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Diffstat (limited to 'tests/spec/arb_tessellation_shader/compiler/input-block-must-be-array-unnamed.tese')
-rw-r--r-- | tests/spec/arb_tessellation_shader/compiler/input-block-must-be-array-unnamed.tese | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/tests/spec/arb_tessellation_shader/compiler/input-block-must-be-array-unnamed.tese b/tests/spec/arb_tessellation_shader/compiler/input-block-must-be-array-unnamed.tese new file mode 100644 index 000000000..7994784b7 --- /dev/null +++ b/tests/spec/arb_tessellation_shader/compiler/input-block-must-be-array-unnamed.tese @@ -0,0 +1,16 @@ +// [config] +// expect_result: fail +// glsl_version: 1.50 +// require_extensions: GL_ARB_tessellation_shader +// [end config] +// +// Per-vertex inputs to the tessellation evaluation shader must be arrays. +// This test covers the case where the block has no instance name, which is +// significant for Mesa's compiler. + +#version 150 +#extension GL_ARB_tessellation_shader: require + +in block { + vec4 x; +}; /* not an array */ |