summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorChris Forbes <chrisf@ijw.co.nz>2014-09-12 21:59:39 +1200
committerMarek Olšák <marek.olsak@amd.com>2015-07-27 12:27:41 +0200
commite3ab6f8b0253524aabc13984bcf37606323aaede (patch)
tree403f3d1f079277f576b4d8185185712a6c8269d5
parent332ba36d4e9a785bfe9f8045b42dff0a6af75d6b (diff)
arb_tessellation_shader: Add tests for gl_out[] redeclaration
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
-rw-r--r--tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-junk-member.tesc13
-rw-r--r--tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-must-be-array.tesc12
-rw-r--r--tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-no-instance-name.tesc12
-rw-r--r--tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-ok.tesc12
4 files changed, 49 insertions, 0 deletions
diff --git a/tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-junk-member.tesc b/tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-junk-member.tesc
new file mode 100644
index 000000000..761dd1b7c
--- /dev/null
+++ b/tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-junk-member.tesc
@@ -0,0 +1,13 @@
+// [config]
+// expect_result: fail
+// glsl_version: 1.50
+// require_extensions: GL_ARB_tessellation_shader
+// [end config]
+
+#version 150
+#extension GL_ARB_tessellation_shader: require
+
+out gl_PerVertex {
+ vec4 gl_Position;
+ vec4 junk; /* must be subset of implicit decl! */
+} gl_out[];
diff --git a/tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-must-be-array.tesc b/tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-must-be-array.tesc
new file mode 100644
index 000000000..fe3057004
--- /dev/null
+++ b/tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-must-be-array.tesc
@@ -0,0 +1,12 @@
+// [config]
+// expect_result: fail
+// glsl_version: 1.50
+// require_extensions: GL_ARB_tessellation_shader
+// [end config]
+
+#version 150
+#extension GL_ARB_tessellation_shader: require
+
+out gl_PerVertex {
+ vec4 gl_Position;
+} gl_out; /* not array */
diff --git a/tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-no-instance-name.tesc b/tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-no-instance-name.tesc
new file mode 100644
index 000000000..286b22b15
--- /dev/null
+++ b/tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-no-instance-name.tesc
@@ -0,0 +1,12 @@
+// [config]
+// expect_result: fail
+// glsl_version: 1.50
+// require_extensions: GL_ARB_tessellation_shader
+// [end config]
+
+#version 150
+#extension GL_ARB_tessellation_shader: require
+
+out gl_PerVertex {
+ vec4 gl_Position;
+}; /* no instance name */
diff --git a/tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-ok.tesc b/tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-ok.tesc
new file mode 100644
index 000000000..b18587037
--- /dev/null
+++ b/tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-ok.tesc
@@ -0,0 +1,12 @@
+// [config]
+// expect_result: pass
+// glsl_version: 1.50
+// require_extensions: GL_ARB_tessellation_shader
+// [end config]
+
+#version 150
+#extension GL_ARB_tessellation_shader: require
+
+out gl_PerVertex {
+ vec4 gl_Position;
+} gl_out[];