_multi_array_t *array;
    int                 alloc_size;

    if (!size)
	return NULL;

    alloc_size = sizeof (glitz_multi_array_t) + (sizeof (int) +
						 sizeof (int) +
						 sizeof (unsigned int) +
						 sizeof (glitz_vec2_t) +
						 sizeof (int)) * (size);

    array = (glitz_multi_array_t *) malloc (alloc_size);
    if (array == NULL)
	return NULL;

    array->ref_count = 1;
    array->size      = size;
    array->first     = (int *)          (array + 1);
    array->sizes     = (int *)          (array->first + size);
    array->count     = (int *)          (array->sizes + size);
    array->off       = (glitz_vec2_t *) (array->count + size);
    array->span      = (int *)          (array->off   + size);

    array->n_arrays = 0;

    return array;
}
slim_hidden_def(glitz_multi_array_create);

void
glitz_multi_array_destroy (glitz_multi_array_t *array)
{
    if (!array)
	return;

    array->ref_count--;
    if (array->ref_count)
	return;

    free (array);
}

void
glitz_multi_array_reference (glitz_multi_array_t *array)
{
    if (array == NULL)
	return;

    array->ref_count++;
}

void
glitz_multi_array_add (glitz_multi_array_t *array,
		       int                 first,
		       int                 size,
		       unsigned int        count,
		       glitz_fixed16_16_t  x_off,
		       glitz_fixed16_16_t  y_off)
{
    int i;

    if (array->size == array->n_arrays)
	return;

    i = array->n_arrays++;

    array->first[i] = first;
    array->sizes[i] = size;
    array->count[i] = count;
    array->span[i]  = 0;

    if (i == 0 || x_off || y_off)
    {
	array->off[i].v[0]  = FIXED_TO_FLOAT (x_off);
	array->off[i].v[1]  = FIXED_TO_FLOAT (y_off);
	array->current_span = &array->span[i];
    }

    (*array->current_span)++;
}
slim_hidden_def(glitz_multi_array_add);

void
glitz_multi_array_reset (glitz_multi_array_t *array)
{
    array->n_arrays = 0;
}
slim_hidden_def(glitz_multi_array_reset);

void
glitz_set_multi_array (glitz_surface_t     *dst,
		       glitz_multi_array_t *array,
		       glitz_fixed16_16_t  x_off,
		       glitz_fixed16_16_t  y_off)
{
    glitz_multi_array_reference (array);

    if (dst->geometry.array)
	glitz_multi_array_destroy (dst->geometry.array);

    dst->geometry.array = array;
    dst->geometry.count = array->n_arrays;
    dst->geometry.off.v[0] = FIXED_TO_FLOAT (x_off);
    dst->geometry.off.v[1] = FIXED_TO_FLOAT (y_off);
}
slim_hidden_def(glitz_set_multi_array);

void
glitz_geometry_enable_none (glitz_gl_proc_address_list_t *gl,
			    glitz_surface_t              *dst,
			    glitz_box_t                  *box)
{
    dst->geometry.data[0] = (glitz_float_t) box->x1;
    dst->geometry.data[1] = (glitz_float_t) box->y1;
    dst->geometry.data[2] = (glitz_float_t) box->x2;
    dst->geometry.data[3] = (glitz_float_t) box->y1;
    dst->geometry.data[4] = (glitz_float_t) box->x2;
    dst->geometry.data[5] = (glitz_float_t) box->y2;
    dst->geometry.data[6] = (glitz_float_t) box->x1;
    dst->geometry.data[7] = (glitz_float_t) box->y2;

    gl->vertex_pointer (2, GLITZ_GL_FLOAT, 0, dst->geometry.data);
}

void
glitz_geometry_enable (glitz_gl_proc_address_list_t *gl,
		       glitz_surface_t              *dst,
		       glitz_box_t                  *box)
{
    switch (dst->geometry.type) {
    case GLITZ_GEOMETRY_TYPE_VERTEX:
	gl->vertex_pointer (2, dst->geometry.u.v.type, dst->geometry.stride,
			    glitz_buffer_bind (dst->geometry.buffer,
					       GLITZ_GL_ARRAY_BUFFER));
	break;
    case GLITZ_GEOMETRY_TYPE_BITMAP:
	dst->geometry.u.b.base =
	    glitz_buffer_bind (dst->geometry.buffer,
			       GLITZ_GL_PIXEL_UNPACK_BUFFER);

	gl->pixel_store_i (GLITZ_GL_UNPACK_SKIP_PIXELS, 0);
	gl->pixel_store_i (GLITZ_GL_UNPACK_SKIP_ROWS, 0);

#if BITMAP_BIT_ORDER == MSBFirst
	gl->pixel_store_i (GLITZ_GL_UNPACK_LSB_FIRST, GLITZ_GL_FALSE);
#else
	gl->pixel_store_i (GLITZ_GL_UNPACK_LSB_FIRST, GLITZ_GL_TRUE);
#endif

	break;
    case GLITZ_GEOMETRY_TYPE_NONE:
	glitz_geometry_enable_none (gl, dst, box);
    }
}

void
glitz_geometry_disable (glitz_surface_t *dst)
{
    if (dst->geometry.buffer)
	glitz_buffer_unbind (dst->geometry.buffer);
}

static void
_glitz_draw_rectangle (glitz_gl_proc_address_list_t *gl,
		       glitz_surface_t              *dst,
		       glitz_box_t                  *bounds,
		       int                          damage)
{
    glitz_box_t *clip = dst->clip;
    int         n_clip = dst->n_clip;
    glitz_box_t box;

    while (n_clip--)
    {
	box.x1 = clip->x1 + dst->x_clip;
	box.y1 = clip->y1 + dst->y_clip;
	box.x2 = clip->x2 + dst->x_clip;
	box.y2 = clip->y2 + dst->y_clip;
	if (bounds->x1 > box.x1)
	    box.x1 = bounds->x1;
	if (bounds->y1 > box.y1)
	    box.y1 = bounds->y1;
	if (bounds->x2 < box.x2)
	    box.x2 = bounds->x2;
	if (bounds->y2 < box.y2)
	    box.y2 = bounds->y2;

	if (box.x1 < box.x2 && box.y1 < box.y2)
	{
	    gl->scissor (box.x1 + dst->x,
			 dst->attached->height - dst->y - box.y2,
			 box.x2 - box.x1, box.y2 - box.y1);

	    gl->draw_arrays (GLITZ_GL_QUADS, 0, 4);

	    if (damage)
		glitz_surface_damage (dst, &box, damage);
	}

	clip++;
    }
}

#define MULTI_DRAW_ARRAYS(surface)                      \
    ((surface)->drawable->backend->feature_mask &       \
     GLITZ_FEATURE_MULTI_DRAW_ARRAYS_MASK)

static void
_glitz_draw_vertex_arrays (glitz_gl_proc_address_list_t *gl,
			   glitz_surface_t              *dst,
			   glitz_box_t                  *bounds,
			   int                          damage)
{
    glitz_multi_array_t *array = dst->geometry.array;
    glitz_box_t         *clip = dst->clip;
    int                 i, n_clip = dst->n_clip;
    glitz_box_t         box;

    while (n_clip--)
    {
	box.x1 = clip->x1 + dst->x_clip;
	box.y1 = clip->y1 + dst->y_clip;
	box.x2 = clip->x2 + dst->x_clip;
	box.y2 = clip->y2 + dst->y_clip;
	if (bounds->x1 > box.x1)
	    box.x1 = bounds->x1;
	if (bounds->y1 > box.y1)
	    box.y1 = bounds->y1;
	if (bounds->x2 < box.x2)
	    box.x2 = bounds->x2;
	if (bounds->y2 < box.y2)
	    box.y2 = bounds->y2;

	if (box.x1 < box.x2 && box.y1 < box.y2)
	{
	    gl->scissor (box.x1 + dst->x,
			 dst->attached->height - dst->y - box.y2,
			 box.x2 - box.x1, box.y2 - box.y1);

	    gl->push_matrix ();

	    if (dst->geometry.off.v[0] || dst->geometry.off.v[1])
		gl->translate_f (dst->geometry.off.v[0],
				 dst->geometry.off.v[1], 0.0f);

	    if (array)
	    {
		for (i = 0; i < array->n_arrays;)
		{
		    gl->translate_f (array->off[i].v[0],
				     array->off[i].v[1], 0.0f);

		    if (MULTI_DRAW_ARRAYS (dst))
		    {
			gl->multi_draw_arrays (dst->geometry.u.v.prim,
					       &array->first[i],
					       &array->count[i],
					       array->span[i]);
			i += array->span[i];
		    }
		    else
		    {
			do {
			    if (array->count[i])
				gl->draw_arrays (dst->geometry.u.v.prim,
						 array->first[i],
						 array->count[i]);

			} while (array->span[++i] == 0);
		    }
		}
	    } else
		gl->draw_arrays (dst->geometry.u.v.prim,
				 dst->geometry.first,
				 dst->geometry.count);

	    gl->pop_matrix ();

	    if (damage)
		glitz_surface_damage (dst, &box, damage);
	}

	clip++;
    }
}

#define N_STACK_BITMAP 128

#define BITMAP_PAD 4
#define BITMAP_STRIDE(x, w, a)                                  \
    (((((x) & 3) + (w) + (((a) << 3) - 1)) / ((a) << 3)) * (a))

#define BITMAP_SETUP(dst, first, size, count, _w, _h, _b_off, _p_off)   \
    (_w)     = (size);                                                  \
    (_h)     = (count);                                                 \
    (_b_off) = (first) >> 3;                                            \
    if ((_p_off) != ((first) & 3))                                      \
    {                                                                   \
	(_p_off) = (first) & 3;                                         \
	gl->pixel_store_i (GLITZ_GL_UNPACK_SKIP_PIXELS, _p_off);        \
    }                                                                   \
    if ((dst)->geometry.u.b.top_down)                                   \
    {                                                                   \
	dst_stride = BITMAP_STRIDE ((first), _w, BITMAP_PAD);           \
	if ((dst)->geometry.stride)                                     \
	    src_stride = (dst)->geometry.stride;                        \
	else                                                            \
	    src_stride = BITMAP_STRIDE ((first), _w,                    \
					(dst)->geometry.u.b.pad);       \
	min_stride = MIN (src_stride, dst_stride);                      \
	base = (dst)->geometry.u.b.base + (_b_off);                     \
	y = (_h);                                                       \
	while (y--)                                                     \
	    memcpy (bitmap + ((_h) - 1 - y) * dst_stride,               \
		    base + y * src_stride,                              \
		    min_stride);                                        \
	(_b_off) = 0;                                                   \
    }

/* TODO: clipping could be done without glScissor, that might be
   faster. Other then solid colors can be used if bitmap fits into a
   stipple pattern. Maybe we should add a repeat parameter to
   glitz_bitmap_format_t as 2, 4, 8, 16 and 32 sized bitmaps can be tiled.
*/
static void
_glitz_draw_bitmap_arrays (glitz_gl_proc_address_list_t *gl,
			   glitz_surface_t              *dst,
			   glitz_box_t                  *bounds,
			   int                          damage)
{
    glitz_multi_array_t *array = dst->geometry.array;
    glitz_box_t         *clip = dst->clip;
    int                 n, i, n_clip = dst->n_clip;
    int                 x, y, w, h, min_stride, dst_stride, src_stride;
    glitz_gl_ubyte_t    *heap_bitmap = NULL;
    glitz_gl_ubyte_t    stack_bitmap[N_STACK_BITMAP];
    glitz_gl_ubyte_t    *base, *bitmap = dst->geometry.u.b.base;
    int                 byte_offset, pixel_offset = 0;
    glitz_float_t       x_off, y_off;
    glitz_box_t         box;

    if (dst->geometry.u.b.top_down)
    {
	int max_size = 0;

	if (array)
	{
	    int size;

	    for (i = 0, n = array->n_arrays; n--; i++)
	    {
		x = array->first[i];
		w = array->sizes[i];
		size = BITMAP_STRIDE (x, w, BITMAP_PAD) * array->count[i];
		if (size > max_size)
		    max_size = size;
	    }
	}
	else
	{
	    x = dst->geometry.first;
	    w = dst->geometry.size;
	    max_size = BITMAP_STRIDE (x, w, BITMAP_PAD) * dst->geometry.count;
	}

	if (max_size > N_STACK_BITMAP)
	{
	    heap_bitmap = malloc (max_size);
	    if (!heap_bitmap)
	    {
		glitz_surface_status_add (dst, GLITZ_STATUS_NO_MEMORY_MASK);
		return;
	    }
	    bitmap = heap_bitmap;
	} else
	    bitmap = stack_bitmap;

	gl->pixel_store_i (GLITZ_GL_UNPACK_ALIGNMENT, BITMAP_PAD);
	gl->pixel_store_i (GLITZ_GL_UNPACK_ROW_LENGTH, 0);
    }
    else
    {
	gl->pixel_store_i (GLITZ_GL_UNPACK_ALIGNMENT, dst->geometry.u.b.pad);
	gl->pixel_store_i (GLITZ_GL_UNPACK_ROW_LENGTH,
			   dst->geometry.stride * 8);
    }

    while (n_clip--)
    {
	box.x1 = clip->x1 + dst->x_clip;
	box.y1 = clip->y1 + dst->y_clip;
	box.x2 = clip->x2 + dst->x_clip;
	box.y2 = clip->y2 + dst->y_clip;
	if (bounds->x1 > box.x1)
	    box.x1 = bounds->x1;
	if (bounds->y1 > box.y1)
	    box.y1 = bounds->y1;
	if (bounds->x2 < box.x2)
	    box.x2 = bounds->x2;
	if (bounds->y2 < box.y2)
	    box.y2 = bounds->y2;

	if (box.x1 < box.x2 && box.y1 < box.y2)
	{
	    gl->scissor (box.x1 + dst->x,
			 dst->attached->height - dst->y - box.y2,
			 box.x2 - box.x1, box.y2 - box.y1);

	    x_off = dst->x + dst->geometry.off.v[0];
	    y_off = dst->y + dst->geometry.off.v[1];

	    if (array)
	    {
		x_off += array->off->v[0];
		y_off += array->off->v[1];

		glitz_set_raster_pos (gl, x_off,
				      dst->attached->height - y_off);

		for (i = 0, n = array->n_arrays; n--; i++)
		{
		    if (n)
		    {
			x_off = array->off[i + 1].v[0];
			y_off = array->off[i + 1].v[1];
		    }

		    BITMAP_SETUP (dst,
				  array->first[i],
				  array->sizes[i],
				  array->count[i],
				  w, h, byte_offset, pixel_offset);

		    gl->bitmap (w, h,
				0.0f, (glitz_gl_float_t) array->count[i],
				x_off, -y_off,
				bitmap + byte_offset);
		}
	    }
	    else
	    {
		glitz_set_raster_pos (gl, x_off,
				      dst->attached->height - y_off);

		BITMAP_SETUP (dst,
			      dst->geometry.first,
			      dst->geometry.size,
			      dst->geometry.count,
			      w, h, byte_offset, pixel_offset);

		gl->bitmap (w, h,
			    0.0f, (glitz_gl_float_t) dst->geometry.count,
			    0.0f, 0.0f,
			    bitmap + byte_offset);
	    }

	    if (damage)
		glitz_surface_damage (dst, &box, damage);
	}

	clip++;
    }

    if (heap_bitmap)
	free (heap_bitmap);
}

void
glitz_geometry_draw_arrays (glitz_gl_proc_address_list_t *gl,
			    glitz_surface_t              *dst,
			    glitz_geometry_type_t        type,
			    glitz_box_t                  *bounds,
			    int                          damage)
{
    switch (type) {
    case GLITZ_GEOMETRY_TYPE_VERTEX:
	_glitz_draw_vertex_arrays (gl, dst, bounds, damage);
	break;
    case GLITZ_GEOMETRY_TYPE_BITMAP:
	_glitz_draw_bitmap_arrays (gl, dst, bounds, damage);
	break;
    case GLITZ_GEOMETRY_TYPE_NONE:
	_glitz_draw_rectangle (gl, dst, bounds, damage);
	break;
    }
}