diff options
Diffstat (limited to 'tests/spec/arb_arrays_of_arrays/execution/sampler/fs-mixed-const-and-non-const-index2.shader_test')
-rw-r--r-- | tests/spec/arb_arrays_of_arrays/execution/sampler/fs-mixed-const-and-non-const-index2.shader_test | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/tests/spec/arb_arrays_of_arrays/execution/sampler/fs-mixed-const-and-non-const-index2.shader_test b/tests/spec/arb_arrays_of_arrays/execution/sampler/fs-mixed-const-and-non-const-index2.shader_test new file mode 100644 index 000000000..7094ab46f --- /dev/null +++ b/tests/spec/arb_arrays_of_arrays/execution/sampler/fs-mixed-const-and-non-const-index2.shader_test @@ -0,0 +1,64 @@ +# This test verifies that dynamically uniform indexing of sampler arrays +# in the fragment shader behaves correctly. + +[require] +GLSL >= 1.50 +GL_ARB_gpu_shader5 +GL_ARB_arrays_of_arrays + +[vertex shader passthrough] + +[fragment shader] +#version 150 +#extension GL_ARB_gpu_shader5: require +#extension GL_ARB_arrays_of_arrays: enable + +uniform sampler2D s[2][2]; + +uniform int n; + +out vec4 color; + +void main() +{ + color = texture(s[1][n], vec2(0.75, 0.25)); +} + +[test] +clear color 0.2 0.2 0.2 0.2 +clear + +uniform int s[0][0] 0 +uniform int s[0][1] 1 +uniform int s[1][0] 2 +uniform int s[1][1] 3 + +texture checkerboard 0 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0) +texparameter 2D min nearest +texparameter 2D mag nearest + +texture checkerboard 1 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0) +texparameter 2D min nearest +texparameter 2D mag nearest + +texture checkerboard 2 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 0.0, 1.0, 0.0) +texparameter 2D min nearest +texparameter 2D mag nearest + +texture checkerboard 3 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 1.0, 1.0, 1.0) +texparameter 2D min nearest +texparameter 2D mag nearest + +uniform int n 0 +draw rect -1 0 1 1 +# real outcome? +relative probe rect rgb (0.0, 0.5, 0.5, 0.5) (0.0, 0.0, 1.0) + +#uniform int n 0 +#draw rect 0 -1 1 1 +#relative probe rect rgb (0.0, 0.5, 0.5, 0.5) (0.0, 1.0, 0.0) + +uniform int n 1 +draw rect 0 0 1 1 + +relative probe rect rgb (0.5, 0.5, 0.5, 0.5) (1.0, 1.0, 1.0) |